Struct truck_topology::Face
source · pub struct Face<P, C, S> { /* private fields */ }
Expand description
Face, attached to a simple and closed wire.
The constructors Face::new()
, Face::try_new()
, and Face::new_unchecked()
create a different faces each time, even if the boundary wires are the same one.
A face is uniquely identified by their id
.
use truck_topology::*;
let v = Vertex::news(&[(), ()]);
let edge0 = Edge::new(&v[0], &v[1], ());
let edge1 = Edge::new(&v[1], &v[0], ());
let wire = Wire::from_iter(vec![&edge0, &edge1]);
let face0 = Face::new(vec![wire.clone()], ());
let face1 = Face::new(vec![wire], ());
assert_ne!(face0.id(), face1.id());
Implementations§
source§impl<P, C, S> Face<P, C, S>
impl<P, C, S> Face<P, C, S>
sourcepub fn try_new(boundaries: Vec<Wire<P, C>>, surface: S) -> Result<Face<P, C, S>>
pub fn try_new(boundaries: Vec<Wire<P, C>>, surface: S) -> Result<Face<P, C, S>>
Creates a new face by a wire.
Failure
All wires in boundaries
must be non-empty, simple and closed. If not, returns the following errors:
- If a wire is empty, then returns
Error::EmptyWire
. - If a wire is not closed, then returns
Error::NotClosedWire
. - If a wire is closed but not simple, then returns
Error::NotSimpleWire
.
Examples
let v = Vertex::news(&[(); 4]);
let mut wire = Wire::from(vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[3], ()),
Edge::new(&v[3], &v[0], ()),
]);
assert!(Face::try_new(vec![wire], ()).is_ok());
Examples found in repository?
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pub fn new(boundaries: Vec<Wire<P, C>>, surface: S) -> Face<P, C, S> {
Face::try_new(boundaries, surface).remove_try()
}
/// Creates a new face by a wire.
/// # Remarks
/// This method is prepared only for performance-critical development and is not recommended.
/// This method does NOT check the regularity conditions of `Face::try_new()`.
/// The programmer must guarantee this condition before using this method.
#[inline(always)]
pub fn new_unchecked(boundaries: Vec<Wire<P, C>>, surface: S) -> Face<P, C, S> {
Face {
boundaries,
orientation: true,
surface: Arc::new(Mutex::new(surface)),
}
}
/// Creates a new face by a wire.
/// # Remarks
/// This method check the regularity conditions of `Face::try_new()` in the debug mode.
/// The programmer must guarantee this condition before using this method.
#[inline(always)]
pub fn debug_new(boundaries: Vec<Wire<P, C>>, surface: S) -> Face<P, C, S> {
match cfg!(debug_assertions) {
true => Face::new(boundaries, surface),
false => Face::new_unchecked(boundaries, surface),
}
}
/// Returns the boundaries of the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let mut face = Face::new(vec![wire], ());
/// let boundaries = face.boundaries();
/// for (i, vert) in boundaries[0].vertex_iter().enumerate() {
/// assert_eq!(vert, v[i]);
/// }
///
/// // If invert the face, the boundaries is also inverted.
/// face.invert();
/// assert_eq!(boundaries[0].inverse(), face.boundaries()[0]);
/// ```
#[inline(always)]
pub fn boundaries(&self) -> Vec<Wire<P, C>> {
match self.orientation {
true => self.boundaries.clone(),
false => self.boundaries.iter().map(|wire| wire.inverse()).collect(),
}
}
/// Consumes `self` and returns the entity of its boundaries.
/// ```
/// # use truck_topology::*;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let mut face = Face::new(vec![wire], ());
/// let boundaries = face.clone().into_boundaries();
/// for (i, vert) in boundaries[0].vertex_iter().enumerate() {
/// assert_eq!(vert, v[i]);
/// }
///
/// // If invert the face, the boundaries is also inverted.
/// face.invert();
/// assert_eq!(boundaries[0].inverse(), face.into_boundaries()[0]);
/// ```
#[inline(always)]
pub fn into_boundaries(self) -> Vec<Wire<P, C>> {
match self.orientation {
true => self.boundaries,
false => self.boundaries(),
}
}
/// Returns the reference of the boundaries wire which is generated by constructor.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let mut face = Face::new(vec![wire], ());
/// let boundaries = face.boundaries();
/// face.invert();
///
/// // The result of face.boundary() is already inversed.
/// assert_eq!(face.boundaries()[0], boundaries[0].inverse());
///
/// // The absolute boundaries does never change.
/// assert_eq!(face.absolute_boundaries(), &boundaries);
/// ```
#[inline(always)]
pub const fn absolute_boundaries(&self) -> &Vec<Wire<P, C>> { &self.boundaries }
/// Returns a clone of the face without inversion.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire], ());
/// let face1 = face0.inverse();
/// let face2 = face1.absolute_clone();
/// assert_eq!(face0, face2);
/// assert_ne!(face1, face2);
/// assert!(face1.is_same(&face2));
/// ```
#[inline(always)]
pub fn absolute_clone(&self) -> Self {
Self {
boundaries: self.boundaries.clone(),
surface: Arc::clone(&self.surface),
orientation: true,
}
}
/// Returns an iterator over all edges in the boundaries.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let mut face = Face::new(vec![wire], ());
/// face.invert();
/// let boundaries = face.boundaries().clone();
/// let edge_iter0 = boundaries.iter().flat_map(Wire::edge_iter);
/// let edge_iter1 = face.boundary_iters().into_iter().flatten();
/// for (edge0, edge1) in edge_iter0.zip(edge_iter1) {
/// assert_eq!(edge0, &edge1);
/// }
/// ```
#[inline(always)]
pub fn boundary_iters(&self) -> Vec<BoundaryIter<'_, P, C>> {
self.boundaries
.iter()
.map(|wire| BoundaryIter {
edge_iter: wire.edge_iter(),
orientation: self.orientation,
})
.collect()
}
#[inline(always)]
fn renew_pointer(&mut self)
where S: Clone {
let surface = self.get_surface();
self.surface = Arc::new(Mutex::new(surface));
}
/// Returns an iterator over the edges.
#[inline(always)]
pub fn edge_iter(&self) -> impl Iterator<Item = Edge<P, C>> + '_ {
self.boundary_iters().into_iter().flatten()
}
/// Returns an iterator over the vertices.
#[inline(always)]
pub fn vertex_iter(&self) -> impl Iterator<Item = Vertex<P>> + '_ {
self.edge_iter().map(|e| e.front().clone())
}
/// Adds a boundary to the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face0 = Face::new(vec![wire0.clone()], ());
/// face0.try_add_boundary(wire1.clone()).unwrap();
/// let face1 = Face::new(vec![wire0, wire1], ());
/// assert_eq!(face0.boundaries(), face1.boundaries());
/// ```
/// # Remarks
/// 1. If the face is inverted, then the added wire is inverted as absolute boundary.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[5], &v[4], ()).inverse(),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face = Face::new(vec![wire0], ());
/// face.invert();
/// face.try_add_boundary(wire1.clone()).unwrap();
///
/// // The boundary is added in compatible with the face orientation.
/// assert_eq!(face.boundaries()[1], wire1);
///
/// // The absolute boundary is inverted!
/// let iter0 = face.absolute_boundaries()[1].edge_iter();
/// let iter1 = wire1.edge_iter().rev();
/// for (edge0, edge1) in iter0.zip(iter1) {
/// assert_eq!(edge0.id(), edge1.id());
/// assert_eq!(edge0.orientation(), !edge1.orientation());
/// }
/// ```
/// 2. This method renew the face id.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[5], &v[4], ()).inverse(),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face0 = Face::new(vec![wire0], ());
/// let face1 = face0.clone();
/// assert_eq!(face0.id(), face1.id());
/// face0.try_add_boundary(wire1).unwrap();
/// assert_ne!(face0.id(), face1.id());
/// ```
#[inline(always)]
pub fn try_add_boundary(&mut self, mut wire: Wire<P, C>) -> Result<()>
where S: Clone {
if wire.is_empty() {
return Err(Error::EmptyWire);
} else if !wire.is_closed() {
return Err(Error::NotClosedWire);
} else if !wire.is_simple() {
return Err(Error::NotSimpleWire);
}
if !self.orientation {
wire.invert();
}
self.boundaries.push(wire);
self.renew_pointer();
if !Wire::disjoint_wires(&self.boundaries) {
self.boundaries.pop();
return Err(Error::NotDisjointWires);
}
Ok(())
}
/// Adds a boundary to the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face0 = Face::new(vec![wire0.clone()], ());
/// face0.add_boundary(wire1.clone());
/// let face1 = Face::new(vec![wire0, wire1], ());
/// assert_eq!(face0.boundaries(), face1.boundaries());
/// ```
/// # Remarks
/// 1. If the face is inverted, then the added wire is inverted as absolute boundary.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[5], &v[4], ()).inverse(),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face = Face::new(vec![wire0], ());
/// face.invert();
/// face.add_boundary(wire1.clone());
///
/// // The boundary is added in compatible with the face orientation.
/// assert_eq!(face.boundaries()[1], wire1);
///
/// // The absolute boundary is inverted!
/// let iter0 = face.absolute_boundaries()[1].edge_iter();
/// let iter1 = wire1.edge_iter().rev();
/// for (edge0, edge1) in iter0.zip(iter1) {
/// assert_eq!(edge0.id(), edge1.id());
/// assert_eq!(edge0.orientation(), !edge1.orientation());
/// }
/// ```
/// 2. This method renew the face id.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[5], &v[4], ()).inverse(),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face0 = Face::new(vec![wire0], ());
/// let face1 = face0.clone();
/// assert_eq!(face0.id(), face1.id());
/// face0.add_boundary(wire1);
/// assert_ne!(face0.id(), face1.id());
/// ```
#[inline(always)]
pub fn add_boundary(&mut self, wire: Wire<P, C>)
where S: Clone {
self.try_add_boundary(wire).remove_try()
}
/// Returns a new face whose surface is mapped by `surface_mapping`,
/// curves are mapped by `curve_mapping` and points are mapped by `point_mapping`.
/// # Remarks
/// Accessing geometry elements directly in the closure will result in a deadlock.
/// So, this method does not appear to the document.
#[doc(hidden)]
pub fn try_mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Option<Q>,
mut curve_mapping: impl FnMut(&C) -> Option<D>,
mut surface_mapping: impl FnMut(&S) -> Option<T>,
) -> Option<Face<Q, D, T>> {
let wires = self
.absolute_boundaries()
.iter()
.map(|wire| wire.try_mapped(&mut point_mapping, &mut curve_mapping))
.collect::<Option<Vec<_>>>()?;
let surface = surface_mapping(&*self.surface.lock().unwrap())?;
let mut face = Face::debug_new(wires, surface);
if !self.orientation() {
face.invert();
}
Some(face)
}
/// Returns a new face whose surface is mapped by `surface_mapping`,
/// curves are mapped by `curve_mapping` and points are mapped by `point_mapping`.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[0, 1, 2, 3, 4, 5, 6]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], 100),
/// Edge::new(&v[1], &v[2], 200),
/// Edge::new(&v[2], &v[3], 300),
/// Edge::new(&v[3], &v[0], 400),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[4], &v[5], 500),
/// Edge::new(&v[6], &v[5], 600).inverse(),
/// Edge::new(&v[6], &v[4], 700),
/// ]);
/// let face0 = Face::new(vec![wire0, wire1], 10000);
/// let face1 = face0.mapped(
/// &move |i: &usize| *i + 10,
/// &move |j: &usize| *j + 1000,
/// &move |k: &usize| *k + 100000,
/// );
/// # for wire in face1.boundaries() {
/// # assert!(wire.is_closed());
/// # assert!(wire.is_simple());
/// # }
///
/// assert_eq!(
/// face0.get_surface() + 100000,
/// face1.get_surface(),
/// );
/// let biters0 = face0.boundary_iters();
/// let biters1 = face1.boundary_iters();
/// for (biter0, biter1) in biters0.into_iter().zip(biters1) {
/// for (edge0, edge1) in biter0.zip(biter1) {
/// assert_eq!(
/// edge0.front().get_point() + 10,
/// edge1.front().get_point(),
/// );
/// assert_eq!(
/// edge0.back().get_point() + 10,
/// edge1.back().get_point(),
/// );
/// assert_eq!(edge0.orientation(), edge1.orientation());
/// assert_eq!(
/// edge0.get_curve() + 1000,
/// edge1.get_curve(),
/// );
/// }
/// }
/// ```
/// # Remarks
/// Accessing geometry elements directly in the closure will result in a deadlock.
/// So, this method does not appear to the document.
#[doc(hidden)]
pub fn mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Q,
mut curve_mapping: impl FnMut(&C) -> D,
mut surface_mapping: impl FnMut(&S) -> T,
) -> Face<Q, D, T> {
let wires: Vec<_> = self
.absolute_boundaries()
.iter()
.map(|wire| wire.mapped(&mut point_mapping, &mut curve_mapping))
.collect();
let surface = surface_mapping(&*self.surface.lock().unwrap());
let mut face = Face::debug_new(wires, surface);
if !self.orientation() {
face.invert();
}
face
}
/// Returns the orientation of face.
///
/// The result of this method is the same with `self.boundaries() == self.absolute_boundaries().clone()`.
/// Moreover, if this method returns false, `self.boundaries() == self.absolute_boundaries().inverse()`.
#[inline(always)]
pub fn orientation(&self) -> bool { self.orientation }
/// Returns the clone of surface of face.
#[inline(always)]
pub fn get_surface(&self) -> S
where S: Clone {
self.surface.lock().unwrap().clone()
}
/// Sets the surface of face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire], 0);
/// let face1 = face0.clone();
///
/// // Two faces have the same content.
/// assert_eq!(face0.get_surface(), 0);
/// assert_eq!(face1.get_surface(), 0);
///
/// // Set surface
/// face0.set_surface(1);
///
/// // The contents of two vertices are synchronized.
/// assert_eq!(face0.get_surface(), 1);
/// assert_eq!(face1.get_surface(), 1);
/// ```
#[inline(always)]
pub fn set_surface(&self, surface: S) { *self.surface.lock().unwrap() = surface; }
/// Inverts the direction of the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// use truck_topology::errors::Error;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let mut face = Face::new(vec![wire], ());
/// let org_face = face.clone();
/// let org_bdry = face.boundaries();
/// face.invert();
///
/// // Two faces are the same face.
/// face.is_same(&org_face);
///
/// // The boundaries is inverted.
/// let inversed_edge_iter = org_bdry[0].inverse().edge_into_iter();
/// let face_edge_iter = &mut face.boundary_iters()[0];
/// for (edge0, edge1) in inversed_edge_iter.zip(face_edge_iter) {
/// assert_eq!(edge0, edge1);
/// }
/// ```
#[inline(always)]
pub fn invert(&mut self) -> &mut Self {
self.orientation = !self.orientation;
self
}
/// Returns whether two faces are the same. Returns `true` even if the orientaions are different.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire], ());
/// let face1 = face0.inverse();
/// assert_ne!(face0, face1);
/// assert!(face0.is_same(&face1));
/// ```
#[inline(always)]
pub fn is_same(&self, other: &Self) -> bool {
std::ptr::eq(Arc::as_ptr(&self.surface), Arc::as_ptr(&other.surface))
}
/// Returns the id that does not depend on the direction of the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire.clone()], ());
/// let face1 = face0.inverse();
/// let face2 = Face::new(vec![wire], ());
/// assert_ne!(face0, face1);
/// assert_ne!(face0, face2);
/// assert_eq!(face0.id(), face1.id());
/// assert_ne!(face0.id(), face2.id());
/// ```
#[inline(always)]
pub fn id(&self) -> FaceID<S> { ID::new(Arc::as_ptr(&self.surface)) }
/// Returns how many same faces.
///
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
///
/// // Create one face
/// let face0 = Face::new(vec![wire.clone()], ());
/// assert_eq!(face0.count(), 1);
/// // Create another face, independent from face0
/// let face1 = Face::new(vec![wire.clone()], ());
/// assert_eq!(face0.count(), 1);
/// // Clone face0, the result will be 2.
/// let face2 = face0.clone();
/// assert_eq!(face0.count(), 2);
/// assert_eq!(face2.count(), 2);
/// // drop face2, the result will be 1.
/// drop(face2);
/// assert_eq!(face0.count(), 1);
/// ```
#[inline(always)]
pub fn count(&self) -> usize { Arc::strong_count(&self.surface) }
/// Returns the inverse face.
/// # Examples
/// ```
/// use truck_topology::*;
/// use truck_topology::errors::Error;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let mut face = Face::new(vec![wire], ());
/// let inverted = face.inverse();
///
/// // Two faces are the same face.
/// assert!(face.is_same(&inverted));
///
/// // Two faces has the same id.
/// assert_eq!(face.id(), inverted.id());
///
/// // The boundaries is inverted.
/// let mut inversed_edge_iter = face.boundaries()[0].inverse().edge_into_iter();
/// let face_edge_iter = &mut inverted.boundary_iters()[0];
/// for (edge0, edge1) in inversed_edge_iter.zip(face_edge_iter) {
/// assert_eq!(edge0, edge1);
/// }
/// ```
#[inline(always)]
pub fn inverse(&self) -> Face<P, C, S> {
let mut face = self.clone();
face.invert();
face
}
/// Returns whether two faces `self` and `other` have a shared edge.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 4]);
/// let shared_edge = Edge::new(&v[0], &v[1], ());
/// let another_edge = Edge::new(&v[0], &v[1], ());
/// let inversed_edge = shared_edge.inverse();
/// let wire = vec![
/// Wire::from_iter(vec![&Edge::new(&v[2], &v[0], ()), &shared_edge, &Edge::new(&v[1], &v[2], ())]),
/// Wire::from_iter(vec![&Edge::new(&v[2], &v[0], ()), &another_edge, &Edge::new(&v[1], &v[2], ())]),
/// Wire::from_iter(vec![&Edge::new(&v[3], &v[0], ()), &shared_edge, &Edge::new(&v[1], &v[3], ())]),
/// Wire::from_iter(vec![&Edge::new(&v[3], &v[1], ()), &inversed_edge, &Edge::new(&v[0], &v[3], ())]),
/// ];
/// let face: Vec<_> = wire.into_iter().map(|w| Face::new(vec![w], ())).collect();
/// assert!(face[0].border_on(&face[2]));
/// assert!(!face[1].border_on(&face[2]));
/// assert!(face[0].border_on(&face[3]));
/// ```
pub fn border_on(&self, other: &Face<P, C, S>) -> bool {
let mut hashmap = HashMap::default();
let edge_iter = self.boundary_iters().into_iter().flatten();
edge_iter.for_each(|edge| {
hashmap.insert(edge.id(), edge);
});
let mut edge_iter = other.boundary_iters().into_iter().flatten();
edge_iter.any(|edge| hashmap.insert(edge.id(), edge).is_some())
}
/// Cuts a face with only one boundary by an edge.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[3], ()),
/// Edge::new(&v[3], &v[0], ()),
/// ]);
/// let face = Face::new(vec![wire], ());
/// let (face0, face1) = face.cut_by_edge(Edge::new(&v[1], &v[3], ())).unwrap();
///
/// // The front vertex of face0's boundary becomes the back of cutting edge.
/// let v0: Vec<Vertex<()>> = face0.boundaries()[0].vertex_iter().collect();
/// assert_eq!(v0, vec![v[3].clone(), v[0].clone(), v[1].clone()]);
///
/// let v1: Vec<Vertex<()>> = face1.boundaries()[0].vertex_iter().collect();
/// assert_eq!(v1, vec![v[1].clone(), v[2].clone(), v[3].clone()]);
/// ```
/// # Failures
/// Returns `None` if:
/// - `self` has several boundaries, or
/// - `self` does not include vertices of the end vertices of `edge`.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 6]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let face = Face::new(vec![wire0, wire1], ());
/// assert!(face.cut_by_edge(Edge::new(&v[1], &v[2], ())).is_none());
/// ```
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[3], ()),
/// Edge::new(&v[3], &v[0], ()),
/// ]);
/// let face = Face::new(vec![wire], ());
/// assert!(face.cut_by_edge(Edge::new(&v[1], &v[4], ())).is_none());
pub fn cut_by_edge(&self, edge: Edge<P, C>) -> Option<(Self, Self)>
where S: Clone {
if self.boundaries.len() != 1 {
return None;
}
let mut face0 = Face {
boundaries: self.boundaries.clone(),
orientation: self.orientation,
surface: Arc::new(Mutex::new(self.get_surface())),
};
let wire = &mut face0.boundaries[0];
let i = wire
.edge_iter()
.enumerate()
.find(|(_, e)| e.front() == edge.back())
.map(|(i, _)| i)?;
let j = wire
.edge_iter()
.enumerate()
.find(|(_, e)| e.back() == edge.front())
.map(|(i, _)| i)?;
wire.rotate_left(i);
let j = (j + wire.len() - i) % wire.len();
let mut new_wire = wire.split_off(j + 1);
wire.push_back(edge.clone());
new_wire.push_back(edge.inverse());
debug_assert!(Face::try_new(self.boundaries.clone(), ()).is_ok());
debug_assert!(Face::try_new(vec![new_wire.clone()], ()).is_ok());
let face1 = Face {
boundaries: vec![new_wire],
orientation: self.orientation,
surface: Arc::new(Mutex::new(self.get_surface())),
};
Some((face0, face1))
}
/// Glue two faces at boundaries.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 8]);
/// let edge = vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// Edge::new(&v[6], &v[2], ()),
/// Edge::new(&v[1], &v[6], ()),
/// Edge::new(&v[7], &v[5], ()),
/// Edge::new(&v[4], &v[7], ()),
/// ];
/// let wire0 = Wire::from(vec![
/// edge[0].clone(),
/// edge[1].clone(),
/// edge[2].clone(),
/// ]);
/// let wire1 = Wire::from(vec![
/// edge[3].clone(),
/// edge[4].clone(),
/// edge[5].clone(),
/// ]);
/// let wire2 = Wire::from(vec![
/// edge[6].clone(),
/// edge[1].inverse(),
/// edge[7].clone(),
/// ]);
/// let wire3 = Wire::from(vec![
/// edge[8].clone(),
/// edge[4].inverse(),
/// edge[9].clone(),
/// ]);
/// let face0 = Face::new(vec![wire0, wire1], ());
/// let face1 = Face::new(vec![wire2, wire3], ());
/// let face = face0.glue_at_boundaries(&face1).unwrap();
/// let boundaries = face.boundary_iters();
/// assert_eq!(boundaries.len(), 2);
/// assert_eq!(boundaries[0].len(), 4);
/// assert_eq!(boundaries[1].len(), 4);
/// ```
pub fn glue_at_boundaries(&self, other: &Self) -> Option<Self>
where
S: Clone + PartialEq,
Wire<P, C>: Debug, {
let surface = self.get_surface();
if surface != other.get_surface() || self.orientation() != other.orientation() {
return None;
}
let mut vemap: HashMap<VertexID<P>, &Edge<P, C>> = self
.absolute_boundaries()
.iter()
.flatten()
.map(|edge| (edge.front().id(), edge))
.collect();
other
.absolute_boundaries()
.iter()
.flatten()
.try_for_each(|edge| {
if let Some(edge0) = vemap.get(&edge.back().id()) {
if edge.front() == edge0.back() {
if edge.is_same(edge0) {
vemap.remove(&edge.back().id());
return Some(());
} else {
return None;
}
}
}
vemap.insert(edge.front().id(), edge);
Some(())
})?;
if vemap.is_empty() {
return None;
}
let mut boundaries = Vec::new();
while !vemap.is_empty() {
let mut wire = Wire::new();
let v = *vemap.iter().next().unwrap().0;
let mut edge = vemap.remove(&v).unwrap();
wire.push_back(edge.clone());
while let Some(edge0) = vemap.remove(&edge.back().id()) {
wire.push_back(edge0.clone());
edge = edge0;
}
boundaries.push(wire);
}
debug_assert!(Face::try_new(boundaries.clone(), ()).is_ok());
Some(Face {
boundaries,
orientation: self.orientation(),
surface: Arc::new(Mutex::new(surface)),
})
}
More examples
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fn create_face<P, C>(self, edges: &[Edge<P, C>]) -> Result<Face<P, C, S>> {
let wires: Vec<Wire<P, C>> = self
.boundaries
.into_iter()
.map(|wire| {
wire.into_iter()
.map(
|CompressedEdgeIndex { index, orientation }| match orientation {
true => edges[index].clone(),
false => edges[index].inverse(),
},
)
.collect()
})
.collect();
let mut face = Face::try_new(wires, self.surface)?;
if !self.orientation {
face.invert();
}
Ok(face)
}
sourcepub fn new_unchecked(boundaries: Vec<Wire<P, C>>, surface: S) -> Face<P, C, S>
pub fn new_unchecked(boundaries: Vec<Wire<P, C>>, surface: S) -> Face<P, C, S>
Creates a new face by a wire.
