Struct tiled::Tile
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pub struct Tile { pub id: u32, pub images: Vec<Image>, pub properties: Properties, pub objectgroup: Option<ObjectGroup>, pub animation: Option<Vec<Frame>>, }
Fields
id: u32
images: Vec<Image>
properties: Properties
objectgroup: Option<ObjectGroup>
animation: Option<Vec<Frame>>
Trait Implementations
impl Debug for Tile
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more
impl PartialEq for Tile
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fn eq(&self, __arg_0: &Tile) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Tile) -> bool
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This method tests for !=
.