Struct three_d::renderer::ForwardPipeline[][src]

pub struct ForwardPipeline { /* fields omitted */ }
Expand description

Forward render pipeline which can render objects (implementing the Object trait). Forward rendering directly draws to the given render target (for example the screen) and is therefore the same as calling Object::render directly.

Implementations

Constructor.

👎 Deprecated:

Use render_pass instead

Render the objects with the given surface materials and the given set of lights. Must be called in a render target render function, for example in the callback function of Screen::write.

Render the objects. Also avoids rendering objects outside the camera frustum and render the objects in the order given by cmp_render_order. Must be called in a render target render function, for example in the callback function of Screen::write.

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