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//! Methods to accept an incoming WebSocket connection on a server. pub use handshake::server::ServerHandshake; use handshake::HandshakeError; use protocol::WebSocket; use std::io::{Read, Write}; /// Accept the given Stream as a WebSocket. /// /// This function starts a server WebSocket handshake over the given stream. /// If you want TLS support, use `native_tls::TlsStream` or `openssl::ssl::SslStream` /// for the stream here. Any `Read + Write` streams are supported, including /// those from `Mio` and others. pub fn accept<Stream: Read + Write>(stream: Stream) -> Result<WebSocket<Stream>, HandshakeError<Stream, ServerHandshake>> { ServerHandshake::start(stream).handshake() }