Crate truster[][src]

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A ray tracing library based on the book The Ray Tracer Challenge, by Jamis Buck.

Modules

Holds the Camera struct.

A 2D canvas which represents an image of RGB colors. Pixels can be individually changed individually. Get the canvas in PPM format with Canvas::to_ppm.

An RGB color representation. The components are floating point numbers. Support for generics may be added in the future. When used, the components should be clamped between 0 and 1.

Holds the Intersection struct, and the HitRecord struct, as well as some helpful trait implementations.

Holds the PointLight struct.

Holds the Material struct.

A 2D transformation matrix for points and vectors. For now, only floating point matrices are supported. Generics may come in the future.

Holds the Ray struct.

Holds the Sphere struct;

A 3D tuple which can represent points and vectors. The coordinates are floating point numbers. Support for generics may be added in the future.

Holds the World struct.