use crate::map::*;
use crate::constants::{
vanilla_opaque_tables::VANILLA_EXTERNAL_IMAGES,
ddnet_opaque_tables::DDNET_EXTERNAL_IMAGES
};
use crate::map_checks::PhysicsLayerChecking;
use crate::convert::{To, TryTo};
use image::{RgbaImage, Pixel};
use itertools::Itertools;
use ndarray::{s, Array2};
use std::io;
use std::fs;
use std::path::Path;
use std::convert::TryFrom;
use std::cmp::min;
impl TwMap {
pub fn find_physics_layer<T: PhysicsLayerChecking>(&self) -> Option<&T> {
match self.physics_group().layers.iter()
.rev()
.find(|l| l.kind() == T::kind()) {
None => None,
Some(l) => T::get(l),
}
}
}
impl LayerKind {
fn duplicate_index(&self) -> usize {
match self {
LayerKind::Game => 0,
LayerKind::Front => 1,
LayerKind::Switch => 2,
LayerKind::Tele => 3,
LayerKind::Speedup => 4,
LayerKind::Tune => 5,
_ => panic!(), }
}
}
impl TwMap {
pub fn parse_path_unchecked<P: AsRef<Path>>(path: P) -> Result<Self, Error> {
let path = path.as_ref();
let metadata = fs::metadata(path)?;
if metadata.is_file() {
TwMap::parse_file_unchecked(path)
}
else if metadata.is_dir() {
TwMap::parse_dir_unchecked(path)
}
else {
Err(io::Error::new(io::ErrorKind::InvalidData, "Neither a file nor directory").into())
}
}
pub fn parse_path<P: AsRef<Path>>(path: P) -> Result<Self, Error> {
let map = TwMap::parse_path_unchecked(&path)?;
map.check()?;
Ok(map)
}
}
impl TwMap {
pub fn remove_duplicate_physics_layers(&mut self) -> u16 {
let mut does_exist = [false; 7];
let mut removed = 0;
for group in self.groups.iter_mut().rev() {
for i in (0..group.layers.len()).rev() {
let variant = group.layers[i].kind();
if variant.is_physics_layer() {
if does_exist[variant.duplicate_index()] {
group.layers.remove(i);
removed += 1;
}
does_exist[variant.duplicate_index()] = true;
}
}
}
removed
}
}
fn all_tiles_default<T: AnyTile>(tiles: &Array2<T>) -> bool {
tiles.iter()
.all(|t| *t == T::default())
}
impl Layer {
pub fn is_empty(&self) -> bool {
use Layer::*;
match self {
Game(_) => false, Tiles(l) => all_tiles_default(l.tiles.unwrap_ref()),
Quads(l) => l.quads.is_empty(),
Front(l) => all_tiles_default(l.tiles.unwrap_ref()),
Tele(l) => all_tiles_default(l.tiles.unwrap_ref()),
Speedup(l) => all_tiles_default(l.tiles.unwrap_ref()),
Switch(l) => all_tiles_default(l.tiles.unwrap_ref()),
Tune(l) => all_tiles_default(l.tiles.unwrap_ref()),
Sounds(l) => l.sources.is_empty(),
Invalid(_) => false,
}
}
}
impl TwMap {
pub fn remove_everything_unused(&mut self) -> u32 {
let mut removed = 0;
removed += self.remove_unused_layers().to::<u32>();
removed += self.remove_unused_groups().to::<u32>();
let (removed_external, removed_embedded) = self.remove_unused_images();
removed += removed_external.to::<u32>();
removed += removed_embedded.to::<u32>();
removed += self.remove_unused_envelopes().to::<u32>();
removed += self.remove_unused_sounds().to::<u32>();
removed
}
pub fn remove_unused_layers(&mut self) -> u16 {
let mut removed = 0;
for group in &mut self.groups {
let mut i = 0;
while i < group.layers.len() {
if group.layers[i].is_empty() && group.layers[i].kind() != LayerKind::Game {
removed += 1;
group.layers.remove(i);
}
else {
i += 1;
}
}
}
removed
}
pub fn remove_unused_groups(&mut self) -> u16 {
let mut removed = 0;
let mut i = 0;
while i > self.groups.len() {
if self.groups[i].layers.is_empty() {
removed += 1;
self.groups.remove(i);
}
else {
i += 1;
}
}
removed
}
pub fn is_image_in_use(&self, index: u16) -> bool {
for group in &self.groups {
for layer in &group.layers {
match layer {
Layer::Tiles(l) => if l.image == Some(index) { return true },
Layer::Quads(l) => if l.image == Some(index) { return true },
_ => {}
}
}
}
false
}
pub fn edit_image_indices(&mut self, edit_fn: impl Fn(Option<u16>) -> Option<u16>) {
for group in &mut self.groups {
for layer in &mut group.layers {
match layer {
Layer::Tiles(l) => l.image = edit_fn(l.image),
Layer::Quads(l) => l.image = edit_fn(l.image),
_ => {}
}
}
}
}
pub fn remove_unused_images(&mut self) -> (u16, u16) {
let mut removed_external = 0;
let mut removed_embedded = 0;
let mut i = 0;
while i < self.images.len() {
if self.is_image_in_use(i.try_to()) {
i += 1;
}
else {
let removed_image = self.images.remove(i);
match removed_image {
Image::External(_) => removed_external += 1,
Image::Embedded(_) => removed_embedded += 1,
}
self.edit_image_indices(|index| {
