#[non_exhaustive]
pub struct Reward {
Show 21 fields pub background_color: String, pub channel_id: UserId, pub cooldown_expires_at: Option<Timestamp>, pub cost: u32, pub default_image: Option<Image>, pub global_cooldown: GlobalCooldown, pub id: RewardId, pub image: Option<Image>, pub is_enabled: bool, pub is_in_stock: bool, pub is_paused: bool, pub is_sub_only: bool, pub is_user_input_required: bool, pub max_per_stream: Max, pub max_per_user_per_stream: Max, pub prompt: String, pub redemptions_redeemed_current_stream: Option<u32>, pub should_redemptions_skip_request_queue: bool, pub template_id: Option<String>, pub title: String, pub updated_for_indicator_at: Option<Timestamp>,
}
Available on crate feature pubsub only.
Expand description

Reward data

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
background_color: String

Color of background in rewards & challenges screen on client

channel_id: UserId

ID of channel where the redemption was triggered

cooldown_expires_at: Option<Timestamp>

Cooldown will expire after this timestamp

cost: u32

Cost of reward.

default_image: Option<Image>

Default image of reward in rewards & challenges screen on client

global_cooldown: GlobalCooldown

Information about global cooldown

id: RewardId

ID of reward.

image: Option<Image>

Set image of reward in rewards & challenges screen on client. If none, see Reward::default_image

is_enabled: bool

Reward is enabled or not.

is_in_stock: bool

Reward is in stock

is_paused: bool

Reward is paused

is_sub_only: bool

Reward is sub only

is_user_input_required: bool

Reward requires input from user on rewards & challenges screen on client

max_per_stream: Max

Maximum redemptions per stream

max_per_user_per_stream: Max

Maximum redemptions per user per stream

prompt: String

Prompt shown when clicking reward on rewards & challenges screen on client

redemptions_redeemed_current_stream: Option<u32>

Amount of times this has been redeemed this stream.

should_redemptions_skip_request_queue: bool

Does redemption skip queue?

template_id: Option<String>

Template ID

title: String

Title or Name of reward

updated_for_indicator_at: Option<Timestamp>

Unknown

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