[][src]Struct tiny_rpg::start::Environment

pub struct Environment { /* fields omitted */ }

Methods

impl Environment[src]

pub fn new() -> EnvironmentBuilder[src]

pub fn get_window_size(&self) -> Dimension[src]

pub fn get_window_width(&self) -> u32[src]

pub fn get_window_height(&self) -> u32[src]

pub fn get_window_title(&self) -> &'static str[src]

pub fn get_tile_size(&self) -> u32[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]