index.map(|index| if index.to::<usize>() > i { index - 1 } else { index })
})
}
}
(removed_external, removed_embedded)
}
pub fn is_sound_in_use(&self, index: u16) -> bool {
for group in &self.groups {
for layer in &group.layers {
match layer {
Layer::Sounds(l) => if l.sound == Some(index) { return true },
_ => {}
}
}
}
false
}
pub fn edit_sound_indices(&mut self, edit_fn: impl Fn(Option<u16>) -> Option<u16>) {
for group in &mut self.groups {
for layer in &mut group.layers {
match layer {
Layer::Sounds(l) => l.sound = edit_fn(l.sound),
_ => {}
}
}
}
}
pub fn remove_unused_sounds(&mut self) -> u16 {
let mut removed = 0;
let mut i = 0;
while i < self.sounds.len() {
if self.is_sound_in_use(i.try_to()) {
i += 1;
}
else {
removed += 1;
self.sounds.remove(i);
self.edit_sound_indices(|index| {
index.map(|index| if index.to::<usize>() > i { index - 1 } else { index })
})
}
}
removed
}
pub fn is_env_in_use(&self, index: u16) -> bool {
for group in &self.groups {
for layer in &group.layers {
use Layer::*;
match layer {
Tiles(l) => {
if l.color_env == Some(index) {
return true;
}
}
Quads(l) => {
for quad in &l.quads {
if quad.color_env == Some(index) {
return true;
}
if quad.position_env == Some(index) {
return true;
}
}
}
Sounds(l) => {
for source in &l.sources {
if source.position_env == Some(index) {
return true;
}
if source.sound_env == Some(index) {
return true;
}
}
}
_ => {},
}
}
}
false
}
pub fn edit_env_indices(&mut self, edit_fn: impl Fn(Option<u16>) -> Option<u16>) {
for group in &mut self.groups {
for layer in &mut group.layers {
use Layer::*;
match layer {
Tiles(l) => l.color_env = edit_fn(l.color_env),
Quads(l) => {
for quad in &mut l.quads {
quad.color_env = edit_fn(quad.color_env);
quad.position_env = edit_fn(quad.position_env);
}
}
Sounds(l) => {
for source in &mut l.sources {
source.position_env = edit_fn(source.position_env);
source.sound_env = edit_fn(source.sound_env);
}
}
_ => {},
}
}
}
}
pub fn remove_unused_envelopes(&mut self) -> u16 {
let mut removed = 0;
let mut i = 0;
while i < self.envelopes.len() {
if self.is_env_in_use(i.try_to()) {
i += 1;
}
else {
removed += 1;
self.envelopes.remove(i);
self.edit_env_indices(|index| {
index.map(|index| if index.to::<usize>() > i { index - 1 } else { index })
})
}
}
removed
}
}
pub fn calc_opaque_table(image: &RgbaImage) -> [[bool; 16]; 16] {
let tile_width = image.width() / 16;
let tile_height = image.height() / 16;
let mut table = [[false; 16]; 16];
if tile_width != tile_height {
return table;
}
for tile_y in 0..16 {
let tile_y_pos = tile_y * tile_width;
for tile_x in 0..16 {
let tile_x_pos = tile_x * tile_width;
let mut opaque = true;
'outer: for pixel_y in 0..tile_width {
for pixel_x in 0..tile_width {
let y = tile_y_pos + pixel_y;
let x = tile_x_pos + pixel_x;
if image.get_pixel(x, y).channels()[3] < 250 {
opaque = false;
break 'outer;
}
}
}
table[tile_y.try_to::<usize>()][tile_x.try_to::<usize>()] = opaque;
}
}
table[0][0] = false; table
}
impl Image {
pub fn calc_opaque_table(&self, version: Version) -> [[bool; 16]; 16] {
match self {
Image::External(image) => {
let opaque_tables = match version {
Version::Teeworlds07 => VANILLA_EXTERNAL_IMAGES.to_vec(),
Version::DDNet06 => DDNET_EXTERNAL_IMAGES.to_vec(),
};
match opaque_tables.into_iter()
.find(|table| table.0 == image.name) {
None => [[false; 16]; 16],
Some(opaque_table) => opaque_table.1,
}
}
Image::Embedded(image) => calc_opaque_table(image.image.unwrap_ref())
}
}
}
impl TwMap {
pub fn process_tile_flag_opaque(&mut self) {
let tables: Vec<[[bool; 16]; 16]> = self.images.iter()
.map(|image| image.calc_opaque_table(self.version))
.collect();
for group in &mut self.groups {
for layer in &mut group.layers {
if let Layer::Tiles(layer) = layer {
let opaque_table = match layer.image {
None => &[[false; 16]; 16],
Some(index) => &tables[index.to::<usize>()],
};
let tiles = layer.tiles.unwrap_mut();
for tile in tiles {
let opaque_value = opaque_table[tile.id.to::<usize>() / 16][tile.id.to::<usize>() % 16];
tile.flags.set(TileFlags::OPAQUE, opaque_value);
}
}
}
}
}
}
pub trait ZeroUnusedTileParts: AnyTile {
fn zero_unused_tile_parts(&mut self) -> usize { 0 }
}
impl TileFlags {
fn clear_unused(&mut self) -> bool {
let cleared = *self & TileFlags::all();
if cleared != * self {
*self = cleared;
true
}
else {
false
}
}
fn clear_unused_and_opaque(&mut self) -> bool {
