pub struct Float32 { /* private fields */ }
Expand description
The definition of a float variable
Implementations
sourceimpl Float32
impl Float32
sourcepub const fn new(
category: &'static str,
name: &'static str,
default: f32,
min: Option<f32>,
max: Option<f32>
) -> Self
pub const fn new(
category: &'static str,
name: &'static str,
default: f32,
min: Option<f32>,
max: Option<f32>
) -> Self
Define a new float variable that can be registered with tuna
sourcepub fn register(&self)
pub fn register(&self)
Explicitly register the float with tuna. This is not required, but it’ll reduce risk of stuttering when variables get registered.
Trait Implementations
sourceimpl AsTuneable for Float32
impl AsTuneable for Float32
impl Copy for Float32
Auto Trait Implementations
impl RefUnwindSafe for Float32
impl Send for Float32
impl Sync for Float32
impl Unpin for Float32
impl UnwindSafe for Float32
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more