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/* *********************************************************** * This file was automatically generated on 2019-08-23. * * * * Rust Bindings Version 2.0.12 * * * * If you have a bugfix for this file and want to commit it, * * please fix the bug in the generator. You can find a link * * to the generators git repository on tinkerforge.com * *************************************************************/ //! 4 galvanically isolated digital inputs. //! //! See also the documentation [here](https://www.tinkerforge.com/en/doc/Software/Bricklets/IndustrialDigitalIn4_Bricklet_Rust.html). use crate::{ byte_converter::*, converting_callback_receiver::ConvertingCallbackReceiver, converting_receiver::ConvertingReceiver, device::*, ip_connection::GetRequestSender, }; pub enum IndustrialDigitalIn4BrickletFunction { GetValue, SetGroup, GetGroup, GetAvailableForGroup, SetDebouncePeriod, GetDebouncePeriod, SetInterrupt, GetInterrupt, GetEdgeCount, SetEdgeCountConfig, GetEdgeCountConfig, GetIdentity, CallbackInterrupt, } impl From<IndustrialDigitalIn4BrickletFunction> for u8 { fn from(fun: IndustrialDigitalIn4BrickletFunction) -> Self { match fun { IndustrialDigitalIn4BrickletFunction::GetValue => 1, IndustrialDigitalIn4BrickletFunction::SetGroup => 2, IndustrialDigitalIn4BrickletFunction::GetGroup => 3, IndustrialDigitalIn4BrickletFunction::GetAvailableForGroup => 4, IndustrialDigitalIn4BrickletFunction::SetDebouncePeriod => 5, IndustrialDigitalIn4BrickletFunction::GetDebouncePeriod => 6, IndustrialDigitalIn4BrickletFunction::SetInterrupt => 7, IndustrialDigitalIn4BrickletFunction::GetInterrupt => 8, IndustrialDigitalIn4BrickletFunction::GetEdgeCount => 10, IndustrialDigitalIn4BrickletFunction::SetEdgeCountConfig => 11, IndustrialDigitalIn4BrickletFunction::GetEdgeCountConfig => 12, IndustrialDigitalIn4BrickletFunction::GetIdentity => 255, IndustrialDigitalIn4BrickletFunction::CallbackInterrupt => 9, } } } pub const INDUSTRIAL_DIGITAL_IN_4_BRICKLET_EDGE_TYPE_RISING: u8 = 0; pub const INDUSTRIAL_DIGITAL_IN_4_BRICKLET_EDGE_TYPE_FALLING: u8 = 1; pub const INDUSTRIAL_DIGITAL_IN_4_BRICKLET_EDGE_TYPE_BOTH: u8 = 2; #[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)] pub struct InterruptEvent { pub interrupt_mask: u16, pub value_mask: u16, } impl FromByteSlice for InterruptEvent { fn bytes_expected() -> usize { 4 } fn from_le_byte_slice(bytes: &[u8]) -> InterruptEvent { InterruptEvent { interrupt_mask: <u16>::from_le_byte_slice(&bytes[0..2]), value_mask: <u16>::from_le_byte_slice(&bytes[2..4]) } } } #[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Hash)] pub struct EdgeCountConfig { pub edge_type: u8, pub debounce: u8, } impl FromByteSlice for EdgeCountConfig { fn bytes_expected() -> usize { 2 } fn from_le_byte_slice(bytes: &[u8]) -> EdgeCountConfig { EdgeCountConfig { edge_type: <u8>::from_le_byte_slice(&bytes[0..1]), debounce: <u8>::from_le_byte_slice(&bytes[1..2]) } } } #[derive(Clone, Debug, Default, PartialEq, Eq, Hash)] pub struct Identity { pub uid: String, pub connected_uid: String, pub position: char, pub hardware_version: [u8; 3], pub firmware_version: [u8; 3], pub device_identifier: u16, } impl FromByteSlice for Identity { fn bytes_expected() -> usize { 25 } fn from_le_byte_slice(bytes: &[u8]) -> Identity { Identity { uid: <String>::from_le_byte_slice(&bytes[0..8]), connected_uid: <String>::from_le_byte_slice(&bytes[8..16]), position: <char>::from_le_byte_slice(&bytes[16..17]), hardware_version: <[u8; 3]>::from_le_byte_slice(&bytes[17..20]), firmware_version: <[u8; 3]>::from_le_byte_slice(&bytes[20..23]), device_identifier: <u16>::from_le_byte_slice(&bytes[23..25]), } } } /// 4 galvanically isolated digital inputs #[derive(Clone)] pub struct IndustrialDigitalIn4Bricklet { device: Device, } impl IndustrialDigitalIn4Bricklet { pub const DEVICE_IDENTIFIER: u16 = 223; pub const DEVICE_DISPLAY_NAME: &'static str = "Industrial Digital In 4 Bricklet"; /// Creates an object with the unique device ID `uid`. This object can then be used after the IP Connection `ip_connection` is connected. pub fn new<T: GetRequestSender>(uid: &str, req_sender: T) -> IndustrialDigitalIn4Bricklet { let mut result = IndustrialDigitalIn4Bricklet { device: Device::new([2, 0, 1], uid, req_sender, 