let cleared = *self & (TileFlags::all() - TileFlags::OPAQUE);
if cleared != * self {
*self = cleared;
true
}
else {
false
}
}
}
impl ZeroUnusedTileParts for Tile {
fn zero_unused_tile_parts(&mut self) -> usize {
let mut changed = 0;
if self.skip != 0 {
changed += 1;
self.skip = 0;
}
if self.unused != 0 {
changed += 1;
self.unused = 0;
}
if self.flags.clear_unused() {
changed += 1;
}
changed
}
}
impl ZeroUnusedTileParts for GameTile {
fn zero_unused_tile_parts(&mut self) -> usize {
let mut changed = 0;
if self.skip != 0 {
changed += 1;
self.skip = 0;
}
if self.unused != 0 {
changed += 1;
self.unused = 0;
}
if self.flags.clear_unused_and_opaque() {
changed += 1;
}
changed
}
}
impl ZeroUnusedTileParts for Speedup {
fn zero_unused_tile_parts(&mut self) -> usize {
if self.unused_padding != 0 {
self.unused_padding = 0;
1
}
else {
0
}
}
}
impl ZeroUnusedTileParts for Tele {}
impl ZeroUnusedTileParts for Switch {
fn zero_unused_tile_parts(&mut self) -> usize {
let mut changed = 0;
if self.flags.clear_unused_and_opaque() {
changed += 1;
}
changed
}
}
impl ZeroUnusedTileParts for Tune {}
fn zero_unused_tile_parts<T: ZeroUnusedTileParts>(tiles: &mut Array2<T>) -> usize {
let mut changed = 0;
tiles.iter_mut()
.for_each(|tile| changed += tile.zero_unused_tile_parts());
changed
}
impl TwMap {
pub fn zero_unused_tile_parts(&mut self) -> usize {
let mut changed = 0;
for group in &mut self.groups {
for layer in &mut group.layers {
use Layer::*;
changed += match layer {
Game(l) => zero_unused_tile_parts(l.tiles.unwrap_mut()),
Tiles(l) => zero_unused_tile_parts(l.tiles.unwrap_mut()),
Front(l) => zero_unused_tile_parts(l.tiles.unwrap_mut()),
Tele(l) => zero_unused_tile_parts(l.tiles.unwrap_mut()),
Speedup(l) => zero_unused_tile_parts(l.tiles.unwrap_mut()),
Switch(l) => zero_unused_tile_parts(l.tiles.unwrap_mut()),
Tune(l) => zero_unused_tile_parts(l.tiles.unwrap_mut()),
Sounds(_) | Invalid(_) | Quads(_) => 0
}
}
}
changed
}
}
fn extend_ndarray<T: Default + Copy>(ndarray: &Array2<T>, up: usize, down: usize, left: usize, right: usize) -> Array2<T> {
let old_height = ndarray.nrows();
let new_height = old_height.checked_add(up).unwrap().checked_add(down).unwrap();
let old_width = ndarray.ncols();
let new_width = old_width.checked_add(left).unwrap().checked_add(right).unwrap();
let mut new_ndarray = Array2::default((new_height, new_width));
new_ndarray.slice_mut(s![up..up + ndarray.nrows(), left..left + ndarray.ncols()]).assign(ndarray);
let corners = vec![
((0..up, 0..left), ndarray[(0, 0)]), ((0..up, new_width - right..new_width), ndarray[(0, old_width - 1)]), ((new_height - down..new_height, 0..left), ndarray[(old_height - 1, 0)]), ((new_height - down..new_height, new_width - right..new_width), ndarray[(old_height - 1, old_width -1)]),
];
for ((y_slice, x_slice), corner) in corners {
new_ndarray.slice_mut(s![y_slice, x_slice]).map_inplace(|e| *e = corner);
}
let vertical_edge_ranges = vec![
(ndarray.row(0), (0..up, left..left + old_width)), (ndarray.row(old_height - 1), (up + old_height..new_height, left..left + old_width)), ];
let horizontal_edge_ranges = vec![
(ndarray.column(0), (up..up + old_height, 0..left)), (ndarray.column(old_width - 1), (up..up + old_height, left + old_width..new_width)), ];
for (edge, (y_slice, x_slice)) in vertical_edge_ranges {
new_ndarray.slice_mut(s![y_slice, x_slice]).genrows_mut()
.into_iter()
.for_each(|mut row| row.assign(&edge))
}
for (edge, (y_slice, x_slice)) in horizontal_edge_ranges {
new_ndarray.slice_mut(s![y_slice, x_slice]).gencolumns_mut()
.into_iter()
.for_each(|mut row| row.assign(&edge))
}
new_ndarray
}
fn extend_layer<T: TileMapLayer>(layer: &mut T, up: usize, down: usize, left: usize, right: usize) {
*layer.tiles_mut().unwrap_mut() = extend_ndarray(layer.tiles().unwrap_ref(), up, down, left, right);
}
impl Point {
fn reposition(&self, vertical: i32, horizontal: i32) -> Option<Point> {
Some(Point {
x: self.x.checked_add(horizontal)?,
y: self.y.checked_add(vertical)?,
})
}
}
impl QuadsLayer {
fn reposition(&mut self, vertical: i32, horizontal: i32) -> Option<()> {
for quad in &mut self.quads {
quad.position = quad.position.reposition(vertical, horizontal)?;
for corner in &mut quad.corners {
*corner = corner.reposition(vertical, horizontal)?;
}
}
Some(())
}
}
impl SoundsLayer {
