Struct three_d::Skybox[][src]

pub struct Skybox<T: TextureValueType> { /* fields omitted */ }
Expand description

An illusion of a sky.

Implementations

impl<T: TextureValueType> Skybox<T>[src]

pub fn new(
    context: &Context,
    cpu_texture: &mut CPUTexture<T>
) -> Result<Skybox<T>, Error>
[src]

pub fn new_with_texture(
    context: &Context,
    texture: TextureCubeMap<T>
) -> Result<Skybox<T>, Error>
[src]

pub fn render(&self, viewport: Viewport, camera: &Camera) -> Result<(), Error>[src]

Render the skybox. Must be called in a render target render function, for example in the callback function of Screen::write.

pub fn get_texture(&self) -> &TextureCubeMap<T>[src]

Auto Trait Implementations

impl<T> !RefUnwindSafe for Skybox<T>

impl<T> !Send for Skybox<T>

impl<T> !Sync for Skybox<T>

impl<T> Unpin for Skybox<T> where
    T: Unpin

impl<T> UnwindSafe for Skybox<T> where
    T: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.