pub struct StructuredMesh { /* private fields */ }
Expand description

structured quadrangle mesh

Implementations§

meshing the surface

Arguments
  • bspsurface - bspline surface to meshed
  • tol - standard tolerance for meshing

Creates a structured polygon without uv_division and normal.

Creates a structured polygon without uv_division and normal.

Examples found in repository?
src/structured_mesh.rs (line 19)
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    pub fn from_positions(positions: Vec<Vec<Point3>>) -> StructuredMesh {
        StructuredMesh::try_from_positions(positions).unwrap_or_else(|e| panic!("{:?}", e))
    }
    /// Creates a structured polygon without `uv_division` and `normal`.
    #[inline(always)]
    pub fn try_from_positions(positions: Vec<Vec<Point3>>) -> Result<StructuredMesh> {
        check_matrix_regularity(&positions)?;
        Ok(StructuredMesh::from_positions_unchecked(positions))
    }

    /// Creates a structured polygon without `uv_division` and `normal`.
    #[inline(always)]
    pub const fn from_positions_unchecked(positions: Vec<Vec<Point3>>) -> StructuredMesh {
        StructuredMesh {
            positions,
            uv_division: None,
            normals: None,
        }
    }
    /// Creates a structured polygon without normals.
    #[inline(always)]
    pub fn from_positions_and_uvs(
        positions: Vec<Vec<Point3>>,
        (u_div, v_div): (Vec<f64>, Vec<f64>),
    ) -> StructuredMesh {
        StructuredMesh::try_from_positions_and_uvs(positions, (u_div, v_div))
            .unwrap_or_else(|e| panic!("{:?}", e))
    }

    /// Creates a structured polygon without normals.
    #[inline(always)]
    pub fn try_from_positions_and_uvs(
        positions: Vec<Vec<Point3>>,
        (u_div, v_div): (Vec<f64>, Vec<f64>),
    ) -> Result<StructuredMesh> {
        check_matrix_vectors_compatibility(&positions, &u_div, &v_div)?;
        check_vectors_regularity(&u_div, &v_div)?;
        Ok(StructuredMesh::from_positions_and_uvs_unchecked(
            positions,
            (u_div, v_div),
        ))
    }
    /// Creates a structured polygon without normals.
    #[inline(always)]
    pub const fn from_positions_and_uvs_unchecked(
        positions: Vec<Vec<Point3>>,
        uv_divisions: (Vec<f64>, Vec<f64>),
    ) -> StructuredMesh {
        StructuredMesh {
            positions,
            uv_division: Some(uv_divisions),
            normals: None,
        }
    }
    /// Creates a structured polygon without uv divisions.
    #[inline(always)]
    pub fn from_positions_and_normals(
        positions: Vec<Vec<Point3>>,
        normals: Vec<Vec<Vector3>>,
    ) -> StructuredMesh {
        StructuredMesh::try_from_positions_and_normals(positions, normals)
            .unwrap_or_else(|e| panic!("{:?}", e))
    }
    /// Creates a structured polygon without uv divisions.
    #[inline(always)]
    pub fn try_from_positions_and_normals(
        positions: Vec<Vec<Point3>>,
        normals: Vec<Vec<Vector3>>,
    ) -> Result<StructuredMesh> {
        check_matrix_regularity(&positions)?;
        check_matrices_compatibility(&positions, &normals)?;
        Ok(StructuredMesh::from_positions_and_normals_unchecked(
            positions, normals,
        ))
    }
    /// Creates a structured polygon without uv divisions.
    #[inline(always)]
    pub const fn from_positions_and_normals_unchecked(
        positions: Vec<Vec<Point3>>,
        normals: Vec<Vec<Vector3>>,
    ) -> StructuredMesh {
        StructuredMesh {
            positions,
            uv_division: None,
            normals: Some(normals),
        }
    }