fn reposition(&mut self, vertical: i32, horizontal: i32) -> Option<()> {
for source in &mut self.sources {
source.position = source.position.reposition(vertical, horizontal)?;
}
Some(())
}
}
impl TwMap {
pub fn extend_layers(mut self, up: u16, down: u16, left: u16, right: u16) -> Option<TwMap> {
for group in &mut self.groups {
for layer in &mut group.layers {
let object_vertical_shift = up.to::<i32>() * 32 * 1024;
let object_horizontal_shift = left.to::<i32>() * 32 * 1024;
use Layer::*;
match layer {
Game(l) => extend_layer(l, up.to(), down.to(), left.to(), right.to()),
Tiles(l) => extend_layer(l, up.to(), down.to(), left.to(), right.to()),
Quads(l) => l.reposition(object_vertical_shift, object_horizontal_shift)?,
Front(l) => extend_layer(l, up.to(), down.to(), left.to(), right.to()),
Tele(l) => extend_layer(l, up.to(), down.to(), left.to(), right.to()),
Speedup(l) => extend_layer(l, up.to(), down.to(), left.to(), right.to()),
Switch(l) => extend_layer(l, up.to(), down.to(), left.to(), right.to()),
Tune(l) => extend_layer(l, up.to(), down.to(), left.to(), right.to()),
Sounds(l) => l.reposition(object_vertical_shift, object_horizontal_shift)?,
Invalid(_) => {}
}
}
let up_shift_in_offset_units = (up.to::<i32>() * 32)
.checked_mul(group.parallax_y)?
.checked_div(100)?;
let left_shift_in_offset_units = (left.to::<i32>() * 32)
.checked_mul(group.parallax_x)?
.checked_div(100)?;
group.offset_y = group.offset_y.checked_add(up.to::<i32>() * 32)?
.checked_sub(up_shift_in_offset_units)?;
group.offset_x = group.offset_x.checked_add(left.to::<i32>() * 32)?
.checked_sub(left_shift_in_offset_units)?;
if !group.is_physics_group() {
group.clip_x = group.clip_x.checked_add(left.to::<i32>() * 32)?;
group.clip_y = group.clip_y.checked_add(up.to::<i32>() * 32)?;
}
}
Some(self)
}
}
fn ndarray_shrink<T: Default + Clone>(ndarray: &Array2<T>, up: usize, down: usize, left: usize, right: usize) -> Option<Array2<T>> {
let height = ndarray.nrows().checked_sub(up)?.checked_sub(down)?;
let width = ndarray.ncols().checked_sub(left)?.checked_sub(right)?;
Some(ndarray.slice(s![up..up + height, left..left + width]).to_owned())
}
trait TileMapLayerManipulation: TileMapLayer {
fn checked_shrink(mut self, up: usize, down: usize, left: usize, right: usize) -> Option<Self> {
*self.tiles_mut().unwrap_mut() = ndarray_shrink(self.tiles().unwrap_ref(), up, down, left, right)?.into();
Some(self)
}
}
impl<T: TileMapLayer> TileMapLayerManipulation for T {}
impl Layer {
fn shrink(self, up: usize, down: usize, left: usize, right: usize) -> Option<Layer> {
use Layer::*;
Some(match self {
Game(l) => Game(l.checked_shrink(up, down, left, right)?),
Tiles(l) => Tiles(l.checked_shrink(up, down, left, right)?),
Quads(mut l) => {
l.reposition(i32::try_from(up).ok()?.checked_mul(-32 * 1024)?, i32::try_from(left).ok()?.checked_mul(-32 * 1024)?)?;
Quads(l)
},
Front(l) => Front(l.checked_shrink(up, down, left, right)?),
Tele(l) => Tele(l.checked_shrink(up, down, left, right)?),
Speedup(l) => Speedup(l.checked_shrink(up, down, left, right)?),
Switch(l) => Switch(l.checked_shrink(up, down, left, right)?),
Tune(l) => Tune(l.checked_shrink(up, down, left, right)?),
Sounds(mut l) => {
l.reposition(i32::try_from(up).ok()?.checked_mul(-32 * 1024)?, i32::try_from(left).ok()?.checked_mul(-32 * 1024)?)?;
Sounds(l)
},
Invalid(l) => Invalid(l),
})
}
}
fn lossless_shrink_distances<T: Default + Clone + PartialEq>(ndarray: &Array2<T>) -> (usize, usize, usize, usize) {
let rows: Vec<_> = ndarray.genrows()
.into_iter()
.collect();
let up = match rows.windows(2)
.position(|rows| rows[0] != rows[1]) {
Some(pos) => pos,
None => ndarray.nrows(),
};
let down = match rows.windows(2).rev()
.position(|rows| rows[0] != rows[1]) {
Some(pos) => pos,
None => ndarray.nrows(),
};
let columns: Vec<_> = ndarray.gencolumns()
.into_iter()
.collect();
let left = match columns.windows(2)
.position(|rows| rows[0] != rows[1]) {
Some(pos) => pos,
None => ndarray.ncols(),
};
let right = match columns.windows(2).rev()
.position(|rows| rows[0] != rows[1]) {
Some(pos) => pos,
None => ndarray.ncols(),
};
return (up, down, left, right)
}
impl Layer {
fn lossless_shrink_distances(&self) -> Option<(usize, usize, usize, usize)> {
use Layer::*;
match self {
Game(l) => Some(lossless_shrink_distances(l.tiles.unwrap_ref())),
Tiles(l) => Some(lossless_shrink_distances(l.tiles.unwrap_ref())),
