[−][src]Struct tiny_rpg::start::Init
Methods
impl Init
[src]
pub fn new(
sdl_context: Sdl,
canvas: Canvas<Window>,
environment: Environment
) -> Self
[src]
sdl_context: Sdl,
canvas: Canvas<Window>,
environment: Environment
) -> Self
pub fn release(self) -> (Sdl, Canvas<Window>, Environment)
[src]
Auto Trait Implementations
impl !Sync for Init
impl !Send for Init
impl Unpin for Init
impl !RefUnwindSafe for Init
impl !UnwindSafe for Init
Blanket Implementations
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,