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/// Definition of the `RandomGen` trait and its associated iterators. use super::{BuildRandom, Random}; use std::marker::PhantomData; /// A (pseudo-)random number generator. /// /// A `RandomGen` provides facilities to generate (pseudo-)random numbers. /// Even though it explicitly provides methods for generating `u32` and `u64` /// values, it is suggested to use [`gen`] and let the type checker infer the /// appropriate type to be generated. /// /// # Implementing `RandomGen` /// /// Instances must implement at least one of [`gen_u32`] or [`gen_u64`], each /// one has a default implementation in terms of the other. You might want to /// implement both if there is a more efficient way to do so. /// /// Note that the output of [`Random`] and [`BuildRandom`] instances can only be /// as good as their source. /// /// [`BuildRandom`]: trait.BuildRandom.html /// [`gen`]: #method.gen /// [`gen_u32`]: #method.gen_u32 /// [`gen_u64`]: #method.gen_u64 /// [`Random`]: trait.Random.html /// /// # Examples /// /// ``` /// # use tiamat::Pcg; /// use tiamat::RandomGen; /// /// # fn get_rng() -> Pcg { /// # Pcg::new(0xdeadbeef, 1) /// # } /// # /// let mut rng = get_rng(); /// /// println!("{}", if rng.gen() { "Heads!" } else { "Tails!" }); /// println!("The dice landed on {}", rng.build(&(1..7))); /// /// if rng.build(&(1.0 / 36.0)) { /// println!("Snake eyes!"); /// } else { /// println!("No snake eyes :("); /// } /// ``` pub trait RandomGen { /// Generates a random value. /// /// Wrapper around [`Random::random`], but allowing for type inference. /// /// See [`Random::random`]'s documentation (and the documentation of /// [`Random`]'s instances) for more. /// /// [`Random`]: trait.Random.html /// [`Random::random`]: trait.Random.html#tymethod.random #[inline] fn gen<R: Random>(&mut self) -> R where Self: Sized, { Random::random(self) } /// Generates a random value according to some specification. /// /// Wrapper around [`BuildRandom::build`], but allowing for type inference. /// The argument is an instance of `Borrow<B : BuildRandom<R>>` to allow for /// passing both `&B` and `B` (etc.). /// /// See [`BuildRandom::build`]'s documentation (and the documentation of /// [`BuildRandom`]'s instances) for more. /// /// [`BuildRandom`]: trait.BuildRandom.html /// [`BuildRandom::build`]: trait.BuildRandom.html#tymethod.build #[inline] fn build<B, R>(&mut self, builder: &B) -> R where B: BuildRandom<R>, Self: Sized, { builder.build(self) } /// Chooses a random element from the slice, where each element has the same /// probability of being chosen. /// /// # Panics /// /// Panics if the slice has length 0, so that no element could be chosen. /// /// # Examples /// /// ``` /// # use tiamat::Pcg; /// use tiamat::RandomGen; /// /// # fn get_rng() -> Pcg { /// # Pcg::new(0xcafe, 1) /// # } /// # /// let mut rng = get_rng(); /// /// let fav_color = rng.choose_from(&["red", "green", "purple"]); /// println!("favorite color is {}", fav_color); /// ``` fn choose_from<'a, T>(&mut self, xs: &'a [T]) -> &'a T where Self: Sized, { assert!(!xs.is_empty()); let idx = (0..xs.len()).build(self); &xs[idx] } /// Returns an iterator over randomly generated values. /// /// This is the iterating version of [`gen`]. /// /// # Examples /// /// ``` /// # use tiamat::Pcg; /// use tiamat::RandomGen; /// /// # fn get_rng() -> Pcg { /// # Pcg::new(0xcafe, 1) /// # } /// # /// let mut rng = get_rng(); /// /// let coin_tosses: Vec<&str> = rng.iter_gen() /// .map(|tails| if tails { "tails" } else { "heads" }) /// .take(10) /// .collect(); /// println!("{:?}", coin_tosses); /// ``` /// /// [`gen`]: #method.gen fn iter_gen<R: Random>(&mut self) -> IterGen<Self, R> where Self: Sized, { IterGen { rng: self, phantom: Default::default(), } } /// Returns an iterator over randomly built values. /// /// This is the iterating version of [`build`]. /// /// # Examples /// /// ``` /// # use tiamat::Pcg; /// use tiamat::RandomGen; /// /// # fn get_rng() -> Pcg { /// # Pcg::new(0xabcdef01, 1) /// # } /// # /// let mut rng = get_rng(); /// /// let dice_throws: Vec<u8> = rng.iter_build(&(1..7)) /// .take(10) /// .collect(); /// println!("dice_throws: {:?}", dice_throws); /// ``` /// /// [`build`]: #method.build fn iter_build<'a, B: 'a, R>(&'a mut self, builder: &'a B) -> IterBuild<'a, Self, B, R> where B: BuildRandom<R>, Self: Sized, { IterBuild { rng: self, builder, phantom: Default::default(), } } /// Returns an iterator over values randomly chosen from a slice. /// /// This is the iterating version of [`choose_from`]. Note that this means /// that each choice is made independantly. /// /// # Panics /// /// Panics if `xs` is empty, so that no elements can be chosen. /// /// [`choose_from`]: #method.choose_from fn iter_choose_from<'a, T>(&'a mut self, xs: &'a [T]) -> IterChooseFrom<'a, Self, T> where Self: Sized, { assert!