Quads(_) => None,
Front(l) => Some(lossless_shrink_distances(l.tiles.unwrap_ref())),
Tele(l) => Some(lossless_shrink_distances(l.tiles.unwrap_ref())),
Speedup(l) => Some(lossless_shrink_distances(l.tiles.unwrap_ref())),
Switch(l) => Some(lossless_shrink_distances(l.tiles.unwrap_ref())),
Tune(l) => Some(lossless_shrink_distances(l.tiles.unwrap_ref())),
Sounds(_) => None,
Invalid(_) => None,
}
}
}
impl Group {
fn lossless_tiles_layer_shrink(mut self) -> Option<Group> {
if self.layers.iter().all(|layer| layer.kind() != LayerKind::Tiles) {
return Some(self); }
let shrink_distances: Vec<_> = self.layers.iter()
.map(|layer| layer.lossless_shrink_distances())
.collect();
let smallest_layer_height = self.layers.iter()
.filter_map(|layer| layer.shape().map(|shape| shape.0))
.min().unwrap();
let smallest_layer_width = self.layers.iter()
.filter_map(|layer| layer.shape().map(|shape| shape.1))
.min().unwrap();
let mut lowest_up_shrink = 0;
let mut lowest_left_shrink = 0;
if !self.is_physics_group() {
lowest_up_shrink = shrink_distances.iter()
.filter_map(|&d| d.map(|dirs| dirs.0))
.min().unwrap();
lowest_left_shrink = shrink_distances.iter()
.filter_map(|&d| d.map(|dirs| dirs.2))
.min().unwrap();
lowest_up_shrink = min(lowest_up_shrink, smallest_layer_height.checked_sub(2)?);
lowest_left_shrink = min(lowest_left_shrink, smallest_layer_width.checked_sub(2)?);
}
self.layers = self.layers.into_iter().zip(shrink_distances)
.map(|(layer, dirs)| {
if layer.kind().is_physics_layer() {
Some(layer)
}
else {
let mut down = dirs.map(|d| d.1).unwrap_or(0);
let mut right = dirs.map(|d| d.3).unwrap_or(0);
if let Some((height, width)) = layer.shape() {
down = min(down, height.checked_sub(lowest_up_shrink + 2)?);
right = min(right, width.checked_sub(lowest_left_shrink + 2)?);
}
layer.shrink(lowest_up_shrink, down, lowest_left_shrink, right)
}
})
.collect::<Option<_>>()?;
let lowest_up_shrink = i32::try_from(lowest_up_shrink).ok()?;
let lowest_left_shrink = i32::try_from(lowest_left_shrink).ok()?;
self.offset_y = self.offset_y.checked_sub(lowest_up_shrink.checked_mul(32)?)?
.checked_mul(self.parallax_y)?
.checked_div(100)?;
self.offset_x = self.offset_x.checked_sub(lowest_left_shrink.checked_mul(32)?)?
.checked_mul(self.parallax_x)?
.checked_div(100)?;
Some(self)
}
fn lossless_layer_shrink(mut self) -> Option<Group> {
if self.layers.iter().all(|layer| !layer.kind().is_tile_map_layer()) {
return Some(self); }
let shrink_distances: Vec<_> = self.layers.iter()
.map(|layer| layer.lossless_shrink_distances())
.collect();
let smallest_layer_height = self.layers.iter()
.filter_map(|layer| layer.shape().map(|shape| shape.0))
.min().unwrap();
let smallest_layer_width = self.layers.iter()
.filter_map(|layer| layer.shape().map(|shape| shape.1))
.min().unwrap();
let mut lowest_up_shrink = shrink_distances.iter()
.filter_map(|&d| d.map(|dirs| dirs.0))
.min().unwrap();
let mut lowest_left_shrink = shrink_distances.iter()
.filter_map(|&d| d.map(|dirs| dirs.2))
.min().unwrap();
lowest_up_shrink = min(lowest_up_shrink, smallest_layer_height.checked_sub(2)?);
lowest_left_shrink = min(lowest_left_shrink, smallest_layer_width.checked_sub(2)?);
let physics_layer_down_shrink = self.layers.iter()
.filter_map(|l| {
if l.kind().is_physics_layer() {
l.lossless_shrink_distances()
}
else {
None
}
})
.map(|d| d.1)
.min();
let physics_layer_right_shrink = self.layers.iter()
.filter_map(| l| {
if l.kind().is_physics_layer() {
l.lossless_shrink_distances()
}
else {
None
}
})
.map(|d| d.3)
.min();
self.layers = self.layers.into_iter().zip(shrink_distances)
.map(|(layer, dirs)| {
let (mut down, mut right) = match layer.kind().is_physics_layer() {
true => (physics_layer_down_shrink.unwrap(), physics_layer_right_shrink.unwrap()),
false => (dirs.map(|d| d.1).unwrap_or(0), dirs.map(|d| d.3).unwrap_or(0)),
};
if let Some((height, width)) = layer.shape() {
down = min(down, height.checked_sub(lowest_up_shrink + 2)?);
right = min(right, width.checked_sub(lowest_left_shrink + 2)?);
}
layer.shrink(lowest_up_shrink, down, lowest_left_shrink, right)
})
.collect::<Option<_>>()?;
let lowest_up_shrink = i32::try_from(lowest_up_shrink).ok()?;
let lowest_left_shrink = i32::try_from(lowest_left_shrink).ok()?;
self.offset_y = self.offset_y.checked_sub(lowest_up_shrink.checked_mul(32)?)?
