# trajectory
Trajectory interpolator for Rust.
## Code example
```rust
let times = vec![0.0, 1.0, 3.0, 4.0];
let points = vec![
vec![0.0, -1.0],
vec![2.0, -3.0],
vec![3.0, 3.0],
vec![1.0, 5.0],
];
let ip = CubicSpline::new(times, points).unwrap();
for i in 0..400 {
let t = i as f64 * 0.01f64;
let p = ip.position(t).unwrap();
let v = ip.velocity(t).unwrap();
let a = ip.acceleration(t).unwrap();
}
```
## Run example
It requires `gnuplot`.
```bash
cargo run --example plot
```
![](img/plot1.png)
![](img/plot2.png)