[−][src]Struct toornament::iter::GameIter
A match game iterator
Methods
impl<'a> GameIter<'a>
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Modifiers
pub fn edit<F: 'static + FnMut(Game) -> Game>(self, editor: F) -> GameEditor<'a>
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Match game lazy editor
pub fn result(self) -> GameResultIter<'a>
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Fetch match game result
impl<'a> GameIter<'a>
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Terminators
Auto Trait Implementations
impl<'a> !RefUnwindSafe for GameIter<'a>
impl<'a> Send for GameIter<'a>
impl<'a> Sync for GameIter<'a>
impl<'a> Unpin for GameIter<'a>
impl<'a> !UnwindSafe for GameIter<'a>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,