pub struct DepthMaterial {
    pub min_distance: Option<f32>,
    pub max_distance: Option<f32>,
    pub render_states: RenderStates,
}
Expand description

Used for rendering the distance from the camera to the object with this material in each pixel. Can be used for debug purposes but is also used to create shadow maps from light sources.

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§min_distance: Option<f32>

The minimum distance from the camera to any object. If None, then the near plane of the camera is used.

§max_distance: Option<f32>

The maximum distance from the camera to any object. If None, then the far plane of the camera is used.

§render_states: RenderStates

Render states.

Trait Implementations§

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impl Clone for DepthMaterial

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fn clone(&self) -> DepthMaterial

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for DepthMaterial

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fn default() -> DepthMaterial

Returns the “default value” for a type. Read more
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impl FromCpuMaterial for DepthMaterial

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fn from_cpu_material(_context: &Context, _cpu_material: &CpuMaterial) -> Self

Creates a new material that can be used for rendering from a CpuMaterial.
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impl Material for DepthMaterial

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fn id(&self) -> u16

Returns a unique ID for each variation of the shader source returned from Material::fragment_shader_source. Read more
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fn fragment_shader_source(&self, _lights: &[&dyn Light]) -> String

Returns the fragment shader source for this material.
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fn fragment_attributes(&self) -> FragmentAttributes

Returns a FragmentAttributes struct that describes which fragment attributes, ie. the input from the vertex shader, are required for rendering with this material.
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fn use_uniforms( &self, program: &Program, camera: &Camera, _lights: &[&dyn Light] )

Sends the uniform data needed for this material to the fragment shader.
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fn render_states(&self) -> RenderStates

Returns the render states needed to render with this material.
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fn material_type(&self) -> MaterialType

Returns the type of material.

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> SerializableAny for T
where T: 'static + Any + Clone + for<'a> Send + Sync,