Struct tiled::ObjectGroup [−][src]
pub struct ObjectGroup { pub name: String, pub opacity: f32, pub visible: bool, pub objects: Vec<Object>, pub colour: Option<Colour>, pub layer_index: Option<u32>, pub properties: Properties, }
Fields
name: String
opacity: f32
visible: bool
objects: Vec<Object>
colour: Option<Colour>
layer_index: Option<u32>
Layer index is not preset for tile collision boxes
properties: Properties
Trait Implementations
impl Clone for ObjectGroup
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impl Clone for ObjectGroup
[src]fn clone(&self) -> ObjectGroup
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl PartialEq<ObjectGroup> for ObjectGroup
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impl PartialEq<ObjectGroup> for ObjectGroup
[src]fn eq(&self, other: &ObjectGroup) -> bool
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fn ne(&self, other: &ObjectGroup) -> bool
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impl StructuralPartialEq for ObjectGroup
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impl StructuralPartialEq for ObjectGroup
[src]Auto Trait Implementations
impl RefUnwindSafe for ObjectGroup
impl RefUnwindSafe for ObjectGroup
impl Send for ObjectGroup
impl Send for ObjectGroup
impl Sync for ObjectGroup
impl Sync for ObjectGroup
impl Unpin for ObjectGroup
impl Unpin for ObjectGroup
impl UnwindSafe for ObjectGroup
impl UnwindSafe for ObjectGroup