Struct three::Texture [] [src]

pub struct Texture<T> { /* fields omitted */ }

An image applied (mapped) to the surface of a shape or polygon.

Methods

impl<T> Texture<T>
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Returns normalized UV rectangle (x0, y0, x1, y1) of the current texel range.

Trait Implementations

impl<T: Clone> Clone for Texture<T>
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Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<T: Debug> Debug for Texture<T>
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Formats the value using the given formatter.