Struct tiled::Tile [−][src]
pub struct Tile { pub id: u32, pub flip_h: bool, pub flip_v: bool, pub images: Vec<Image>, pub properties: Properties, pub objectgroup: Option<ObjectGroup>, pub animation: Option<Vec<Frame>>, }
Fields
id: u32
flip_h: bool
flip_v: bool
images: Vec<Image>
properties: Properties
objectgroup: Option<ObjectGroup>
animation: Option<Vec<Frame>>
Trait Implementations
impl Debug for Tile
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impl Debug for Tile
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl PartialEq for Tile
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impl PartialEq for Tile
fn eq(&self, other: &Tile) -> bool
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fn eq(&self, other: &Tile) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Tile) -> bool
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fn ne(&self, other: &Tile) -> bool
This method tests for !=
.
impl Clone for Tile
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impl Clone for Tile