.checked_mul(self.parallax_y)?
.checked_div(100)?;
self.offset_x = self.offset_x.checked_sub(lowest_left_shrink.checked_mul(32)?)?
.checked_mul(self.parallax_x)?
.checked_div(100)?;
Some(self)
}
}
impl TwMap {
pub fn lossless_shrink_layers(mut self) -> Option<TwMap> {
self.groups = self.groups.into_iter()
.map(|group| group.lossless_layer_shrink())
.collect::<Option<_>>()?;
let physics_group = self.physics_group();
let offset_y_shift = physics_group.offset_y;
let offset_x_shift = physics_group.offset_x;
for group in &mut self.groups {
group.offset_y = group.offset_y.checked_sub(offset_y_shift.checked_mul(group.parallax_y)?.checked_div(100)?)?;
group.offset_x = group.offset_x.checked_sub(offset_x_shift.checked_mul(group.parallax_x)?.checked_div(100)?)?;
if !group.is_physics_group() {
group.clip_y = group.clip_y.checked_add(offset_y_shift)?;
group.clip_x = group.clip_x.checked_add(offset_x_shift)?;
}
}
Some(self)
}
pub fn lossless_shrink_tiles_layers(mut self) -> Option<TwMap> {
self.groups = self.groups.into_iter()
.map(|group| {
group.lossless_tiles_layer_shrink()
})
.collect::<Option<_>>()?;
Some(self)
}
}
fn mirror_tiles<T: TileFlipping>(tiles: &Array2<T>, align_width: i32) -> Array2<T> {
let align_width = align_width.try_to::<usize>();
if tiles.ncols() > align_width {
panic!("Array width too large, can't align to smaller width")
}
let default = T::default();
let mirrored_shape_vec: Vec<T> = tiles.outer_iter()
.flat_map(|row| row.into_iter()
.pad_using(align_width, |_| &default)
.rev())
.map(|tile| {
let mut mirrored_tile = tile.clone();
T::mirror_tile(&mut mirrored_tile);
mirrored_tile
})
.collect();
Array2::from_shape_vec((tiles.nrows(), align_width), mirrored_shape_vec).unwrap()
}
fn mirror_tile_layer<T: TileMapLayer>(mut layer: T, align_width: i32) -> T
where T::TileType: TileFlipping {
let mirrored_tiles = mirror_tiles(layer.tiles().unwrap_ref(), align_width);
*layer.tiles_mut().unwrap_mut() = mirrored_tiles.into();
layer
}
fn rotate_tile_map_right<T: TileFlipping>(tiles: &Array2<T>, align_height: i32) -> Array2<T> {
let align_height = align_height.try_to::<usize>();
if tiles.nrows() > align_height {
panic!("Array width too large, can't align to smaller height")
}
let mut rotated_shape_vec = Vec::new();
for i in 0..tiles.ncols() {
if tiles.nrows() < align_height {
for _ in 0..align_height - tiles.nrows() {
rotated_shape_vec.push(T::default())
}
}
for row in tiles.outer_iter().rev() {
rotated_shape_vec.push({
let mut rotated_tile = row[i].clone();
T::rotate_tile_right(&mut rotated_tile);
rotated_tile
});
}
}
Array2::from_shape_vec((tiles.ncols(), align_height), rotated_shape_vec).unwrap()
}
fn rotate_tile_layer<T: TileMapLayer>(mut layer: T, align_height: i32) -> T
where T::TileType: TileFlipping {
let rotated_tiles = rotate_tile_map_right(layer.tiles().unwrap_ref(), align_height);
*layer.tiles_mut().unwrap_mut() = rotated_tiles.into();
layer
}
pub trait TileFlipping: AnyTile {
fn mirror_tile(&mut self);
fn rotate_tile_right(&mut self);
}
impl TileFlags {
fn mirror(&mut self) {
match self.contains(TileFlags::ROTATE) {
false => self.toggle(TileFlags::FLIP_V),
true => self.toggle(TileFlags::FLIP_H),
}
}
fn mirror_rotate(&mut self) {
if self.contains(TileFlags::ROTATE) {
self.toggle(TileFlags::FLIP_H | TileFlags::FLIP_V);
}
}
fn rotate_right(&mut self) {
if self.contains(TileFlags::ROTATE) {
self.toggle(TileFlags::FLIP_H | TileFlags::FLIP_V);
}
self.toggle(TileFlags::ROTATE);
}
}
impl TileFlipping for Tile {
fn mirror_tile(&mut self) {
self.flags.mirror()
}
fn rotate_tile_right(&mut self) {
self.flags.rotate_right();
}
}
impl TileFlipping for GameTile {
fn mirror_tile(&mut self) {
match self.id {
60 | 61 | 64 | 65 | 67 | 224 | 225 => self.flags.mirror_rotate(),
_ => self.flags.mirror(),
}
if self.id >= 203 && self.id <= 205 {
self.id += (206 - self.id) * 2;
}
else if self.id >= 207 && self.id <= 209 {
self.id -= (self.id - 206) * 2;
}
}
fn rotate_tile_right(&mut self) {
