[][src]Struct toornament::iter::GameIter

pub struct GameIter<'a> { /* fields omitted */ }

A match game iterator

Methods

impl<'a> GameIter<'a>[src]

Modifiers

pub fn edit<F: 'static + FnMut(Game) -> Game>(self, editor: F) -> GameEditor<'a>[src]

Match game lazy editor

pub fn result(self) -> GameResultIter<'a>[src]

Fetch match game result

impl<'a> GameIter<'a>[src]

Terminators

pub fn collect<T: From<Game>>(self) -> Result<T>[src]

Fetch the game

Auto Trait Implementations

impl<'a> !RefUnwindSafe for GameIter<'a>

impl<'a> Send for GameIter<'a>

impl<'a> Sync for GameIter<'a>

impl<'a> Unpin for GameIter<'a>

impl<'a> !UnwindSafe for GameIter<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.