Struct trackball::Clamp[][src]

pub struct Clamp<N: RealField> { /* fields omitted */ }

Clamp as user boundary conditions of Frame.

Implements Default and can be created with Clamp::default().

Implementations

impl<N: RealField> Clamp<N>[src]

pub fn compute(&mut self, frame: &Frame<N>, scene: &Scene<N>) -> Frame<N>[src]

Computes clamped Frame wrt to user boundary conditions.

pub fn replace(
    &mut self,
    ubc: fn(frame: &Frame<N>, scene: &Scene<N>) -> Frame<N>
) -> fn(frame: &Frame<N>, scene: &Scene<N>) -> Frame<N>
[src]

Replace with new and return old user boundary conditions.

pub fn zcp_collision(frame: &Frame<N>, scene: &Scene<N>) -> Frame<N>[src]

Default boundary conditions preventing clip plane collisions.

Trait Implementations

impl<N: Clone + RealField> Clone for Clamp<N>[src]

impl<N: RealField> Default for Clamp<N>[src]

Auto Trait Implementations

impl<N> RefUnwindSafe for Clamp<N>

impl<N> Send for Clamp<N>

impl<N> Sync for Clamp<N>

impl<N> Unpin for Clamp<N>

impl<N> UnwindSafe for Clamp<N>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.