pub fn ray_intersect(
    context: &Context,
    position: Vec3,
    direction: Vec3,
    max_depth: f32,
    geometries: impl IntoIterator<Item = impl Geometry>
) -> Option<Vec3>
Expand description

Finds the closest intersection between a ray starting at the given position in the given direction and the given geometries. Returns None if no geometry was hit before the given maximum depth.