Struct turtle::Turtle
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pub struct Turtle { /* fields omitted */ }
A turtle with a pen attached to its tail.
The idea: You control a turtle with a pen tied to its tail. As it moves across the screen, it draws the path that it follows. You can use this to draw any picture you want just by moving the turtle across the screen.
See the documentation for the methods below to learn about the different drawing commands you can use with the turtle.
Methods
impl Turtle
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fn new() -> Turtle
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Create a new turtle.
This will immediately open a new window with the turtle at the center. As each line in your program runs, the turtle shown in the window will update.
extern crate turtle; use turtle::Turtle; fn main() { let mut turtle = Turtle::new(); // Do things with the turtle... }
fn speed(&self) -> Speed
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Returns the current speed of the turtle
turtle.set_speed(8); assert_eq!(turtle.speed(), Speed::Eight);
fn set_speed<S: Into<Speed>>(&mut self, speed: S)
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Set the turtle's movement speed to the given setting. This speed affects the animation of the turtle's movement and rotation. The turtle's speed is limited to values between 0 and 10. If you pass in values that are not integers or outside of that range, the closest possible value will be chosen.
This method's types make it so that it can be called in a number of different ways:
turtle.set_speed("normal"); turtle.set_speed("fast"); turtle.set_speed(2); turtle.set_speed(10); // Directly using a Speed variant works, but the methods above are usually more convenient. turtle.set_speed(Speed::Six);
If input is a number greater than 10 or smaller than 1,
speed is set to 0 (Speed::Instant
). Strings are converted as follows:
String | Value |
---|---|
"slowest" |
Speed::One |
"slow" |
Speed::Three |
"normal" |
Speed::Six |
"fast" |
Speed::Eight |
"fastest" |
Speed::Ten |
"instant" |
Speed::Instant |
Anything else will cause the program to panic!
at runtime.
Moving Instantly
A speed of zero (Speed::Instant
) results in no animation. The turtle moves instantly
and turns instantly. This is very useful for moving the turtle from its "home" position
before you start drawing. By setting the speed to instant, you don't have to wait for
the turtle to move into position.
Learning About Conversion Traits
Using this method is an excellent way to learn about conversion
traits From
and Into
. This method takes a generic type as its speed parameter. That type
is specified to implement the Into
trait for the type Speed
. That means that any type
that can be converted into a Speed
can be passed to this method.
We have implemented that trait for several types like strings and 32-bit integers so that
those values can be passed into this method.
Rather than calling this function and passing Speed::Six
directly, you can use just 6
.
Rust will then allow us to call .into()
as provided by the Into<Speed>
trait to get the
corresponding Speed
value.
You can pass in strings, 32-bit integers, and even Speed
enum variants because they all
implement the Into<Speed>
trait.
fn position(&self) -> Point
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Returns the turtle's current location (x, y)
turtle.forward(100.0); let pos = turtle.position(); assert_eq!(pos, [0.0, 100.0]);
fn heading(&self) -> Angle
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Returns the turtle's current heading.
Units are by default degrees, but can be set using the
Turtle::use_degrees
or
Turtle::use_radians
methods.
The heading is relative to the positive x axis (east). When first created, the turtle starts facing north. That means that its heading is 90.0 degrees. The following chart contains many common directions and their angles.
Cardinal Direction | Heading (degrees) | Heading (radians) |
---|---|---|
East | 0.0° | 0.0 |
North | 90.0° | PI/2 |
West | 180.0° | PI |
South | 270.0° | 3*PI/2 |
You can test the result of heading()
with these values to see if the turtle is facing
a certain direction.
// Turtles start facing north let mut turtle = Turtle::new(); // The rounding is to account for floating-point error assert_eq!(turtle.heading().round(), 90.0); turtle.right(31.0); assert_eq!(turtle.heading().round(), 59.0); turtle.left(193.0); assert_eq!(turtle.heading().round(), 252.0); turtle.left(130.0); // Angles should not exceed 360.0 assert_eq!(turtle.heading().round(), 22.0);
fn is_using_degrees(&self) -> bool
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Returns true if Angle
values will be interpreted as degrees.
See Turtle::use_degrees() for more information.
fn is_using_radians(&self) -> bool
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Returns true if Angle
values will be interpreted as radians.
See Turtle::use_radians() for more information.
fn use_degrees(&mut self)
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Change the angle unit to degrees.
assert!(!turtle.is_using_degrees()); turtle.use_degrees(); assert!(turtle.is_using_degrees());
fn use_radians(&mut self)
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Change the angle unit to radians.
assert!(!turtle.is_using_radians()); turtle.use_radians(); assert!(turtle.is_using_radians());
fn is_pen_down(&self) -> bool
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Return true if pen is down, false if it’s up.
assert!(turtle.is_pen_down()); turtle.pen_up(); assert!(!turtle.is_pen_down()); turtle.pen_down(); assert!(turtle.is_pen_down());
fn pen_down(&mut self)
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Pull the pen down so that the turtle draws while moving.
assert!(!turtle.is_pen_down()); // This will move the turtle, but not draw any lines turtle.forward(100.0); turtle.pen_down(); assert!(turtle.is_pen_down()); // The turtle will now draw lines again turtle.forward(100.0);
fn pen_up(&mut self)
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Pick the pen up so that the turtle does not draw while moving
assert!(turtle.is_pen_down()); // The turtle will move and draw a line turtle.forward(100.0); turtle.pen_up(); assert!(!turtle.is_pen_down()); // Now, the turtle will move, but not draw anything turtle.forward(100.0);
fn pen_size(&self) -> f64
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Returns the size (thickness) of the pen. The thickness is measured in pixels.
