Struct tiny_tokio_actor::ActorSystem [−][src]
pub struct ActorSystem<E: SystemEvent> { /* fields omitted */ }
Implementations
impl<E: SystemEvent> ActorSystem<E>
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impl<E: SystemEvent> ActorSystem<E>
[src]pub fn get_name(&self) -> &str
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pub fn publish(&self, event: E)
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pub fn events(&self) -> BroadcastReceiver<E>
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pub async fn get_actor<A: Actor>(&self, id: Uuid) -> Option<ActorRef<A, E>>
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pub async fn create_actor<A: Actor>(&self, actor: A) -> ActorRef<A, E>
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pub async fn stop_actor(&self, id: &Uuid)
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pub fn new(name: &str, bus: EventBus<E>) -> Self
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Trait Implementations
impl<E: Clone + SystemEvent> Clone for ActorSystem<E>
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impl<E: Clone + SystemEvent> Clone for ActorSystem<E>
[src]fn clone(&self) -> ActorSystem<E>
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fn clone(&self) -> ActorSystem<E>
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
Auto Trait Implementations
impl<E> !RefUnwindSafe for ActorSystem<E>
impl<E> Send for ActorSystem<E>
impl<E> Sync for ActorSystem<E>
impl<E> Unpin for ActorSystem<E>
impl<E> !UnwindSafe for ActorSystem<E>
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more