Struct tiny_tokio_actor::ActorSystem[][src]

pub struct ActorSystem<E: SystemEvent> { /* fields omitted */ }

Implementations

The name given to this actor system

Publish an event on the actor system’s event bus. These events can be received by other actors in the same actor system.

Subscribe to events of this actor system.

Retrieves an actor running in this actor system. If actor does not exist, a None is returned instead.

Launches a new top level actor on this actor system at the ‘/user’ actor path. If another actor with the same name already exists, an Err(ActorError::Exists(ActorPath)) is returned instead.

Retrieve or create a new actor on this actor system if it does not exist yet.

Stops the actor on this actor system. All its children will also be stopped.

Creats a new actor system on which you can create actors.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

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Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.