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//! Topological structs: vertex, edge, wire, face, shell, and solid //! //! ## Examples //! The following sample code is a description of a topological tetrahedron as a solid model //! by this package. //! ``` //! use truck_topology::*; //! use std::iter::FromIterator; //! //! // Create vertices. A tetrahedron has four vertices. //! let v = Vertex::news(&[(), (), (), ()]); //! //! // Create edges. Vertex is implemented the Copy trait. //! let edge = [ //! Edge::new(&v[0], &v[1], ()), //! Edge::new(&v[0], &v[2], ()), //! Edge::new(&v[0], &v[3], ()), //! Edge::new(&v[1], &v[2], ()), //! Edge::new(&v[1], &v[3], ()), //! Edge::new(&v[2], &v[3], ()), //! ]; //! //! // Create boundaries of faces as the wire. //! // Edge is implemented the Copy trait. //! let wire = vec![ //! Wire::from_iter(vec![&edge[0], &edge[3], &edge[1].inverse()]), //! Wire::from_iter(vec![&edge[1], &edge[5], &edge[2].inverse()]), //! Wire::from_iter(vec![&edge[2], &edge[4].inverse(), &edge[0].inverse()]), //! Wire::from_iter(vec![&edge[3], &edge[5], &edge[4].inverse()]), //! ]; //! //! // Create faces by the boundary wires. //! // The boundary of face must be simple and closed. //! let mut face: Vec<Face<_, _, _>> = wire.into_iter().map(|wire| Face::new(vec![wire], ())).collect(); //! face[3].invert(); //! //! // Create shell of faces. Shell can be created by the Vec<Face>. //! let shell: Shell<_, _, _> = face.into(); //! //! // Create a tetrahedron solid by the boundary shell. //! // The boundaries of a solid must be closed and oriented. //! let solid = Solid::new(vec![shell]); //! ``` //! ## Elements and containers //! Main structures in `truck_topology` consist 4 topological elements and 2 topological containers. //! ### topological elements //! The following structures are topological elements. //! //! * [`Vertex`](./struct.Vertex.html) //! * [`Edge`](./struct.Edge.html) //! * [`Face`](./struct.Face.html) //! * [`Solid`](./struct.Solid.html) //! //! Except `Solid`, each topological element has a unique `id` for each instance. //! In higher-level packages, by mapping this `id` to geometric information, you can draw a solid shape. //! ### topological containers //! The following structures are topological container. //! //! * [`Wire`](./struct.Wire.html) //! * [`Shell`](./struct.Shell.html) //! //! The entities of `Wire` and `Shell` are `std::collections::VecDeque<Edge>` and `std::vec::Vec<Face>`, //! respectively, and many methods inherited by `Deref` and `DerefMut`. //! These containers are used for creating higher-dimentional topological elements and checked the //! regularity (e.g. connectivity, closedness, and so on) before creating these elements. #![warn( missing_docs, missing_debug_implementations, trivial_casts, trivial_numeric_casts, unsafe_code, unstable_features, unused_import_braces, unused_qualifications )] use std::collections::VecDeque; use std::hash::{Hash, Hasher}; use std::sync::{Arc, LockResult, Mutex, MutexGuard, TryLockResult}; use truck_base::{geom_traits::*, id::ID, tolerance::*}; /// Vertex, the minimum topological unit. /// /// The constructor `Vertex::new()` creates a different vertex each time. /// These vertices are uniquely identified by their `id`. /// ``` /// # use truck_topology::Vertex; /// let v0 = Vertex::new(()); // one vertex /// let v1 = Vertex::new(()); // another vertex /// assert_ne!(v0, v1); // two vertices are different /// ``` #[derive(Debug)] pub struct Vertex<P> { point: Arc<Mutex<P>>, } /// Edge, which consists two vertices. /// /// The constructors `Edge::new()`, `Edge::try_new()`, and `Edge::new_unchecked()` /// create a different edge each time, even if the end vertices are the same one. /// An edge is uniquely identified by their `id`. /// ``` /// # use truck_topology::*; /// let v = Vertex::news(&[(), ()]); /// let edge0 = Edge::new(&v[0], &v[1], ()); /// let edge1 = Edge::new(&v[0], &v[1], ()); /// assert_ne!