pub fn apply_screen_material(
    context: &Context,
    material: impl Material,
    camera: &Camera,
    lights: &[&dyn Light]
)
Expand description

Apply the given Material to the entire sceen. Must be called in the callback given as input to a RenderTarget, ColorTarget or DepthTarget write method. Use an empty array for the lights argument, if the material does not require lights to be rendered.