Enum turbine_scene3d::Command
source · pub enum Command {
Show 32 variants
UseProgram(Program),
SetModelViewProjection(Matrix4Uniform),
SetModel(Matrix4Uniform),
SetView(Matrix4Uniform),
SetTexture(Texture),
SetF32(F32Uniform, f32),
SetVector2(Vector2Uniform, Vector2<f32>),
SetVector3(Vector3Uniform, Vector3<f32>),
SetMatrix4(Matrix4Uniform, Matrix4<f32>),
EnableFrameBufferSRGB,
DisableFrameBufferSRGB,
EnableBlend,
DisableBlend,
EnableCullFace,
DisableCullFace,
CullFaceFront,
CullFaceBack,
CullFaceFrontAndBack,
DrawTriangles(VertexArray, usize),
DrawTriangleStrip(VertexArray, usize),
DrawLines(VertexArray, usize),
DrawPoints(VertexArray, usize),
Translate(Vector3<f32>),
TranslateGlobal(Vector3<f32>),
Scale(Vector3<f32>),
RotateXDeg(f32),
RotateYDeg(f32),
RotateZDeg(f32),
RotateAxisDeg(Vector3<f32>, f32),
PushTransform,
PopTransform,
Draw(CommandList),
}
Expand description
Stores a scene command.
Variants
UseProgram(Program)
Use program.
SetModelViewProjection(Matrix4Uniform)
Set model-view-projection transform.
SetModel(Matrix4Uniform)
Set model transform.
SetView(Matrix4Uniform)
Set view transform.
SetTexture(Texture)
Set texture.
SetF32(F32Uniform, f32)
Set f32 uniform.
SetVector2(Vector2Uniform, Vector2<f32>)
Set 2D vector uniform.
SetVector3(Vector3Uniform, Vector3<f32>)
Set 3D vector uniform.
SetMatrix4(Matrix4Uniform, Matrix4<f32>)
Set matrx uniform.
EnableFrameBufferSRGB
Enable framebuffer sRGB.
DisableFrameBufferSRGB
Disable framebuffer sRGB.
EnableBlend
Enable blend.
DisableBlend
Disable blend.
EnableCullFace
Enable cull face.
DisableCullFace
Disable cull face.
CullFaceFront
Cull front face.
CullFaceBack
Cull back face.
CullFaceFrontAndBack
Cull both front and back face.
DrawTriangles(VertexArray, usize)
Draw triangles.
DrawTriangleStrip(VertexArray, usize)
Draw triangle strip.
DrawLines(VertexArray, usize)
Draw lines.
DrawPoints(VertexArray, usize)
Draw points.
Translate(Vector3<f32>)
Translate model.
TranslateGlobal(Vector3<f32>)
Translate model in global coordinates.
Scale(Vector3<f32>)
Scale model.
RotateXDeg(f32)
Rotate model around x axis with degrees.
RotateYDeg(f32)
Rotate model around y axis with degrees.
RotateZDeg(f32)
Rotate model around z axis with degrees.
RotateAxisDeg(Vector3<f32>, f32)
Rotate model around axis with degrees.
PushTransform
Push model transform to transform stack.
PopTransform
Pop model transform from transform stack.
Draw(CommandList)
Draw a command list.