Remarks
This method is prepared only for performance-critical development and is not recommended.
This method does NOT check the regularity conditions of Face::try_new()
.
The programmer must guarantee this condition before using this method.
Examples found in repository?
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pub fn try_new(boundaries: Vec<Wire<P, C>>, surface: S) -> Result<Face<P, C, S>> {
for wire in &boundaries {
if wire.is_empty() {
return Err(Error::EmptyWire);
} else if !wire.is_closed() {
return Err(Error::NotClosedWire);
} else if !wire.is_simple() {
return Err(Error::NotSimpleWire);
}
}
if !Wire::disjoint_wires(&boundaries) {
Err(Error::NotSimpleWire)
} else {
Ok(Face::new_unchecked(boundaries, surface))
}
}
/// Creates a new face by a wire.
/// # Panic
/// All wires in `boundaries` must be non-empty, simple and closed.
#[inline(always)]
pub fn new(boundaries: Vec<Wire<P, C>>, surface: S) -> Face<P, C, S> {
Face::try_new(boundaries, surface).remove_try()
}
/// Creates a new face by a wire.
/// # Remarks
/// This method is prepared only for performance-critical development and is not recommended.
/// This method does NOT check the regularity conditions of `Face::try_new()`.
/// The programmer must guarantee this condition before using this method.
#[inline(always)]
pub fn new_unchecked(boundaries: Vec<Wire<P, C>>, surface: S) -> Face<P, C, S> {
Face {
boundaries,
orientation: true,
surface: Arc::new(Mutex::new(surface)),
}
}
/// Creates a new face by a wire.
/// # Remarks
/// This method check the regularity conditions of `Face::try_new()` in the debug mode.
/// The programmer must guarantee this condition before using this method.
#[inline(always)]
pub fn debug_new(boundaries: Vec<Wire<P, C>>, surface: S) -> Face<P, C, S> {
match cfg!(debug_assertions) {
true => Face::new(boundaries, surface),
false => Face::new_unchecked(boundaries, surface),
}
}
sourcepub fn debug_new(boundaries: Vec<Wire<P, C>>, surface: S) -> Face<P, C, S>
pub fn debug_new(boundaries: Vec<Wire<P, C>>, surface: S) -> Face<P, C, S>
Creates a new face by a wire.
Remarks
This method check the regularity conditions of Face::try_new()
in the debug mode.
The programmer must guarantee this condition before using this method.
Examples found in repository?
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pub fn try_mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Option<Q>,
mut curve_mapping: impl FnMut(&C) -> Option<D>,
mut surface_mapping: impl FnMut(&S) -> Option<T>,
) -> Option<Face<Q, D, T>> {
let wires = self
.absolute_boundaries()
.iter()
.map(|wire| wire.try_mapped(&mut point_mapping, &mut curve_mapping))
.collect::<Option<Vec<_>>>()?;
let surface = surface_mapping(&*self.surface.lock().unwrap())?;
let mut face = Face::debug_new(wires, surface);
if !self.orientation() {
face.invert();
}
Some(face)
}
/// Returns a new face whose surface is mapped by `surface_mapping`,
/// curves are mapped by `curve_mapping` and points are mapped by `point_mapping`.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[0, 1, 2, 3, 4, 5, 6]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], 100),
/// Edge::new(&v[1], &v[2], 200),
/// Edge::new(&v[2], &v[3], 300),
/// Edge::new(&v[3], &v[0], 400),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[4], &v[5], 500),
/// Edge::new(&v[6], &v[5], 600).inverse(),
/// Edge::new(&v[6], &v[4], 700),
/// ]);
/// let face0 = Face::new(vec![wire0, wire1], 10000);
/// let face1 = face0.mapped(
/// &move |i: &usize| *i + 10,
/// &move |j: &usize| *j + 1000,
/// &move |k: &usize| *k + 100000,
/// );
/// # for wire in face1.boundaries() {
/// # assert!(wire.is_closed());
/// # assert!(wire.is_simple());
/// # }
///
/// assert_eq!(
/// face0.get_surface() + 100000,
/// face1.get_surface(),
/// );
/// let biters0 = face0.boundary_iters();
/// let biters1 = face1.boundary_iters();
/// for (biter0, biter1) in biters0.into_iter().zip(biters1) {
/// for (edge0, edge1) in biter0.zip(biter1) {
/// assert_eq!(
/// edge0.front().get_point() + 10,
/// edge1.front().get_point(),
/// );
/// assert_eq!(
/// edge0.back().get_point() + 10,
/// edge1.back().get_point(),
/// );
/// assert_eq!(edge0.orientation(), edge1.orientation());
/// assert_eq!(
/// edge0.get_curve() + 1000,
/// edge1.get_curve(),
/// );
/// }
/// }
/// ```
/// # Remarks
/// Accessing geometry elements directly in the closure will result in a deadlock.
/// So, this method does not appear to the document.
#[doc(hidden)]
pub fn mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Q,
mut curve_mapping: impl FnMut(&C) -> D,
mut surface_mapping: impl FnMut(&S) -> T,
) -> Face<Q, D, T> {
let wires: Vec<_> = self
.absolute_boundaries()
.iter()
.map(|wire| wire.mapped(&mut point_mapping, &mut curve_mapping))
.collect();
let surface = surface_mapping(&*self.surface.lock().unwrap());
let mut face = Face::debug_new(wires, surface);
if !self.orientation() {
face.invert();
}
face
}
More examples
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pub fn try_mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Option<Q>,
mut curve_mapping: impl FnMut(&C) -> Option<D>,
mut surface_mapping: impl FnMut(&S) -> Option<T>,
) -> Option<Shell<Q, D, T>> {
let mut vertex_map = EntryMap::new(Vertex::id, move |v| v.try_mapped(&mut point_mapping));
let mut edge_map = EntryMap::new(
Edge::id,
wire::edge_entry_map_try_closure(&mut vertex_map, &mut curve_mapping),
);
self.face_iter()
.map(|face| {
let wires = face
.absolute_boundaries()
.iter()
.map(|wire| wire.sub_try_mapped(&mut edge_map))
.collect::<Option<Vec<_>>>()?;
let surface = surface_mapping(&*face.surface.lock().unwrap())?;
let mut new_face = Face::debug_new(wires, surface);
if !face.orientation() {
new_face.invert();
}
Some(new_face)
})
.collect()
}
/// Returns a new shell whose surfaces are mapped by `surface_mapping`,
/// curves are mapped by `curve_mapping` and points are mapped by `point_mapping`.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[0, 1, 2, 3, 4, 5, 6]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], 100),
/// Edge::new(&v[1], &v[2], 200),
/// Edge::new(&v[2], &v[3], 300),
/// Edge::new(&v[3], &v[0], 400),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[4], &v[5], 500),
/// Edge::new(&v[6], &v[5], 600).inverse(),
/// Edge::new(&v[6], &v[4], 700),
/// ]);
/// let face0 = Face::new(vec![wire0, wire1], 10000);
/// let face1 = face0.mapped(
/// &move |i: &usize| *i + 7,
/// &move |j: &usize| *j + 700,
/// &move |k: &usize| *k + 10000,
/// );
/// let shell0 = Shell::from(vec![face0, face1.inverse()]);
/// let shell1 = shell0.mapped(
/// &move |i: &usize| *i + 50,
/// &move |j: &usize| *j + 5000,
/// &move |k: &usize| *k + 500000,
/// );
/// # for face in shell1.face_iter() {
/// # for bdry in face.absolute_boundaries() {
/// # assert!(bdry.is_closed());
/// # assert!(bdry.is_simple());
/// # }
/// # }
///
/// for (face0, face1) in shell0.face_iter().zip(shell1.face_iter()) {
/// assert_eq!(
/// face0.get_surface() + 500000,
/// face1.get_surface(),
/// );
/// assert_eq!(face0.orientation(), face1.orientation());
/// let biters0 = face0.boundary_iters();
/// let biters1 = face1.boundary_iters();
/// for (biter0, biter1) in biters0.into_iter().zip(biters1) {
/// for (edge0, edge1) in biter0.zip(biter1) {
/// assert_eq!(
/// edge0.front().get_point() + 50,
/// edge1.front().get_point(),
/// );
/// assert_eq!(
/// edge0.back().get_point() + 50,
/// edge1.back().get_point(),
/// );
/// assert_eq!(
/// edge0.get_curve() + 5000,
/// edge1.get_curve(),
/// );
/// }
/// }
/// }
/// ```
/// # Remarks
/// Accessing geometry elements directly in the closure will result in a deadlock.
/// So, this method does not appear to the document.
#[doc(hidden)]
pub fn mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Q,
mut curve_mapping: impl FnMut(&C) -> D,
mut surface_mapping: impl FnMut(&S) -> T,
) -> Shell<Q, D, T> {
let mut vertex_map = EntryMap::new(Vertex::id, |v| v.mapped(&mut point_mapping));
let mut edge_map = EntryMap::new(
Edge::id,
wire::edge_entry_map_closure(&mut vertex_map, &mut curve_mapping),
);
self.face_iter()
.map(|face| {
let wires: Vec<Wire<_, _>> = face
.absolute_boundaries()
.iter()
.map(|wire| wire.sub_mapped(&mut edge_map))
.collect();
let surface = surface_mapping(&*face.surface.lock().unwrap());
let mut new_face = Face::debug_new(wires, surface);
if !face.orientation() {
new_face.invert();
}
new_face
})
.collect()
}
sourcepub fn boundaries(&self) -> Vec<Wire<P, C>> ⓘ
pub fn boundaries(&self) -> Vec<Wire<P, C>> ⓘ
Returns the boundaries of the face.
Examples
use truck_topology::*;
let v = Vertex::news(&[(); 3]);
let wire = Wire::from(vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[0], ()),
]);
let mut face = Face::new(vec![wire], ());
let boundaries = face.boundaries();
for (i, vert) in boundaries[0].vertex_iter().enumerate() {
assert_eq!(vert, v[i]);
}
// If invert the face, the boundaries is also inverted.
face.invert();
assert_eq!(boundaries[0].inverse(), face.boundaries()[0]);
Examples found in repository?
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pub fn into_boundaries(self) -> Vec<Wire<P, C>> {
match self.orientation {
true => self.boundaries,
false => self.boundaries(),
}
}
/// Returns the reference of the boundaries wire which is generated by constructor.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let mut face = Face::new(vec![wire], ());
/// let boundaries = face.boundaries();
/// face.invert();
///
/// // The result of face.boundary() is already inversed.
/// assert_eq!(face.boundaries()[0], boundaries[0].inverse());
///
/// // The absolute boundaries does never change.
/// assert_eq!(face.absolute_boundaries(), &boundaries);
/// ```
#[inline(always)]
pub const fn absolute_boundaries(&self) -> &Vec<Wire<P, C>> { &self.boundaries }
/// Returns a clone of the face without inversion.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire], ());
/// let face1 = face0.inverse();
/// let face2 = face1.absolute_clone();
/// assert_eq!(face0, face2);
/// assert_ne!(face1, face2);
/// assert!(face1.is_same(&face2));
/// ```
#[inline(always)]
pub fn absolute_clone(&self) -> Self {
Self {
boundaries: self.boundaries.clone(),
surface: Arc::clone(&self.surface),
orientation: true,
}
}
/// Returns an iterator over all edges in the boundaries.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let mut face = Face::new(vec![wire], ());
/// face.invert();
/// let boundaries = face.boundaries().clone();
/// let edge_iter0 = boundaries.iter().flat_map(Wire::edge_iter);
/// let edge_iter1 = face.boundary_iters().into_iter().flatten();
/// for (edge0, edge1) in edge_iter0.zip(edge_iter1) {
/// assert_eq!(edge0, &edge1);
/// }
/// ```
#[inline(always)]
pub fn boundary_iters(&self) -> Vec<BoundaryIter<'_, P, C>> {
self.boundaries
.iter()
.map(|wire| BoundaryIter {
edge_iter: wire.edge_iter(),
orientation: self.orientation,
})
.collect()
}
#[inline(always)]
fn renew_pointer(&mut self)
where S: Clone {
let surface = self.get_surface();
self.surface = Arc::new(Mutex::new(surface));
}
/// Returns an iterator over the edges.
#[inline(always)]
pub fn edge_iter(&self) -> impl Iterator<Item = Edge<P, C>> + '_ {
self.boundary_iters().into_iter().flatten()
}
/// Returns an iterator over the vertices.
#[inline(always)]
pub fn vertex_iter(&self) -> impl Iterator<Item = Vertex<P>> + '_ {
self.edge_iter().map(|e| e.front().clone())
}
/// Adds a boundary to the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face0 = Face::new(vec![wire0.clone()], ());
/// face0.try_add_boundary(wire1.clone()).unwrap();
/// let face1 = Face::new(vec![wire0, wire1], ());
/// assert_eq!(face0.boundaries(), face1.boundaries());
/// ```
/// # Remarks
/// 1. If the face is inverted, then the added wire is inverted as absolute boundary.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[5], &v[4], ()).inverse(),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face = Face::new(vec![wire0], ());
/// face.invert();
/// face.try_add_boundary(wire1.clone()).unwrap();
///
/// // The boundary is added in compatible with the face orientation.
/// assert_eq!(face.boundaries()[1], wire1);
///
/// // The absolute boundary is inverted!
/// let iter0 = face.absolute_boundaries()[1].edge_iter();
/// let iter1 = wire1.edge_iter().rev();
/// for (edge0, edge1) in iter0.zip(iter1) {
/// assert_eq!(edge0.id(), edge1.id());
/// assert_eq!(edge0.orientation(), !edge1.orientation());
/// }
/// ```
/// 2. This method renew the face id.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[5], &v[4], ()).inverse(),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face0 = Face::new(vec![wire0], ());
/// let face1 = face0.clone();
/// assert_eq!(face0.id(), face1.id());
/// face0.try_add_boundary(wire1).unwrap();
/// assert_ne!(face0.id(), face1.id());
/// ```
#[inline(always)]
pub fn try_add_boundary(&mut self, mut wire: Wire<P, C>) -> Result<()>
where S: Clone {
if wire.is_empty() {
return Err(Error::EmptyWire);
} else if !wire.is_closed() {
return Err(Error::NotClosedWire);
} else if !wire.is_simple() {
return Err(Error::NotSimpleWire);
}
if !self.orientation {
wire.invert();
}
self.boundaries.push(wire);
self.renew_pointer();
if !Wire::disjoint_wires(&self.boundaries) {
self.boundaries.pop();
return Err(Error::NotDisjointWires);
}
Ok(())
}
/// Adds a boundary to the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face0 = Face::new(vec![wire0.clone()], ());
/// face0.add_boundary(wire1.clone());
/// let face1 = Face::new(vec![wire0, wire1], ());
/// assert_eq!(face0.boundaries(), face1.boundaries());
/// ```
/// # Remarks
/// 1. If the face is inverted, then the added wire is inverted as absolute boundary.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[5], &v[4], ()).inverse(),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face = Face::new(vec![wire0], ());
/// face.invert();
/// face.add_boundary(wire1.clone());
///
/// // The boundary is added in compatible with the face orientation.
/// assert_eq!(face.boundaries()[1], wire1);
///
/// // The absolute boundary is inverted!
/// let iter0 = face.absolute_boundaries()[1].edge_iter();
/// let iter1 = wire1.edge_iter().rev();
/// for (edge0, edge1) in iter0.zip(iter1) {
/// assert_eq!(edge0.id(), edge1.id());
/// assert_eq!(edge0.orientation(), !edge1.orientation());
/// }
/// ```
/// 2. This method renew the face id.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[5], &v[4], ()).inverse(),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face0 = Face::new(vec![wire0], ());
/// let face1 = face0.clone();
/// assert_eq!(face0.id(), face1.id());
/// face0.add_boundary(wire1);
/// assert_ne!(face0.id(), face1.id());
/// ```
#[inline(always)]
pub fn add_boundary(&mut self, wire: Wire<P, C>)
where S: Clone {
self.try_add_boundary(wire).remove_try()
}
/// Returns a new face whose surface is mapped by `surface_mapping`,
/// curves are mapped by `curve_mapping` and points are mapped by `point_mapping`.
/// # Remarks
/// Accessing geometry elements directly in the closure will result in a deadlock.
/// So, this method does not appear to the document.
#[doc(hidden)]
pub fn try_mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Option<Q>,
mut curve_mapping: impl FnMut(&C) -> Option<D>,
mut surface_mapping: impl FnMut(&S) -> Option<T>,
) -> Option<Face<Q, D, T>> {
let wires = self
.absolute_boundaries()
.iter()
.map(|wire| wire.try_mapped(&mut point_mapping, &mut curve_mapping))
.collect::<Option<Vec<_>>>()?;
let surface = surface_mapping(&*self.surface.lock().unwrap())?;
let mut face = Face::debug_new(wires, surface);
if !self.orientation() {
face.invert();
}
Some(face)
}
/// Returns a new face whose surface is mapped by `surface_mapping`,
/// curves are mapped by `curve_mapping` and points are mapped by `point_mapping`.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[0, 1, 2, 3, 4, 5, 6]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], 100),
/// Edge::new(&v[1], &v[2], 200),
/// Edge::new(&v[2], &v[3], 300),
/// Edge::new(&v[3], &v[0], 400),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[4], &v[5], 500),
/// Edge::new(&v[6], &v[5], 600).inverse(),
/// Edge::new(&v[6], &v[4], 700),
/// ]);
/// let face0 = Face::new(vec![wire0, wire1], 10000);
/// let face1 = face0.mapped(
/// &move |i: &usize| *i + 10,
/// &move |j: &usize| *j + 1000,
/// &move |k: &usize| *k + 100000,
/// );
/// # for wire in face1.boundaries() {
/// # assert!(wire.is_closed());
/// # assert!(wire.is_simple());
/// # }
///
/// assert_eq!(
/// face0.get_surface() + 100000,
/// face1.get_surface(),
/// );
/// let biters0 = face0.boundary_iters();
/// let biters1 = face1.boundary_iters();
/// for (biter0, biter1) in biters0.into_iter().zip(biters1) {
/// for (edge0, edge1) in biter0.zip(biter1) {
/// assert_eq!(
/// edge0.front().get_point() + 10,
/// edge1.front().get_point(),
/// );
/// assert_eq!(
/// edge0.back().get_point() + 10,
/// edge1.back().get_point(),
/// );
/// assert_eq!(edge0.orientation(), edge1.orientation());
/// assert_eq!(
/// edge0.get_curve() + 1000,
/// edge1.get_curve(),
/// );
/// }
/// }
/// ```
/// # Remarks
/// Accessing geometry elements directly in the closure will result in a deadlock.
/// So, this method does not appear to the document.
#[doc(hidden)]
pub fn mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Q,
mut curve_mapping: impl FnMut(&C) -> D,
mut surface_mapping: impl FnMut(&S) -> T,
) -> Face<Q, D, T> {
let wires: Vec<_> = self
.absolute_boundaries()
.iter()
.map(|wire| wire.mapped(&mut point_mapping, &mut curve_mapping))
.collect();
let surface = surface_mapping(&*self.surface.lock().unwrap());
let mut face = Face::debug_new(wires, surface);
if !self.orientation() {
face.invert();
}
face
}
/// Returns the orientation of face.
///
/// The result of this method is the same with `self.boundaries() == self.absolute_boundaries().clone()`.
/// Moreover, if this method returns false, `self.boundaries() == self.absolute_boundaries().inverse()`.
#[inline(always)]
pub fn orientation(&self) -> bool { self.orientation }
/// Returns the clone of surface of face.
#[inline(always)]
pub fn get_surface(&self) -> S
where S: Clone {
self.surface.lock().unwrap().clone()
}
/// Sets the surface of face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire], 0);
/// let face1 = face0.clone();
///
/// // Two faces have the same content.
/// assert_eq!(face0.get_surface(), 0);
/// assert_eq!(face1.get_surface(), 0);
///
/// // Set surface
/// face0.set_surface(1);
///
/// // The contents of two vertices are synchronized.
/// assert_eq!(face0.get_surface(), 1);
/// assert_eq!(face1.get_surface(), 1);
/// ```
#[inline(always)]
pub fn set_surface(&self, surface: S) { *self.surface.lock().unwrap() = surface; }
/// Inverts the direction of the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// use truck_topology::errors::Error;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let mut face = Face::new(vec![wire], ());
/// let org_face = face.clone();
/// let org_bdry = face.boundaries();
/// face.invert();
///
/// // Two faces are the same face.
/// face.is_same(&org_face);
///
/// // The boundaries is inverted.
/// let inversed_edge_iter = org_bdry[0].inverse().edge_into_iter();
/// let face_edge_iter = &mut face.boundary_iters()[0];
/// for (edge0, edge1) in inversed_edge_iter.zip(face_edge_iter) {
/// assert_eq!(edge0, edge1);
/// }
/// ```
#[inline(always)]
pub fn invert(&mut self) -> &mut Self {
self.orientation = !self.orientation;
self
}
/// Returns whether two faces are the same. Returns `true` even if the orientaions are different.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire], ());
/// let face1 = face0.inverse();
/// assert_ne!(face0, face1);
/// assert!(face0.is_same(&face1));
/// ```
#[inline(always)]
pub fn is_same(&self, other: &Self) -> bool {
std::ptr::eq(Arc::as_ptr(&self.surface), Arc::as_ptr(&other.surface))
}
/// Returns the id that does not depend on the direction of the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire.clone()], ());
/// let face1 = face0.inverse();
/// let face2 = Face::new(vec![wire], ());
/// assert_ne!(face0, face1);
/// assert_ne!(face0, face2);
/// assert_eq!(face0.id(), face1.id());
/// assert_ne!(face0.id(), face2.id());
/// ```
#[inline(always)]
pub fn id(&self) -> FaceID<S> { ID::new(Arc::as_ptr(&self.surface)) }
/// Returns how many same faces.
