twitchchat 0.8.0-beta.3

interface to the irc-side of twitch's chat system
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twitchchat

This crate provides a way to interace with Twitch's chat.

Along with the messages as Rust types, it provides methods for sending messages.

License

twitchchat is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0).

See LICENSE-APACHE and LICENSE-MIT for details.

A demo of the API:

#[tokio::main]
async fn main() {
    use futures::prelude::*;

    let (nick, pass) = (
        // twitch name
        std::env::var("TWITCH_NICK").unwrap(),
        // oauth token for twitch name
        std::env::var("TWITCH_PASS").unwrap(),
    );

    // putting this in the env so people don't join my channel when running this
    let channel = std::env::var("TWITCH_CHANNEL").unwrap();

    // connect via (tls or normal, 'Secure' determines that) tcp with this nick and password
    let (read, write) = twitchchat::connect_easy(&nick, &pass, twitchchat::Secure::Nope)
        .await
        .unwrap();

    // make a client. the client is clonable
    let client = twitchchat::Client::new();

    // get a future that resolves when the client is done reading, fails to read/write or is stopped
    let done = client.run(read, write);

    // get an event dispatcher
    let mut dispatcher = client.dispatcher().await;

    // subscribe to an event stream

    // for privmsg (what users send to channels)
    let mut privmsg = dispatcher.subscribe::<twitchchat::events::Privmsg>();
    // spawn a task to consume the stream
    tokio::task::spawn(async move {
        while let Some(msg) = privmsg.next().await {
            eprintln!("[{}] {}: {}", msg.channel, msg.user, msg.data);
        }
    });

    // for join (when a user joins a channel)
    let mut join = dispatcher.subscribe::<twitchchat::events::Join>();
    tokio::task::spawn(async move {
        while let Some(msg) = join.next().await {
            // we've joined a channel
            if msg.user == nick {
                eprintln!("you joined {}", msg.channel);
                break; // returning/dropping the stream un-subscribes it
            }
        }
    });

    // for privmsg again
    let mut bot = dispatcher.subscribe::<twitchchat::events::Privmsg>();
    // we can move the client to another task by cloning it
    let bot_client = client.clone();
    tokio::task::spawn(async move {
        let mut writer = bot_client.writer();
        while let Some(msg) = bot.next().await {
            match msg.data.split(" ").next() {
                Some("!quit") => {
                    // causes the client to shutdown
                    bot_client.stop().await.unwrap();
                }
                Some("!hello") => {
                    let response = format!("hello {}!", msg.user);
                    // send a message in response
                    if let Err(_err) = writer.privmsg(&msg.channel, &response).await {
                        // we ran into a write error, we should probably leave this task
                        return;
                    }
                }
                _ => {}
            }
        }
    });

    // dispatcher has an RAII guard, so keep it scoped
    // dropping it here so everything can proceed while keeping example brief
    drop(dispatcher);

    // get a clonable writer from the client
    // join a channel, methods on writer return false if the client is disconnected
    if let Err(err) = client.writer().join(&channel).await {
        match err {
            twitchchat::Error::InvalidChannel(..) => {
                eprintln!("you cannot join a channel with an empty name. demo is ending");
                std::process::exit(1);
            }
            _ => {
                // we'll get an error if we try to write to a disconnected client.
                // if this happens, you should shutdown your tasks
            }
        }
    }

    // you can clear subscriptions with
    // client.dispatcher().await.clear_subscriptions::<event::Join>()
    // or all subscriptions
    // client.dispatcher().await.clear_subscriptions_all()

    // you can get the number of active subscriptions with
    // client.dispatcher().await.count_subscribers::<event::Join>()
    // or all subscriptions
    // client.dispatcher().await.count_subscribers_all()

    // await for the client to be done
    match done.await {
        Ok(twitchchat::client::Status::Eof) => {
            eprintln!("done!");
        }
        Ok(twitchchat::client::Status::Canceled) => {
            eprintln!("client was stopped by user");
        }
        Err(err) => {
            eprintln!("error: {}", err);
        }
    }

    // note you should wait for all of your tasks to join before exiting
    // but we detached them to make this shorter

    // another way would be to clear all subscriptions
    // clearing the subscriptions would close each event stream
    client.dispatcher().await.clear_subscriptions_all();
}