Trait twmap::TileMapLayer [−][src]
Associated Types
Loading content...Required methods
fn tiles(&self) -> &CompressedData<Array2<Self::TileType>, TilesLoadInfo>
[src]
fn tiles_mut(
&mut self
) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo>
[src]
&mut self
) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo>
Implementors
impl TileMapLayer for FrontLayer
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type TileType = GameTile
fn tiles(&self) -> &CompressedData<Array2<Self::TileType>, TilesLoadInfo>
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fn tiles_mut(
&mut self
) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo>
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&mut self
) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo>
impl TileMapLayer for GameLayer
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type TileType = GameTile
fn tiles(&self) -> &CompressedData<Array2<Self::TileType>, TilesLoadInfo>
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fn tiles_mut(
&mut self
) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo>
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&mut self
) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo>
impl TileMapLayer for SpeedupLayer
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type TileType = Speedup
fn tiles(&self) -> &CompressedData<Array2<Self::TileType>, TilesLoadInfo>
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fn tiles_mut(
&mut self
) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo>
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&mut self
) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo>
impl TileMapLayer for SwitchLayer
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type TileType = Switch
fn tiles(&self) -> &CompressedData<Array2<Self::TileType>, TilesLoadInfo>
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fn tiles_mut(
&mut self
) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo>
[src]
&mut self
) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo>
impl TileMapLayer for TeleLayer
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type TileType = Tele
fn tiles(&self) -> &CompressedData<Array2<Self::TileType>, TilesLoadInfo>
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fn tiles_mut(
&mut self
) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo>
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&mut self
) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo>
impl TileMapLayer for TilesLayer
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type TileType = Tile
fn tiles(&self) -> &CompressedData<Array2<Self::TileType>, TilesLoadInfo>
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fn tiles_mut(
&mut self
) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo>
[src]
&mut self
) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo>
impl TileMapLayer for TuneLayer
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type TileType = Tune
fn tiles(&self) -> &CompressedData<Array2<Self::TileType>, TilesLoadInfo>
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fn tiles_mut(
&mut self
) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo>
[src]
&mut self
) -> &mut CompressedData<Array2<Self::TileType>, TilesLoadInfo>