///
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
///
/// // Create one face
/// let face0 = Face::new(vec![wire.clone()], ());
/// assert_eq!(face0.count(), 1);
/// // Create another face, independent from face0
/// let face1 = Face::new(vec![wire.clone()], ());
/// assert_eq!(face0.count(), 1);
/// // Clone face0, the result will be 2.
/// let face2 = face0.clone();
/// assert_eq!(face0.count(), 2);
/// assert_eq!(face2.count(), 2);
/// // drop face2, the result will be 1.
/// drop(face2);
/// assert_eq!(face0.count(), 1);
/// ```
#[inline(always)]
pub fn count(&self) -> usize { Arc::strong_count(&self.surface) }
/// Returns the inverse face.
/// # Examples
/// ```
/// use truck_topology::*;
/// use truck_topology::errors::Error;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let mut face = Face::new(vec![wire], ());
/// let inverted = face.inverse();
///
/// // Two faces are the same face.
/// assert!(face.is_same(&inverted));
///
/// // Two faces has the same id.
/// assert_eq!(face.id(), inverted.id());
///
/// // The boundaries is inverted.
/// let mut inversed_edge_iter = face.boundaries()[0].inverse().edge_into_iter();
/// let face_edge_iter = &mut inverted.boundary_iters()[0];
/// for (edge0, edge1) in inversed_edge_iter.zip(face_edge_iter) {
/// assert_eq!(edge0, edge1);
/// }
/// ```
#[inline(always)]
pub fn inverse(&self) -> Face<P, C, S> {
let mut face = self.clone();
face.invert();
face
}
/// Returns whether two faces `self` and `other` have a shared edge.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 4]);
/// let shared_edge = Edge::new(&v[0], &v[1], ());
/// let another_edge = Edge::new(&v[0], &v[1], ());
/// let inversed_edge = shared_edge.inverse();
/// let wire = vec![
/// Wire::from_iter(vec![&Edge::new(&v[2], &v[0], ()), &shared_edge, &Edge::new(&v[1], &v[2], ())]),
/// Wire::from_iter(vec![&Edge::new(&v[2], &v[0], ()), &another_edge, &Edge::new(&v[1], &v[2], ())]),
/// Wire::from_iter(vec![&Edge::new(&v[3], &v[0], ()), &shared_edge, &Edge::new(&v[1], &v[3], ())]),
/// Wire::from_iter(vec![&Edge::new(&v[3], &v[1], ()), &inversed_edge, &Edge::new(&v[0], &v[3], ())]),
/// ];
/// let face: Vec<_> = wire.into_iter().map(|w| Face::new(vec![w], ())).collect();
/// assert!(face[0].border_on(&face[2]));
/// assert!(!face[1].border_on(&face[2]));
/// assert!(face[0].border_on(&face[3]));
/// ```
pub fn border_on(&self, other: &Face<P, C, S>) -> bool {
let mut hashmap = HashMap::default();
let edge_iter = self.boundary_iters().into_iter().flatten();
edge_iter.for_each(|edge| {
hashmap.insert(edge.id(), edge);
});
let mut edge_iter = other.boundary_iters().into_iter().flatten();
edge_iter.any(|edge| hashmap.insert(edge.id(), edge).is_some())
}
/// Cuts a face with only one boundary by an edge.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[3], ()),
/// Edge::new(&v[3], &v[0], ()),
/// ]);
/// let face = Face::new(vec![wire], ());
/// let (face0, face1) = face.cut_by_edge(Edge::new(&v[1], &v[3], ())).unwrap();
///
/// // The front vertex of face0's boundary becomes the back of cutting edge.
/// let v0: Vec<Vertex<()>> = face0.boundaries()[0].vertex_iter().collect();
/// assert_eq!(v0, vec![v[3].clone(), v[0].clone(), v[1].clone()]);
///
/// let v1: Vec<Vertex<()>> = face1.boundaries()[0].vertex_iter().collect();
/// assert_eq!(v1, vec![v[1].clone(), v[2].clone(), v[3].clone()]);
/// ```
/// # Failures
/// Returns `None` if:
/// - `self` has several boundaries, or
/// - `self` does not include vertices of the end vertices of `edge`.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 6]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let face = Face::new(vec![wire0, wire1], ());
/// assert!(face.cut_by_edge(Edge::new(&v[1], &v[2], ())).is_none());
/// ```
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[3], ()),
/// Edge::new(&v[3], &v[0], ()),
/// ]);
/// let face = Face::new(vec![wire], ());
/// assert!(face.cut_by_edge(Edge::new(&v[1], &v[4], ())).is_none());
pub fn cut_by_edge(&self, edge: Edge<P, C>) -> Option<(Self, Self)>
where S: Clone {
if self.boundaries.len() != 1 {
return None;
}
let mut face0 = Face {
boundaries: self.boundaries.clone(),
orientation: self.orientation,
surface: Arc::new(Mutex::new(self.get_surface())),
};
let wire = &mut face0.boundaries[0];
let i = wire
.edge_iter()
.enumerate()
.find(|(_, e)| e.front() == edge.back())
.map(|(i, _)| i)?;
let j = wire
.edge_iter()
.enumerate()
.find(|(_, e)| e.back() == edge.front())
.map(|(i, _)| i)?;
wire.rotate_left(i);
let j = (j + wire.len() - i) % wire.len();
let mut new_wire = wire.split_off(j + 1);
wire.push_back(edge.clone());
new_wire.push_back(edge.inverse());
debug_assert!(Face::try_new(self.boundaries.clone(), ()).is_ok());
debug_assert!(Face::try_new(vec![new_wire.clone()], ()).is_ok());
let face1 = Face {
boundaries: vec![new_wire],
orientation: self.orientation,
surface: Arc::new(Mutex::new(self.get_surface())),
};
Some((face0, face1))
}
/// Glue two faces at boundaries.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 8]);
/// let edge = vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// Edge::new(&v[6], &v[2], ()),
/// Edge::new(&v[1], &v[6], ()),
/// Edge::new(&v[7], &v[5], ()),
/// Edge::new(&v[4], &v[7], ()),
/// ];
/// let wire0 = Wire::from(vec![
/// edge[0].clone(),
/// edge[1].clone(),
/// edge[2].clone(),
/// ]);
/// let wire1 = Wire::from(vec![
/// edge[3].clone(),
/// edge[4].clone(),
/// edge[5].clone(),
/// ]);
/// let wire2 = Wire::from(vec![
/// edge[6].clone(),
/// edge[1].inverse(),
/// edge[7].clone(),
/// ]);
/// let wire3 = Wire::from(vec![
/// edge[8].clone(),
/// edge[4].inverse(),
/// edge[9].clone(),
/// ]);
/// let face0 = Face::new(vec![wire0, wire1], ());
/// let face1 = Face::new(vec![wire2, wire3], ());
/// let face = face0.glue_at_boundaries(&face1).unwrap();
/// let boundaries = face.boundary_iters();
/// assert_eq!(boundaries.len(), 2);
/// assert_eq!(boundaries[0].len(), 4);
/// assert_eq!(boundaries[1].len(), 4);
/// ```
pub fn glue_at_boundaries(&self, other: &Self) -> Option<Self>
where
S: Clone + PartialEq,
Wire<P, C>: Debug, {
let surface = self.get_surface();
if surface != other.get_surface() || self.orientation() != other.orientation() {
return None;
}
let mut vemap: HashMap<VertexID<P>, &Edge<P, C>> = self
.absolute_boundaries()
.iter()
.flatten()
.map(|edge| (edge.front().id(), edge))
.collect();
other
.absolute_boundaries()
.iter()
.flatten()
.try_for_each(|edge| {
if let Some(edge0) = vemap.get(&edge.back().id()) {
if edge.front() == edge0.back() {
if edge.is_same(edge0) {
vemap.remove(&edge.back().id());
return Some(());
} else {
return None;
}
}
}
vemap.insert(edge.front().id(), edge);
Some(())
})?;
if vemap.is_empty() {
return None;
}
let mut boundaries = Vec::new();
while !vemap.is_empty() {
let mut wire = Wire::new();
let v = *vemap.iter().next().unwrap().0;
let mut edge = vemap.remove(&v).unwrap();
wire.push_back(edge.clone());
while let Some(edge0) = vemap.remove(&edge.back().id()) {
wire.push_back(edge0.clone());
edge = edge0;
}
boundaries.push(wire);
}
debug_assert!(Face::try_new(boundaries.clone(), ()).is_ok());
Some(Face {
boundaries,
orientation: self.orientation(),
surface: Arc::new(Mutex::new(surface)),
})
}
/// Creates display struct for debugging the face.
///
/// # Examples
/// ```
/// use truck_topology::*;
/// use FaceDisplayFormat as FDF;
/// let v = Vertex::news(&[0, 1, 2, 3, 4, 5]);
/// let edge = vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// ];
/// let wire0 = Wire::from(vec![
/// edge[0].clone(),
/// edge[1].clone(),
/// edge[2].clone(),
/// ]);
/// let wire1 = Wire::from(vec![
/// edge[3].clone(),
/// edge[4].clone(),
/// edge[5].clone(),
/// ]);
/// let face = Face::new(vec![wire0, wire1], 120);
///
/// let vertex_format = VertexDisplayFormat::AsPoint;
/// let edge_format = EdgeDisplayFormat::VerticesTuple { vertex_format };
/// let wire_format = WireDisplayFormat::EdgesList { edge_format };
///
/// assert_eq!(
/// format!("{:?}", face.display(FDF::Full { wire_format })),
/// format!("Face {{ id: {:?}, boundaries: [[(0, 1), (1, 2), (2, 0)], [(3, 4), (4, 5), (5, 3)]], entity: 120 }}", face.id()),
/// );
/// assert_eq!(
/// format!("{:?}", face.display(FDF::BoundariesAndID { wire_format })),
/// format!("Face {{ id: {:?}, boundaries: [[(0, 1), (1, 2), (2, 0)], [(3, 4), (4, 5), (5, 3)]] }}", face.id()),
/// );
/// assert_eq!(
/// &format!("{:?}", face.display(FDF::BoundariesAndSurface { wire_format })),
/// "Face { boundaries: [[(0, 1), (1, 2), (2, 0)], [(3, 4), (4, 5), (5, 3)]], entity: 120 }",
/// );
/// assert_eq!(
/// &format!("{:?}", face.display(FDF::LoopsListTuple { wire_format })),
/// "Face([[(0, 1), (1, 2), (2, 0)], [(3, 4), (4, 5), (5, 3)]])",
/// );
/// assert_eq!(
/// &format!("{:?}", face.display(FDF::LoopsList { wire_format })),
/// "[[(0, 1), (1, 2), (2, 0)], [(3, 4), (4, 5), (5, 3)]]",
/// );
/// assert_eq!(
/// &format!("{:?}", face.display(FDF::AsSurface)),
/// "120",
/// );
/// ```
#[inline(always)]
pub fn display(&self, format: FaceDisplayFormat) -> DebugDisplay<'_, Self, FaceDisplayFormat> {
DebugDisplay {
entity: self,
format,
}
}
}
impl<P, C, S: Clone + Invertible> Face<P, C, S> {
/// Returns the cloned surface in face.
/// If face is inverted, then the returned surface is also inverted.
#[inline(always)]
pub fn oriented_surface(&self) -> S {
match self.orientation {
true => self.surface.lock().unwrap().clone(),
false => self.surface.lock().unwrap().inverse(),
}
}
}
impl<P, C, S> Face<P, C, S>
where
P: Tolerance,
C: BoundedCurve<Point = P>,
S: IncludeCurve<C>,
{
/// Returns the consistence of the geometry of end vertices
/// and the geometry of edge.
#[inline(always)]
pub fn is_geometric_consistent(&self) -> bool {
let surface = &*self.surface.lock().unwrap();
self.boundary_iters().into_iter().flatten().all(|edge| {
let edge_consist = edge.is_geometric_consistent();
let curve = &*edge.curve.lock().unwrap();
let curve_consist = surface.include(curve);
edge_consist && curve_consist
})
}
}
impl<P, C, S> Clone for Face<P, C, S> {
#[inline(always)]
fn clone(&self) -> Face<P, C, S> {
Face {
boundaries: self.boundaries.clone(),
orientation: self.orientation,
surface: Arc::clone(&self.surface),
}
}
}
impl<P, C, S> PartialEq for Face<P, C, S> {
#[inline(always)]
fn eq(&self, other: &Self) -> bool {
std::ptr::eq(Arc::as_ptr(&self.surface), Arc::as_ptr(&other.surface))
&& self.orientation == other.orientation
}
}
impl<P, C, S> Eq for Face<P, C, S> {}
impl<P, C, S> Hash for Face<P, C, S> {
#[inline(always)]
fn hash<H: Hasher>(&self, state: &mut H) {
std::ptr::hash(Arc::as_ptr(&self.surface), state);
self.orientation.hash(state);
}
}
/// An iterator over the edges in the boundaries of a face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 4]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[3], ()),
/// Edge::new(&v[3], &v[0], ()),
/// ]);
/// let face = Face::new(vec![wire.clone()], ());
///
/// let iter = &mut face.boundary_iters()[0];
/// assert_eq!(iter.next().as_ref(), Some(&wire[0]));
/// assert_eq!(iter.next_back().as_ref(), Some(&wire[3])); // double ended
/// assert_eq!(iter.next().as_ref(), Some(&wire[1]));
/// assert_eq!(iter.next().as_ref(), Some(&wire[2]));
/// assert_eq!(iter.next_back().as_ref(), None);
/// assert_eq!(iter.next().as_ref(), None); // fused
/// ```
#[derive(Clone, Debug)]
pub struct BoundaryIter<'a, P, C> {
edge_iter: EdgeIter<'a, P, C>,
orientation: bool,
}
impl<'a, P, C> Iterator for BoundaryIter<'a, P, C> {
type Item = Edge<P, C>;
#[inline(always)]
fn next(&mut self) -> Option<Edge<P, C>> {
match self.orientation {
true => self.edge_iter.next().cloned(),
false => self.edge_iter.next_back().map(|edge| edge.inverse()),
}
}
#[inline(always)]
fn size_hint(&self) -> (usize, Option<usize>) { (self.len(), Some(self.len())) }
#[inline(always)]
fn last(mut self) -> Option<Edge<P, C>> { self.next_back() }
}
impl<'a, P, C> DoubleEndedIterator for BoundaryIter<'a, P, C> {
#[inline(always)]
fn next_back(&mut self) -> Option<Edge<P, C>> {
match self.orientation {
true => self.edge_iter.next_back().cloned(),
false => self.edge_iter.next().map(|edge| edge.inverse()),
}
}
}
impl<'a, P, C> ExactSizeIterator for BoundaryIter<'a, P, C> {
#[inline(always)]
fn len(&self) -> usize { self.edge_iter.len() }
}
impl<'a, P, C> std::iter::FusedIterator for BoundaryIter<'a, P, C> {}
impl<'a, P: Debug, C: Debug, S: Debug> Debug
for DebugDisplay<'a, Face<P, C, S>, FaceDisplayFormat>
{
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self.format {
FaceDisplayFormat::Full { wire_format } => f
.debug_struct("Face")
.field("id", &self.entity.id())
.field(
"boundaries",
&self
.entity
.boundaries()
.iter()
.map(|wire| wire.display(wire_format))
.collect::<Vec<_>>(),
)
.field("entity", &MutexFmt(&self.entity.surface))
.finish(),
FaceDisplayFormat::BoundariesAndID { wire_format } => f
.debug_struct("Face")
.field("id", &self.entity.id())
.field(
"boundaries",
&self
.entity
.boundaries()
.iter()
.map(|wire| wire.display(wire_format))
.collect::<Vec<_>>(),
)
.finish(),
FaceDisplayFormat::BoundariesAndSurface { wire_format } => f
.debug_struct("Face")
.field(
"boundaries",
&self
.entity
.boundaries()
.iter()
.map(|wire| wire.display(wire_format))
.collect::<Vec<_>>(),
)
.field("entity", &MutexFmt(&self.entity.surface))
.finish(),
FaceDisplayFormat::LoopsListTuple { wire_format } => f
.debug_tuple("Face")
.field(
&self
.entity
.boundaries()
.iter()
.map(|wire| wire.display(wire_format))
.collect::<Vec<_>>(),
)
.finish(),
FaceDisplayFormat::LoopsList { wire_format } => f
.debug_list()
.entries(
self.entity
.boundaries()
.iter()
.map(|wire| wire.display(wire_format)),
)
.finish(),
FaceDisplayFormat::AsSurface => {
f.write_fmt(format_args!("{:?}", &MutexFmt(&self.entity.surface)))
}
}
}
sourcepub fn into_boundaries(self) -> Vec<Wire<P, C>> ⓘ
pub fn into_boundaries(self) -> Vec<Wire<P, C>> ⓘ
Consumes self
and returns the entity of its boundaries.
let v = Vertex::news(&[(), (), ()]);
let wire = Wire::from(vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[0], ()),
]);
let mut face = Face::new(vec![wire], ());
let boundaries = face.clone().into_boundaries();
for (i, vert) in boundaries[0].vertex_iter().enumerate() {
assert_eq!(vert, v[i]);
}
// If invert the face, the boundaries is also inverted.
face.invert();
assert_eq!(boundaries[0].inverse(), face.into_boundaries()[0]);
sourcepub const fn absolute_boundaries(&self) -> &Vec<Wire<P, C>> ⓘ
pub const fn absolute_boundaries(&self) -> &Vec<Wire<P, C>> ⓘ
Returns the reference of the boundaries wire which is generated by constructor.
Examples
use truck_topology::*;
let v = Vertex::news(&[(), (), ()]);
let wire = Wire::from(vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[0], ()),
]);
let mut face = Face::new(vec![wire], ());
let boundaries = face.boundaries();
face.invert();
// The result of face.boundary() is already inversed.
assert_eq!(face.boundaries()[0], boundaries[0].inverse());
// The absolute boundaries does never change.
assert_eq!(face.absolute_boundaries(), &boundaries);
Examples found in repository?
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pub fn try_mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Option<Q>,
mut curve_mapping: impl FnMut(&C) -> Option<D>,
mut surface_mapping: impl FnMut(&S) -> Option<T>,
) -> Option<Face<Q, D, T>> {
let wires = self
.absolute_boundaries()
.iter()
.map(|wire| wire.try_mapped(&mut point_mapping, &mut curve_mapping))
.collect::<Option<Vec<_>>>()?;
let surface = surface_mapping(&*self.surface.lock().unwrap())?;
let mut face = Face::debug_new(wires, surface);
if !self.orientation() {
face.invert();
}
Some(face)
}
/// Returns a new face whose surface is mapped by `surface_mapping`,
/// curves are mapped by `curve_mapping` and points are mapped by `point_mapping`.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[0, 1, 2, 3, 4, 5, 6]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], 100),
/// Edge::new(&v[1], &v[2], 200),
/// Edge::new(&v[2], &v[3], 300),
/// Edge::new(&v[3], &v[0], 400),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[4], &v[5], 500),
/// Edge::new(&v[6], &v[5], 600).inverse(),
/// Edge::new(&v[6], &v[4], 700),
/// ]);
/// let face0 = Face::new(vec![wire0, wire1], 10000);
/// let face1 = face0.mapped(
/// &move |i: &usize| *i + 10,
/// &move |j: &usize| *j + 1000,
/// &move |k: &usize| *k + 100000,
/// );
/// # for wire in face1.boundaries() {
/// # assert!(wire.is_closed());
/// # assert!(wire.is_simple());
/// # }
///
/// assert_eq!(
/// face0.get_surface() + 100000,
/// face1.get_surface(),
/// );
/// let biters0 = face0.boundary_iters();
/// let biters1 = face1.boundary_iters();
/// for (biter0, biter1) in biters0.into_iter().zip(biters1) {
/// for (edge0, edge1) in biter0.zip(biter1) {
/// assert_eq!(
/// edge0.front().get_point() + 10,
/// edge1.front().get_point(),
/// );
/// assert_eq!(
/// edge0.back().get_point() + 10,
/// edge1.back().get_point(),
/// );
/// assert_eq!(edge0.orientation(), edge1.orientation());
/// assert_eq!(
/// edge0.get_curve() + 1000,
/// edge1.get_curve(),
/// );
/// }
/// }
/// ```
/// # Remarks
/// Accessing geometry elements directly in the closure will result in a deadlock.
/// So, this method does not appear to the document.
#[doc(hidden)]
pub fn mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Q,
mut curve_mapping: impl FnMut(&C) -> D,
mut surface_mapping: impl FnMut(&S) -> T,
) -> Face<Q, D, T> {
let wires: Vec<_> = self
.absolute_boundaries()
.iter()
.map(|wire| wire.mapped(&mut point_mapping, &mut curve_mapping))
.collect();
let surface = surface_mapping(&*self.surface.lock().unwrap());
let mut face = Face::debug_new(wires, surface);
if !self.orientation() {
face.invert();
}
face
}
/// Returns the orientation of face.
///
/// The result of this method is the same with `self.boundaries() == self.absolute_boundaries().clone()`.
/// Moreover, if this method returns false, `self.boundaries() == self.absolute_boundaries().inverse()`.
#[inline(always)]
pub fn orientation(&self) -> bool { self.orientation }
/// Returns the clone of surface of face.
#[inline(always)]
pub fn get_surface(&self) -> S
where S: Clone {
self.surface.lock().unwrap().clone()
}
/// Sets the surface of face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire], 0);
/// let face1 = face0.clone();
///
/// // Two faces have the same content.
/// assert_eq!(face0.get_surface(), 0);
/// assert_eq!(face1.get_surface(), 0);
///
/// // Set surface
/// face0.set_surface(1);
///
/// // The contents of two vertices are synchronized.
/// assert_eq!(face0.get_surface(), 1);
/// assert_eq!(face1.get_surface(), 1);
/// ```
#[inline(always)]
pub fn set_surface(&self, surface: S) { *self.surface.lock().unwrap() = surface; }
/// Inverts the direction of the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// use truck_topology::errors::Error;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let mut face = Face::new(vec![wire], ());
/// let org_face = face.clone();
/// let org_bdry = face.boundaries();
/// face.invert();
///
/// // Two faces are the same face.
/// face.is_same(&org_face);
///
/// // The boundaries is inverted.
/// let inversed_edge_iter = org_bdry[0].inverse().edge_into_iter();
/// let face_edge_iter = &mut face.boundary_iters()[0];
/// for (edge0, edge1) in inversed_edge_iter.zip(face_edge_iter) {
/// assert_eq!(edge0, edge1);
/// }
/// ```
#[inline(always)]
pub fn invert(&mut self) -> &mut Self {
self.orientation = !self.orientation;
self
}
/// Returns whether two faces are the same. Returns `true` even if the orientaions are different.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire], ());
/// let face1 = face0.inverse();
/// assert_ne!(face0, face1);
/// assert!(face0.is_same(&face1));
/// ```
#[inline(always)]
pub fn is_same(&self, other: &Self) -> bool {
std::ptr::eq(Arc::as_ptr(&self.surface), Arc::as_ptr(&other.surface))
}
/// Returns the id that does not depend on the direction of the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire.clone()], ());
/// let face1 = face0.inverse();
/// let face2 = Face::new(vec![wire], ());
/// assert_ne!(face0, face1);
/// assert_ne!(face0, face2);
/// assert_eq!(face0.id(), face1.id());
/// assert_ne!(face0.id(), face2.id());
/// ```
#[inline(always)]
pub fn id(&self) -> FaceID<S> { ID::new(Arc::as_ptr(&self.surface)) }
/// Returns how many same faces.