    /// Creates new structured mesh.
    /// Checks whether the size of vectors are compatible before creation.
    #[inline(always)]
    pub fn new(
        positions: Vec<Vec<Point3>>,
        uv_division: (Vec<f64>, Vec<f64>),
        normals: Vec<Vec<Vector3>>,
    ) -> StructuredMesh {
        StructuredMesh::try_new(positions, uv_division, normals)
            .unwrap_or_else(|e| panic!("{:?}", e))
    }
    /// Creates new structured mesh.
    /// Checks whether the size of vectors are compatible before creation.
    #[inline(always)]
    pub fn try_new(
        positions: Vec<Vec<Point3>>,
        (u_div, v_div): (Vec<f64>, Vec<f64>),
        normals: Vec<Vec<Vector3>>,
    ) -> Result<StructuredMesh> {
        check_matrix_vectors_compatibility(&positions, &u_div, &v_div)?;
        check_matrix_vectors_compatibility(&normals, &u_div, &v_div)?;
        check_vectors_regularity(&u_div, &v_div)?;
        Ok(StructuredMesh::new_unchecked(
            positions,
            (u_div, v_div),
            normals,
        ))
    }

    /// Creates new structured mesh.
    /// Does not check whether the size of vectors are compatible before creation.
    #[inline(always)]
    pub const fn new_unchecked(
        positions: Vec<Vec<Point3>>,
        uv_division: (Vec<f64>, Vec<f64>),
        normals: Vec<Vec<Vector3>>,
    ) -> StructuredMesh {
        StructuredMesh {
            positions,
            uv_division: Some(uv_division),
            normals: Some(normals),
        }
    }

    /// Returns the matrix of all positions.
    #[inline(always)]
    pub const fn positions(&self) -> &Vec<Vec<Point3>> { &self.positions }

    /// Returns the vector of the mutable references to the rows of the positions matrix.
    #[inline(always)]
    pub fn positions_mut(&mut self) -> Vec<&mut [Point3]> {
        self.positions.iter_mut().map(|arr| arr.as_mut()).collect()
    }

    /// Returns the divisions of uv coordinates.
    #[inline(always)]
    pub fn uv_division(&self) -> Option<(&Vec<f64>, &Vec<f64>)> {
        self.uv_division.as_ref().map(|tuple| (&tuple.0, &tuple.1))
    }

    /// Returns the mutable slice of uv coordinates division.
    #[inline(always)]
    pub fn uv_division_mut(&mut self) -> Option<(&mut [f64], &mut [f64])> {
        self.uv_division
            .as_mut()
            .map(|tuple| (tuple.0.as_mut(), tuple.1.as_mut()))
    }

    /// Returns the matrix of all normals.
    #[inline(always)]
    pub const fn normals(&self) -> Option<&Vec<Vec<Vector3>>> { self.normals.as_ref() }

    /// Returns the vector of the mutable references to the rows of the normals matrix.
    #[inline(always)]
    pub fn normals_mut(&mut self) -> Option<Vec<&mut [Vector3]>> {
        self.normals
            .as_mut()
            .map(|normals| normals.iter_mut().map(|arr| arr.as_mut()).collect())
    }

    /// Creates new polygon mesh by destructing `self`.
    #[inline(always)]
    pub fn destruct(self) -> PolygonMesh {
        let StructuredMesh {
            positions,
            uv_division,
            normals,
        } = self;
        let m = positions.len();
        let n = positions[0].len();
        let positions = positions.into_iter().flatten().collect();
        let uv_coords = uv_division
            .map(move |(udiv, vdiv)| {
                udiv.into_iter()
                    .flat_map(|u| vdiv.iter().map(move |v| Vector2::new(u, *v)))
                    .collect()
            })
            .unwrap_or_else(Vec::new);
        let normals = normals
            .map(|n| n.into_iter().flatten().collect())
            .unwrap_or_else(Vec::new);
        let uv = !uv_coords.is_empty();
        let nor = !normals.is_empty();
        let quad_faces: Vec<_> = (1..m)
            .flat_map(|i| (1..n).map(move |j| (i, j)))
            .map(move |(i, j)| {
                [
                    StandardVertex::tuple((i - 1) * n + j - 1, uv, nor),
                    StandardVertex::tuple(i * n + j - 1, uv, nor),
                    StandardVertex::tuple(i * n + j, uv, nor),
                    StandardVertex::tuple((i - 1) * n + j, uv, nor),
                ]
            })
            .collect();
        let faces = Faces {
            quad_faces,
            ..Default::default()
        };
        PolygonMesh {
            attributes: StandardAttributes {
                positions,
                uv_coords,
                normals,
            },
            faces,
        }
    }
}