0) }; result.device.response_expected[u8::from(IndustrialDigitalIn4BrickletFunction::GetValue) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(IndustrialDigitalIn4BrickletFunction::SetGroup) as usize] = ResponseExpectedFlag::False; result.device.response_expected[u8::from(IndustrialDigitalIn4BrickletFunction::GetGroup) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(IndustrialDigitalIn4BrickletFunction::GetAvailableForGroup) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(IndustrialDigitalIn4BrickletFunction::SetDebouncePeriod) as usize] = ResponseExpectedFlag::True; result.device.response_expected[u8::from(IndustrialDigitalIn4BrickletFunction::GetDebouncePeriod) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(IndustrialDigitalIn4BrickletFunction::SetInterrupt) as usize] = ResponseExpectedFlag::True; result.device.response_expected[u8::from(IndustrialDigitalIn4BrickletFunction::GetInterrupt) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(IndustrialDigitalIn4BrickletFunction::GetEdgeCount) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(IndustrialDigitalIn4BrickletFunction::SetEdgeCountConfig) as usize] = ResponseExpectedFlag::False; result.device.response_expected[u8::from(IndustrialDigitalIn4BrickletFunction::GetEdgeCountConfig) as usize] = ResponseExpectedFlag::AlwaysTrue; result.device.response_expected[u8::from(IndustrialDigitalIn4BrickletFunction::GetIdentity) as usize] = ResponseExpectedFlag::AlwaysTrue; result } /// Returns the response expected flag for the function specified by the function ID parameter. /// It is true if the function is expected to send a response, false otherwise. /// /// For getter functions this is enabled by default and cannot be disabled, because those /// functions will always send a response. For callback configuration functions it is enabled /// by default too, but can be disabled by [`set_response_expected`](crate::industrial_digital_in_4_bricklet::IndustrialDigitalIn4Bricklet::set_response_expected). /// For setter functions it is disabled by default and can be enabled. /// /// Enabling the response expected flag for a setter function allows to detect timeouts /// and other error conditions calls of this setter as well. The device will then send a response /// for this purpose. If this flag is disabled for a setter function then no response is send /// and errors are silently ignored, because they cannot be detected. /// /// See [`set_response_expected`](crate::industrial_digital_in_4_bricklet::IndustrialDigitalIn4Bricklet::set_response_expected) for the list of function ID constants available for this function. pub fn get_response_expected(&mut self, fun: IndustrialDigitalIn4BrickletFunction) -> Result<bool, GetResponseExpectedError> { self.device.get_response_expected(u8::from(fun)) } /// Changes the response expected flag of the function specified by the function ID parameter. /// This flag can only be changed for setter (default value: false) and callback configuration /// functions (default value: true). For getter functions it is always enabled. /// /// Enabling the response expected flag for a setter function allows to detect timeouts and /// other error conditions calls of this setter as well. The device will then send a response /// for this purpose. If this flag is disabled for a setter function then no response is send /// and errors are silently ignored, because they cannot be detected. pub fn set_response_expected( &mut self, fun: IndustrialDigitalIn4BrickletFunction, response_expected: bool, ) -> Result<(), SetResponseExpectedError> { self.device.set_response_expected(u8::from(fun), response_expected) } /// Changes the response expected flag for all setter and callback configuration functions of this device at once. pub fn set_response_expected_all(&mut self, response_expected: bool) { self.device.set_response_expected_all(response_expected) } /// Returns the version of the API definition (major, minor, revision) implemented by this API bindings. /// This is neither the release version of this API bindings nor does it tell you anything about the represented Brick or Bricklet. pub fn get_api_version(&self) -> [u8; 3] { self.device.api_version } /// This receiver is triggered whenever a change of the voltage level is detected /// on pins where the interrupt was activated with [`set_interrupt`]. /// /// The values are a bitmask that specifies which interrupts occurred /// and the current value bitmask. /// /// For example: /// /// * (1, 1) or (0b0001, 0b0001) means that an interrupt on pin 0 occurred and /// currently pin 0 is high and pins 1-3 are low. /// * (9, 14) or (0b1001, 0b1110) means that interrupts on pins 0 and 3 /// occurred and currently pin 0 is low and pins 1-3 are high. /// /// [`set_interrupt`]: #method.set_interrupt pub fn get_interrupt_callback_receiver(&self) -> ConvertingCallbackReceiver<InterruptEvent> { self.device.get_callback_receiver(u8::from(IndustrialDigitalIn4BrickletFunction::CallbackInterrupt)) } /// Returns the input value with a bitmask. The bitmask is 16bit long, *true* /// refers to high and *false* refers to low. /// /// For example: The value 3 or 0b0011 means that pins 0-1 are high and the other /// pins are low. /// /// If no groups are used (see [`set_group`]), the pins correspond to the /// markings on the IndustrialDigital In 4 Bricklet. /// /// If groups are used, the pins correspond to the element in the group. /// Element 1 in the group will get pins 0-3, element 2 pins 4-7, element 3 /// pins 8-11 and element 4 pins 12-15. /// /// [`set_group`]: #method.set_group pub fn get_value(&self) -> ConvertingReceiver<u16> { let payload = vec![0; 0]; self.device.get(u8::from(IndustrialDigitalIn4BrickletFunction::GetValue), payload) } /// Sets a group of Digital In 4 Bricklets that should work together. You can /// find Bricklets that can be grouped together with [`get_available_for_group`]. /// /// The group consists of 4 elements. Element 1 in the group will get pins 0-3, /// element 2 pins 4-7, element 3 pins 8-11 and element 4 pins 12-15. /// /// Each element can either be one of the ports ('a' to 'd') or 'n' if it should /// not be used. /// /// For example: If you have two Digital In 4 Bricklets connected to port A and /// port B respectively, you could call with ``['a', 'b', 'n', 'n']``. /// /// Now the pins on the Digital In 4 on port A are assigned to 0-3 and the /// pins on the Digital In 4 on port B are assigned to 4-7. It is now possible /// to call [`get_value`] and read out two Bricklets at the same time. /// /// Changing the group configuration resets all edge counter configurations /// and values. /// /// [`get_value`]: #method.get_value /// [`get_available_for_group`]: #method.get_available_for_group pub fn set_group(&self, group: [char; 4]) -> ConvertingReceiver<()> { let mut payload = vec![0; 4]; payload[0..4].copy_from_slice(&<[char; 4]>::to_le_byte_vec(group)); self.device.set(u8::from(IndustrialDigitalIn4BrickletFunction::SetGroup), payload) } /// Returns the group as set by [`set_group`] /// /// [`set_group`]: #method.set_group pub fn get_group(&self) -> ConvertingReceiver<[char; 4]> { let payload = vec![0; 0]; self.device.get(u8::from(IndustrialDigitalIn4BrickletFunction::GetGroup), payload) } /// Returns a bitmask of ports that are available for grouping. For example the /// value 5 or 0b0101 means: Port A and port C are connected to Bricklets that /// can be grouped together. pub fn get_available_for_group(&self) -> ConvertingReceiver<u8> { let payload = vec![0; 0]; self.device.get(u8::from(IndustrialDigitalIn4BrickletFunction::GetAvailableForGroup), payload) } /// Sets the debounce period of the [`get_interrupt_callback_receiver`] receiver in ms. /// /// For example: If you set this value to 100, you will get the interrupt /// maximal every 100ms. This is necessary if something that bounces is /// connected to the Digital In 4 Bricklet, such as a button. /// /// The default value is 100. /// /// [`get_interrupt_callback_receiver`]: #method.get_interrupt_callback_receiver pub fn set_debounce_period(&self, debounce: u32) -> ConvertingReceiver<()> { let mut payload = vec![0; 4]; payload[0..4].copy_from_slice(&<u32>::to_le_byte_vec(debounce)); self.device.set(u8::from(IndustrialDigitalIn4BrickletFunction::SetDebouncePeriod), payload) } /// Returns the debounce period as set by [`set_debounce_period`]. /// /// [`set_debounce_period`]: #method.set_debounce_period pub fn get_debounce_period(&self) -> ConvertingReceiver<u32> { let payload = vec![0; 0]; self.device.get(u8::from(IndustrialDigitalIn4BrickletFunction::GetDebouncePeriod), payload) } /// Sets the pins on which