///
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
///
/// // Create one face
/// let face0 = Face::new(vec![wire.clone()], ());
/// assert_eq!(face0.count(), 1);
/// // Create another face, independent from face0
/// let face1 = Face::new(vec![wire.clone()], ());
/// assert_eq!(face0.count(), 1);
/// // Clone face0, the result will be 2.
/// let face2 = face0.clone();
/// assert_eq!(face0.count(), 2);
/// assert_eq!(face2.count(), 2);
/// // drop face2, the result will be 1.
/// drop(face2);
/// assert_eq!(face0.count(), 1);
/// ```
#[inline(always)]
pub fn count(&self) -> usize { Arc::strong_count(&self.surface) }
/// Returns the inverse face.
/// # Examples
/// ```
/// use truck_topology::*;
/// use truck_topology::errors::Error;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let mut face = Face::new(vec![wire], ());
/// let inverted = face.inverse();
///
/// // Two faces are the same face.
/// assert!(face.is_same(&inverted));
///
/// // Two faces has the same id.
/// assert_eq!(face.id(), inverted.id());
///
/// // The boundaries is inverted.
/// let mut inversed_edge_iter = face.boundaries()[0].inverse().edge_into_iter();
/// let face_edge_iter = &mut inverted.boundary_iters()[0];
/// for (edge0, edge1) in inversed_edge_iter.zip(face_edge_iter) {
/// assert_eq!(edge0, edge1);
/// }
/// ```
#[inline(always)]
pub fn inverse(&self) -> Face<P, C, S> {
let mut face = self.clone();
face.invert();
face
}
/// Returns whether two faces `self` and `other` have a shared edge.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 4]);
/// let shared_edge = Edge::new(&v[0], &v[1], ());
/// let another_edge = Edge::new(&v[0], &v[1], ());
/// let inversed_edge = shared_edge.inverse();
/// let wire = vec![
/// Wire::from_iter(vec![&Edge::new(&v[2], &v[0], ()), &shared_edge, &Edge::new(&v[1], &v[2], ())]),
/// Wire::from_iter(vec![&Edge::new(&v[2], &v[0], ()), &another_edge, &Edge::new(&v[1], &v[2], ())]),
/// Wire::from_iter(vec![&Edge::new(&v[3], &v[0], ()), &shared_edge, &Edge::new(&v[1], &v[3], ())]),
/// Wire::from_iter(vec![&Edge::new(&v[3], &v[1], ()), &inversed_edge, &Edge::new(&v[0], &v[3], ())]),
/// ];
/// let face: Vec<_> = wire.into_iter().map(|w| Face::new(vec![w], ())).collect();
/// assert!(face[0].border_on(&face[2]));
/// assert!(!face[1].border_on(&face[2]));
/// assert!(face[0].border_on(&face[3]));
/// ```
pub fn border_on(&self, other: &Face<P, C, S>) -> bool {
let mut hashmap = HashMap::default();
let edge_iter = self.boundary_iters().into_iter().flatten();
edge_iter.for_each(|edge| {
hashmap.insert(edge.id(), edge);
});
let mut edge_iter = other.boundary_iters().into_iter().flatten();
edge_iter.any(|edge| hashmap.insert(edge.id(), edge).is_some())
}
/// Cuts a face with only one boundary by an edge.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[3], ()),
/// Edge::new(&v[3], &v[0], ()),
/// ]);
/// let face = Face::new(vec![wire], ());
/// let (face0, face1) = face.cut_by_edge(Edge::new(&v[1], &v[3], ())).unwrap();
///
/// // The front vertex of face0's boundary becomes the back of cutting edge.
/// let v0: Vec<Vertex<()>> = face0.boundaries()[0].vertex_iter().collect();
/// assert_eq!(v0, vec![v[3].clone(), v[0].clone(), v[1].clone()]);
///
/// let v1: Vec<Vertex<()>> = face1.boundaries()[0].vertex_iter().collect();
/// assert_eq!(v1, vec![v[1].clone(), v[2].clone(), v[3].clone()]);
/// ```
/// # Failures
/// Returns `None` if:
/// - `self` has several boundaries, or
/// - `self` does not include vertices of the end vertices of `edge`.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 6]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let face = Face::new(vec![wire0, wire1], ());
/// assert!(face.cut_by_edge(Edge::new(&v[1], &v[2], ())).is_none());
/// ```
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[3], ()),
/// Edge::new(&v[3], &v[0], ()),
/// ]);
/// let face = Face::new(vec![wire], ());
/// assert!(face.cut_by_edge(Edge::new(&v[1], &v[4], ())).is_none());
pub fn cut_by_edge(&self, edge: Edge<P, C>) -> Option<(Self, Self)>
where S: Clone {
if self.boundaries.len() != 1 {
return None;
}
let mut face0 = Face {
boundaries: self.boundaries.clone(),
orientation: self.orientation,
surface: Arc::new(Mutex::new(self.get_surface())),
};
let wire = &mut face0.boundaries[0];
let i = wire
.edge_iter()
.enumerate()
.find(|(_, e)| e.front() == edge.back())
.map(|(i, _)| i)?;
let j = wire
.edge_iter()
.enumerate()
.find(|(_, e)| e.back() == edge.front())
.map(|(i, _)| i)?;
wire.rotate_left(i);
let j = (j + wire.len() - i) % wire.len();
let mut new_wire = wire.split_off(j + 1);
wire.push_back(edge.clone());
new_wire.push_back(edge.inverse());
debug_assert!(Face::try_new(self.boundaries.clone(), ()).is_ok());
debug_assert!(Face::try_new(vec![new_wire.clone()], ()).is_ok());
let face1 = Face {
boundaries: vec![new_wire],
orientation: self.orientation,
surface: Arc::new(Mutex::new(self.get_surface())),
};
Some((face0, face1))
}
/// Glue two faces at boundaries.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 8]);
/// let edge = vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// Edge::new(&v[6], &v[2], ()),
/// Edge::new(&v[1], &v[6], ()),
/// Edge::new(&v[7], &v[5], ()),
/// Edge::new(&v[4], &v[7], ()),
/// ];
/// let wire0 = Wire::from(vec![
/// edge[0].clone(),
/// edge[1].clone(),
/// edge[2].clone(),
/// ]);
/// let wire1 = Wire::from(vec![
/// edge[3].clone(),
/// edge[4].clone(),
/// edge[5].clone(),
/// ]);
/// let wire2 = Wire::from(vec![
/// edge[6].clone(),
/// edge[1].inverse(),
/// edge[7].clone(),
/// ]);
/// let wire3 = Wire::from(vec![
/// edge[8].clone(),
/// edge[4].inverse(),
/// edge[9].clone(),
/// ]);
/// let face0 = Face::new(vec![wire0, wire1], ());
/// let face1 = Face::new(vec![wire2, wire3], ());
/// let face = face0.glue_at_boundaries(&face1).unwrap();
/// let boundaries = face.boundary_iters();
/// assert_eq!(boundaries.len(), 2);
/// assert_eq!(boundaries[0].len(), 4);
/// assert_eq!(boundaries[1].len(), 4);
/// ```
pub fn glue_at_boundaries(&self, other: &Self) -> Option<Self>
where
S: Clone + PartialEq,
Wire<P, C>: Debug, {
let surface = self.get_surface();
if surface != other.get_surface() || self.orientation() != other.orientation() {
return None;
}
let mut vemap: HashMap<VertexID<P>, &Edge<P, C>> = self
.absolute_boundaries()
.iter()
.flatten()
.map(|edge| (edge.front().id(), edge))
.collect();
other
.absolute_boundaries()
.iter()
.flatten()
.try_for_each(|edge| {
if let Some(edge0) = vemap.get(&edge.back().id()) {
if edge.front() == edge0.back() {
if edge.is_same(edge0) {
vemap.remove(&edge.back().id());
return Some(());
} else {
return None;
}
}
}
vemap.insert(edge.front().id(), edge);
Some(())
})?;
if vemap.is_empty() {
return None;
}
let mut boundaries = Vec::new();
while !vemap.is_empty() {
let mut wire = Wire::new();
let v = *vemap.iter().next().unwrap().0;
let mut edge = vemap.remove(&v).unwrap();
wire.push_back(edge.clone());
while let Some(edge0) = vemap.remove(&edge.back().id()) {
wire.push_back(edge0.clone());
edge = edge0;
}
boundaries.push(wire);
}
debug_assert!(Face::try_new(boundaries.clone(), ()).is_ok());
Some(Face {
boundaries,
orientation: self.orientation(),
surface: Arc::new(Mutex::new(surface)),
})
}
More examples
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pub fn face_adjacency(&self) -> FaceAdjacencyMap<'_, P, C, S> {
let mut adjacency = EntryMap::new(|x| x, |_| Vec::new());
let mut edge_face_map = EntryMap::new(|x| x, |_| Vec::new());
self.face_iter().for_each(|face| {
face.absolute_boundaries()
.iter()
.flatten()
.for_each(|edge| {
let vec = edge_face_map.entry_or_insert(edge.id());
adjacency.entry_or_insert(face).extend(vec.iter().copied());
vec.iter().for_each(|tmp| {
adjacency.entry_or_insert(*tmp).push(face);
});
vec.push(face);
});
});
adjacency.into()
}
/// Returns whether the shell is connected or not.
/// # Examples
/// ```
/// // The empty shell is connected.
/// use truck_topology::*;
/// assert!(Shell::<(), (), ()>::new().is_connected());
/// ```
/// ```
/// // An example of a connected shell
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 4]);
/// let shared_edge = Edge::new(&v[1], &v[2], ());
/// let wire0 = Wire::from_iter(vec![
/// &Edge::new(&v[0], &v[1], ()),
/// &shared_edge,
/// &Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire0], ());
/// let wire1 = Wire::from_iter(vec![
/// &Edge::new(&v[3], &v[1], ()),
/// &shared_edge,
/// &Edge::new(&v[2], &v[3], ()),
/// ]);
/// let face1 = Face::new(vec![wire1], ());
/// let shell: Shell<_, _, _> = vec![face0, face1].into();
/// assert!(shell.is_connected());
/// ```
/// ```
/// // An example of a non-connected shell
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 6]);
/// let wire0 = Wire::from_iter(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ())
/// ]);
/// let face0 = Face::new(vec![wire0], ());
/// let wire1 = Wire::from_iter(vec![
/// &Edge::new(&v[3], &v[4], ()),
/// &Edge::new(&v[4], &v[5], ()),
/// &Edge::new(&v[5], &v[3], ())
/// ]);
/// let face1 = Face::new(vec![wire1], ());
/// let shell: Shell<_, _, _> = vec![face0, face1].into();
/// assert!(!shell.is_connected());
/// ```
pub fn is_connected(&self) -> bool {
let mut adjacency = self.vertex_adjacency();
// Connecting another boundary of the same face with an edge
for face in self {
for wire in face.boundaries.windows(2) {
let v0 = wire[0].front_vertex().unwrap();
let v1 = wire[1].front_vertex().unwrap();
adjacency.get_mut(&v0.id()).unwrap().push(v1.id());
adjacency.get_mut(&v1.id()).unwrap().push(v0.id());
}
}
check_connectivity(&mut adjacency)
}
/// Returns a vector consisting of shells of each connected components.
/// # Examples
/// ```
/// use truck_topology::Shell;
/// // The empty shell has no connected component.
/// assert!(Shell::<(), (), ()>::new().connected_components().is_empty());
/// ```
/// # Remarks
/// Since this method uses the face adjacency matrix, multiple components
/// are perhaps generated even if the shell is connected. In that case,
/// there is a pair of faces such that share vertices but not edges.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 5]);
/// let wire0 = Wire::from_iter(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from_iter(vec![
/// Edge::new(&v[0], &v[3], ()),
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[0], ()),
/// ]);
/// let shell = Shell::from(vec![
/// Face::new(vec![wire0], ()),
/// Face::new(vec![wire1], ()),
/// ]);
/// assert!(shell.is_connected());
/// assert_eq!(shell.connected_components().len(), 2);
/// ```
pub fn connected_components(&self) -> Vec<Shell<P, C, S>> {
let mut adjacency = self.face_adjacency();
let components = create_components(&mut adjacency);
components
.into_iter()
.map(|vec| vec.into_iter().cloned().collect())
.collect()
}
/// Returns the vector of all singular vertices.
///
/// Here, we say that a vertex is singular if, for a sufficiently small neighborhood U of
/// the vertex, the set U - {the vertex} is not connected.
///
/// A regular, oriented, or closed shell becomes a manifold if and only if the shell has
/// no singular vertices.
/// # Examples
/// ```
/// // A regular manifold: Mobius bundle
/// use truck_topology::*;
/// use truck_topology::shell::ShellCondition;
///
/// let v = Vertex::news(&[(), (), (), ()]);
/// let edge = [
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// Edge::new(&v[1], &v[3], ()),
/// Edge::new(&v[3], &v[2], ()),
/// Edge::new(&v[0], &v[3], ()),
/// ];
/// let wire = vec![
/// Wire::from_iter(vec![&edge[0], &edge[3], &edge[4], &edge[2]]),
/// Wire::from_iter(vec![&edge[1], &edge[2], &edge[5], &edge[3].inverse()]),
/// ];
/// let shell: Shell<_, _, _> = wire.into_iter().map(|w| Face::new(vec![w], ())).collect();
/// assert_eq!(shell.shell_condition(), ShellCondition::Regular);
/// assert!(shell.singular_vertices().is_empty());
/// ```
/// ```
/// // A closed and connected shell which has a singular vertex.
/// use truck_topology::*;
/// use truck_topology::shell::*;
///
/// let v = Vertex::news(&[(); 7]);
/// let edge = [
/// Edge::new(&v[0], &v[1], ()), // 0
/// Edge::new(&v[0], &v[2], ()), // 1
/// Edge::new(&v[0], &v[3], ()), // 2
/// Edge::new(&v[1], &v[2], ()), // 3
/// Edge::new(&v[2], &v[3], ()), // 4
/// Edge::new(&v[3], &v[1], ()), // 5
/// Edge::new(&v[0], &v[4], ()), // 6
/// Edge::new(&v[0], &v[5], ()), // 7
/// Edge::new(&v[0], &v[6], ()), // 8
/// Edge::new(&v[4], &v[5], ()), // 9
/// Edge::new(&v[5], &v[6], ()), // 10
/// Edge::new(&v[6], &v[4], ()), // 11
/// ];
/// let wire = vec![
/// Wire::from_iter(vec![&edge[0].inverse(), &edge[1], &edge[3].inverse()]),
/// Wire::from_iter(vec![&edge[1].inverse(), &edge[2], &edge[4].inverse()]),
/// Wire::from_iter(vec![&edge[2].inverse(), &edge[0], &edge[5].inverse()]),
/// Wire::from_iter(vec![&edge[3], &edge[4], &edge[5]]),
/// Wire::from_iter(vec![&edge[6].inverse(), &edge[7], &edge[9].inverse()]),
/// Wire::from_iter(vec![&edge[7].inverse(), &edge[8], &edge[10].inverse()]),
/// Wire::from_iter(vec![&edge[8].inverse(), &edge[6], &edge[11].inverse()]),
/// Wire::from_iter(vec![&edge[9], &edge[10], &edge[11]]),
/// ];
/// let shell: Shell<_, _, _> = wire.into_iter().map(|w| Face::new(vec![w], ())).collect();
/// assert_eq!(shell.shell_condition(), ShellCondition::Closed);
/// assert!(shell.is_connected());
/// assert_eq!(shell.singular_vertices(), vec![v[0].clone()]);
/// ```
pub fn singular_vertices(&self) -> Vec<Vertex<P>> {
let mut vert_wise_adjacency =
EntryMap::new(Vertex::clone, |_| EntryMap::new(Edge::id, |_| Vec::new()));
self.face_iter()
.flat_map(Face::absolute_boundaries)
.for_each(|wire| {
let first_edge = &wire[0];
let mut edge_iter = wire.iter().peekable();
while let Some(edge) = edge_iter.next() {
let adjacency = vert_wise_adjacency.entry_or_insert(edge.back());
let next_edge = *edge_iter.peek().unwrap_or(&first_edge);
adjacency.entry_or_insert(edge).push(next_edge.id());
adjacency.entry_or_insert(next_edge).push(edge.id());
}
});
vert_wise_adjacency
.into_iter()
.filter_map(|(vertex, adjacency)| {
Some(vertex).filter(|_| !check_connectivity(&mut adjacency.into()))
})
.collect()
}
/// Returns a new shell whose surfaces are mapped by `surface_mapping`,
/// curves are mapped by `curve_mapping` and points are mapped by `point_mapping`.
/// # Remarks
/// Accessing geometry elements directly in the closure will result in a deadlock.
/// So, this method does not appear to the document.
#[doc(hidden)]
pub fn try_mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Option<Q>,
mut curve_mapping: impl FnMut(&C) -> Option<D>,
mut surface_mapping: impl FnMut(&S) -> Option<T>,
) -> Option<Shell<Q, D, T>> {
let mut vertex_map = EntryMap::new(Vertex::id, move |v| v.try_mapped(&mut point_mapping));
let mut edge_map = EntryMap::new(
Edge::id,
wire::edge_entry_map_try_closure(&mut vertex_map, &mut curve_mapping),
);
self.face_iter()
.map(|face| {
let wires = face
.absolute_boundaries()
.iter()
.map(|wire| wire.sub_try_mapped(&mut edge_map))
.collect::<Option<Vec<_>>>()?;
let surface = surface_mapping(&*face.surface.lock().unwrap())?;
let mut new_face = Face::debug_new(wires, surface);
if !face.orientation() {
new_face.invert();
}
Some(new_face)
})
.collect()
}
/// Returns a new shell whose surfaces are mapped by `surface_mapping`,
/// curves are mapped by `curve_mapping` and points are mapped by `point_mapping`.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[0, 1, 2, 3, 4, 5, 6]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], 100),
/// Edge::new(&v[1], &v[2], 200),
/// Edge::new(&v[2], &v[3], 300),
/// Edge::new(&v[3], &v[0], 400),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[4], &v[5], 500),
/// Edge::new(&v[6], &v[5], 600).inverse(),
/// Edge::new(&v[6], &v[4], 700),
/// ]);
/// let face0 = Face::new(vec![wire0, wire1], 10000);
/// let face1 = face0.mapped(
/// &move |i: &usize| *i + 7,
/// &move |j: &usize| *j + 700,
/// &move |k: &usize| *k + 10000,
/// );
/// let shell0 = Shell::from(vec![face0, face1.inverse()]);
/// let shell1 = shell0.mapped(
/// &move |i: &usize| *i + 50,
/// &move |j: &usize| *j + 5000,
/// &move |k: &usize| *k + 500000,
/// );
/// # for face in shell1.face_iter() {
/// # for bdry in face.absolute_boundaries() {
/// # assert!(bdry.is_closed());
/// # assert!(bdry.is_simple());
/// # }
/// # }
///
/// for (face0, face1) in shell0.face_iter().zip(shell1.face_iter()) {
/// assert_eq!(
/// face0.get_surface() + 500000,
/// face1.get_surface(),
/// );
/// assert_eq!(face0.orientation(), face1.orientation());
/// let biters0 = face0.boundary_iters();
/// let biters1 = face1.boundary_iters();
/// for (biter0, biter1) in biters0.into_iter().zip(biters1) {
/// for (edge0, edge1) in biter0.zip(biter1) {
/// assert_eq!(
/// edge0.front().get_point() + 50,
/// edge1.front().get_point(),
/// );
/// assert_eq!(
/// edge0.back().get_point() + 50,
/// edge1.back().get_point(),
/// );
/// assert_eq!(
/// edge0.get_curve() + 5000,
/// edge1.get_curve(),
/// );
/// }
/// }
/// }
/// ```
/// # Remarks
/// Accessing geometry elements directly in the closure will result in a deadlock.
/// So, this method does not appear to the document.
#[doc(hidden)]
pub fn mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Q,
mut curve_mapping: impl FnMut(&C) -> D,
mut surface_mapping: impl FnMut(&S) -> T,
) -> Shell<Q, D, T> {
let mut vertex_map = EntryMap::new(Vertex::id, |v| v.mapped(&mut point_mapping));
let mut edge_map = EntryMap::new(
Edge::id,
wire::edge_entry_map_closure(&mut vertex_map, &mut curve_mapping),
);
self.face_iter()
.map(|face| {
let wires: Vec<Wire<_, _>> = face
.absolute_boundaries()
.iter()
.map(|wire| wire.sub_mapped(&mut edge_map))
.collect();
let surface = surface_mapping(&*face.surface.lock().unwrap());
let mut new_face = Face::debug_new(wires, surface);
if !face.orientation() {
new_face.invert();
}
new_face
})
.collect()
}
sourcepub fn absolute_clone(&self) -> Self
pub fn absolute_clone(&self) -> Self
Returns a clone of the face without inversion.
Examples
use truck_topology::*;
let v = Vertex::news(&[(), (), ()]);
let wire = Wire::from(vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[0], ()),
]);
let face0 = Face::new(vec![wire], ());
let face1 = face0.inverse();
let face2 = face1.absolute_clone();
assert_eq!(face0, face2);
assert_ne!(face1, face2);
assert!(face1.is_same(&face2));
sourcepub fn boundary_iters(&self) -> Vec<BoundaryIter<'_, P, C>> ⓘ
pub fn boundary_iters(&self) -> Vec<BoundaryIter<'_, P, C>> ⓘ
Returns an iterator over all edges in the boundaries.
Examples
use truck_topology::*;
let v = Vertex::news(&[(), (), ()]);
let wire = Wire::from(vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[0], ()),
]);
let mut face = Face::new(vec![wire], ());
face.invert();
let boundaries = face.boundaries().clone();
let edge_iter0 = boundaries.iter().flat_map(Wire::edge_iter);
let edge_iter1 = face.boundary_iters().into_iter().flatten();
for (edge0, edge1) in edge_iter0.zip(edge_iter1) {
assert_eq!(edge0, &edge1);
}
Examples found in repository?
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pub fn edge_iter(&self) -> impl Iterator<Item = Edge<P, C>> + '_ {
self.boundary_iters().into_iter().flatten()
}
/// Returns an iterator over the vertices.
#[inline(always)]
pub fn vertex_iter(&self) -> impl Iterator<Item = Vertex<P>> + '_ {
self.edge_iter().map(|e| e.front().clone())
}
/// Adds a boundary to the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face0 = Face::new(vec![wire0.clone()], ());
/// face0.try_add_boundary(wire1.clone()).unwrap();
/// let face1 = Face::new(vec![wire0, wire1], ());
/// assert_eq!(face0.boundaries(), face1.boundaries());
/// ```
/// # Remarks
/// 1. If the face is inverted, then the added wire is inverted as absolute boundary.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[5], &v[4], ()).inverse(),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face = Face::new(vec![wire0], ());
/// face.invert();
/// face.try_add_boundary(wire1.clone()).unwrap();
///
/// // The boundary is added in compatible with the face orientation.
/// assert_eq!(face.boundaries()[1], wire1);
///
/// // The absolute boundary is inverted!