impl<'de> Deserialize<'de> for StructuredMesh {
    fn deserialize<D>(deserializer: D) -> std::result::Result<Self, D::Error>
    where D: serde::Deserializer<'de> {
        #[derive(Deserialize)]
        pub struct StructuredMesh_ {
            positions: Vec<Vec<Point3>>,
            uv_division: Option<(Vec<f64>, Vec<f64>)>,
            normals: Option<Vec<Vec<Vector3>>>,
        }
        let StructuredMesh_ {
            positions,
            uv_division,
            normals,
        } = StructuredMesh_::deserialize(deserializer)?;
        match (uv_division, normals) {
            (Some(uv_division), Some(normals)) => Self::try_new(positions, uv_division, normals),
            (Some(uv_division), None) => Self::try_from_positions_and_uvs(positions, uv_division),
            (None, Some(normals)) => Self::try_from_positions_and_normals(positions, normals),
            (None, None) => Self::try_from_positions(positions),
        }
        .map_err(serde::de::Error::custom)
    }

Creates a structured polygon without uv_division and normal.

Examples found in repository?
src/structured_mesh.rs (line 25)
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    pub fn try_from_positions(positions: Vec<Vec<Point3>>) -> Result<StructuredMesh> {
        check_matrix_regularity(&positions)?;
        Ok(StructuredMesh::from_positions_unchecked(positions))
    }

Creates a structured polygon without normals.

Creates a structured polygon without normals.

Examples found in repository?
src/structured_mesh.rs (line 43)
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    pub fn from_positions_and_uvs(
        positions: Vec<Vec<Point3>>,
        (u_div, v_div): (Vec<f64>, Vec<f64>),
    ) -> StructuredMesh {
        StructuredMesh::try_from_positions_and_uvs(positions, (u_div, v_div))
            .unwrap_or_else(|e| panic!("{:?}", e))
    }

    /// Creates a structured polygon without normals.
    #[inline(always)]
    pub fn try_from_positions_and_uvs(
        positions: Vec<Vec<Point3>>,
        (u_div, v_div): (Vec<f64>, Vec<f64>),
    ) -> Result<StructuredMesh> {
        check_matrix_vectors_compatibility(&positions, &u_div, &v_div)?;
        check_vectors_regularity(&u_div, &v_div)?;
        Ok(StructuredMesh::from_positions_and_uvs_unchecked(
            positions,
            (u_div, v_div),
        ))
    }
    /// Creates a structured polygon without normals.
    #[inline(always)]
    pub const fn from_positions_and_uvs_unchecked(
        positions: Vec<Vec<Point3>>,
        uv_divisions: (Vec<f64>, Vec<f64>),
    ) -> StructuredMesh {
        StructuredMesh {
            positions,
            uv_division: Some(uv_divisions),
            normals: None,
        }
    }
    /// Creates a structured polygon without uv divisions.
    #[inline(always)]
    pub fn from_positions_and_normals(
        positions: Vec<Vec<Point3>>,
        normals: Vec<Vec<Vector3>>,
    ) -> StructuredMesh {
        StructuredMesh::try_from_positions_and_normals(positions, normals)
            .unwrap_or_else(|e| panic!("{:?}", e))
    }
    /// Creates a structured polygon without uv divisions.
    #[inline(always)]
    pub fn try_from_positions_and_normals(
        positions: Vec<Vec<Point3>>,
        normals: Vec<Vec<Vector3>>,
    ) -> Result<StructuredMesh> {
        check_matrix_regularity(&positions)?;
        check_matrices_compatibility(&positions, &normals)?;
        Ok(StructuredMesh::from_positions_and_normals_unchecked(
            positions, normals,
        ))
    }
    /// Creates a structured polygon without uv divisions.
    #[inline(always)]
    pub const fn from_positions_and_normals_unchecked(
        positions: Vec<Vec<Point3>>,
        normals: Vec<Vec<Vector3>>,
    ) -> StructuredMesh {
        StructuredMesh {
            positions,
            uv_division: None,
            normals: Some(normals),
        }
    }