(!xs.is_empty()); IterChooseFrom { rng: self, xs } } /// Returns a (pseudo-)random, uniformly distributed `u32`. /// /// Either this or [`gen_u64`] must be implemented by an implementing type. /// When using `RandomGen`, it is recommended to use [`gen`] instead and /// let the type checker infer the type (or write [`gen::<u32>`]). /// /// [`gen`]: #method.gen /// [`gen_u64`]: #method.gen_u64 #[inline] fn gen_u32(&mut self) -> u32 { self.gen_u64() as u32 } /// Returns a (pseudo-)random, uniformly distributed `u64`. /// /// Either this or [`gen_u32`] must be implemented by an implementing type. /// When using `RandomGen`, it is recommended to use [`gen`] instead and /// let the type checker infer the type (or write `gen::<u64>`). /// /// [`gen`]: #method.gen /// [`gen_u32`]: #method.gen_u32 #[inline] fn gen_u64(&mut self) -> u64 { let first = u64::from(self.gen_u32()); let second = u64::from(self.gen_u32()); (first << 32) | second } /// Fills the buffer with (pseudo-)random bytes. /// /// # Examples /// /// ``` /// # use tiamat::Pcg; /// use tiamat::RandomGen; /// /// # fn get_rng() -> Pcg { /// # Pcg::new(0xdeadbeef, 1) /// # } /// # /// let mut rng = get_rng(); /// /// let mut garbage = Vec::with_capacity(128); /// rng.fill_buffer(&mut garbage); /// println!("{:?}", garbage); /// ``` #[inline] fn fill_buffer(&mut self, buffer: &mut [u8]) { for b in buffer.chunks_mut(8) { if b.len() == 8 { b.copy_from_slice(&unsafe { ::std::mem::transmute::<u64, [u8; 8]>(self.gen_u64()) }) } else { let len = b.len(); b.copy_from_slice( &unsafe { ::std::mem::transmute::<u64, [u8; 8]>(self.gen_u64()) }[0..len], ) } } } } // TODO: @Speed some instances of `Random` or `BuildRandom` precompute some // information that is reusable between runs. maybe add a way to do that? (via // methods on `Random` and `BuildRandom` and giving them an associated type?) // maybe that'd need specialization though... -- lukaramu, 2017-07-1_ // // (what *should* happen is that the user creates a `BuildRandom` instance that // saves the precomputed information by itself -- lukaramu, 2017-07-22) /// An iterator over randomly generated values. /// /// This `struct` is created by the [`iter_gen`] method on [`RandomGen`]. See /// its documentation for more. /// /// [`iter_gen`]: trait.RandomGen.html#method.iter_gen /// [`RandomGen`]: trait.RandomGen.html pub struct IterGen<'a, G: 'a, R> { pub(super) rng: &'a mut G, pub(super) phantom: PhantomData<*const R>, } impl<'a, G: 'a, R: 'a> Iterator for IterGen<'a, G, R> where G: RandomGen, R: Random, { type Item = R; fn next(&mut self) -> Option<R> { Some(self.rng.gen()) } fn size_hint(&self) -> (usize, Option<usize>) { (::std::usize::MAX, None) } fn count(self) -> usize { panic!("this is an infinite iterator and thus has more than usize::MAX elements") } } /// An iterator over randomly built values. /// /// This `struct` is created by the [`iter_build`] method on [`RandomGen`]. See /// its documentation for more. /// /// [`iter_build`]: trait.RandomGen.html#method.iter_build /// [`RandomGen`]: trait.RandomGen.html pub struct IterBuild<'a, G: 'a, B: 'a, R> { pub(super) rng: &'a mut G, pub(super) builder: &'a B, pub(super) phantom: PhantomData<*const R>, } impl<'a, G: 'a, B: 'a, R> Iterator for IterBuild<'a, G, B, R> where G: RandomGen, B: BuildRandom<R>, { type Item = R; fn next(&mut self) -> Option<R> { Some(self.rng.build::<B, R>(self.builder)) } fn size_hint(&self) -> (usize, Option<usize>) { (::std::usize::MAX, None) } fn count(self) -> usize { panic!("this is an infinite iterator and thus has more than usize::MAX elements") } } /// An iterator over values randomly chosen from a slice. /// /// This `struct` is created by the [`iter_choose_from`] method on /// [`RandomGen`]. See its documentation for more. /// /// [`iter_choose_from`]: trait.RandomGen.html#method.iter_choose_from /// [`RandomGen`]: trait.RandomGen.html pub struct IterChooseFrom<'a, G: 'a, T: 'a> { pub(super) rng: &'a mut G, pub(super) xs: &'a [T], } impl<'a, G: 'a, T: 'a> Iterator for IterChooseFrom<'a, G, T> where G: RandomGen, { type Item = &'a T; fn next(&mut self) -> Option<&'a T> { Some(self.rng.choose_from(self.xs)) } fn size_hint(&self) -> (usize, Option<usize>) { (::std::usize::MAX, None) } fn count(self) -> usize { panic!("this is an infinite iterator and thus has more than usize::MAX elements") } }