Struct three_d::core::texture::CpuTexture3D
source · pub struct CpuTexture3D {
pub name: String,
pub data: TextureData,
pub width: u32,
pub height: u32,
pub depth: u32,
pub min_filter: Interpolation,
pub mag_filter: Interpolation,
pub mip_map_filter: Option<Interpolation>,
pub wrap_s: Wrapping,
pub wrap_t: Wrapping,
pub wrap_r: Wrapping,
}
Expand description
A CPU-side version of a 3D texture.
Fields§
§name: String
Name of this texture.
data: TextureData
The pixel data for the image
width: u32
The width of the image
height: u32
The height of the image
depth: u32
The depth of the image
min_filter: Interpolation
The way the pixel data is interpolated when the texture is far away
mag_filter: Interpolation
The way the pixel data is interpolated when the texture is close
mip_map_filter: Option<Interpolation>
Specifies whether mipmaps should be created for this texture and what type of interpolation to use between the two closest mipmaps. Note, however, that the mipmaps only will be created if the width and height of the texture are power of two.
wrap_s: Wrapping
Determines how the texture is sampled outside the [0..1] s coordinate range (the first value of the uvw coordinates).
wrap_t: Wrapping
Determines how the texture is sampled outside the [0..1] t coordinate range (the second value of the uvw coordinates).
wrap_r: Wrapping
Determines how the texture is sampled outside the [0..1] r coordinate range (the third value of the uvw coordinates).