    /// Creates new structured mesh.
    /// Checks whether the size of vectors are compatible before creation.
    #[inline(always)]
    pub fn new(
        positions: Vec<Vec<Point3>>,
        uv_division: (Vec<f64>, Vec<f64>),
        normals: Vec<Vec<Vector3>>,
    ) -> StructuredMesh {
        StructuredMesh::try_new(positions, uv_division, normals)
            .unwrap_or_else(|e| panic!("{:?}", e))
    }
    /// Creates new structured mesh.
    /// Checks whether the size of vectors are compatible before creation.
    #[inline(always)]
    pub fn try_new(
        positions: Vec<Vec<Point3>>,
        (u_div, v_div): (Vec<f64>, Vec<f64>),
        normals: Vec<Vec<Vector3>>,
    ) -> Result<StructuredMesh> {
        check_matrix_vectors_compatibility(&positions, &u_div, &v_div)?;
        check_matrix_vectors_compatibility(&normals, &u_div, &v_div)?;
        check_vectors_regularity(&u_div, &v_div)?;
        Ok(StructuredMesh::new_unchecked(
            positions,
            (u_div, v_div),
            normals,
        ))
    }

    /// Creates new structured mesh.
    /// Does not check whether the size of vectors are compatible before creation.
    #[inline(always)]
    pub const fn new_unchecked(
        positions: Vec<Vec<Point3>>,
        uv_division: (Vec<f64>, Vec<f64>),
        normals: Vec<Vec<Vector3>>,
    ) -> StructuredMesh {
        StructuredMesh {
            positions,
            uv_division: Some(uv_division),
            normals: Some(normals),
        }
    }

    /// Returns the matrix of all positions.
    #[inline(always)]
    pub const fn positions(&self) -> &Vec<Vec<Point3>> { &self.positions }

    /// Returns the vector of the mutable references to the rows of the positions matrix.
    #[inline(always)]
    pub fn positions_mut(&mut self) -> Vec<&mut [Point3]> {
        self.positions.iter_mut().map(|arr| arr.as_mut()).collect()
    }

    /// Returns the divisions of uv coordinates.
    #[inline(always)]
    pub fn uv_division(&self) -> Option<(&Vec<f64>, &Vec<f64>)> {
        self.uv_division.as_ref().map(|tuple| (&tuple.0, &tuple.1))
    }

    /// Returns the mutable slice of uv coordinates division.
    #[inline(always)]
    pub fn uv_division_mut(&mut self) -> Option<(&mut [f64], &mut [f64])> {
        self.uv_division
            .as_mut()
            .map(|tuple| (tuple.0.as_mut(), tuple.1.as_mut()))
    }

    /// Returns the matrix of all normals.
    #[inline(always)]
    pub const fn normals(&self) -> Option<&Vec<Vec<Vector3>>> { self.normals.as_ref() }

    /// Returns the vector of the mutable references to the rows of the normals matrix.
    #[inline(always)]
    pub fn normals_mut(&mut self) -> Option<Vec<&mut [Vector3]>> {
        self.normals
            .as_mut()
            .map(|normals| normals.iter_mut().map(|arr| arr.as_mut()).collect())
    }

    /// Creates new polygon mesh by destructing `self`.
    #[inline(always)]
    pub fn destruct(self) -> PolygonMesh {
        let StructuredMesh {
            positions,
            uv_division,
            normals,
        } = self;
        let m = positions.len();
        let n = positions[0].len();
        let positions = positions.into_iter().flatten().collect();
        let uv_coords = uv_division
            .map(move |(udiv, vdiv)| {
                udiv.into_iter()
                    .flat_map(|u| vdiv.iter().map(move |v| Vector2::new(u, *v)))
                    .collect()
            })
            .unwrap_or_else(Vec::new);
        let normals = normals
            .map(|n| n.into_iter().flatten().collect())
            .unwrap_or_else(Vec::new);
        let uv = !uv_coords.is_empty();
        let nor = !normals.is_empty();
        let quad_faces: Vec<_> = (1..m)
            .flat_map(|i| (1..n).map(move |j| (i, j)))
            .map(move |(i, j)| {
                [
                    StandardVertex::tuple((i - 1) * n + j - 1, uv, nor),
                    StandardVertex::tuple(i * n + j - 1, uv, nor),
                    StandardVertex::tuple(i * n + j, uv, nor),
                    StandardVertex::tuple((i - 1) * n + j, uv, nor),
                ]
            })
            .collect();
        let faces = Faces {
            quad_faces,
            ..Default::default()
        };
        PolygonMesh {
            attributes: StandardAttributes {
                positions,
                uv_coords,
                normals,
            },
            faces,
        }
    }
}

