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mod bit_patterns;
mod board;
pub mod game;
mod player;
#[derive(Clone, Copy)]
enum Player {
O,
X,
}
struct Board {
cells: u32,
}
struct Game {
board: Board,
current_player: Player,
}
pub(crate) enum EndState {
Replay,
End,
Continue,
}
pub fn play() {
let mut game = Game::new();
println!("Welcome to Tic-Tac-Toe!");
println!("{} Begins.", game.current_player);
loop {
game.board.select_cell(game.current_player);
println!("{}", game.board);
match game.on_end() {
EndState::End => break,
EndState::Replay => continue,
EndState::Continue => (),
}
game.current_player.swap();
}
println!("Thank you for playing Tic-Tac-Toe!");
}