pub struct DepthTextureCubeMap { /* private fields */ }
Expand description

A depth texture cube map that can be rendered into and read from. See also RenderTarget and DepthTarget.

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impl DepthTextureCubeMap

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pub fn new<T: DepthTextureDataType>( context: &Context, width: u32, height: u32, wrap_s: Wrapping, wrap_t: Wrapping, wrap_r: Wrapping ) -> Self

Creates a new depth texture cube map.

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pub fn as_depth_target(&mut self, side: CubeMapSide) -> DepthTarget<'_>

Returns a DepthTarget which can be used to clear, write to and read from the given side of this texture. Combine this together with a ColorTarget with RenderTarget::new to be able to write to both a depth and color target at the same time.

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pub fn width(&self) -> u32

The width of this texture.

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pub fn height(&self) -> u32

The height of this texture.

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impl Drop for DepthTextureCubeMap

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fn drop(&mut self)

Executes the destructor for this type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> BorrowMut<T> for T
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impl<T> From<T> for T

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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impl<T> AutoreleaseSafe for T
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