Struct tiled::Layer
[−]
[src]
pub struct Layer { pub name: String, pub opacity: f32, pub visible: bool, pub tiles: Vec<Vec<u32>>, pub properties: Properties, }
Fields
name: String
opacity: f32
visible: bool
tiles: Vec<Vec<u32>>
The tiles are arranged in rows. Each tile is a number which can be used to find which tileset it belongs to and can then be rendered.
properties: Properties