Trait three_d::renderer::material::DeferredMaterial [−][src]
pub trait DeferredMaterial: ForwardMaterial {
fn fragment_shader_source_deferred(&self, use_vertex_colors: bool) -> String;
}
Expand description
Represents a material that can be used in a DeferredPipeline::geometry_pass.
Required methods
fn fragment_shader_source_deferred(&self, use_vertex_colors: bool) -> String
fn fragment_shader_source_deferred(&self, use_vertex_colors: bool) -> String
Returns the deferred version of the fragment shader source for this material.