/// let iter0 = face.absolute_boundaries()[1].edge_iter();
/// let iter1 = wire1.edge_iter().rev();
/// for (edge0, edge1) in iter0.zip(iter1) {
/// assert_eq!(edge0.id(), edge1.id());
/// assert_eq!(edge0.orientation(), !edge1.orientation());
/// }
/// ```
/// 2. This method renew the face id.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[5], &v[4], ()).inverse(),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face0 = Face::new(vec![wire0], ());
/// let face1 = face0.clone();
/// assert_eq!(face0.id(), face1.id());
/// face0.try_add_boundary(wire1).unwrap();
/// assert_ne!(face0.id(), face1.id());
/// ```
#[inline(always)]
pub fn try_add_boundary(&mut self, mut wire: Wire<P, C>) -> Result<()>
where S: Clone {
if wire.is_empty() {
return Err(Error::EmptyWire);
} else if !wire.is_closed() {
return Err(Error::NotClosedWire);
} else if !wire.is_simple() {
return Err(Error::NotSimpleWire);
}
if !self.orientation {
wire.invert();
}
self.boundaries.push(wire);
self.renew_pointer();
if !Wire::disjoint_wires(&self.boundaries) {
self.boundaries.pop();
return Err(Error::NotDisjointWires);
}
Ok(())
}
/// Adds a boundary to the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face0 = Face::new(vec![wire0.clone()], ());
/// face0.add_boundary(wire1.clone());
/// let face1 = Face::new(vec![wire0, wire1], ());
/// assert_eq!(face0.boundaries(), face1.boundaries());
/// ```
/// # Remarks
/// 1. If the face is inverted, then the added wire is inverted as absolute boundary.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[5], &v[4], ()).inverse(),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face = Face::new(vec![wire0], ());
/// face.invert();
/// face.add_boundary(wire1.clone());
///
/// // The boundary is added in compatible with the face orientation.
/// assert_eq!(face.boundaries()[1], wire1);
///
/// // The absolute boundary is inverted!
/// let iter0 = face.absolute_boundaries()[1].edge_iter();
/// let iter1 = wire1.edge_iter().rev();
/// for (edge0, edge1) in iter0.zip(iter1) {
/// assert_eq!(edge0.id(), edge1.id());
/// assert_eq!(edge0.orientation(), !edge1.orientation());
/// }
/// ```
/// 2. This method renew the face id.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[5], &v[4], ()).inverse(),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face0 = Face::new(vec![wire0], ());
/// let face1 = face0.clone();
/// assert_eq!(face0.id(), face1.id());
/// face0.add_boundary(wire1);
/// assert_ne!(face0.id(), face1.id());
/// ```
#[inline(always)]
pub fn add_boundary(&mut self, wire: Wire<P, C>)
where S: Clone {
self.try_add_boundary(wire).remove_try()
}
/// Returns a new face whose surface is mapped by `surface_mapping`,
/// curves are mapped by `curve_mapping` and points are mapped by `point_mapping`.
/// # Remarks
/// Accessing geometry elements directly in the closure will result in a deadlock.
/// So, this method does not appear to the document.
#[doc(hidden)]
pub fn try_mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Option<Q>,
mut curve_mapping: impl FnMut(&C) -> Option<D>,
mut surface_mapping: impl FnMut(&S) -> Option<T>,
) -> Option<Face<Q, D, T>> {
let wires = self
.absolute_boundaries()
.iter()
.map(|wire| wire.try_mapped(&mut point_mapping, &mut curve_mapping))
.collect::<Option<Vec<_>>>()?;
let surface = surface_mapping(&*self.surface.lock().unwrap())?;
let mut face = Face::debug_new(wires, surface);
if !self.orientation() {
face.invert();
}
Some(face)
}
/// Returns a new face whose surface is mapped by `surface_mapping`,
/// curves are mapped by `curve_mapping` and points are mapped by `point_mapping`.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[0, 1, 2, 3, 4, 5, 6]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], 100),
/// Edge::new(&v[1], &v[2], 200),
/// Edge::new(&v[2], &v[3], 300),
/// Edge::new(&v[3], &v[0], 400),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[4], &v[5], 500),
/// Edge::new(&v[6], &v[5], 600).inverse(),
/// Edge::new(&v[6], &v[4], 700),
/// ]);
/// let face0 = Face::new(vec![wire0, wire1], 10000);
/// let face1 = face0.mapped(
/// &move |i: &usize| *i + 10,
/// &move |j: &usize| *j + 1000,
/// &move |k: &usize| *k + 100000,
/// );
/// # for wire in face1.boundaries() {
/// # assert!(wire.is_closed());
/// # assert!(wire.is_simple());
/// # }
///
/// assert_eq!(
/// face0.get_surface() + 100000,
/// face1.get_surface(),
/// );
/// let biters0 = face0.boundary_iters();
/// let biters1 = face1.boundary_iters();
/// for (biter0, biter1) in biters0.into_iter().zip(biters1) {
/// for (edge0, edge1) in biter0.zip(biter1) {
/// assert_eq!(
/// edge0.front().get_point() + 10,
/// edge1.front().get_point(),
/// );
/// assert_eq!(
/// edge0.back().get_point() + 10,
/// edge1.back().get_point(),
/// );
/// assert_eq!(edge0.orientation(), edge1.orientation());
/// assert_eq!(
/// edge0.get_curve() + 1000,
/// edge1.get_curve(),
/// );
/// }
/// }
/// ```
/// # Remarks
/// Accessing geometry elements directly in the closure will result in a deadlock.
/// So, this method does not appear to the document.
#[doc(hidden)]
pub fn mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Q,
mut curve_mapping: impl FnMut(&C) -> D,
mut surface_mapping: impl FnMut(&S) -> T,
) -> Face<Q, D, T> {
let wires: Vec<_> = self
.absolute_boundaries()
.iter()
.map(|wire| wire.mapped(&mut point_mapping, &mut curve_mapping))
.collect();
let surface = surface_mapping(&*self.surface.lock().unwrap());
let mut face = Face::debug_new(wires, surface);
if !self.orientation() {
face.invert();
}
face
}
/// Returns the orientation of face.
///
/// The result of this method is the same with `self.boundaries() == self.absolute_boundaries().clone()`.
/// Moreover, if this method returns false, `self.boundaries() == self.absolute_boundaries().inverse()`.
#[inline(always)]
pub fn orientation(&self) -> bool { self.orientation }
/// Returns the clone of surface of face.
#[inline(always)]
pub fn get_surface(&self) -> S
where S: Clone {
self.surface.lock().unwrap().clone()
}
/// Sets the surface of face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire], 0);
/// let face1 = face0.clone();
///
/// // Two faces have the same content.
/// assert_eq!(face0.get_surface(), 0);
/// assert_eq!(face1.get_surface(), 0);
///
/// // Set surface
/// face0.set_surface(1);
///
/// // The contents of two vertices are synchronized.
/// assert_eq!(face0.get_surface(), 1);
/// assert_eq!(face1.get_surface(), 1);
/// ```
#[inline(always)]
pub fn set_surface(&self, surface: S) { *self.surface.lock().unwrap() = surface; }
/// Inverts the direction of the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// use truck_topology::errors::Error;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let mut face = Face::new(vec![wire], ());
/// let org_face = face.clone();
/// let org_bdry = face.boundaries();
/// face.invert();
///
/// // Two faces are the same face.
/// face.is_same(&org_face);
///
/// // The boundaries is inverted.
/// let inversed_edge_iter = org_bdry[0].inverse().edge_into_iter();
/// let face_edge_iter = &mut face.boundary_iters()[0];
/// for (edge0, edge1) in inversed_edge_iter.zip(face_edge_iter) {
/// assert_eq!(edge0, edge1);
/// }
/// ```
#[inline(always)]
pub fn invert(&mut self) -> &mut Self {
self.orientation = !self.orientation;
self
}
/// Returns whether two faces are the same. Returns `true` even if the orientaions are different.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire], ());
/// let face1 = face0.inverse();
/// assert_ne!(face0, face1);
/// assert!(face0.is_same(&face1));
/// ```
#[inline(always)]
pub fn is_same(&self, other: &Self) -> bool {
std::ptr::eq(Arc::as_ptr(&self.surface), Arc::as_ptr(&other.surface))
}
/// Returns the id that does not depend on the direction of the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire.clone()], ());
/// let face1 = face0.inverse();
/// let face2 = Face::new(vec![wire], ());
/// assert_ne!(face0, face1);
/// assert_ne!(face0, face2);
/// assert_eq!(face0.id(), face1.id());
/// assert_ne!(face0.id(), face2.id());
/// ```
#[inline(always)]
pub fn id(&self) -> FaceID<S> { ID::new(Arc::as_ptr(&self.surface)) }
/// Returns how many same faces.
///
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
///
/// // Create one face
/// let face0 = Face::new(vec![wire.clone()], ());
/// assert_eq!(face0.count(), 1);
/// // Create another face, independent from face0
/// let face1 = Face::new(vec![wire.clone()], ());
/// assert_eq!(face0.count(), 1);
/// // Clone face0, the result will be 2.
/// let face2 = face0.clone();
/// assert_eq!(face0.count(), 2);
/// assert_eq!(face2.count(), 2);
/// // drop face2, the result will be 1.
/// drop(face2);
/// assert_eq!(face0.count(), 1);
/// ```
#[inline(always)]
pub fn count(&self) -> usize { Arc::strong_count(&self.surface) }
/// Returns the inverse face.
/// # Examples
/// ```
/// use truck_topology::*;
/// use truck_topology::errors::Error;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let mut face = Face::new(vec![wire], ());
/// let inverted = face.inverse();
///
/// // Two faces are the same face.
/// assert!(face.is_same(&inverted));
///
/// // Two faces has the same id.
/// assert_eq!(face.id(), inverted.id());
///
/// // The boundaries is inverted.
/// let mut inversed_edge_iter = face.boundaries()[0].inverse().edge_into_iter();
/// let face_edge_iter = &mut inverted.boundary_iters()[0];
/// for (edge0, edge1) in inversed_edge_iter.zip(face_edge_iter) {
/// assert_eq!(edge0, edge1);
/// }
/// ```
#[inline(always)]
pub fn inverse(&self) -> Face<P, C, S> {
let mut face = self.clone();
face.invert();
face
}
/// Returns whether two faces `self` and `other` have a shared edge.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 4]);
/// let shared_edge = Edge::new(&v[0], &v[1], ());
/// let another_edge = Edge::new(&v[0], &v[1], ());
/// let inversed_edge = shared_edge.inverse();
/// let wire = vec![
/// Wire::from_iter(vec![&Edge::new(&v[2], &v[0], ()), &shared_edge, &Edge::new(&v[1], &v[2], ())]),
/// Wire::from_iter(vec![&Edge::new(&v[2], &v[0], ()), &another_edge, &Edge::new(&v[1], &v[2], ())]),
/// Wire::from_iter(vec![&Edge::new(&v[3], &v[0], ()), &shared_edge, &Edge::new(&v[1], &v[3], ())]),
/// Wire::from_iter(vec![&Edge::new(&v[3], &v[1], ()), &inversed_edge, &Edge::new(&v[0], &v[3], ())]),
/// ];
/// let face: Vec<_> = wire.into_iter().map(|w| Face::new(vec![w], ())).collect();
/// assert!(face[0].border_on(&face[2]));
/// assert!(!face[1].border_on(&face[2]));
/// assert!(face[0].border_on(&face[3]));
/// ```
pub fn border_on(&self, other: &Face<P, C, S>) -> bool {
let mut hashmap = HashMap::default();
let edge_iter = self.boundary_iters().into_iter().flatten();
edge_iter.for_each(|edge| {
hashmap.insert(edge.id(), edge);
});
let mut edge_iter = other.boundary_iters().into_iter().flatten();
edge_iter.any(|edge| hashmap.insert(edge.id(), edge).is_some())
}
/// Cuts a face with only one boundary by an edge.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[3], ()),
/// Edge::new(&v[3], &v[0], ()),
/// ]);
/// let face = Face::new(vec![wire], ());
/// let (face0, face1) = face.cut_by_edge(Edge::new(&v[1], &v[3], ())).unwrap();
///
/// // The front vertex of face0's boundary becomes the back of cutting edge.
/// let v0: Vec<Vertex<()>> = face0.boundaries()[0].vertex_iter().collect();
/// assert_eq!(v0, vec![v[3].clone(), v[0].clone(), v[1].clone()]);
///
/// let v1: Vec<Vertex<()>> = face1.boundaries()[0].vertex_iter().collect();
/// assert_eq!(v1, vec![v[1].clone(), v[2].clone(), v[3].clone()]);
/// ```
/// # Failures
/// Returns `None` if:
/// - `self` has several boundaries, or
/// - `self` does not include vertices of the end vertices of `edge`.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 6]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let face = Face::new(vec![wire0, wire1], ());
/// assert!(face.cut_by_edge(Edge::new(&v[1], &v[2], ())).is_none());
/// ```
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[3], ()),
/// Edge::new(&v[3], &v[0], ()),
/// ]);
/// let face = Face::new(vec![wire], ());
/// assert!(face.cut_by_edge(Edge::new(&v[1], &v[4], ())).is_none());
pub fn cut_by_edge(&self, edge: Edge<P, C>) -> Option<(Self, Self)>
where S: Clone {
if self.boundaries.len() != 1 {
return None;
}
let mut face0 = Face {
boundaries: self.boundaries.clone(),
orientation: self.orientation,
surface: Arc::new(Mutex::new(self.get_surface())),
};
let wire = &mut face0.boundaries[0];
let i = wire
.edge_iter()
.enumerate()
.find(|(_, e)| e.front() == edge.back())
.map(|(i, _)| i)?;
let j = wire
.edge_iter()
.enumerate()
.find(|(_, e)| e.back() == edge.front())
.map(|(i, _)| i)?;
wire.rotate_left(i);
let j = (j + wire.len() - i) % wire.len();
let mut new_wire = wire.split_off(j + 1);
wire.push_back(edge.clone());
new_wire.push_back(edge.inverse());
debug_assert!(Face::try_new(self.boundaries.clone(), ()).is_ok());
debug_assert!(Face::try_new(vec![new_wire.clone()], ()).is_ok());
let face1 = Face {
boundaries: vec![new_wire],
orientation: self.orientation,
surface: Arc::new(Mutex::new(self.get_surface())),
};
Some((face0, face1))
}
/// Glue two faces at boundaries.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 8]);
/// let edge = vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// Edge::new(&v[6], &v[2], ()),
/// Edge::new(&v[1], &v[6], ()),
/// Edge::new(&v[7], &v[5], ()),
/// Edge::new(&v[4], &v[7], ()),
/// ];
/// let wire0 = Wire::from(vec![
/// edge[0].clone(),
/// edge[1].clone(),
/// edge[2].clone(),
/// ]);
/// let wire1 = Wire::from(vec![
/// edge[3].clone(),
/// edge[4].clone(),
/// edge[5].clone(),
/// ]);
/// let wire2 = Wire::from(vec![
/// edge[6].clone(),
/// edge[1].inverse(),
/// edge[7].clone(),
/// ]);
/// let wire3 = Wire::from(vec![
/// edge[8].clone(),
/// edge[4].inverse(),
/// edge[9].clone(),
/// ]);
/// let face0 = Face::new(vec![wire0, wire1], ());
/// let face1 = Face::new(vec![wire2, wire3], ());
/// let face = face0.glue_at_boundaries(&face1).unwrap();
/// let boundaries = face.boundary_iters();
/// assert_eq!(boundaries.len(), 2);
/// assert_eq!(boundaries[0].len(), 4);
/// assert_eq!(boundaries[1].len(), 4);
/// ```
pub fn glue_at_boundaries(&self, other: &Self) -> Option<Self>
where
S: Clone + PartialEq,
Wire<P, C>: Debug, {
let surface = self.get_surface();
if surface != other.get_surface() || self.orientation() != other.orientation() {
return None;
}
let mut vemap: HashMap<VertexID<P>, &Edge<P, C>> = self
.absolute_boundaries()
.iter()
.flatten()
.map(|edge| (edge.front().id(), edge))
.collect();
other
.absolute_boundaries()
.iter()
.flatten()
.try_for_each(|edge| {
if let Some(edge0) = vemap.get(&edge.back().id()) {
if edge.front() == edge0.back() {
if edge.is_same(edge0) {
vemap.remove(&edge.back().id());
return Some(());
} else {
return None;
}
}
}
vemap.insert(edge.front().id(), edge);
Some(())
})?;
if vemap.is_empty() {
return None;
}
let mut boundaries = Vec::new();
while !vemap.is_empty() {
let mut wire = Wire::new();
let v = *vemap.iter().next().unwrap().0;
let mut edge = vemap.remove(&v).unwrap();
wire.push_back(edge.clone());
while let Some(edge0) = vemap.remove(&edge.back().id()) {
wire.push_back(edge0.clone());
edge = edge0;
}
boundaries.push(wire);
}
debug_assert!(Face::try_new(boundaries.clone(), ()).is_ok());
Some(Face {
boundaries,
orientation: self.orientation(),
surface: Arc::new(Mutex::new(surface)),
})
}
/// Creates display struct for debugging the face.
///
/// # Examples
/// ```
/// use truck_topology::*;
/// use FaceDisplayFormat as FDF;
/// let v = Vertex::news(&[0, 1, 2, 3, 4, 5]);
/// let edge = vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// ];
/// let wire0 = Wire::from(vec![
/// edge[0].clone(),
/// edge[1].clone(),
/// edge[2].clone(),
/// ]);
/// let wire1 = Wire::from(vec![
/// edge[3].clone(),
/// edge[4].clone(),
/// edge[5].clone(),
/// ]);
/// let face = Face::new(vec![wire0, wire1], 120);
///
/// let vertex_format = VertexDisplayFormat::AsPoint;
/// let edge_format = EdgeDisplayFormat::VerticesTuple { vertex_format };
/// let wire_format = WireDisplayFormat::EdgesList { edge_format };
///
/// assert_eq!(
/// format!("{:?}", face.display(FDF::Full { wire_format })),
/// format!("Face {{ id: {:?}, boundaries: [[(0, 1), (1, 2), (2, 0)], [(3, 4), (4, 5), (5, 3)]], entity: 120 }}", face.id()),
/// );
/// assert_eq!(
/// format!("{:?}", face.display(FDF::BoundariesAndID { wire_format })),
/// format!("Face {{ id: {:?}, boundaries: [[(0, 1), (1, 2), (2, 0)], [(3, 4), (4, 5), (5, 3)]] }}", face.id()),
/// );
/// assert_eq!(
/// &format!("{:?}", face.display(FDF::BoundariesAndSurface { wire_format })),
/// "Face { boundaries: [[(0, 1), (1, 2), (2, 0)], [(3, 4), (4, 5), (5, 3)]], entity: 120 }",
/// );
/// assert_eq!(
/// &format!("{:?}", face.display(FDF::LoopsListTuple { wire_format })),
/// "Face([[(0, 1), (1, 2), (2, 0)], [(3, 4), (4, 5), (5, 3)]])",
/// );
/// assert_eq!(
/// &format!("{:?}", face.display(FDF::LoopsList { wire_format })),
/// "[[(0, 1), (1, 2), (2, 0)], [(3, 4), (4, 5), (5, 3)]]",
/// );
/// assert_eq!(
/// &format!("{:?}", face.display(FDF::AsSurface)),
/// "120",
/// );
/// ```
#[inline(always)]
pub fn display(&self, format: FaceDisplayFormat) -> DebugDisplay<'_, Self, FaceDisplayFormat> {
DebugDisplay {
entity: self,
format,
}
}
}
impl<P, C, S: Clone + Invertible> Face<P, C, S> {
/// Returns the cloned surface in face.
/// If face is inverted, then the returned surface is also inverted.
#[inline(always)]
pub fn oriented_surface(&self) -> S {
match self.orientation {
true => self.surface.lock().unwrap().clone(),
false => self.surface.lock().unwrap().inverse(),
}
}
}
impl<P, C, S> Face<P, C, S>
where
P: Tolerance,
C: BoundedCurve<Point = P>,
S: IncludeCurve<C>,
{
/// Returns the consistence of the geometry of end vertices
/// and the geometry of edge.
#[inline(always)]
pub fn is_geometric_consistent(&self) -> bool {
let surface = &*self.surface.lock().unwrap();
self.boundary_iters().into_iter().flatten().all(|edge| {
let edge_consist = edge.is_geometric_consistent();
let curve = &*edge.curve.lock().unwrap();
let curve_consist = surface.include(curve);
edge_consist && curve_consist
})
}
More examples
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fn same_topology<P, C, S, Q, D, T>(one: &Shell<P, C, S>, other: &Shell<Q, D, T>) -> bool {
let mut vmap = HashMap::<VertexID<P>, VertexID<Q>>::default();
let mut emap = HashMap::<EdgeID<C>, EdgeID<D>>::default();
if one.len() != other.len() {
return false;
}
for (face0, face1) in one.iter().zip(other.iter()) {
let biters0 = face0.boundary_iters();
let biters1 = face1.boundary_iters();
if biters0.len() != biters1.len() {
return false;
}
for (biter0, biter1) in biters0.into_iter().zip(biters1) {
if biter0.len() != biter1.len() {
return false;
}
for (edge0, edge1) in biter0.zip(biter1) {
if !emap_subroutin(&edge0, &edge1, &mut vmap, &mut emap) {
return false;
}
}
}
}
true
}
sourcepub fn edge_iter(&self) -> impl Iterator<Item = Edge<P, C>> + '_
pub fn edge_iter(&self) -> impl Iterator<Item = Edge<P, C>> + '_
Returns an iterator over the edges.
sourcepub fn vertex_iter(&self) -> impl Iterator<Item = Vertex<P>> + '_
pub fn vertex_iter(&self) -> impl Iterator<Item = Vertex<P>> + '_
Returns an iterator over the vertices.
sourcepub fn try_add_boundary(&mut self, wire: Wire<P, C>) -> Result<()>where
S: Clone,
pub fn try_add_boundary(&mut self, wire: Wire<P, C>) -> Result<()>where
S: Clone,
Adds a boundary to the face.
Examples
use truck_topology::*;
let v = Vertex::news(&[(), (), (), (), (), ()]);
let wire0 = Wire::from(vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[0], ()),
]);
let wire1 = Wire::from(vec![
Edge::new(&v[3], &v[4], ()),
Edge::new(&v[4], &v[5], ()),
Edge::new(&v[5], &v[3], ()),
]);
let mut face0 = Face::new(vec![wire0.clone()], ());
face0.try_add_boundary(wire1.clone()).unwrap();
let face1 = Face::new(vec![wire0, wire1], ());
assert_eq!(face0.boundaries(), face1.boundaries());
Remarks
- If the face is inverted, then the added wire is inverted as absolute boundary.
use truck_topology::*;
let v = Vertex::news(&[(), (), (), (), (), ()]);
let wire0 = Wire::from(vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[0], ()),
]);
let wire1 = Wire::from(vec![
Edge::new(&v[3], &v[4], ()),
Edge::new(&v[5], &v[4], ()).inverse(),
Edge::new(&v[5], &v[3], ()),
]);
let mut face = Face::new(vec![wire0], ());
face.invert();
face.try_add_boundary(wire1.clone()).unwrap();
// The boundary is added in compatible with the face orientation.
assert_eq!(face.boundaries()[1], wire1);
// The absolute boundary is inverted!
let iter0 = face.absolute_boundaries()[1].edge_iter();
let iter1 = wire1.edge_iter().rev();
for (edge0, edge1) in iter0.zip(iter1) {
assert_eq!(edge0.id(), edge1.id());
assert_eq!(edge0.orientation(), !edge1.orientation());
}
- This method renew the face id.
use truck_topology::*;
let v = Vertex::news(&[(), (), (), (), (), ()]);
let wire0 = Wire::from(vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[0], ()),
]);
let wire1 = Wire::from(vec![
Edge::new(&v[3], &v[4], ()),
Edge::new(&v[5], &v[4], ()).inverse(),
Edge::new(&v[5], &v[3], ()),
]);
let mut face0 = Face::new(vec![wire0], ());
let face1 = face0.clone();
assert_eq!(face0.id(), face1.id());
face0.try_add_boundary(wire1).unwrap();
assert_ne!(face0.id(), face1.id());
sourcepub fn add_boundary(&mut self, wire: Wire<P, C>)where
S: Clone,
pub fn add_boundary(&mut self, wire: Wire<P, C>)where
S: Clone,
Adds a boundary to the face.
