Struct twmap::Quad[][src]

pub struct Quad {
    pub corners: [Point; 4],
    pub position: Point,
    pub colors: [Color; 4],
    pub texture_coords: [Point; 4],
    pub position_env: Option<u16>,
    pub position_env_offset: i32,
    pub color_env: Option<u16>,
    pub color_env_offset: i32,
}

Fields

corners: [Point; 4]position: Pointcolors: [Color; 4]texture_coords: [Point; 4]position_env: Option<u16>position_env_offset: i32color_env: Option<u16>color_env_offset: i32

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