Struct twilight_http::request::channel::update_channel::UpdateChannel[][src]

pub struct UpdateChannel<'a> { /* fields omitted */ }
Expand description

Update a channel.

All fields are optional. The minimum length of the name is 2 UTF-16 characters and the maximum is 100 UTF-16 characters.

Implementations

Set the bitrate of the channel. Applicable to voice channels only.

Set the name.

The minimum length is 2 UTF-16 characters and the maximum is 100 UTF-16 characters.

Errors

Returns an UpdateChannelErrorType::NameInvalid error type if the name length is too short or too long.

Set whether the channel is marked as NSFW.

If this is specified, and the parent ID is a ChannelType::CategoryChannel, move this channel to a child of the category channel.

Set the permission overwrites of a channel. This will overwrite all permissions that the channel currently has, so use with caution!

Set the position of the channel.

Positions are numerical and zero-indexed. If you place a channel at position 2, channels 2-n will shift down one position and the initial channel will take its place.

Set the number of seconds that a user must wait before before they are able to send another message.

The minimum is 0 and the maximum is 21600. Refer to the discord docs for more details. This is also known as “Slow Mode”.

Errors

Returns an UpdateChannelErrorType::RateLimitPerUserInvalid error type if the amount is greater than 21600.

Set the topic.

The maximum length is 1024 UTF-16 characters. Refer to the discord docs for more details.

Errors

Returns an UpdateChannelErrorType::TopicInvalid error type if the topic length is too long.

For voice channels, set the user limit.

Set to 0 for no limit. Limit can otherwise be between 1 and 99 inclusive. Refer to the discord docs for more details.

Set the VideoQualityMode for the voice channel.

Set the kind of channel.

Only conversion between ChannelType::GuildText and ChannelType::GuildNews is possible, and only if the guild has the NEWS feature enabled. Refer to the discord docs for more details.

Trait Implementations

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