Expand description
A collection of effects implementing the Effect trait.
Structs§
- Copies the content of the color and/or depth texture by rendering a quad with those textures applied. The difference from ScreenEffect is that this effect does not apply any mapping set in the Camera.
- An effect that simulates fog, ie. the area where it is applied gets hazy when objects are far away.
- A simple anti-aliasing approach which smooths otherwise jagged edges (for example lines) but also smooths the rest of the image.
- Renders a full screen quad with the content of the color and/or depth textures. The difference from CopyEffect is that this effect also applies any mapping set in the Camera.
- An effect that simulates a water surface and should therefore only be applied to a water surface geometry. This effect needs the rendered scene (without the water surface) in a color and depth texture to be able to add reflections and refractions.
Enums§
- The background of the scene.