pub struct Lcd16x2Bricklet { /* private fields */ }
Expand description

16x2 character alphanumeric display with blue backlight

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impl Lcd16x2Bricklet

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pub const DEVICE_IDENTIFIER: u16 = 211u16

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pub const DEVICE_DISPLAY_NAME: &'static str = "LCD 16x2 Bricklet"

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pub fn new<T: GetRequestSender>(uid: &str, req_sender: T) -> Lcd16x2Bricklet

Creates an object with the unique device ID uid. This object can then be used after the IP Connection ip_connection is connected.

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pub fn get_response_expected( &mut self, fun: Lcd16x2BrickletFunction ) -> Result<bool, GetResponseExpectedError>

Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.

For getter functions this is enabled by default and cannot be disabled, because those functions will always send a response. For callback configuration functions it is enabled by default too, but can be disabled by set_response_expected. For setter functions it is disabled by default and can be enabled.

Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.

See set_response_expected for the list of function ID constants available for this function.

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pub fn set_response_expected( &mut self, fun: Lcd16x2BrickletFunction, response_expected: bool ) -> Result<(), SetResponseExpectedError>

Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.

Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is sent and errors are silently ignored, because they cannot be detected.

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pub fn set_response_expected_all(&mut self, response_expected: bool)

Changes the response expected flag for all setter and callback configuration functions of this device at once.

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pub fn get_api_version(&self) -> [u8; 3]

Returns the version of the API definition (major, minor, revision) implemented by this API bindings. This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet.

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pub fn get_button_pressed_callback_receiver( &self ) -> ConvertingCallbackReceiver<u8>

This receiver is triggered when a button is pressed. The parameter is the number of the button.

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pub fn get_button_released_callback_receiver( &self ) -> ConvertingCallbackReceiver<u8>

This receiver is triggered when a button is released. The parameter is the number of the button.

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pub fn write_line( &self, line: u8, position: u8, text: String ) -> ConvertingReceiver<()>

Writes text to a specific line with a specific position. The text can have a maximum of 16 characters.

For example: (0, 5, Hello) will write Hello in the middle of the first line of the display.

The display uses a special charset that includes all ASCII characters except backslash and tilde. The LCD charset also includes several other non-ASCII characters, see the charset specification__ for details. The Unicode example above shows how to specify non-ASCII characters and how to translate from Unicode to the LCD charset.

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pub fn clear_display(&self) -> ConvertingReceiver<()>

Deletes all characters from the display.

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pub fn backlight_on(&self) -> ConvertingReceiver<()>

Turns the backlight on.

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pub fn backlight_off(&self) -> ConvertingReceiver<()>

Turns the backlight off.

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pub fn is_backlight_on(&self) -> ConvertingReceiver<bool>

Returns true if the backlight is on and false otherwise.

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pub fn set_config(&self, cursor: bool, blinking: bool) -> ConvertingReceiver<()>

Configures if the cursor (shown as _) should be visible and if it should be blinking (shown as a blinking block). The cursor position is one character behind the the last text written with [write_line].

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pub fn get_config(&self) -> ConvertingReceiver<Config>

Returns the configuration as set by [set_config].

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pub fn is_button_pressed(&self, button: u8) -> ConvertingReceiver<bool>

Returns true if the button is pressed.

If you want to react on button presses and releases it is recommended to use the [get_button_pressed_callback_receiver] and [get_button_released_callback_receiver] receivers.

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pub fn set_custom_character( &self, index: u8, character: [u8; 8] ) -> ConvertingReceiver<()>

The LCD 16x2 Bricklet can store up to 8 custom characters. The characters consist of 5x8 pixels and can be addressed with the index 0-7. To describe the pixels, the first 5 bits of 8 bytes are used. For example, to make a custom character H, you should transfer the following:

  • character[0] = 0b00010001 (decimal value 17)
  • character[1] = 0b00010001 (decimal value 17)
  • character[2] = 0b00010001 (decimal value 17)
  • character[3] = 0b00011111 (decimal value 31)
  • character[4] = 0b00010001 (decimal value 17)
  • character[5] = 0b00010001 (decimal value 17)
  • character[6] = 0b00010001 (decimal value 17)
  • character[7] = 0b00000000 (decimal value 0)

The characters can later be written with [write_line] by using the characters with the byte representation 8 (\x08 or \u0008) to 15 (\x0F or \u000F).

You can play around with the custom characters in Brick Viewer since version 2.0.1.

Custom characters are stored by the LCD in RAM, so they have to be set after each startup.

.. versionadded:: 2.0.1$nbsp;(Plugin)

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pub fn get_custom_character(&self, index: u8) -> ConvertingReceiver<[u8; 8]>

Returns the custom character for a given index, as set with [set_custom_character].

.. versionadded:: 2.0.1$nbsp;(Plugin)

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pub fn get_identity(&self) -> ConvertingReceiver<Identity>

Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.

The position can be ‘a’, ‘b’, ‘c’, ‘d’, ‘e’, ‘f’, ‘g’ or ‘h’ (Bricklet Port). A Bricklet connected to an Isolator Bricklet is always at position ‘z’.

The device identifier numbers can be found here. |device_identifier_constant|

Trait Implementations§

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impl Clone for Lcd16x2Bricklet

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fn clone(&self) -> Lcd16x2Bricklet

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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