self.flags.rotate_right();
}
}
impl TileFlipping for Tele {
fn mirror_tile(&mut self) {}
fn rotate_tile_right(&mut self) {}
}
impl TileFlipping for Speedup {
fn mirror_tile(&mut self) {
let mut angle = i16::from(self.angle);
angle = 180 - angle;
if angle < 0 {
angle += 360;
}
self.angle= angle.into();
}
fn rotate_tile_right(&mut self) {
let mut angle = i16::from(self.angle);
angle += 90;
angle %= 360;
self.angle= angle.into();
}
}
impl TileFlipping for Switch {
fn mirror_tile(&mut self) {
match self.id {
224 | 225 => self.flags.mirror_rotate(),
_ => self.flags.mirror(),
}
if self.id >= 203 && self.id <= 205 {
self.id += (206 - self.id) * 2;
}
else if self.id >= 207 && self.id <= 209 {
self.id -= (self.id - 206) * 2;
}
}
fn rotate_tile_right(&mut self) {
self.flags.rotate_right();
}
}
impl TileFlipping for Tune {
fn mirror_tile(&mut self) {}
fn rotate_tile_right(&mut self) {}
}
impl TwMap {
pub fn mirror(mut self) -> Option<TwMap> {
self.isolate_physics_layers();
let origin_x_shift = self.physics_group().layers.iter()
.filter_map(|layer| layer.shape())
.map(|shape| shape.1.try_to::<i32>())
.max().unwrap();
self.groups = self.groups.into_iter()
.map(|group| group.mirror(origin_x_shift))
.collect::<Option<_>>()?;
self.envelopes = self.envelopes.into_iter()
.map(|env| env.mirror())
.collect::<Option<_>>()?;
Some(self)
}
pub fn rotate_right(mut self) -> Option<TwMap> {
self.isolate_physics_layers();
let origin_y_shift = self.physics_group().layers.iter()
.filter_map(|layer| layer.shape())
.map(|shape| shape.0.try_to::<i32>())
.max().unwrap();
self.groups = self.groups.into_iter()
.map(|group| group.rotate_right(origin_y_shift))
.collect::<Option<_>>()?;
self.envelopes = self.envelopes.into_iter()
.map(|env| env.rotate_right())
.collect::<Option<_>>()?;
Some(self)
}
}
impl Point {
fn mirror(&self, origin_x_shift: i32) -> Option<Point> {
Some(Point {
x: origin_x_shift.checked_sub(self.x)?,
y: self.y,
})
}
fn rotate_right(&self, origin_y_shift: i32) -> Option<Point> {
Some(Point {
x: origin_y_shift.checked_sub(self.y)?,
y: self.x,
})
}
}
impl QuadsLayer {
fn mirror(mut self, align_width: i32) -> Option<QuadsLayer> {
for quad in &mut self.quads {
quad.position = quad.position.mirror(align_width)?;
for corner in &mut quad.corners {
*corner = corner.mirror(align_width)?;
}
}
Some(self)
}
fn rotate_right(mut self, align_height: i32) -> Option<QuadsLayer> {
for quad in &mut self.quads {
quad.position = quad.position.rotate_right(align_height)?;
for corner in &mut quad.corners {
*corner = corner.rotate_right(align_height)?;
}
}
Some(self)
}
}
impl SoundsLayer {
fn mirror(mut self, align_width: i32) -> Option<SoundsLayer> {
for source in &mut self.sources {
source.position = source.position.mirror(align_width)?;
}
Some(self)
}
fn rotate_right(mut self, align_height: i32) -> Option<SoundsLayer> {
for source in &mut self.sources {
source.position = source.position.rotate_right(align_height)?;
if let SoundShape::Rectangle {width, height} = source.shape {
source.shape = SoundShape::Rectangle { width: height, height: width }
}
}
Some(self)
}
}
fn calc_new_offset(former_offset: i32, origin_shift: i32, parallax: i32, align_size: i32) -> Option<i32> {
let origin_shift_in_units = origin_shift.checked_mul(32)?;
let origin_shift_parallaxed = origin_shift_in_units.checked_mul(parallax)?
.checked_div(100)?;
let align_size_in_units = align_size.checked_mul(32)?;
let offset_offset = origin_shift_parallaxed.checked_sub(align_size_in_units)?;
former_offset.checked_add(offset_offset)?.checked_mul(-1)
}
fn calc_new_clip_pos(align_size: i32, clip_pos: i32, clip_size: i32) -> Option<i32> {
let align_size_in_units = align_size.checked_mul(32)?;
let new_clip_corner_pos = clip_pos.checked_add(clip_size)?;
align_size_in_units.checked_sub(new_clip_corner_pos)
}
impl Layer {
fn mirror(self, align_width: i32) -> Option<Layer> {
use Layer::*;
let align_width_in_quads_units = align_width.checked_mul(32)?
