Struct three::Input
[−]
[src]
pub struct Input(_, _);
pub struct Input(_, _);
impl Input
[src]fn new() -> Self
fn reset(&mut self)
fn time(&self) -> Timer
fn get_time_delta(&self) -> f32
fn get_mouse_pos(&self) -> Point2<f32>
fn keyboard_input(&mut self, state: ElementState, key: Key)
fn mouse_input(&mut self, state: ElementState, button: MouseButton)
fn mouse_moved(&mut self, pos: Point2<f32>)