Struct tokio::net::windows::named_pipe::NamedPipeServer[][src]

pub struct NamedPipeServer { /* fields omitted */ }
This is supported on Windows and crate feature net only.
Expand description

A Windows named pipe server.

Accepting client connections involves creating a server with ServerOptions::create and waiting for clients to connect using NamedPipeServer::connect.

To avoid having clients sporadically fail with std::io::ErrorKind::NotFound when they connect to a server, we must ensure that at least one server instance is available at all times. This means that the typical listen loop for a server is a bit involved, because we have to ensure that we never drop a server accidentally while a client might connect.

So a correctly implemented server looks like this:

use std::io;
use tokio::net::windows::named_pipe::ServerOptions;

const PIPE_NAME: &str = r"\\.\pipe\named-pipe-idiomatic-server";

// The first server needs to be constructed early so that clients can
// be correctly connected. Otherwise calling .wait will cause the client to
// error.
//
// Here we also make use of `first_pipe_instance`, which will ensure that
// there are no other servers up and running already.
let mut server = ServerOptions::new()
    .first_pipe_instance(true)
    .create(PIPE_NAME)?;

// Spawn the server loop.
let server = tokio::spawn(async move {
    loop {
        // Wait for a client to connect.
        let connected = server.connect().await?;

        // Construct the next server to be connected before sending the one
        // we already have of onto a task. This ensures that the server
        // isn't closed (after it's done in the task) before a new one is
        // available. Otherwise the client might error with
        // `io::ErrorKind::NotFound`.
        server = ServerOptions::new().create(PIPE_NAME)?;

        let client = tokio::spawn(async move {
            /* use the connected client */
        });
    }

    Ok::<_, io::Error>(())
});

/* do something else not server related here */

Implementations

Construct a new named pipe server from the specified raw handle.

This function will consume ownership of the handle given, passing responsibility for closing the handle to the returned object.

This function is also unsafe as the primitives currently returned have the contract that they are the sole owner of the file descriptor they are wrapping. Usage of this function could accidentally allow violating this contract which can cause memory unsafety in code that relies on it being true.

Errors

This errors if called outside of a Tokio Runtime, or in a runtime that has not enabled I/O, or if any OS-specific I/O errors occur.

Retrieves information about the named pipe the server is associated with.

use tokio::net::windows::named_pipe::{PipeEnd, PipeMode, ServerOptions};

const PIPE_NAME: &str = r"\\.\pipe\tokio-named-pipe-server-info";

let server = ServerOptions::new()
    .pipe_mode(PipeMode::Message)
    .max_instances(5)
    .create(PIPE_NAME)?;

let server_info = server.info()?;

assert_eq!(server_info.end, PipeEnd::Server);
assert_eq!(server_info.mode, PipeMode::Message);
assert_eq!(server_info.max_instances, 5);

Enables a named pipe server process to wait for a client process to connect to an instance of a named pipe. A client process connects by creating a named pipe with the same name.

This corresponds to the ConnectNamedPipe system call.

use tokio::net::windows::named_pipe::ServerOptions;

const PIPE_NAME: &str = r"\\.\pipe\mynamedpipe";

let pipe = ServerOptions::new().create(PIPE_NAME)?;

// Wait for a client to connect.
pipe.connect().await?;

// Use the connected client...

Disconnects the server end of a named pipe instance from a client process.

use tokio::io::AsyncWriteExt;
use tokio::net::windows::named_pipe::{ClientOptions, ServerOptions};
use winapi::shared::winerror;

const PIPE_NAME: &str = r"\\.\pipe\tokio-named-pipe-disconnect";

let server = ServerOptions::new()
    .create(PIPE_NAME)?;

let mut client = ClientOptions::new()
    .open(PIPE_NAME)?;

// Wait for a client to become connected.
server.connect().await?;

// Forcibly disconnect the client.
server.disconnect()?;

// Write fails with an OS-specific error after client has been
// disconnected.
let e = client.write(b"ping").await.unwrap_err();
assert_eq!(e.raw_os_error(), Some(winerror::ERROR_PIPE_NOT_CONNECTED as i32));

Trait Implementations

Attempts to read from the AsyncRead into buf. Read more

Attempt to write bytes from buf into the object. Read more

Like poll_write, except that it writes from a slice of buffers. Read more

Attempts to flush the object, ensuring that any buffered data reach their destination. Read more

Initiates or attempts to shut down this writer, returning success when the I/O connection has completely shut down. Read more

Determines if this writer has an efficient poll_write_vectored implementation. Read more

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.