Examples
use truck_topology::*;
let v = Vertex::news(&[(), (), (), (), (), ()]);
let wire0 = Wire::from(vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[0], ()),
]);
let wire1 = Wire::from(vec![
Edge::new(&v[3], &v[4], ()),
Edge::new(&v[4], &v[5], ()),
Edge::new(&v[5], &v[3], ()),
]);
let mut face0 = Face::new(vec![wire0.clone()], ());
face0.add_boundary(wire1.clone());
let face1 = Face::new(vec![wire0, wire1], ());
assert_eq!(face0.boundaries(), face1.boundaries());
Remarks
- If the face is inverted, then the added wire is inverted as absolute boundary.
use truck_topology::*;
let v = Vertex::news(&[(), (), (), (), (), ()]);
let wire0 = Wire::from(vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[0], ()),
]);
let wire1 = Wire::from(vec![
Edge::new(&v[3], &v[4], ()),
Edge::new(&v[5], &v[4], ()).inverse(),
Edge::new(&v[5], &v[3], ()),
]);
let mut face = Face::new(vec![wire0], ());
face.invert();
face.add_boundary(wire1.clone());
// The boundary is added in compatible with the face orientation.
assert_eq!(face.boundaries()[1], wire1);
// The absolute boundary is inverted!
let iter0 = face.absolute_boundaries()[1].edge_iter();
let iter1 = wire1.edge_iter().rev();
for (edge0, edge1) in iter0.zip(iter1) {
assert_eq!(edge0.id(), edge1.id());
assert_eq!(edge0.orientation(), !edge1.orientation());
}
- This method renew the face id.
use truck_topology::*;
let v = Vertex::news(&[(), (), (), (), (), ()]);
let wire0 = Wire::from(vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[0], ()),
]);
let wire1 = Wire::from(vec![
Edge::new(&v[3], &v[4], ()),
Edge::new(&v[5], &v[4], ()).inverse(),
Edge::new(&v[5], &v[3], ()),
]);
let mut face0 = Face::new(vec![wire0], ());
let face1 = face0.clone();
assert_eq!(face0.id(), face1.id());
face0.add_boundary(wire1);
assert_ne!(face0.id(), face1.id());
sourcepub fn orientation(&self) -> bool
pub fn orientation(&self) -> bool
Returns the orientation of face.
The result of this method is the same with self.boundaries() == self.absolute_boundaries().clone()
.
Moreover, if this method returns false, self.boundaries() == self.absolute_boundaries().inverse()
.
Examples found in repository?
More examples
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pub fn try_mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Option<Q>,
mut curve_mapping: impl FnMut(&C) -> Option<D>,
mut surface_mapping: impl FnMut(&S) -> Option<T>,
) -> Option<Face<Q, D, T>> {
let wires = self
.absolute_boundaries()
.iter()
.map(|wire| wire.try_mapped(&mut point_mapping, &mut curve_mapping))
.collect::<Option<Vec<_>>>()?;
let surface = surface_mapping(&*self.surface.lock().unwrap())?;
let mut face = Face::debug_new(wires, surface);
if !self.orientation() {
face.invert();
}
Some(face)
}
/// Returns a new face whose surface is mapped by `surface_mapping`,
/// curves are mapped by `curve_mapping` and points are mapped by `point_mapping`.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[0, 1, 2, 3, 4, 5, 6]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], 100),
/// Edge::new(&v[1], &v[2], 200),
/// Edge::new(&v[2], &v[3], 300),
/// Edge::new(&v[3], &v[0], 400),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[4], &v[5], 500),
/// Edge::new(&v[6], &v[5], 600).inverse(),
/// Edge::new(&v[6], &v[4], 700),
/// ]);
/// let face0 = Face::new(vec![wire0, wire1], 10000);
/// let face1 = face0.mapped(
/// &move |i: &usize| *i + 10,
/// &move |j: &usize| *j + 1000,
/// &move |k: &usize| *k + 100000,
/// );
/// # for wire in face1.boundaries() {
/// # assert!(wire.is_closed());
/// # assert!(wire.is_simple());
/// # }
///
/// assert_eq!(
/// face0.get_surface() + 100000,
/// face1.get_surface(),
/// );
/// let biters0 = face0.boundary_iters();
/// let biters1 = face1.boundary_iters();
/// for (biter0, biter1) in biters0.into_iter().zip(biters1) {
/// for (edge0, edge1) in biter0.zip(biter1) {
/// assert_eq!(
/// edge0.front().get_point() + 10,
/// edge1.front().get_point(),
/// );
/// assert_eq!(
/// edge0.back().get_point() + 10,
/// edge1.back().get_point(),
/// );
/// assert_eq!(edge0.orientation(), edge1.orientation());
/// assert_eq!(
/// edge0.get_curve() + 1000,
/// edge1.get_curve(),
/// );
/// }
/// }
/// ```
/// # Remarks
/// Accessing geometry elements directly in the closure will result in a deadlock.
/// So, this method does not appear to the document.
#[doc(hidden)]
pub fn mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Q,
mut curve_mapping: impl FnMut(&C) -> D,
mut surface_mapping: impl FnMut(&S) -> T,
) -> Face<Q, D, T> {
let wires: Vec<_> = self
.absolute_boundaries()
.iter()
.map(|wire| wire.mapped(&mut point_mapping, &mut curve_mapping))
.collect();
let surface = surface_mapping(&*self.surface.lock().unwrap());
let mut face = Face::debug_new(wires, surface);
if !self.orientation() {
face.invert();
}
face
}
/// Returns the orientation of face.
///
/// The result of this method is the same with `self.boundaries() == self.absolute_boundaries().clone()`.
/// Moreover, if this method returns false, `self.boundaries() == self.absolute_boundaries().inverse()`.
#[inline(always)]
pub fn orientation(&self) -> bool { self.orientation }
/// Returns the clone of surface of face.
#[inline(always)]
pub fn get_surface(&self) -> S
where S: Clone {
self.surface.lock().unwrap().clone()
}
/// Sets the surface of face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire], 0);
/// let face1 = face0.clone();
///
/// // Two faces have the same content.
/// assert_eq!(face0.get_surface(), 0);
/// assert_eq!(face1.get_surface(), 0);
///
/// // Set surface
/// face0.set_surface(1);
///
/// // The contents of two vertices are synchronized.
/// assert_eq!(face0.get_surface(), 1);
/// assert_eq!(face1.get_surface(), 1);
/// ```
#[inline(always)]
pub fn set_surface(&self, surface: S) { *self.surface.lock().unwrap() = surface; }
/// Inverts the direction of the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// use truck_topology::errors::Error;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let mut face = Face::new(vec![wire], ());
/// let org_face = face.clone();
/// let org_bdry = face.boundaries();
/// face.invert();
///
/// // Two faces are the same face.
/// face.is_same(&org_face);
///
/// // The boundaries is inverted.
/// let inversed_edge_iter = org_bdry[0].inverse().edge_into_iter();
/// let face_edge_iter = &mut face.boundary_iters()[0];
/// for (edge0, edge1) in inversed_edge_iter.zip(face_edge_iter) {
/// assert_eq!(edge0, edge1);
/// }
/// ```
#[inline(always)]
pub fn invert(&mut self) -> &mut Self {
self.orientation = !self.orientation;
self
}
/// Returns whether two faces are the same. Returns `true` even if the orientaions are different.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire], ());
/// let face1 = face0.inverse();
/// assert_ne!(face0, face1);
/// assert!(face0.is_same(&face1));
/// ```
#[inline(always)]
pub fn is_same(&self, other: &Self) -> bool {
std::ptr::eq(Arc::as_ptr(&self.surface), Arc::as_ptr(&other.surface))
}
/// Returns the id that does not depend on the direction of the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire.clone()], ());
/// let face1 = face0.inverse();
/// let face2 = Face::new(vec![wire], ());
/// assert_ne!(face0, face1);
/// assert_ne!(face0, face2);
/// assert_eq!(face0.id(), face1.id());
/// assert_ne!(face0.id(), face2.id());
/// ```
#[inline(always)]
pub fn id(&self) -> FaceID<S> { ID::new(Arc::as_ptr(&self.surface)) }
/// Returns how many same faces.
///
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
///
/// // Create one face
/// let face0 = Face::new(vec![wire.clone()], ());
/// assert_eq!(face0.count(), 1);
/// // Create another face, independent from face0
/// let face1 = Face::new(vec![wire.clone()], ());
/// assert_eq!(face0.count(), 1);
/// // Clone face0, the result will be 2.
/// let face2 = face0.clone();
/// assert_eq!(face0.count(), 2);
/// assert_eq!(face2.count(), 2);
/// // drop face2, the result will be 1.
/// drop(face2);
/// assert_eq!(face0.count(), 1);
/// ```
#[inline(always)]
pub fn count(&self) -> usize { Arc::strong_count(&self.surface) }
/// Returns the inverse face.
/// # Examples
/// ```
/// use truck_topology::*;
/// use truck_topology::errors::Error;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let mut face = Face::new(vec![wire], ());
/// let inverted = face.inverse();
///
/// // Two faces are the same face.
/// assert!(face.is_same(&inverted));
///
/// // Two faces has the same id.
/// assert_eq!(face.id(), inverted.id());
///
/// // The boundaries is inverted.
/// let mut inversed_edge_iter = face.boundaries()[0].inverse().edge_into_iter();
/// let face_edge_iter = &mut inverted.boundary_iters()[0];
/// for (edge0, edge1) in inversed_edge_iter.zip(face_edge_iter) {
/// assert_eq!(edge0, edge1);
/// }
/// ```
#[inline(always)]
pub fn inverse(&self) -> Face<P, C, S> {
let mut face = self.clone();
face.invert();
face
}
/// Returns whether two faces `self` and `other` have a shared edge.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 4]);
/// let shared_edge = Edge::new(&v[0], &v[1], ());
/// let another_edge = Edge::new(&v[0], &v[1], ());
/// let inversed_edge = shared_edge.inverse();
/// let wire = vec![
/// Wire::from_iter(vec![&Edge::new(&v[2], &v[0], ()), &shared_edge, &Edge::new(&v[1], &v[2], ())]),
/// Wire::from_iter(vec![&Edge::new(&v[2], &v[0], ()), &another_edge, &Edge::new(&v[1], &v[2], ())]),
/// Wire::from_iter(vec![&Edge::new(&v[3], &v[0], ()), &shared_edge, &Edge::new(&v[1], &v[3], ())]),
/// Wire::from_iter(vec![&Edge::new(&v[3], &v[1], ()), &inversed_edge, &Edge::new(&v[0], &v[3], ())]),
/// ];
/// let face: Vec<_> = wire.into_iter().map(|w| Face::new(vec![w], ())).collect();
/// assert!(face[0].border_on(&face[2]));
/// assert!(!face[1].border_on(&face[2]));
/// assert!(face[0].border_on(&face[3]));
/// ```
pub fn border_on(&self, other: &Face<P, C, S>) -> bool {
let mut hashmap = HashMap::default();
let edge_iter = self.boundary_iters().into_iter().flatten();
edge_iter.for_each(|edge| {
hashmap.insert(edge.id(), edge);
});
let mut edge_iter = other.boundary_iters().into_iter().flatten();
edge_iter.any(|edge| hashmap.insert(edge.id(), edge).is_some())
}
/// Cuts a face with only one boundary by an edge.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[3], ()),
/// Edge::new(&v[3], &v[0], ()),
/// ]);
/// let face = Face::new(vec![wire], ());
/// let (face0, face1) = face.cut_by_edge(Edge::new(&v[1], &v[3], ())).unwrap();
///
/// // The front vertex of face0's boundary becomes the back of cutting edge.
/// let v0: Vec<Vertex<()>> = face0.boundaries()[0].vertex_iter().collect();
/// assert_eq!(v0, vec![v[3].clone(), v[0].clone(), v[1].clone()]);
///
/// let v1: Vec<Vertex<()>> = face1.boundaries()[0].vertex_iter().collect();
/// assert_eq!(v1, vec![v[1].clone(), v[2].clone(), v[3].clone()]);
/// ```
/// # Failures
/// Returns `None` if:
/// - `self` has several boundaries, or
/// - `self` does not include vertices of the end vertices of `edge`.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 6]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let face = Face::new(vec![wire0, wire1], ());
/// assert!(face.cut_by_edge(Edge::new(&v[1], &v[2], ())).is_none());
/// ```
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[3], ()),
/// Edge::new(&v[3], &v[0], ()),
/// ]);
/// let face = Face::new(vec![wire], ());
/// assert!(face.cut_by_edge(Edge::new(&v[1], &v[4], ())).is_none());
pub fn cut_by_edge(&self, edge: Edge<P, C>) -> Option<(Self, Self)>
where S: Clone {
if self.boundaries.len() != 1 {
return None;
}
let mut face0 = Face {
boundaries: self.boundaries.clone(),
orientation: self.orientation,
surface: Arc::new(Mutex::new(self.get_surface())),
};
let wire = &mut face0.boundaries[0];
let i = wire
.edge_iter()
.enumerate()
.find(|(_, e)| e.front() == edge.back())
.map(|(i, _)| i)?;
let j = wire
.edge_iter()
.enumerate()
.find(|(_, e)| e.back() == edge.front())
.map(|(i, _)| i)?;
wire.rotate_left(i);
let j = (j + wire.len() - i) % wire.len();
let mut new_wire = wire.split_off(j + 1);
wire.push_back(edge.clone());
new_wire.push_back(edge.inverse());
debug_assert!(Face::try_new(self.boundaries.clone(), ()).is_ok());
debug_assert!(Face::try_new(vec![new_wire.clone()], ()).is_ok());
let face1 = Face {
boundaries: vec![new_wire],
orientation: self.orientation,
surface: Arc::new(Mutex::new(self.get_surface())),
};
Some((face0, face1))
}
/// Glue two faces at boundaries.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 8]);
/// let edge = vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// Edge::new(&v[6], &v[2], ()),
/// Edge::new(&v[1], &v[6], ()),
/// Edge::new(&v[7], &v[5], ()),
/// Edge::new(&v[4], &v[7], ()),
/// ];
/// let wire0 = Wire::from(vec![
/// edge[0].clone(),
/// edge[1].clone(),
/// edge[2].clone(),
/// ]);
/// let wire1 = Wire::from(vec![
/// edge[3].clone(),
/// edge[4].clone(),
/// edge[5].clone(),
/// ]);
/// let wire2 = Wire::from(vec![
/// edge[6].clone(),
/// edge[1].inverse(),
/// edge[7].clone(),
/// ]);
/// let wire3 = Wire::from(vec![
/// edge[8].clone(),
/// edge[4].inverse(),
/// edge[9].clone(),
/// ]);
/// let face0 = Face::new(vec![wire0, wire1], ());
/// let face1 = Face::new(vec![wire2, wire3], ());
/// let face = face0.glue_at_boundaries(&face1).unwrap();
/// let boundaries = face.boundary_iters();
/// assert_eq!(boundaries.len(), 2);
/// assert_eq!(boundaries[0].len(), 4);
/// assert_eq!(boundaries[1].len(), 4);
/// ```
pub fn glue_at_boundaries(&self, other: &Self) -> Option<Self>
where
S: Clone + PartialEq,
Wire<P, C>: Debug, {
let surface = self.get_surface();
if surface != other.get_surface() || self.orientation() != other.orientation() {
return None;
}
let mut vemap: HashMap<VertexID<P>, &Edge<P, C>> = self
.absolute_boundaries()
.iter()
.flatten()
.map(|edge| (edge.front().id(), edge))
.collect();
other
.absolute_boundaries()
.iter()
.flatten()
.try_for_each(|edge| {
if let Some(edge0) = vemap.get(&edge.back().id()) {
if edge.front() == edge0.back() {
if edge.is_same(edge0) {
vemap.remove(&edge.back().id());
return Some(());
} else {
return None;
}
}
}
vemap.insert(edge.front().id(), edge);
Some(())
})?;
if vemap.is_empty() {
return None;
}
let mut boundaries = Vec::new();
while !vemap.is_empty() {
let mut wire = Wire::new();
let v = *vemap.iter().next().unwrap().0;
let mut edge = vemap.remove(&v).unwrap();
wire.push_back(edge.clone());
while let Some(edge0) = vemap.remove(&edge.back().id()) {
wire.push_back(edge0.clone());
edge = edge0;
}
boundaries.push(wire);
}
debug_assert!(Face::try_new(boundaries.clone(), ()).is_ok());
Some(Face {
boundaries,
orientation: self.orientation(),
surface: Arc::new(Mutex::new(surface)),
})
}
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pub fn try_mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Option<Q>,
mut curve_mapping: impl FnMut(&C) -> Option<D>,
mut surface_mapping: impl FnMut(&S) -> Option<T>,
) -> Option<Shell<Q, D, T>> {
let mut vertex_map = EntryMap::new(Vertex::id, move |v| v.try_mapped(&mut point_mapping));
let mut edge_map = EntryMap::new(
Edge::id,
wire::edge_entry_map_try_closure(&mut vertex_map, &mut curve_mapping),
);
self.face_iter()
.map(|face| {
let wires = face
.absolute_boundaries()
.iter()
.map(|wire| wire.sub_try_mapped(&mut edge_map))
.collect::<Option<Vec<_>>>()?;
let surface = surface_mapping(&*face.surface.lock().unwrap())?;
let mut new_face = Face::debug_new(wires, surface);
if !face.orientation() {
new_face.invert();
}
Some(new_face)
})
.collect()
}
/// Returns a new shell whose surfaces are mapped by `surface_mapping`,
/// curves are mapped by `curve_mapping` and points are mapped by `point_mapping`.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[0, 1, 2, 3, 4, 5, 6]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], 100),
/// Edge::new(&v[1], &v[2], 200),
/// Edge::new(&v[2], &v[3], 300),
/// Edge::new(&v[3], &v[0], 400),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[4], &v[5], 500),
/// Edge::new(&v[6], &v[5], 600).inverse(),
/// Edge::new(&v[6], &v[4], 700),
/// ]);
/// let face0 = Face::new(vec![wire0, wire1], 10000);
/// let face1 = face0.mapped(
/// &move |i: &usize| *i + 7,
/// &move |j: &usize| *j + 700,
/// &move |k: &usize| *k + 10000,
/// );
/// let shell0 = Shell::from(vec![face0, face1.inverse()]);
/// let shell1 = shell0.mapped(
/// &move |i: &usize| *i + 50,
/// &move |j: &usize| *j + 5000,
/// &move |k: &usize| *k + 500000,
/// );
/// # for face in shell1.face_iter() {
/// # for bdry in face.absolute_boundaries() {
/// # assert!(bdry.is_closed());
/// # assert!(bdry.is_simple());
/// # }
/// # }
///
/// for (face0, face1) in shell0.face_iter().zip(shell1.face_iter()) {
/// assert_eq!(
/// face0.get_surface() + 500000,
/// face1.get_surface(),
/// );
/// assert_eq!(face0.orientation(), face1.orientation());
/// let biters0 = face0.boundary_iters();
/// let biters1 = face1.boundary_iters();
/// for (biter0, biter1) in biters0.into_iter().zip(biters1) {
/// for (edge0, edge1) in biter0.zip(biter1) {
/// assert_eq!(
/// edge0.front().get_point() + 50,
/// edge1.front().get_point(),
/// );
/// assert_eq!(
/// edge0.back().get_point() + 50,
/// edge1.back().get_point(),
/// );
/// assert_eq!(
/// edge0.get_curve() + 5000,
/// edge1.get_curve(),
/// );
/// }
/// }
/// }
/// ```
/// # Remarks
/// Accessing geometry elements directly in the closure will result in a deadlock.
/// So, this method does not appear to the document.
#[doc(hidden)]
pub fn mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Q,
mut curve_mapping: impl FnMut(&C) -> D,
mut surface_mapping: impl FnMut(&S) -> T,
) -> Shell<Q, D, T> {
let mut vertex_map = EntryMap::new(Vertex::id, |v| v.mapped(&mut point_mapping));
let mut edge_map = EntryMap::new(
Edge::id,
wire::edge_entry_map_closure(&mut vertex_map, &mut curve_mapping),
);
self.face_iter()
.map(|face| {
let wires: Vec<Wire<_, _>> = face
.absolute_boundaries()
.iter()
.map(|wire| wire.sub_mapped(&mut edge_map))
.collect();
let surface = surface_mapping(&*face.surface.lock().unwrap());
let mut new_face = Face::debug_new(wires, surface);
if !face.orientation() {
new_face.invert();
}
new_face
})
.collect()
}
sourcepub fn get_surface(&self) -> Swhere
S: Clone,
pub fn get_surface(&self) -> Swhere
S: Clone,
Returns the clone of surface of face.
Examples found in repository?
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fn renew_pointer(&mut self)
where S: Clone {
let surface = self.get_surface();
self.surface = Arc::new(Mutex::new(surface));
}
/// Returns an iterator over the edges.
#[inline(always)]
pub fn edge_iter(&self) -> impl Iterator<Item = Edge<P, C>> + '_ {
self.boundary_iters().into_iter().flatten()
}
/// Returns an iterator over the vertices.
#[inline(always)]
pub fn vertex_iter(&self) -> impl Iterator<Item = Vertex<P>> + '_ {
self.edge_iter().map(|e| e.front().clone())
}
/// Adds a boundary to the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face0 = Face::new(vec![wire0.clone()], ());
/// face0.try_add_boundary(wire1.clone()).unwrap();
/// let face1 = Face::new(vec![wire0, wire1], ());
/// assert_eq!(face0.boundaries(), face1.boundaries());
/// ```
/// # Remarks
/// 1. If the face is inverted, then the added wire is inverted as absolute boundary.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[5], &v[4], ()).inverse(),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face = Face::new(vec![wire0], ());
/// face.invert();
/// face.try_add_boundary(wire1.clone()).unwrap();
///
/// // The boundary is added in compatible with the face orientation.
/// assert_eq!(face.boundaries()[1], wire1);
///
/// // The absolute boundary is inverted!
