Enum turbine_scene3d::Command [−][src]
pub enum Command {
Show 32 variants
UseProgram(Program),
SetModelViewProjection(Matrix4Uniform),
SetModel(Matrix4Uniform),
SetView(Matrix4Uniform),
SetTexture(Texture),
SetF32(F32Uniform, f32),
SetVector2(Vector2Uniform, Vector2<f32>),
SetVector3(Vector3Uniform, Vector3<f32>),
SetMatrix4(Matrix4Uniform, Matrix4<f32>),
EnableFrameBufferSRGB,
DisableFrameBufferSRGB,
EnableBlend,
DisableBlend,
EnableCullFace,
DisableCullFace,
CullFaceFront,
CullFaceBack,
CullFaceFrontAndBack,
DrawTriangles(VertexArray, usize),
DrawTriangleStrip(VertexArray, usize),
DrawLines(VertexArray, usize),
DrawPoints(VertexArray, usize),
Translate(Vector3<f32>),
TranslateGlobal(Vector3<f32>),
Scale(Vector3<f32>),
RotateXDeg(f32),
RotateYDeg(f32),
RotateZDeg(f32),
RotateAxisDeg(Vector3<f32>, f32),
PushTransform,
PopTransform,
Draw(CommandList),
}
Expand description
Stores a scene command.
Variants
UseProgram(Program)
Tuple Fields
0: Program
Use program.
SetModelViewProjection(Matrix4Uniform)
Tuple Fields
Set model-view-projection transform.
SetModel(Matrix4Uniform)
Tuple Fields
Set model transform.
SetView(Matrix4Uniform)
Tuple Fields
Set view transform.
SetTexture(Texture)
Tuple Fields
0: Texture
Set texture.
SetF32(F32Uniform, f32)
Set f32 uniform.
SetVector2(Vector2Uniform, Vector2<f32>)
Set 2D vector uniform.
SetVector3(Vector3Uniform, Vector3<f32>)
Set 3D vector uniform.
SetMatrix4(Matrix4Uniform, Matrix4<f32>)
Set matrx uniform.
EnableFrameBufferSRGB
Enable framebuffer sRGB.
DisableFrameBufferSRGB
Disable framebuffer sRGB.
EnableBlend
Enable blend.
DisableBlend
Disable blend.
EnableCullFace
Enable cull face.
DisableCullFace
Disable cull face.
CullFaceFront
Cull front face.
CullFaceBack
Cull back face.
CullFaceFrontAndBack
Cull both front and back face.
DrawTriangles(VertexArray, usize)
Draw triangles.
DrawTriangleStrip(VertexArray, usize)
Draw triangle strip.
DrawLines(VertexArray, usize)
Draw lines.
DrawPoints(VertexArray, usize)
Draw points.
Translate(Vector3<f32>)
Translate model.
TranslateGlobal(Vector3<f32>)
Translate model in global coordinates.
Scale(Vector3<f32>)
Scale model.
RotateXDeg(f32)
Tuple Fields
0: f32
Rotate model around x axis with degrees.
RotateYDeg(f32)
Tuple Fields
0: f32
Rotate model around y axis with degrees.
RotateZDeg(f32)
Tuple Fields
0: f32
Rotate model around z axis with degrees.
RotateAxisDeg(Vector3<f32>, f32)
Rotate model around axis with degrees.
PushTransform
Push model transform to transform stack.
PopTransform
Pop model transform from transform stack.
Draw(CommandList)
Tuple Fields
0: CommandList
Draw a command list.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Command
impl UnwindSafe for Command
Blanket Implementations
Mutably borrows from an owned value. Read more