(edge0.id(), edge1.id()); /// ``` #[derive(Debug)] pub struct Edge<P, C> { vertices: (Vertex<P>, Vertex<P>), orientation: bool, curve: Arc<Mutex<C>>, } /// Wire, a path or cycle which consists some edges. /// /// The entity of this struct is `VecDeque<Edge>` and almost methods are inherited from /// `VecDeque<Edge>` by `Deref` and `DerefMut` traits. #[derive(Hash, Debug)] pub struct Wire<P, C> { edge_list: VecDeque<Edge<P, C>>, } /// Face, attatched to a simple and closed wire. /// /// The constructors `Face::new()`, `Face::try_new()`, and `Face::new_unchecked()` /// create a different faces each time, even if the boundary wires are the same one. /// A face is uniquely identified by their `id`. /// ``` /// use truck_topology::*; /// use std::iter::FromIterator; /// let v = Vertex::news(&[(), ()]); /// let edge0 = Edge::new(&v[0], &v[1], ()); /// let edge1 = Edge::new(&v[1], &v[0], ()); /// let wire = Wire::from_iter(vec![&edge0, &edge1]); /// let face0 = Face::new(vec![wire.clone()], ()); /// let face1 = Face::new(vec![wire], ()); /// assert_ne!(face0.id(), face1.id()); /// ``` #[derive(Debug)] pub struct Face<P, C, S> { boundaries: Vec<Wire<P, C>>, orientation: bool, surface: Arc<Mutex<S>>, } /// Shell, a connected compounded faces. /// /// The entity of this struct is `Vec<Face>` and almost methods are inherited from /// `Vec<Face>` by `Deref` and `DerefMut` traits. #[derive(PartialEq, Eq, Debug)] pub struct Shell<P, C, S> { face_list: Vec<Face<P, C, S>>, } /// Solid, attached to a closed shells. #[derive(Clone, PartialEq, Eq, Debug)] pub struct Solid<P, C, S> { boundaries: Vec<Shell<P, C, S>>, } /// `Result` with crate's errors. pub type Result<T> = std::result::Result<T, crate::errors::Error>; trait RemoveTry<T> { fn remove_try(self) -> T; } impl<T> RemoveTry<T> for Result<T> { #[inline(always)] fn remove_try(self) -> T { self.unwrap_or_else(|e| panic!("{}", e)) } } /// The id of vertex. `Copy` trait is implemented. /// # Details /// Since this struct is implemented `Copy` trait, /// it is useful to use as a key of hashmaps. /// ``` /// use truck_topology::*; /// use std::collections::HashMap; /// /// let v = Vertex::new(0); /// let v_id = v.id(); /// /// let mut entity_map = HashMap::new(); /// let mut id_map = HashMap::new(); /// /// entity_map.insert(v.clone(), 0); // v must be cloned for sign up the hashmap. /// id_map.insert(v_id, 0); // v_id is implemented Copy trait! /// ``` /// The id does not changed even if the value of point changes. /// ``` /// use truck_topology::*; /// let v = Vertex::new(0); /// /// let entity = *v.try_lock_point().unwrap(); /// let v_id: VertexID<usize> = v.id(); /// /// // Change the point! /// *v.try_lock_point().unwrap() = 1; /// /// assert_ne!(entity, *v.try_lock_point().unwrap()); /// assert_eq!(v_id, v.id()); /// ``` pub type VertexID<P> = ID<Mutex<P>>; /// The id that does not depend on the direction of the edge. /// # Examples /// ``` /// use truck_topology::*; /// let v = Vertex::news(&[(), ()]); /// let edge0 = Edge::new(&v[0], &v[1], ()); /// let edge1 = edge0.inverse(); /// assert_ne!(edge0, edge1); /// assert_eq!(edge0.id(), edge1.id()); /// ``` pub type EdgeID<C> = ID<Mutex<C>>; /// The id that does not depend on the direction of the face. /// # Examples /// ``` /// use truck_topology::*; /// let v = Vertex::news(&[(); 3]); /// let wire = Wire::from(vec![ /// Edge::new(&v[0], &v[1], ()), /// Edge::new(&v[1], &v[2], ()), /// Edge::new(&v[2], &v[0], ()), /// ]); /// let face0 = Face::new(vec![wire.clone()], ()); /// let face1 = face0.inverse(); /// let face2 = Face::new(vec![wire], ()); /// assert_ne!(face0, face1); /// assert_ne!(face0, face2); /// assert_eq!(face0.id(), face1.id()); /// assert_ne!(face0.id(), face2.id()); /// ``` pub type FaceID<S> = ID<Mutex<S>>; mod compress; mod edge; /// classifies the errors that can occur in this crate. pub mod errors; /// Defines the boundary iterator. pub mod face; /// classifies shell conditions and defines the face iterators. pub mod shell; mod solid; mod vertex; /// define the edge iterators and the vertex iterator. pub mod wire; pub use compress::{CompressedShell, CompressedSolid};