/// let iter0 = face.absolute_boundaries()[1].edge_iter();
/// let iter1 = wire1.edge_iter().rev();
/// for (edge0, edge1) in iter0.zip(iter1) {
/// assert_eq!(edge0.id(), edge1.id());
/// assert_eq!(edge0.orientation(), !edge1.orientation());
/// }
/// ```
/// 2. This method renew the face id.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[5], &v[4], ()).inverse(),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face0 = Face::new(vec![wire0], ());
/// let face1 = face0.clone();
/// assert_eq!(face0.id(), face1.id());
/// face0.try_add_boundary(wire1).unwrap();
/// assert_ne!(face0.id(), face1.id());
/// ```
#[inline(always)]
pub fn try_add_boundary(&mut self, mut wire: Wire<P, C>) -> Result<()>
where S: Clone {
if wire.is_empty() {
return Err(Error::EmptyWire);
} else if !wire.is_closed() {
return Err(Error::NotClosedWire);
} else if !wire.is_simple() {
return Err(Error::NotSimpleWire);
}
if !self.orientation {
wire.invert();
}
self.boundaries.push(wire);
self.renew_pointer();
if !Wire::disjoint_wires(&self.boundaries) {
self.boundaries.pop();
return Err(Error::NotDisjointWires);
}
Ok(())
}
/// Adds a boundary to the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face0 = Face::new(vec![wire0.clone()], ());
/// face0.add_boundary(wire1.clone());
/// let face1 = Face::new(vec![wire0, wire1], ());
/// assert_eq!(face0.boundaries(), face1.boundaries());
/// ```
/// # Remarks
/// 1. If the face is inverted, then the added wire is inverted as absolute boundary.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[5], &v[4], ()).inverse(),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face = Face::new(vec![wire0], ());
/// face.invert();
/// face.add_boundary(wire1.clone());
///
/// // The boundary is added in compatible with the face orientation.
/// assert_eq!(face.boundaries()[1], wire1);
///
/// // The absolute boundary is inverted!
/// let iter0 = face.absolute_boundaries()[1].edge_iter();
/// let iter1 = wire1.edge_iter().rev();
/// for (edge0, edge1) in iter0.zip(iter1) {
/// assert_eq!(edge0.id(), edge1.id());
/// assert_eq!(edge0.orientation(), !edge1.orientation());
/// }
/// ```
/// 2. This method renew the face id.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), (), ()]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[5], &v[4], ()).inverse(),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let mut face0 = Face::new(vec![wire0], ());
/// let face1 = face0.clone();
/// assert_eq!(face0.id(), face1.id());
/// face0.add_boundary(wire1);
/// assert_ne!(face0.id(), face1.id());
/// ```
#[inline(always)]
pub fn add_boundary(&mut self, wire: Wire<P, C>)
where S: Clone {
self.try_add_boundary(wire).remove_try()
}
/// Returns a new face whose surface is mapped by `surface_mapping`,
/// curves are mapped by `curve_mapping` and points are mapped by `point_mapping`.
/// # Remarks
/// Accessing geometry elements directly in the closure will result in a deadlock.
/// So, this method does not appear to the document.
#[doc(hidden)]
pub fn try_mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Option<Q>,
mut curve_mapping: impl FnMut(&C) -> Option<D>,
mut surface_mapping: impl FnMut(&S) -> Option<T>,
) -> Option<Face<Q, D, T>> {
let wires = self
.absolute_boundaries()
.iter()
.map(|wire| wire.try_mapped(&mut point_mapping, &mut curve_mapping))
.collect::<Option<Vec<_>>>()?;
let surface = surface_mapping(&*self.surface.lock().unwrap())?;
let mut face = Face::debug_new(wires, surface);
if !self.orientation() {
face.invert();
}
Some(face)
}
/// Returns a new face whose surface is mapped by `surface_mapping`,
/// curves are mapped by `curve_mapping` and points are mapped by `point_mapping`.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[0, 1, 2, 3, 4, 5, 6]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], 100),
/// Edge::new(&v[1], &v[2], 200),
/// Edge::new(&v[2], &v[3], 300),
/// Edge::new(&v[3], &v[0], 400),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[4], &v[5], 500),
/// Edge::new(&v[6], &v[5], 600).inverse(),
/// Edge::new(&v[6], &v[4], 700),
/// ]);
/// let face0 = Face::new(vec![wire0, wire1], 10000);
/// let face1 = face0.mapped(
/// &move |i: &usize| *i + 10,
/// &move |j: &usize| *j + 1000,
/// &move |k: &usize| *k + 100000,
/// );
/// # for wire in face1.boundaries() {
/// # assert!(wire.is_closed());
/// # assert!(wire.is_simple());
/// # }
///
/// assert_eq!(
/// face0.get_surface() + 100000,
/// face1.get_surface(),
/// );
/// let biters0 = face0.boundary_iters();
/// let biters1 = face1.boundary_iters();
/// for (biter0, biter1) in biters0.into_iter().zip(biters1) {
/// for (edge0, edge1) in biter0.zip(biter1) {
/// assert_eq!(
/// edge0.front().get_point() + 10,
/// edge1.front().get_point(),
/// );
/// assert_eq!(
/// edge0.back().get_point() + 10,
/// edge1.back().get_point(),
/// );
/// assert_eq!(edge0.orientation(), edge1.orientation());
/// assert_eq!(
/// edge0.get_curve() + 1000,
/// edge1.get_curve(),
/// );
/// }
/// }
/// ```
/// # Remarks
/// Accessing geometry elements directly in the closure will result in a deadlock.
/// So, this method does not appear to the document.
#[doc(hidden)]
pub fn mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Q,
mut curve_mapping: impl FnMut(&C) -> D,
mut surface_mapping: impl FnMut(&S) -> T,
) -> Face<Q, D, T> {
let wires: Vec<_> = self
.absolute_boundaries()
.iter()
.map(|wire| wire.mapped(&mut point_mapping, &mut curve_mapping))
.collect();
let surface = surface_mapping(&*self.surface.lock().unwrap());
let mut face = Face::debug_new(wires, surface);
if !self.orientation() {
face.invert();
}
face
}
/// Returns the orientation of face.
///
/// The result of this method is the same with `self.boundaries() == self.absolute_boundaries().clone()`.
/// Moreover, if this method returns false, `self.boundaries() == self.absolute_boundaries().inverse()`.
#[inline(always)]
pub fn orientation(&self) -> bool { self.orientation }
/// Returns the clone of surface of face.
#[inline(always)]
pub fn get_surface(&self) -> S
where S: Clone {
self.surface.lock().unwrap().clone()
}
/// Sets the surface of face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire], 0);
/// let face1 = face0.clone();
///
/// // Two faces have the same content.
/// assert_eq!(face0.get_surface(), 0);
/// assert_eq!(face1.get_surface(), 0);
///
/// // Set surface
/// face0.set_surface(1);
///
/// // The contents of two vertices are synchronized.
/// assert_eq!(face0.get_surface(), 1);
/// assert_eq!(face1.get_surface(), 1);
/// ```
#[inline(always)]
pub fn set_surface(&self, surface: S) { *self.surface.lock().unwrap() = surface; }
/// Inverts the direction of the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// use truck_topology::errors::Error;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let mut face = Face::new(vec![wire], ());
/// let org_face = face.clone();
/// let org_bdry = face.boundaries();
/// face.invert();
///
/// // Two faces are the same face.
/// face.is_same(&org_face);
///
/// // The boundaries is inverted.
/// let inversed_edge_iter = org_bdry[0].inverse().edge_into_iter();
/// let face_edge_iter = &mut face.boundary_iters()[0];
/// for (edge0, edge1) in inversed_edge_iter.zip(face_edge_iter) {
/// assert_eq!(edge0, edge1);
/// }
/// ```
#[inline(always)]
pub fn invert(&mut self) -> &mut Self {
self.orientation = !self.orientation;
self
}
/// Returns whether two faces are the same. Returns `true` even if the orientaions are different.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire], ());
/// let face1 = face0.inverse();
/// assert_ne!(face0, face1);
/// assert!(face0.is_same(&face1));
/// ```
#[inline(always)]
pub fn is_same(&self, other: &Self) -> bool {
std::ptr::eq(Arc::as_ptr(&self.surface), Arc::as_ptr(&other.surface))
}
/// Returns the id that does not depend on the direction of the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire.clone()], ());
/// let face1 = face0.inverse();
/// let face2 = Face::new(vec![wire], ());
/// assert_ne!(face0, face1);
/// assert_ne!(face0, face2);
/// assert_eq!(face0.id(), face1.id());
/// assert_ne!(face0.id(), face2.id());
/// ```
#[inline(always)]
pub fn id(&self) -> FaceID<S> { ID::new(Arc::as_ptr(&self.surface)) }
/// Returns how many same faces.
///
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
///
/// // Create one face
/// let face0 = Face::new(vec![wire.clone()], ());
/// assert_eq!(face0.count(), 1);
/// // Create another face, independent from face0
/// let face1 = Face::new(vec![wire.clone()], ());
/// assert_eq!(face0.count(), 1);
/// // Clone face0, the result will be 2.
/// let face2 = face0.clone();
/// assert_eq!(face0.count(), 2);
/// assert_eq!(face2.count(), 2);
/// // drop face2, the result will be 1.
/// drop(face2);
/// assert_eq!(face0.count(), 1);
/// ```
#[inline(always)]
pub fn count(&self) -> usize { Arc::strong_count(&self.surface) }
/// Returns the inverse face.
/// # Examples
/// ```
/// use truck_topology::*;
/// use truck_topology::errors::Error;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let mut face = Face::new(vec![wire], ());
/// let inverted = face.inverse();
///
/// // Two faces are the same face.
/// assert!(face.is_same(&inverted));
///
/// // Two faces has the same id.
/// assert_eq!(face.id(), inverted.id());
///
/// // The boundaries is inverted.
/// let mut inversed_edge_iter = face.boundaries()[0].inverse().edge_into_iter();
/// let face_edge_iter = &mut inverted.boundary_iters()[0];
/// for (edge0, edge1) in inversed_edge_iter.zip(face_edge_iter) {
/// assert_eq!(edge0, edge1);
/// }
/// ```
#[inline(always)]
pub fn inverse(&self) -> Face<P, C, S> {
let mut face = self.clone();
face.invert();
face
}
/// Returns whether two faces `self` and `other` have a shared edge.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 4]);
/// let shared_edge = Edge::new(&v[0], &v[1], ());
/// let another_edge = Edge::new(&v[0], &v[1], ());
/// let inversed_edge = shared_edge.inverse();
/// let wire = vec![
/// Wire::from_iter(vec![&Edge::new(&v[2], &v[0], ()), &shared_edge, &Edge::new(&v[1], &v[2], ())]),
/// Wire::from_iter(vec![&Edge::new(&v[2], &v[0], ()), &another_edge, &Edge::new(&v[1], &v[2], ())]),
/// Wire::from_iter(vec![&Edge::new(&v[3], &v[0], ()), &shared_edge, &Edge::new(&v[1], &v[3], ())]),
/// Wire::from_iter(vec![&Edge::new(&v[3], &v[1], ()), &inversed_edge, &Edge::new(&v[0], &v[3], ())]),
/// ];
/// let face: Vec<_> = wire.into_iter().map(|w| Face::new(vec![w], ())).collect();
/// assert!(face[0].border_on(&face[2]));
/// assert!(!face[1].border_on(&face[2]));
/// assert!(face[0].border_on(&face[3]));
/// ```
pub fn border_on(&self, other: &Face<P, C, S>) -> bool {
let mut hashmap = HashMap::default();
let edge_iter = self.boundary_iters().into_iter().flatten();
edge_iter.for_each(|edge| {
hashmap.insert(edge.id(), edge);
});
let mut edge_iter = other.boundary_iters().into_iter().flatten();
edge_iter.any(|edge| hashmap.insert(edge.id(), edge).is_some())
}
/// Cuts a face with only one boundary by an edge.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[3], ()),
/// Edge::new(&v[3], &v[0], ()),
/// ]);
/// let face = Face::new(vec![wire], ());
/// let (face0, face1) = face.cut_by_edge(Edge::new(&v[1], &v[3], ())).unwrap();
///
/// // The front vertex of face0's boundary becomes the back of cutting edge.
/// let v0: Vec<Vertex<()>> = face0.boundaries()[0].vertex_iter().collect();
/// assert_eq!(v0, vec![v[3].clone(), v[0].clone(), v[1].clone()]);
///
/// let v1: Vec<Vertex<()>> = face1.boundaries()[0].vertex_iter().collect();
/// assert_eq!(v1, vec![v[1].clone(), v[2].clone(), v[3].clone()]);
/// ```
/// # Failures
/// Returns `None` if:
/// - `self` has several boundaries, or
/// - `self` does not include vertices of the end vertices of `edge`.
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 6]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// ]);
/// let face = Face::new(vec![wire0, wire1], ());
/// assert!(face.cut_by_edge(Edge::new(&v[1], &v[2], ())).is_none());
/// ```
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), (), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[3], ()),
/// Edge::new(&v[3], &v[0], ()),
/// ]);
/// let face = Face::new(vec![wire], ());
/// assert!(face.cut_by_edge(Edge::new(&v[1], &v[4], ())).is_none());
pub fn cut_by_edge(&self, edge: Edge<P, C>) -> Option<(Self, Self)>
where S: Clone {
if self.boundaries.len() != 1 {
return None;
}
let mut face0 = Face {
boundaries: self.boundaries.clone(),
orientation: self.orientation,
surface: Arc::new(Mutex::new(self.get_surface())),
};
let wire = &mut face0.boundaries[0];
let i = wire
.edge_iter()
.enumerate()
.find(|(_, e)| e.front() == edge.back())
.map(|(i, _)| i)?;
let j = wire
.edge_iter()
.enumerate()
.find(|(_, e)| e.back() == edge.front())
.map(|(i, _)| i)?;
wire.rotate_left(i);
let j = (j + wire.len() - i) % wire.len();
let mut new_wire = wire.split_off(j + 1);
wire.push_back(edge.clone());
new_wire.push_back(edge.inverse());
debug_assert!(Face::try_new(self.boundaries.clone(), ()).is_ok());
debug_assert!(Face::try_new(vec![new_wire.clone()], ()).is_ok());
let face1 = Face {
boundaries: vec![new_wire],
orientation: self.orientation,
surface: Arc::new(Mutex::new(self.get_surface())),
};
Some((face0, face1))
}
/// Glue two faces at boundaries.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 8]);
/// let edge = vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// Edge::new(&v[3], &v[4], ()),
/// Edge::new(&v[4], &v[5], ()),
/// Edge::new(&v[5], &v[3], ()),
/// Edge::new(&v[6], &v[2], ()),
/// Edge::new(&v[1], &v[6], ()),
/// Edge::new(&v[7], &v[5], ()),
/// Edge::new(&v[4], &v[7], ()),
/// ];
/// let wire0 = Wire::from(vec![
/// edge[0].clone(),
/// edge[1].clone(),
/// edge[2].clone(),
/// ]);
/// let wire1 = Wire::from(vec![
/// edge[3].clone(),
/// edge[4].clone(),
/// edge[5].clone(),
/// ]);
/// let wire2 = Wire::from(vec![
/// edge[6].clone(),
/// edge[1].inverse(),
/// edge[7].clone(),
/// ]);
/// let wire3 = Wire::from(vec![
/// edge[8].clone(),
/// edge[4].inverse(),
/// edge[9].clone(),
/// ]);
/// let face0 = Face::new(vec![wire0, wire1], ());
/// let face1 = Face::new(vec![wire2, wire3], ());
/// let face = face0.glue_at_boundaries(&face1).unwrap();
/// let boundaries = face.boundary_iters();
/// assert_eq!(boundaries.len(), 2);
/// assert_eq!(boundaries[0].len(), 4);
/// assert_eq!(boundaries[1].len(), 4);
/// ```
pub fn glue_at_boundaries(&self, other: &Self) -> Option<Self>
where
S: Clone + PartialEq,
Wire<P, C>: Debug, {
let surface = self.get_surface();
if surface != other.get_surface() || self.orientation() != other.orientation() {
return None;
}
let mut vemap: HashMap<VertexID<P>, &Edge<P, C>> = self
.absolute_boundaries()
.iter()
.flatten()
.map(|edge| (edge.front().id(), edge))
.collect();
other
.absolute_boundaries()
.iter()
.flatten()
.try_for_each(|edge| {
if let Some(edge0) = vemap.get(&edge.back().id()) {
if edge.front() == edge0.back() {
if edge.is_same(edge0) {
vemap.remove(&edge.back().id());
return Some(());
} else {
return None;
}
}
}
vemap.insert(edge.front().id(), edge);
Some(())
})?;
if vemap.is_empty() {
return None;
}
let mut boundaries = Vec::new();
while !vemap.is_empty() {
let mut wire = Wire::new();
let v = *vemap.iter().next().unwrap().0;
let mut edge = vemap.remove(&v).unwrap();
wire.push_back(edge.clone());
while let Some(edge0) = vemap.remove(&edge.back().id()) {
wire.push_back(edge0.clone());
edge = edge0;
}
boundaries.push(wire);
}
debug_assert!(Face::try_new(boundaries.clone(), ()).is_ok());
Some(Face {
boundaries,
orientation: self.orientation(),
surface: Arc::new(Mutex::new(surface)),
})
}
More examples
sourcepub fn set_surface(&self, surface: S)
pub fn set_surface(&self, surface: S)
Sets the surface of face.
Examples
use truck_topology::*;
let v = Vertex::news(&[(), (), ()]);
let wire = Wire::from(vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[0], ()),
]);
let face0 = Face::new(vec![wire], 0);
let face1 = face0.clone();
// Two faces have the same content.
assert_eq!(face0.get_surface(), 0);
assert_eq!(face1.get_surface(), 0);
// Set surface
face0.set_surface(1);
// The contents of two vertices are synchronized.
assert_eq!(face0.get_surface(), 1);
assert_eq!(face1.get_surface(), 1);
sourcepub fn invert(&mut self) -> &mut Self
pub fn invert(&mut self) -> &mut Self
Inverts the direction of the face.
Examples
use truck_topology::*;
use truck_topology::errors::Error;
let v = Vertex::news(&[(), (), ()]);
let wire = Wire::from(vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[0], ()),
]);
let mut face = Face::new(vec![wire], ());
let org_face = face.clone();
let org_bdry = face.boundaries();
face.invert();
// Two faces are the same face.
face.is_same(&org_face);
// The boundaries is inverted.
let inversed_edge_iter = org_bdry[0].inverse().edge_into_iter();
let face_edge_iter = &mut face.boundary_iters()[0];
for (edge0, edge1) in inversed_edge_iter.zip(face_edge_iter) {
assert_eq!(edge0, edge1);
}
Examples found in repository?
More examples
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pub fn try_mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Option<Q>,
mut curve_mapping: impl FnMut(&C) -> Option<D>,
mut surface_mapping: impl FnMut(&S) -> Option<T>,
) -> Option<Face<Q, D, T>> {
let wires = self
.absolute_boundaries()
.iter()
.map(|wire| wire.try_mapped(&mut point_mapping, &mut curve_mapping))
.collect::<Option<Vec<_>>>()?;
let surface = surface_mapping(&*self.surface.lock().unwrap())?;
let mut face = Face::debug_new(wires, surface);
if !self.orientation() {
face.invert();
}
Some(face)
}
/// Returns a new face whose surface is mapped by `surface_mapping`,
/// curves are mapped by `curve_mapping` and points are mapped by `point_mapping`.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[0, 1, 2, 3, 4, 5, 6]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], 100),
/// Edge::new(&v[1], &v[2], 200),
/// Edge::new(&v[2], &v[3], 300),
/// Edge::new(&v[3], &v[0], 400),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[4], &v[5], 500),
/// Edge::new(&v[6], &v[5], 600).inverse(),
/// Edge::new(&v[6], &v[4], 700),
/// ]);
/// let face0 = Face::new(vec![wire0, wire1], 10000);
/// let face1 = face0.mapped(
/// &move |i: &usize| *i + 10,
/// &move |j: &usize| *j + 1000,
/// &move |k: &usize| *k + 100000,
/// );
/// # for wire in face1.boundaries() {
/// # assert!(wire.is_closed());
/// # assert!(wire.is_simple());
/// # }
///
/// assert_eq!(
/// face0.get_surface() + 100000,
/// face1.get_surface(),
/// );
/// let biters0 = face0.boundary_iters();
/// let biters1 = face1.boundary_iters();
/// for (biter0, biter1) in biters0.into_iter().zip(biters1) {
/// for (edge0, edge1) in biter0.zip(biter1) {
/// assert_eq!(
/// edge0.front().get_point() + 10,
/// edge1.front().get_point(),
/// );
/// assert_eq!(
/// edge0.back().get_point() + 10,
/// edge1.back().get_point(),
/// );
/// assert_eq!(edge0.orientation(), edge1.orientation());
/// assert_eq!(
/// edge0.get_curve() + 1000,
/// edge1.get_curve(),
/// );
/// }
/// }
/// ```
/// # Remarks
/// Accessing geometry elements directly in the closure will result in a deadlock.
/// So, this method does not appear to the document.
#[doc(hidden)]
pub fn mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Q,
mut curve_mapping: impl FnMut(&C) -> D,
mut surface_mapping: impl FnMut(&S) -> T,
) -> Face<Q, D, T> {
let wires: Vec<_> = self
.absolute_boundaries()
.iter()
.map(|wire| wire.mapped(&mut point_mapping, &mut curve_mapping))
.collect();
let surface = surface_mapping(&*self.surface.lock().unwrap());
let mut face = Face::debug_new(wires, surface);
if !self.orientation() {
face.invert();
}
face
}
/// Returns the orientation of face.
///
/// The result of this method is the same with `self.boundaries() == self.absolute_boundaries().clone()`.
/// Moreover, if this method returns false, `self.boundaries() == self.absolute_boundaries().inverse()`.
#[inline(always)]
pub fn orientation(&self) -> bool { self.orientation }
/// Returns the clone of surface of face.
#[inline(always)]
pub fn get_surface(&self) -> S
where S: Clone {
self.surface.lock().unwrap().clone()
}
/// Sets the surface of face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire], 0);
/// let face1 = face0.clone();
///
/// // Two faces have the same content.
/// assert_eq!(face0.get_surface(), 0);
/// assert_eq!(face1.get_surface(), 0);
///
/// // Set surface
/// face0.set_surface(1);
///
/// // The contents of two vertices are synchronized.
/// assert_eq!(face0.get_surface(), 1);
/// assert_eq!(face1.get_surface(), 1);
/// ```
#[inline(always)]
pub fn set_surface(&self, surface: S) { *self.surface.lock().unwrap() = surface; }
/// Inverts the direction of the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// use truck_topology::errors::Error;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let mut face = Face::new(vec![wire], ());
/// let org_face = face.clone();
/// let org_bdry = face.boundaries();
/// face.invert();
///
/// // Two faces are the same face.
/// face.is_same(&org_face);
///
/// // The boundaries is inverted.
