pub struct RemoteSwitchBricklet { /* private fields */ }
Expand description

Controls remote mains switches

Implementations

Creates an object with the unique device ID uid. This object can then be used after the IP Connection ip_connection is connected.

Returns the response expected flag for the function specified by the function ID parameter. It is true if the function is expected to send a response, false otherwise.

For getter functions this is enabled by default and cannot be disabled, because those functions will always send a response. For callback configuration functions it is enabled by default too, but can be disabled by set_response_expected. For setter functions it is disabled by default and can be enabled.

Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is send and errors are silently ignored, because they cannot be detected.

See set_response_expected for the list of function ID constants available for this function.

Changes the response expected flag of the function specified by the function ID parameter. This flag can only be changed for setter (default value: false) and callback configuration functions (default value: true). For getter functions it is always enabled.

Enabling the response expected flag for a setter function allows to detect timeouts and other error conditions calls of this setter as well. The device will then send a response for this purpose. If this flag is disabled for a setter function then no response is send and errors are silently ignored, because they cannot be detected.

Changes the response expected flag for all setter and callback configuration functions of this device at once.

This receiver is triggered whenever the switching state changes from busy to ready, see Get Switching State.

This function is deprecated, use Switch Socket A instead.

Associated constants:

  • REMOTE_SWITCHBRICKLET_SWITCH_TO_OFF
  • REMOTE_SWITCHBRICKLET_SWITCH_TO_ON

Returns the current switching state. If the current state is busy, the Bricklet is currently sending a code to switch a socket. It will not accept any calls of Switch Socket until the state changes to ready.

How long the switching takes is dependent on the number of repeats, see Set Repeats.

Associated constants:

  • REMOTE_SWITCHBRICKLET_SWITCHING_STATE_READY
  • REMOTE_SWITCHBRICKLET_SWITCHING_STATE_BUSY

Sets the number of times the code is send when of the Switch Socket functions is called. The repeats basically correspond to the amount of time that a button of the remote is pressed.

Some dimmers are controlled by the length of a button pressed, this can be simulated by increasing the repeats.

The default value is 5.

Returns the number of repeats as set by Set Repeats.

To switch a type A socket you have to give the house code, receiver code and the state (on or off) you want to switch to.

The house code and receiver code have a range of 0 to 31 (5bit).

A detailed description on how you can figure out the house and receiver code can be found here.

.. versionadded:: 2.0.1$nbsp;(Plugin)

Associated constants:

  • REMOTE_SWITCHBRICKLET_SWITCH_TO_OFF
  • REMOTE_SWITCHBRICKLET_SWITCH_TO_ON

To switch a type B socket you have to give the address, unit and the state (on or off) you want to switch to.

The address has a range of 0 to 67108863 (26bit) and the unit has a range of 0 to 15 (4bit). To switch all devices with the same address use 255 for the unit.

A detailed description on how you can teach a socket the address and unit can be found here.

.. versionadded:: 2.0.1$nbsp;(Plugin)

Associated constants:

  • REMOTE_SWITCHBRICKLET_SWITCH_TO_OFF
  • REMOTE_SWITCHBRICKLET_SWITCH_TO_ON

To control a type B dimmer you have to give the address, unit and the dim value you want to set the dimmer to.

The address has a range of 0 to 67108863 (26bit), the unit and the dim value has a range of 0 to 15 (4bit).

A detailed description on how you can teach a dimmer the address and unit can be found here.

.. versionadded:: 2.0.1$nbsp;(Plugin)

To switch a type C socket you have to give the system code, device code and the state (on or off) you want to switch to.

The system code has a range of ‘A’ to ‘P’ (4bit) and the device code has a range of 1 to 16 (4bit).

A detailed description on how you can figure out the system and device code can be found here.

.. versionadded:: 2.0.1$nbsp;(Plugin)

Associated constants:

  • REMOTE_SWITCHBRICKLET_SWITCH_TO_OFF
  • REMOTE_SWITCHBRICKLET_SWITCH_TO_ON

Returns the UID, the UID where the Bricklet is connected to, the position, the hardware and firmware version as well as the device identifier.

The position can be ‘a’, ‘b’, ‘c’ or ‘d’.

The device identifier numbers can be found here. |device_identifier_constant|

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.