impl<'de> Deserialize<'de> for StructuredMesh {
    fn deserialize<D>(deserializer: D) -> std::result::Result<Self, D::Error>
    where D: serde::Deserializer<'de> {
        #[derive(Deserialize)]
        pub struct StructuredMesh_ {
            positions: Vec<Vec<Point3>>,
            uv_division: Option<(Vec<f64>, Vec<f64>)>,
            normals: Option<Vec<Vec<Vector3>>>,
        }
        let StructuredMesh_ {
            positions,
            uv_division,
            normals,
        } = StructuredMesh_::deserialize(deserializer)?;
        match (uv_division, normals) {
            (Some(uv_division), Some(normals)) => Self::try_new(positions, uv_division, normals),
            (Some(uv_division), None) => Self::try_from_positions_and_uvs(positions, uv_division),
            (None, Some(normals)) => Self::try_from_positions_and_normals(positions, normals),
            (None, None) => Self::try_from_positions(positions),
        }
        .map_err(serde::de::Error::custom)
    }

Creates a structured polygon without normals.

Examples found in repository?
src/structured_mesh.rs (lines 55-58)
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    pub fn try_from_positions_and_uvs(
        positions: Vec<Vec<Point3>>,
        (u_div, v_div): (Vec<f64>, Vec<f64>),
    ) -> Result<StructuredMesh> {
        check_matrix_vectors_compatibility(&positions, &u_div, &v_div)?;
        check_vectors_regularity(&u_div, &v_div)?;
        Ok(StructuredMesh::from_positions_and_uvs_unchecked(
            positions,
            (u_div, v_div),
        ))
    }

Creates a structured polygon without uv divisions.

Creates a structured polygon without uv divisions.

Examples found in repository?
src/structured_mesh.rs (line 78)
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    pub fn from_positions_and_normals(
        positions: Vec<Vec<Point3>>,
        normals: Vec<Vec<Vector3>>,
    ) -> StructuredMesh {
        StructuredMesh::try_from_positions_and_normals(positions, normals)
            .unwrap_or_else(|e| panic!("{:?}", e))
    }
    /// Creates a structured polygon without uv divisions.
    #[inline(always)]
    pub fn try_from_positions_and_normals(
        positions: Vec<Vec<Point3>>,
        normals: Vec<Vec<Vector3>>,
    ) -> Result<StructuredMesh> {
        check_matrix_regularity(&positions)?;
        check_matrices_compatibility(&positions, &normals)?;
        Ok(StructuredMesh::from_positions_and_normals_unchecked(
            positions, normals,
        ))
    }
    /// Creates a structured polygon without uv divisions.
    #[inline(always)]
    pub const fn from_positions_and_normals_unchecked(
        positions: Vec<Vec<Point3>>,
        normals: Vec<Vec<Vector3>>,
    ) -> StructuredMesh {
        StructuredMesh {
            positions,
            uv_division: None,
            normals: Some(normals),
        }
    }

    /// Creates new structured mesh.
    /// Checks whether the size of vectors are compatible before creation.
    #[inline(always)]
    pub fn new(
        positions: Vec<Vec<Point3>>,
        uv_division: (Vec<f64>, Vec<f64>),
        normals: Vec<Vec<Vector3>>,
    ) -> StructuredMesh {
        StructuredMesh::try_new(positions, uv_division, normals)
            .unwrap_or_else(|e| panic!("{:?}", e))
    }
    /// Creates new structured mesh.
    /// Checks whether the size of vectors are compatible before creation.
    #[inline(always)]
    pub fn try_new(
        positions: Vec<Vec<Point3>>,
        (u_div, v_div): (Vec<f64>, Vec<f64>),
        normals: Vec<Vec<Vector3>>,
    ) -> Result<StructuredMesh> {
        check_matrix_vectors_compatibility(&positions, &u_div, &v_div)?;
        check_matrix_vectors_compatibility(&normals, &u_div, &v_div)?;
        check_vectors_regularity(&u_div, &v_div)?;
        Ok(StructuredMesh::new_unchecked(
            positions,
            (u_div, v_div),
            normals,
        ))
    }

