Struct three::AmbientLight [] [src]

pub struct AmbientLight { /* fields omitted */ }

Omni-directional, fixed-intensity and fixed-color light source that affects all objects in the scene equally.

Methods from Deref<Target = Object>

Invisible objects are not rendered by cameras.

Rotates object in the specific direction of target.

Set both position, orientation and scale.

Set position.

Set orientation.

Set scale.

Get actual information about itself from the scene.

Panics

Panics if scene doesn't have this Object.

Trait Implementations

impl AsRef<NodePointer> for AmbientLight
[src]

Performs the conversion.

impl Deref for AmbientLight
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The resulting type after dereferencing

The method called to dereference a value

impl DerefMut for AmbientLight
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The method called to mutably dereference a value