See Turtle::set_pen_size()
for more details.
fn set_pen_size(&mut self, thickness: f64)
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Sets the thickness of the pen to the given size. The thickness is measured in pixels.
The turtle's pen has a flat tip. The value you set the pen's size to will change the width of the stroke created by the turtle as it moves. See the example below for more about what this means.
Example
extern crate turtle; use turtle::Turtle; fn main() { let mut turtle = Turtle::new(); turtle.pen_up(); turtle.right(90.0); turtle.backward(300.0); turtle.pen_down(); turtle.set_pen_color("#2196F3"); // blue turtle.set_pen_size(1.0); turtle.forward(200.0); turtle.set_pen_color("#f44336"); // red turtle.set_pen_size(50.0); turtle.forward(200.0); turtle.set_pen_color("#4CAF50"); // green turtle.set_pen_size(100.0); turtle.forward(200.0); }
This will produce the following:
Notice that while the turtle travels in a straight line, it produces different thicknesses of lines which appear like large rectangles.
fn pen_color(&self) -> Color
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Returns the color of the pen
fn set_pen_color<C: Into<Color>>(&mut self, color: C)
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Sets the color of the pen to the given color
fn background_color(&self) -> Color
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Returns the color of the background
fn set_background_color<C: Into<Color>>(&mut self, color: C)
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Sets the color of the background to the given color
fn fill_color(&self) -> Color
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Returns the current fill color
This will be used to fill the shape when begin_fill()
and end_fill()
are called.
fn set_fill_color<C: Into<Color>>(&mut self, color: C)
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Sets the fill color to the given color
Note: Only the fill color set before begin_fill()
is called will be used to fill
the shape.
fn begin_fill(&mut self)
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Begin filling the shape drawn by the turtle's movements
fn end_fill(&mut self)
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Stop filling the shape drawn by the turtle's movements
fn is_visible(&self) -> bool
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Returns true if the turtle is visible.
let mut turtle = Turtle::new(); assert!(turtle.is_visible()); turtle.hide(); assert!(!turtle.is_visible()); turtle.show(); assert!(turtle.is_visible());
fn hide(&mut self)
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Makes the turtle invisible. The shell will not be shown, but drawings will continue.
Useful for some complex drawings.
assert!(turtle.is_visible()); turtle.hide(); assert!(!turtle.is_visible());
fn show(&mut self)
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Makes the turtle visible.
assert!(!turtle.is_visible()); turtle.show(); assert!(turtle.is_visible());
fn clear(&mut self)
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Delete the turtle's drawings from the screen.
Do not move turtle. Position and heading of the turtle are not affected.
fn forward(&mut self, distance: Distance)
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Move the turtle forward by the given amount of distance
. If the pen is down, the turtle
will draw a line as it moves.
distance
is given in "pixels" which are like really small turtle steps.
distance
can be negative in which case the turtle can move backward
using this method.
fn backward(&mut self, distance: Distance)
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Move the turtle backward by the given amount of distance
. If the pen is down, the turtle
will draw a line as it moves.
distance
is given in "pixels" which are like really small turtle steps.
distance
can be negative in which case the turtle can move forwards
using this method.
fn right(&mut self, angle: Angle)
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Rotate the turtle right (clockwise) by the given angle. Since the turtle rotates in place, its position will not change and it will not draw anything at all.
Units are by default degrees, but can be set using the methods
Turtle::use_degrees
or
Turtle::use_radians
.
fn left(&mut self, angle: Angle)
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Rotate the turtle left (counterclockwise) by the given angle. Since the turtle rotates in place, its position will not change and it will not draw anything at all.
Units are by default degrees, but can be set using the methods
Turtle::use_degrees
or
Turtle::use_radians
.
fn turn_towards(&mut self, target: Point)
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Rotates the turtle to face the given coordinates. Coordinates are relative to the center of the window.
If the coordinates are the same as the turtle's current position, no rotation takes place. Always rotates the least amount necessary in order to face the given point.
UNSTABLE
This feature is currently unstable and completely buggy. Do not use it until it is fixed.
fn poll_event(&mut self) -> Option<Event>
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Returns the next event (if any).
fn wait_for_click(&mut self)
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Convenience function that waits for a click to occur before returning.
Useful for when you want your program to wait for the user to click before continuing so that it doesn't start right away.