    /// Creates new structured mesh.
    /// Does not check whether the size of vectors are compatible before creation.
    #[inline(always)]
    pub const fn new_unchecked(
        positions: Vec<Vec<Point3>>,
        uv_division: (Vec<f64>, Vec<f64>),
        normals: Vec<Vec<Vector3>>,
    ) -> StructuredMesh {
        StructuredMesh {
            positions,
            uv_division: Some(uv_division),
            normals: Some(normals),
        }
    }

    /// Returns the matrix of all positions.
    #[inline(always)]
    pub const fn positions(&self) -> &Vec<Vec<Point3>> { &self.positions }

    /// Returns the vector of the mutable references to the rows of the positions matrix.
    #[inline(always)]
    pub fn positions_mut(&mut self) -> Vec<&mut [Point3]> {
        self.positions.iter_mut().map(|arr| arr.as_mut()).collect()
    }

    /// Returns the divisions of uv coordinates.
    #[inline(always)]
    pub fn uv_division(&self) -> Option<(&Vec<f64>, &Vec<f64>)> {
        self.uv_division.as_ref().map(|tuple| (&tuple.0, &tuple.1))
    }

    /// Returns the mutable slice of uv coordinates division.
    #[inline(always)]
    pub fn uv_division_mut(&mut self) -> Option<(&mut [f64], &mut [f64])> {
        self.uv_division
            .as_mut()
            .map(|tuple| (tuple.0.as_mut(), tuple.1.as_mut()))
    }

    /// Returns the matrix of all normals.
    #[inline(always)]
    pub const fn normals(&self) -> Option<&Vec<Vec<Vector3>>> { self.normals.as_ref() }

    /// Returns the vector of the mutable references to the rows of the normals matrix.
    #[inline(always)]
    pub fn normals_mut(&mut self) -> Option<Vec<&mut [Vector3]>> {
        self.normals
            .as_mut()
            .map(|normals| normals.iter_mut().map(|arr| arr.as_mut()).collect())
    }

    /// Creates new polygon mesh by destructing `self`.
    #[inline(always)]
    pub fn destruct(self) -> PolygonMesh {
        let StructuredMesh {
            positions,
            uv_division,
            normals,
        } = self;
        let m = positions.len();
        let n = positions[0].len();
        let positions = positions.into_iter().flatten().collect();
        let uv_coords = uv_division
            .map(move |(udiv, vdiv)| {
                udiv.into_iter()
                    .flat_map(|u| vdiv.iter().map(move |v| Vector2::new(u, *v)))
                    .collect()
            })
            .unwrap_or_else(Vec::new);
        let normals = normals
            .map(|n| n.into_iter().flatten().collect())
            .unwrap_or_else(Vec::new);
        let uv = !uv_coords.is_empty();
        let nor = !normals.is_empty();
        let quad_faces: Vec<_> = (1..m)
            .flat_map(|i| (1..n).map(move |j| (i, j)))
            .map(move |(i, j)| {
                [
                    StandardVertex::tuple((i - 1) * n + j - 1, uv, nor),
                    StandardVertex::tuple(i * n + j - 1, uv, nor),
                    StandardVertex::tuple(i * n + j, uv, nor),
                    StandardVertex::tuple((i - 1) * n + j, uv, nor),
                ]
            })
            .collect();
        let faces = Faces {
            quad_faces,
            ..Default::default()
        };
        PolygonMesh {
            attributes: StandardAttributes {
                positions,
                uv_coords,
                normals,
            },
            faces,
        }
    }
}