/// let inversed_edge_iter = org_bdry[0].inverse().edge_into_iter();
/// let face_edge_iter = &mut face.boundary_iters()[0];
/// for (edge0, edge1) in inversed_edge_iter.zip(face_edge_iter) {
/// assert_eq!(edge0, edge1);
/// }
/// ```
#[inline(always)]
pub fn invert(&mut self) -> &mut Self {
self.orientation = !self.orientation;
self
}
/// Returns whether two faces are the same. Returns `true` even if the orientaions are different.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire], ());
/// let face1 = face0.inverse();
/// assert_ne!(face0, face1);
/// assert!(face0.is_same(&face1));
/// ```
#[inline(always)]
pub fn is_same(&self, other: &Self) -> bool {
std::ptr::eq(Arc::as_ptr(&self.surface), Arc::as_ptr(&other.surface))
}
/// Returns the id that does not depend on the direction of the face.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let face0 = Face::new(vec![wire.clone()], ());
/// let face1 = face0.inverse();
/// let face2 = Face::new(vec![wire], ());
/// assert_ne!(face0, face1);
/// assert_ne!(face0, face2);
/// assert_eq!(face0.id(), face1.id());
/// assert_ne!(face0.id(), face2.id());
/// ```
#[inline(always)]
pub fn id(&self) -> FaceID<S> { ID::new(Arc::as_ptr(&self.surface)) }
/// Returns how many same faces.
///
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[(); 3]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
///
/// // Create one face
/// let face0 = Face::new(vec![wire.clone()], ());
/// assert_eq!(face0.count(), 1);
/// // Create another face, independent from face0
/// let face1 = Face::new(vec![wire.clone()], ());
/// assert_eq!(face0.count(), 1);
/// // Clone face0, the result will be 2.
/// let face2 = face0.clone();
/// assert_eq!(face0.count(), 2);
/// assert_eq!(face2.count(), 2);
/// // drop face2, the result will be 1.
/// drop(face2);
/// assert_eq!(face0.count(), 1);
/// ```
#[inline(always)]
pub fn count(&self) -> usize { Arc::strong_count(&self.surface) }
/// Returns the inverse face.
/// # Examples
/// ```
/// use truck_topology::*;
/// use truck_topology::errors::Error;
/// let v = Vertex::news(&[(), (), ()]);
/// let wire = Wire::from(vec![
/// Edge::new(&v[0], &v[1], ()),
/// Edge::new(&v[1], &v[2], ()),
/// Edge::new(&v[2], &v[0], ()),
/// ]);
/// let mut face = Face::new(vec![wire], ());
/// let inverted = face.inverse();
///
/// // Two faces are the same face.
/// assert!(face.is_same(&inverted));
///
/// // Two faces has the same id.
/// assert_eq!(face.id(), inverted.id());
///
/// // The boundaries is inverted.
/// let mut inversed_edge_iter = face.boundaries()[0].inverse().edge_into_iter();
/// let face_edge_iter = &mut inverted.boundary_iters()[0];
/// for (edge0, edge1) in inversed_edge_iter.zip(face_edge_iter) {
/// assert_eq!(edge0, edge1);
/// }
/// ```
#[inline(always)]
pub fn inverse(&self) -> Face<P, C, S> {
let mut face = self.clone();
face.invert();
face
}
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fn create_face<P, C>(self, edges: &[Edge<P, C>]) -> Result<Face<P, C, S>> {
let wires: Vec<Wire<P, C>> = self
.boundaries
.into_iter()
.map(|wire| {
wire.into_iter()
.map(
|CompressedEdgeIndex { index, orientation }| match orientation {
true => edges[index].clone(),
false => edges[index].inverse(),
},
)
.collect()
})
.collect();
let mut face = Face::try_new(wires, self.surface)?;
if !self.orientation {
face.invert();
}
Ok(face)
}
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pub fn try_mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Option<Q>,
mut curve_mapping: impl FnMut(&C) -> Option<D>,
mut surface_mapping: impl FnMut(&S) -> Option<T>,
) -> Option<Shell<Q, D, T>> {
let mut vertex_map = EntryMap::new(Vertex::id, move |v| v.try_mapped(&mut point_mapping));
let mut edge_map = EntryMap::new(
Edge::id,
wire::edge_entry_map_try_closure(&mut vertex_map, &mut curve_mapping),
);
self.face_iter()
.map(|face| {
let wires = face
.absolute_boundaries()
.iter()
.map(|wire| wire.sub_try_mapped(&mut edge_map))
.collect::<Option<Vec<_>>>()?;
let surface = surface_mapping(&*face.surface.lock().unwrap())?;
let mut new_face = Face::debug_new(wires, surface);
if !face.orientation() {
new_face.invert();
}
Some(new_face)
})
.collect()
}
/// Returns a new shell whose surfaces are mapped by `surface_mapping`,
/// curves are mapped by `curve_mapping` and points are mapped by `point_mapping`.
/// # Examples
/// ```
/// use truck_topology::*;
/// let v = Vertex::news(&[0, 1, 2, 3, 4, 5, 6]);
/// let wire0 = Wire::from(vec![
/// Edge::new(&v[0], &v[1], 100),
/// Edge::new(&v[1], &v[2], 200),
/// Edge::new(&v[2], &v[3], 300),
/// Edge::new(&v[3], &v[0], 400),
/// ]);
/// let wire1 = Wire::from(vec![
/// Edge::new(&v[4], &v[5], 500),
/// Edge::new(&v[6], &v[5], 600).inverse(),
/// Edge::new(&v[6], &v[4], 700),
/// ]);
/// let face0 = Face::new(vec![wire0, wire1], 10000);
/// let face1 = face0.mapped(
/// &move |i: &usize| *i + 7,
/// &move |j: &usize| *j + 700,
/// &move |k: &usize| *k + 10000,
/// );
/// let shell0 = Shell::from(vec![face0, face1.inverse()]);
/// let shell1 = shell0.mapped(
/// &move |i: &usize| *i + 50,
/// &move |j: &usize| *j + 5000,
/// &move |k: &usize| *k + 500000,
/// );
/// # for face in shell1.face_iter() {
/// # for bdry in face.absolute_boundaries() {
/// # assert!(bdry.is_closed());
/// # assert!(bdry.is_simple());
/// # }
/// # }
///
/// for (face0, face1) in shell0.face_iter().zip(shell1.face_iter()) {
/// assert_eq!(
/// face0.get_surface() + 500000,
/// face1.get_surface(),
/// );
/// assert_eq!(face0.orientation(), face1.orientation());
/// let biters0 = face0.boundary_iters();
/// let biters1 = face1.boundary_iters();
/// for (biter0, biter1) in biters0.into_iter().zip(biters1) {
/// for (edge0, edge1) in biter0.zip(biter1) {
/// assert_eq!(
/// edge0.front().get_point() + 50,
/// edge1.front().get_point(),
/// );
/// assert_eq!(
/// edge0.back().get_point() + 50,
/// edge1.back().get_point(),
/// );
/// assert_eq!(
/// edge0.get_curve() + 5000,
/// edge1.get_curve(),
/// );
/// }
/// }
/// }
/// ```
/// # Remarks
/// Accessing geometry elements directly in the closure will result in a deadlock.
/// So, this method does not appear to the document.
#[doc(hidden)]
pub fn mapped<Q, D, T>(
&self,
mut point_mapping: impl FnMut(&P) -> Q,
mut curve_mapping: impl FnMut(&C) -> D,
mut surface_mapping: impl FnMut(&S) -> T,
) -> Shell<Q, D, T> {
let mut vertex_map = EntryMap::new(Vertex::id, |v| v.mapped(&mut point_mapping));
let mut edge_map = EntryMap::new(
Edge::id,
wire::edge_entry_map_closure(&mut vertex_map, &mut curve_mapping),
);
self.face_iter()
.map(|face| {
let wires: Vec<Wire<_, _>> = face
.absolute_boundaries()
.iter()
.map(|wire| wire.sub_mapped(&mut edge_map))
.collect();
let surface = surface_mapping(&*face.surface.lock().unwrap());
let mut new_face = Face::debug_new(wires, surface);
if !face.orientation() {
new_face.invert();
}
new_face
})
.collect()
}
sourcepub fn is_same(&self, other: &Self) -> bool
pub fn is_same(&self, other: &Self) -> bool
Returns whether two faces are the same. Returns true
even if the orientaions are different.
Examples
use truck_topology::*;
let v = Vertex::news(&[(); 3]);
let wire = Wire::from(vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[0], ()),
]);
let face0 = Face::new(vec![wire], ());
let face1 = face0.inverse();
assert_ne!(face0, face1);
assert!(face0.is_same(&face1));
sourcepub fn id(&self) -> FaceID<S>
pub fn id(&self) -> FaceID<S>
Returns the id that does not depend on the direction of the face.
Examples
use truck_topology::*;
let v = Vertex::news(&[(); 3]);
let wire = Wire::from(vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[0], ()),
]);
let face0 = Face::new(vec![wire.clone()], ());
let face1 = face0.inverse();
let face2 = Face::new(vec![wire], ());
assert_ne!(face0, face1);
assert_ne!(face0, face2);
assert_eq!(face0.id(), face1.id());
assert_ne!(face0.id(), face2.id());
Examples found in repository?
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pub fn cut_face_by_edge(&mut self, face_id: FaceID<S>, edge: Edge<P, C>) -> bool
where S: Clone {
let tuple = self.boundaries.iter_mut().find_map(|shell| {
let find_res = shell
.face_iter_mut()
.enumerate()
.find(move |(_, face)| face.id() == face_id)
.map(move |(i, _)| i);
find_res.map(move |i| (shell, i))
});
if let Some((shell, i)) = tuple {
if let Some((face0, face1)) = shell[i].cut_by_edge(edge) {
shell[i] = face0;
shell.push(face1);
return true;
}
}
false
}
More examples
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self.format {
FaceDisplayFormat::Full { wire_format } => f
.debug_struct("Face")
.field("id", &self.entity.id())
.field(
"boundaries",
&self
.entity
.boundaries()
.iter()
.map(|wire| wire.display(wire_format))
.collect::<Vec<_>>(),
)
.field("entity", &MutexFmt(&self.entity.surface))
.finish(),
FaceDisplayFormat::BoundariesAndID { wire_format } => f
.debug_struct("Face")
.field("id", &self.entity.id())
.field(
"boundaries",
&self
.entity
.boundaries()
.iter()
.map(|wire| wire.display(wire_format))
.collect::<Vec<_>>(),
)
.finish(),
FaceDisplayFormat::BoundariesAndSurface { wire_format } => f
.debug_struct("Face")
.field(
"boundaries",
&self
.entity
.boundaries()
.iter()
.map(|wire| wire.display(wire_format))
.collect::<Vec<_>>(),
)
.field("entity", &MutexFmt(&self.entity.surface))
.finish(),
FaceDisplayFormat::LoopsListTuple { wire_format } => f
.debug_tuple("Face")
.field(
&self
.entity
.boundaries()
.iter()
.map(|wire| wire.display(wire_format))
.collect::<Vec<_>>(),
)
.finish(),
FaceDisplayFormat::LoopsList { wire_format } => f
.debug_list()
.entries(
self.entity
.boundaries()
.iter()
.map(|wire| wire.display(wire_format)),
)
.finish(),
FaceDisplayFormat::AsSurface => {
f.write_fmt(format_args!("{:?}", &MutexFmt(&self.entity.surface)))
}
}
}
sourcepub fn count(&self) -> usize
pub fn count(&self) -> usize
Returns how many same faces.
Examples
use truck_topology::*;
let v = Vertex::news(&[(); 3]);
let wire = Wire::from(vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[0], ()),
]);
// Create one face
let face0 = Face::new(vec![wire.clone()], ());
assert_eq!(face0.count(), 1);
// Create another face, independent from face0
let face1 = Face::new(vec![wire.clone()], ());
assert_eq!(face0.count(), 1);
// Clone face0, the result will be 2.
let face2 = face0.clone();
assert_eq!(face0.count(), 2);
assert_eq!(face2.count(), 2);
// drop face2, the result will be 1.
drop(face2);
assert_eq!(face0.count(), 1);
sourcepub fn inverse(&self) -> Face<P, C, S>
pub fn inverse(&self) -> Face<P, C, S>
Returns the inverse face.
Examples
use truck_topology::*;
use truck_topology::errors::Error;
let v = Vertex::news(&[(), (), ()]);
let wire = Wire::from(vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[0], ()),
]);
let mut face = Face::new(vec![wire], ());
let inverted = face.inverse();
// Two faces are the same face.
assert!(face.is_same(&inverted));
// Two faces has the same id.
assert_eq!(face.id(), inverted.id());
// The boundaries is inverted.
let mut inversed_edge_iter = face.boundaries()[0].inverse().edge_into_iter();
let face_edge_iter = &mut inverted.boundary_iters()[0];
for (edge0, edge1) in inversed_edge_iter.zip(face_edge_iter) {
assert_eq!(edge0, edge1);
}
sourcepub fn border_on(&self, other: &Face<P, C, S>) -> bool
pub fn border_on(&self, other: &Face<P, C, S>) -> bool
Returns whether two faces self
and other
have a shared edge.
Examples
use truck_topology::*;
let v = Vertex::news(&[(); 4]);
let shared_edge = Edge::new(&v[0], &v[1], ());
let another_edge = Edge::new(&v[0], &v[1], ());
let inversed_edge = shared_edge.inverse();
let wire = vec![
Wire::from_iter(vec![&Edge::new(&v[2], &v[0], ()), &shared_edge, &Edge::new(&v[1], &v[2], ())]),
Wire::from_iter(vec![&Edge::new(&v[2], &v[0], ()), &another_edge, &Edge::new(&v[1], &v[2], ())]),
Wire::from_iter(vec![&Edge::new(&v[3], &v[0], ()), &shared_edge, &Edge::new(&v[1], &v[3], ())]),
Wire::from_iter(vec![&Edge::new(&v[3], &v[1], ()), &inversed_edge, &Edge::new(&v[0], &v[3], ())]),
];
let face: Vec<_> = wire.into_iter().map(|w| Face::new(vec![w], ())).collect();
assert!(face[0].border_on(&face[2]));
assert!(!face[1].border_on(&face[2]));
assert!(face[0].border_on(&face[3]));
sourcepub fn cut_by_edge(&self, edge: Edge<P, C>) -> Option<(Self, Self)>where
S: Clone,
pub fn cut_by_edge(&self, edge: Edge<P, C>) -> Option<(Self, Self)>where
S: Clone,
Cuts a face with only one boundary by an edge.
Examples
use truck_topology::*;
let v = Vertex::news(&[(), (), (), ()]);
let wire = Wire::from(vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[3], ()),
Edge::new(&v[3], &v[0], ()),
]);
let face = Face::new(vec![wire], ());
let (face0, face1) = face.cut_by_edge(Edge::new(&v[1], &v[3], ())).unwrap();
// The front vertex of face0's boundary becomes the back of cutting edge.
let v0: Vec<Vertex<()>> = face0.boundaries()[0].vertex_iter().collect();
assert_eq!(v0, vec![v[3].clone(), v[0].clone(), v[1].clone()]);
let v1: Vec<Vertex<()>> = face1.boundaries()[0].vertex_iter().collect();
assert_eq!(v1, vec![v[1].clone(), v[2].clone(), v[3].clone()]);
Failures
Returns None
if:
self
has several boundaries, orself
does not include vertices of the end vertices ofedge
.
use truck_topology::*;
let v = Vertex::news(&[(); 6]);
let wire0 = Wire::from(vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[0], ()),
]);
let wire1 = Wire::from(vec![
Edge::new(&v[3], &v[4], ()),
Edge::new(&v[4], &v[5], ()),
Edge::new(&v[5], &v[3], ()),
]);
let face = Face::new(vec![wire0, wire1], ());
assert!(face.cut_by_edge(Edge::new(&v[1], &v[2], ())).is_none());
use truck_topology::*;
let v = Vertex::news(&[(), (), (), (), ()]);
let wire = Wire::from(vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[3], ()),
Edge::new(&v[3], &v[0], ()),
]);
let face = Face::new(vec![wire], ());
assert!(face.cut_by_edge(Edge::new(&v[1], &v[4], ())).is_none());
Examples found in repository?
185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203
pub fn cut_face_by_edge(&mut self, face_id: FaceID<S>, edge: Edge<P, C>) -> bool
where S: Clone {
let tuple = self.boundaries.iter_mut().find_map(|shell| {
let find_res = shell
.face_iter_mut()
.enumerate()
.find(move |(_, face)| face.id() == face_id)
.map(move |(i, _)| i);
find_res.map(move |i| (shell, i))
});
if let Some((shell, i)) = tuple {
if let Some((face0, face1)) = shell[i].cut_by_edge(edge) {
shell[i] = face0;
shell.push(face1);
return true;
}
}
false
}
sourcepub fn glue_at_boundaries(&self, other: &Self) -> Option<Self>where
S: Clone + PartialEq,
Wire<P, C>: Debug,
pub fn glue_at_boundaries(&self, other: &Self) -> Option<Self>where
S: Clone + PartialEq,
Wire<P, C>: Debug,
Glue two faces at boundaries.
Examples
use truck_topology::*;
let v = Vertex::news(&[(); 8]);
let edge = vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[0], ()),
Edge::new(&v[3], &v[4], ()),
Edge::new(&v[4], &v[5], ()),
Edge::new(&v[5], &v[3], ()),
Edge::new(&v[6], &v[2], ()),
Edge::new(&v[1], &v[6], ()),
Edge::new(&v[7], &v[5], ()),
Edge::new(&v[4], &v[7], ()),
];
let wire0 = Wire::from(vec![
edge[0].clone(),
edge[1].clone(),
edge[2].clone(),
]);
let wire1 = Wire::from(vec![
edge[3].clone(),
edge[4].clone(),
edge[5].clone(),
]);
let wire2 = Wire::from(vec![
edge[6].clone(),
edge[1].inverse(),
edge[7].clone(),
]);
let wire3 = Wire::from(vec![
edge[8].clone(),
edge[4].inverse(),
edge[9].clone(),
]);
let face0 = Face::new(vec![wire0, wire1], ());
let face1 = Face::new(vec![wire2, wire3], ());
let face = face0.glue_at_boundaries(&face1).unwrap();
let boundaries = face.boundary_iters();
assert_eq!(boundaries.len(), 2);
assert_eq!(boundaries[0].len(), 4);
assert_eq!(boundaries[1].len(), 4);
sourcepub fn display(
&self,
format: FaceDisplayFormat
) -> DebugDisplay<'_, Self, FaceDisplayFormat>
pub fn display(
&self,
format: FaceDisplayFormat
) -> DebugDisplay<'_, Self, FaceDisplayFormat>
Creates display struct for debugging the face.
Examples
use truck_topology::*;
use FaceDisplayFormat as FDF;
let v = Vertex::news(&[0, 1, 2, 3, 4, 5]);
let edge = vec![
Edge::new(&v[0], &v[1], ()),
Edge::new(&v[1], &v[2], ()),
Edge::new(&v[2], &v[0], ()),
Edge::new(&v[3], &v[4], ()),
Edge::new(&v[4], &v[5], ()),
Edge::new(&v[5], &v[3], ()),
];
let wire0 = Wire::from(vec![
edge[0].clone(),
edge[1].clone(),
edge[2].clone(),
]);
let wire1 = Wire::from(vec![
edge[3].clone(),
edge[4].clone(),
edge[5].clone(),
]);
let face = Face::new(vec![wire0, wire1], 120);
let vertex_format = VertexDisplayFormat::AsPoint;
let edge_format = EdgeDisplayFormat::VerticesTuple { vertex_format };
let wire_format = WireDisplayFormat::EdgesList { edge_format };
assert_eq!(
format!("{:?}", face.display(FDF::Full { wire_format })),
format!("Face {{ id: {:?}, boundaries: [[(0, 1), (1, 2), (2, 0)], [(3, 4), (4, 5), (5, 3)]], entity: 120 }}", face.id()),
);
assert_eq!(
format!("{:?}", face.display(FDF::BoundariesAndID { wire_format })),
format!("Face {{ id: {:?}, boundaries: [[(0, 1), (1, 2), (2, 0)], [(3, 4), (4, 5), (5, 3)]] }}", face.id()),
);
assert_eq!(
&format!("{:?}", face.display(FDF::BoundariesAndSurface { wire_format })),
"Face { boundaries: [[(0, 1), (1, 2), (2, 0)], [(3, 4), (4, 5), (5, 3)]], entity: 120 }",
);
assert_eq!(
&format!("{:?}", face.display(FDF::LoopsListTuple { wire_format })),
"Face([[(0, 1), (1, 2), (2, 0)], [(3, 4), (4, 5), (5, 3)]])",
);
assert_eq!(
&format!("{:?}", face.display(FDF::LoopsList { wire_format })),
"[[(0, 1), (1, 2), (2, 0)], [(3, 4), (4, 5), (5, 3)]]",
);
assert_eq!(
&format!("{:?}", face.display(FDF::AsSurface)),
"120",
);
Examples found in repository?
1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self.format {
ShellDisplayFormat::FacesList { face_format } => f
.debug_list()
.entries(
self.entity
.face_iter()
.map(|face| face.display(face_format)),
)
.finish(),
ShellDisplayFormat::FacesListTuple { face_format } => f
.debug_tuple("Shell")
.field(&DebugDisplay {
entity: self.entity,
format: ShellDisplayFormat::FacesList { face_format },
})
.finish(),
}
}
source§impl<P, C, S: Clone + Invertible> Face<P, C, S>
impl<P, C, S: Clone + Invertible> Face<P, C, S>
sourcepub fn oriented_surface(&self) -> S
pub fn oriented_surface(&self) -> S
Returns the cloned surface in face. If face is inverted, then the returned surface is also inverted.
source§impl<P, C, S> Face<P, C, S>where
P: Tolerance,
C: BoundedCurve<Point = P>,
S: IncludeCurve<C>,
impl<P, C, S> Face<P, C, S>where
P: Tolerance,
C: BoundedCurve<Point = P>,
S: IncludeCurve<C>,
sourcepub fn is_geometric_consistent(&self) -> bool
pub fn is_geometric_consistent(&self) -> bool
Returns the consistence of the geometry of end vertices and the geometry of edge.
Trait Implementations§
source§impl<'de, P, C, S> Deserialize<'de> for Face<P, C, S>where
P: Clone + Deserialize<'de>,
C: Clone + Deserialize<'de>,
S: Clone + Deserialize<'de>,
impl<'de, P, C, S> Deserialize<'de> for Face<P, C, S>where
P: Clone + Deserialize<'de>,
C: Clone + Deserialize<'de>,
S: Clone + Deserialize<'de>,
source§fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
source§impl<P, C, S> FromIterator<Face<P, C, S>> for Shell<P, C, S>
impl<P, C, S> FromIterator<Face<P, C, S>> for Shell<P, C, S>
source§impl<P: Send, C: Send, S: Send> FromParallelIterator<Face<P, C, S>> for Shell<P, C, S>
impl<P: Send, C: Send, S: Send> FromParallelIterator<Face<P, C, S>> for Shell<P, C, S>
source§fn from_par_iter<I>(par_iter: I) -> Selfwhere
I: IntoParallelIterator<Item = Face<P, C, S>>,
fn from_par_iter<I>(par_iter: I) -> Selfwhere
I: IntoParallelIterator<Item = Face<P, C, S>>,
par_iter
. Read moresource§impl<P: Send, C: Send, S: Send> ParallelExtend<Face<P, C, S>> for Shell<P, C, S>
impl<P: Send, C: Send, S: Send> ParallelExtend<Face<P, C, S>> for Shell<P, C, S>
source§fn par_extend<I>(&mut self, par_iter: I)where
I: IntoParallelIterator<Item = Face<P, C, S>>,
fn par_extend<I>(&mut self, par_iter: I)where
I: IntoParallelIterator<Item = Face<P, C, S>>,
par_iter
. Read more