.checked_mul(1024)?;
Some(match self {
Game(l) => Game(mirror_tile_layer(l, align_width)),
Tiles(l) => Tiles(mirror_tile_layer(l, align_width)),
Quads(l) => Quads(l.mirror(align_width_in_quads_units)?),
Front(l) => Front(mirror_tile_layer(l, align_width)),
Tele(l) => Tele(mirror_tile_layer(l, align_width)),
Speedup(l) => Speedup(mirror_tile_layer(l, align_width)),
Switch(l) => Switch(mirror_tile_layer(l, align_width)),
Tune(l) => Tune(mirror_tile_layer(l, align_width)),
Sounds(l) => Sounds(l.mirror(align_width_in_quads_units)?),
Invalid(l) => Invalid(l),
})
}
fn rotate(self, align_height: i32) -> Option<Layer> {
use Layer::*;
let align_height_in_quads_units = align_height.checked_mul(32)?
.checked_mul(1024)?;
Some(match self {
Game(l) => Game(rotate_tile_layer(l, align_height)),
Tiles(l) => Tiles(rotate_tile_layer(l, align_height)),
Quads(l) => Quads(l.rotate_right(align_height_in_quads_units)?),
Front(l) => Front(rotate_tile_layer(l, align_height)),
Tele(l) => Tele(rotate_tile_layer(l, align_height)),
Speedup(l) => Speedup(rotate_tile_layer(l, align_height)),
Switch(l) => Switch(rotate_tile_layer(l, align_height)),
Tune(l) => Tune(rotate_tile_layer(l, align_height)),
Sounds(l) => Sounds(l.rotate_right(align_height_in_quads_units)?),
Invalid(l) => Invalid(l),
})
}
}
impl Group {
fn mirror(mut self, origin_x_shift: i32) -> Option<Group> {
let align_width = match self.layers.iter()
.filter_map(|layer| layer.shape())
.map(|shape| shape.1)
.max() {
None => origin_x_shift,
Some(width) => width.try_to::<i32>(),
};
self.offset_x = calc_new_offset(self.offset_x, origin_x_shift, self.parallax_x, align_width)?;
if !self.is_physics_group() {
self.clip_x = calc_new_clip_pos(origin_x_shift, self.clip_x, self.clip_width)?;
}
self.layers = self.layers.into_iter()
.map(|layer| layer.mirror(align_width))
.collect::<Option<_>>()?;
Some(self)
}
fn rotate_right(mut self, origin_y_shift: i32) -> Option<Group> {
let align_height = match self.layers.iter()
.filter_map(|layer| layer.shape())
.map(|shape| shape.0)
.max() {
None => origin_y_shift,
Some(height) => height.try_to::<i32>(),
};
let original_offset_x = self.offset_x;
self.offset_x = calc_new_offset(self.offset_y, origin_y_shift, self.parallax_y, align_height)?;
self.offset_y = original_offset_x;
if !self.is_physics_group() {
let original_clip_x = self.clip_x;
self.clip_x = calc_new_clip_pos(origin_y_shift, self.clip_y, self.clip_height)?;
self.clip_y = original_clip_x;
}
let original_clip_width = self.clip_width;
self.clip_width = self.clip_height;
self.clip_height = original_clip_width;
let original_parallax_x = self.parallax_x;
self.parallax_x = self.parallax_y;
self.parallax_y = original_parallax_x;
self.layers = self.layers.into_iter()
.map(|layer| layer.rotate(align_height))
.collect::<Option<_>>()?;
Some(self)
}
}
impl Envelope {
fn mirror(mut self) -> Option<Envelope> {
match &mut self {
Envelope::Position(env) => {
for point in &mut env.points {
point.content.x = point.content.x.checked_mul(-1)?;
point.content.rotation = point.content.rotation.checked_mul(-1)?;
}
}
Envelope::Color(_) => {}
Envelope::Sound(_) => {}
}
Some(self)
}
fn rotate_right(mut self) -> Option<Envelope> {
match &mut self {
Envelope::Position(env) => {
for point in &mut env.points {
let original_x = point.content.x;
point.content.x = point.content.y.checked_mul(-1)?;
point.content.y = original_x;
}
}
Envelope::Color(_) => {}
Envelope::Sound(_) => {}
}
Some(self)
}
}
impl TwMap {
fn isolate_physics_layers(&mut self) {
let index = self.groups.iter().position(|g| g.is_physics_group()).unwrap();
let game_group = &mut self.groups[index];
let mut front_group = Group { name: String::from("GameFront"), ..Group::default() };
let mut back_group = Group { name: String::from("GameBack"), ..Group::default() };
let mut i = 0;
let mut after = false;
while i < game_group.layers.len() {
if !game_group.layers[i].kind().is_physics_layer() {
if after {
back_group.layers.push(game_group.layers.remove(i));
}
else {
front_group.layers.push(game_group.layers.remove(i));
}
}
else {
if game_group.layers[i].kind() == LayerKind::Game {
after = true;
}
i += 1;
}
}
if !back_group.layers.is_empty() {
self.groups.insert(index + 1, back_group);
}
if !front_group.layers.is_empty() {
self.groups.insert(index, front_group);
}
}
}