impl<'de> Deserialize<'de> for StructuredMesh {
    fn deserialize<D>(deserializer: D) -> std::result::Result<Self, D::Error>
    where D: serde::Deserializer<'de> {
        #[derive(Deserialize)]
        pub struct StructuredMesh_ {
            positions: Vec<Vec<Point3>>,
            uv_division: Option<(Vec<f64>, Vec<f64>)>,
            normals: Option<Vec<Vec<Vector3>>>,
        }
        let StructuredMesh_ {
            positions,
            uv_division,
            normals,
        } = StructuredMesh_::deserialize(deserializer)?;
        match (uv_division, normals) {
            (Some(uv_division), Some(normals)) => Self::try_new(positions, uv_division, normals),
            (Some(uv_division), None) => Self::try_from_positions_and_uvs(positions, uv_division),
            (None, Some(normals)) => Self::try_from_positions_and_normals(positions, normals),
            (None, None) => Self::try_from_positions(positions),
        }
        .map_err(serde::de::Error::custom)
    }

Creates a structured polygon without uv divisions.

Examples found in repository?
src/structured_mesh.rs (lines 89-91)
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    pub fn try_from_positions_and_normals(
        positions: Vec<Vec<Point3>>,
        normals: Vec<Vec<Vector3>>,
    ) -> Result<StructuredMesh> {
        check_matrix_regularity(&positions)?;
        check_matrices_compatibility(&positions, &normals)?;
        Ok(StructuredMesh::from_positions_and_normals_unchecked(
            positions, normals,
        ))
    }

Creates new structured mesh. Checks whether the size of vectors are compatible before creation.

Creates new structured mesh. Checks whether the size of vectors are compatible before creation.

Examples found in repository?
src/structured_mesh.rs (line 114)
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    pub fn new(
        positions: Vec<Vec<Point3>>,
        uv_division: (Vec<f64>, Vec<f64>),
        normals: Vec<Vec<Vector3>>,
    ) -> StructuredMesh {
        StructuredMesh::try_new(positions, uv_division, normals)
            .unwrap_or_else(|e| panic!("{:?}", e))
    }
    /// Creates new structured mesh.
    /// Checks whether the size of vectors are compatible before creation.
    #[inline(always)]
    pub fn try_new(
        positions: Vec<Vec<Point3>>,
        (u_div, v_div): (Vec<f64>, Vec<f64>),
        normals: Vec<Vec<Vector3>>,
    ) -> Result<StructuredMesh> {
        check_matrix_vectors_compatibility(&positions, &u_div, &v_div)?;
        check_matrix_vectors_compatibility(&normals, &u_div, &v_div)?;
        check_vectors_regularity(&u_div, &v_div)?;
        Ok(StructuredMesh::new_unchecked(
            positions,
            (u_div, v_div),
            normals,
        ))
    }

    /// Creates new structured mesh.
    /// Does not check whether the size of vectors are compatible before creation.
    #[inline(always)]
    pub const fn new_unchecked(
        positions: Vec<Vec<Point3>>,
        uv_division: (Vec<f64>, Vec<f64>),
        normals: Vec<Vec<Vector3>>,
    ) -> StructuredMesh {
        StructuredMesh {
            positions,
            uv_division: Some(uv_division),
            normals: Some(normals),
        }
    }

    /// Returns the matrix of all positions.
    #[inline(always)]
    pub const fn positions(&self) -> &Vec<Vec<Point3>> { &self.positions }

    /// Returns the vector of the mutable references to the rows of the positions matrix.
    #[inline(always)]
    pub fn positions_mut(&mut self) -> Vec<&mut [Point3]> {
        self.positions.iter_mut().map(|arr| arr.as_mut()).collect()
    }

    /// Returns the divisions of uv coordinates.
    #[inline(always)]
    pub fn uv_division(&self) -> Option<(&Vec<f64>, &Vec<f64>)> {
        self.uv_division.as_ref().map(|tuple| (&tuple.0, &tuple.1))
    }

    /// Returns the mutable slice of uv coordinates division.
    #[inline(always)]
    pub fn uv_division_mut(&mut self) -> Option<(&mut [f64], &mut [f64])> {
        self.uv_division
            .as_mut()
            .map(|tuple| (tuple.0.as_mut(), tuple.1.as_mut()))
    }