an interrupt is activated with a bitmask. /// Interrupts are triggered on changes of the voltage level of the pin, /// i.e. changes from high to low and low to high. /// /// For example: An interrupt bitmask of 9 or 0b1001 will enable the interrupt for /// pins 0 and 3. /// /// The interrupts use the grouping as set by [`set_group`]. /// /// The interrupt is delivered with the [`get_interrupt_callback_receiver`] receiver. /// /// [`set_group`]: #method.set_group /// [`get_interrupt_callback_receiver`]: #method.get_interrupt_callback_receiver pub fn set_interrupt(&self, interrupt_mask: u16) -> ConvertingReceiver<()> { let mut payload = vec![0; 2]; payload[0..2].copy_from_slice(&<u16>::to_le_byte_vec(interrupt_mask)); self.device.set(u8::from(IndustrialDigitalIn4BrickletFunction::SetInterrupt), payload) } /// Returns the interrupt bitmask as set by [`set_interrupt`]. /// /// [`set_interrupt`]: #method.set_interrupt pub fn get_interrupt(&self) -> ConvertingReceiver<u16> { let payload = vec![0; 0]; self.device.get(u8::from(IndustrialDigitalIn4BrickletFunction::GetInterrupt), payload) } /// Returns the current value of the edge counter for the selected pin. You can /// configure the edges that are counted with [`set_edge_count_config`]. /// /// If you set the reset counter to *true*, the count is set back to 0 /// directly after it is read. /// /// [`set_edge_count_config`]: #method.set_edge_count_config /// .. versionadded:: 2.0.1$nbsp;(Plugin) pub fn get_edge_count(&self, pin: u8, reset_counter: bool) -> ConvertingReceiver<u32> { let mut payload = vec![0; 2]; payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(pin)); payload[1..2].copy_from_slice(&<bool>::to_le_byte_vec(reset_counter)); self.device.get(u8::from(IndustrialDigitalIn4BrickletFunction::GetEdgeCount), payload) } /// Configures the edge counter for the selected pins. A bitmask of 9 or 0b1001 will /// enable the edge counter for pins 0 and 3. /// /// The edge type parameter configures if rising edges, falling edges or /// both are counted if the pin is configured for input. Possible edge types are: /// /// * 0 = rising (default) /// * 1 = falling /// * 2 = both /// /// The debounce time is given in ms. /// /// Configuring an edge counter resets its value to 0. /// /// If you don't know what any of this means, just leave it at default. The /// default configuration is very likely OK for you. /// /// Default values: 0 (edge type) and 100ms (debounce time) /// /// /// .. versionadded:: 2.0.1$nbsp;(Plugin) /// /// Associated constants: /// * INDUSTRIAL_DIGITAL_IN_4_BRICKLET_EDGE_TYPE_RISING /// * INDUSTRIAL_DIGITAL_IN_4_BRICKLET_EDGE_TYPE_FALLING /// * INDUSTRIAL_DIGITAL_IN_4_BRICKLET_EDGE_TYPE_BOTH pub fn set_edge_count_config(&self, selection_mask: u16, edge_type: u8, debounce: u8) -> ConvertingReceiver<()> { let mut payload = vec![0; 4]; payload[0..2].copy_from_slice(&<u16>::to_le_byte_vec(selection_mask)); payload[2..3].copy_from_slice(&<u8>::to_le_byte_vec(edge_type)); payload[3..4].copy_from_slice(&<u8>::to_le_byte_vec(debounce)); self.device.set(u8::from(IndustrialDigitalIn4BrickletFunction::SetEdgeCountConfig), payload) } /// Returns the edge type and debounce time for the selected pin as set by /// [`set_edge_count_config`]. /// /// [`set_edge_count_config`]: #method.set_edge_count_config /// .. versionadded:: 2.0.1$nbsp;(Plugin) /// /// Associated constants: /// * INDUSTRIAL_DIGITAL_IN_4_BRICKLET_EDGE_TYPE_RISING /// * INDUSTRIAL_DIGITAL_IN_4_BRICKLET_EDGE_TYPE_FALLING /// * INDUSTRIAL_DIGITAL_IN_4_BRICKLET_EDGE_TYPE_BOTH pub fn get_edge_count_config(&self, pin: u8) -> ConvertingReceiver<EdgeCountConfig> { let mut payload = vec![0; 1]; payload[0..1].copy_from_slice(&<u8>::to_le_byte_vec(pin)); self.device.get(u8::from(IndustrialDigitalIn4BrickletFunction::GetEdgeCountConfig), payload) } /// Returns the UID, the UID where the Bricklet is connected to, /// the position, the hardware and firmware version as well as the /// device identifier. /// /// The position can be 'a', 'b', 'c' or 'd'. /// /// The device identifier numbers can be found [here](device_identifier). /// |device_identifier_constant| pub fn get_identity(&self) -> ConvertingReceiver<Identity> { let payload = vec![0; 0]; self.device.get(u8::from(IndustrialDigitalIn4BrickletFunction::GetIdentity), payload) } }