truck-rendimpl 0.2.1

visualization of shape and polygon mesh based on platform
Documentation
# truck-rendimpl
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Visualization of shape and polygon mesh based on platform
## Dependencies
The dev-dependencies of this crate includes [CMake](https://cmake.org).

# Sample Codes
## app
A GUI framework module providing MFC-like API.
## bsp-animation
Benchmark Animation

In each frame, the NURBS surface is devided into mesh.
## material-samples
Material Samples
- The more right the model, the higher the reflectance.
- The upper the model, the higher the roughness.

The most right and lowest model is black because it does not diffuse light
and no roughness in microfacet.
## rotate-objects
Rotate Objects
- Drag the mouse to rotate the camera.
- Drag and drop obj files into the window to switch models.
- Right-click to move the light to the camera's position.
- Enter "P" on the keyboard to switch between parallel projection and perspective projection of the camera.
- Enter "L" on the keyboard to switch the point light source/uniform light source of the light.
## simple-obj-viewer
Simple OBJ viewer
- Drag the mouse to rotate the model.
- Drag and drop obj files into the window to switch models.
- Right-click to move the light to the camera's position.
- Enter "P" on the keyboard to switch between parallel projection and perspective projection of the camera.
- Enter "L" on the keyboard to switch the point light source/uniform light source of the light.
## simple-shape-viewer
Simple shape viewer
- Drag the mouse to rotate the model.
- Drag and drop json files into the window to switch models.
- Right-click to move the light to the camera's position.
- Enter "P" on the keyboard to switch between parallel projection and perspective projection of the camera.
- Enter "L" on the keyboard to switch the point light source/uniform light source of the light.

A model json file can be generated by `serde_json`. See the examples of `truck-modeling`!
## textured-cube
An example of using texture.
## wireframe
An example of using texture.