    /// Returns the matrix of all normals.
    #[inline(always)]
    pub const fn normals(&self) -> Option<&Vec<Vec<Vector3>>> { self.normals.as_ref() }

    /// Returns the vector of the mutable references to the rows of the normals matrix.
    #[inline(always)]
    pub fn normals_mut(&mut self) -> Option<Vec<&mut [Vector3]>> {
        self.normals
            .as_mut()
            .map(|normals| normals.iter_mut().map(|arr| arr.as_mut()).collect())
    }

    /// Creates new polygon mesh by destructing `self`.
    #[inline(always)]
    pub fn destruct(self) -> PolygonMesh {
        let StructuredMesh {
            positions,
            uv_division,
            normals,
        } = self;
        let m = positions.len();
        let n = positions[0].len();
        let positions = positions.into_iter().flatten().collect();
        let uv_coords = uv_division
            .map(move |(udiv, vdiv)| {
                udiv.into_iter()
                    .flat_map(|u| vdiv.iter().map(move |v| Vector2::new(u, *v)))
                    .collect()
            })
            .unwrap_or_else(Vec::new);
        let normals = normals
            .map(|n| n.into_iter().flatten().collect())
            .unwrap_or_else(Vec::new);
        let uv = !uv_coords.is_empty();
        let nor = !normals.is_empty();
        let quad_faces: Vec<_> = (1..m)
            .flat_map(|i| (1..n).map(move |j| (i, j)))
            .map(move |(i, j)| {
                [
                    StandardVertex::tuple((i - 1) * n + j - 1, uv, nor),
                    StandardVertex::tuple(i * n + j - 1, uv, nor),
                    StandardVertex::tuple(i * n + j, uv, nor),
                    StandardVertex::tuple((i - 1) * n + j, uv, nor),
                ]
            })
            .collect();
        let faces = Faces {
            quad_faces,
            ..Default::default()
        };
        PolygonMesh {
            attributes: StandardAttributes {
                positions,
                uv_coords,
                normals,
            },
            faces,
        }
    }
}

impl<'de> Deserialize<'de> for StructuredMesh {
    fn deserialize<D>(deserializer: D) -> std::result::Result<Self, D::Error>
    where D: serde::Deserializer<'de> {
        #[derive(Deserialize)]
        pub struct StructuredMesh_ {
            positions: Vec<Vec<Point3>>,
            uv_division: Option<(Vec<f64>, Vec<f64>)>,
            normals: Option<Vec<Vec<Vector3>>>,
        }
        let StructuredMesh_ {
            positions,
            uv_division,
            normals,
        } = StructuredMesh_::deserialize(deserializer)?;
        match (uv_division, normals) {
            (Some(uv_division), Some(normals)) => Self::try_new(positions, uv_division, normals),
            (Some(uv_division), None) => Self::try_from_positions_and_uvs(positions, uv_division),
            (None, Some(normals)) => Self::try_from_positions_and_normals(positions, normals),
            (None, None) => Self::try_from_positions(positions),
        }
        .map_err(serde::de::Error::custom)
    }

Creates new structured mesh. Does not check whether the size of vectors are compatible before creation.

Examples found in repository?
src/structured_mesh.rs (lines 128-132)
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    pub fn try_new(
        positions: Vec<Vec<Point3>>,
        (u_div, v_div): (Vec<f64>, Vec<f64>),
        normals: Vec<Vec<Vector3>>,
    ) -> Result<StructuredMesh> {
        check_matrix_vectors_compatibility(&positions, &u_div, &v_div)?;
        check_matrix_vectors_compatibility(&normals, &u_div, &v_div)?;
        check_vectors_regularity(&u_div, &v_div)?;
        Ok(StructuredMesh::new_unchecked(
            positions,
            (u_div, v_div),
            normals,
        ))
    }

Returns the matrix of all positions.

Returns the vector of the mutable references to the rows of the positions matrix.

Returns the divisions of uv coordinates.

Returns the mutable slice of uv coordinates division.

Returns the matrix of all normals.

Returns the vector of the mutable references to the rows of the normals matrix.

Creates new polygon mesh by destructing self.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Deserialize this value from the given Serde deserializer. Read more
Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.