Struct three_d::context::consts::Gl[][src]

pub struct Gl {
Show fields pub ActiveShaderProgram: FnPtr, pub ActiveTexture: FnPtr, pub AttachShader: FnPtr, pub BeginConditionalRender: FnPtr, pub BeginQuery: FnPtr, pub BeginQueryIndexed: FnPtr, pub BeginTransformFeedback: FnPtr, pub BindAttribLocation: FnPtr, pub BindBuffer: FnPtr, pub BindBufferBase: FnPtr, pub BindBufferRange: FnPtr, pub BindFragDataLocation: FnPtr, pub BindFragDataLocationIndexed: FnPtr, pub BindFramebuffer: FnPtr, pub BindImageTexture: FnPtr, pub BindProgramPipeline: FnPtr, pub BindRenderbuffer: FnPtr, pub BindSampler: FnPtr, pub BindTexture: FnPtr, pub BindTransformFeedback: FnPtr, pub BindVertexArray: FnPtr, pub BindVertexBuffer: FnPtr, pub BlendColor: FnPtr, pub BlendEquation: FnPtr, pub BlendEquationSeparate: FnPtr, pub BlendEquationSeparatei: FnPtr, pub BlendEquationi: FnPtr, pub BlendFunc: FnPtr, pub BlendFuncSeparate: FnPtr, pub BlendFuncSeparatei: FnPtr, pub BlendFunci: FnPtr, pub BlitFramebuffer: FnPtr, pub BufferData: FnPtr, pub BufferSubData: FnPtr, pub CheckFramebufferStatus: FnPtr, pub ClampColor: FnPtr, pub Clear: FnPtr, pub ClearBufferData: FnPtr, pub ClearBufferSubData: FnPtr, pub ClearBufferfi: FnPtr, pub ClearBufferfv: FnPtr, pub ClearBufferiv: FnPtr, pub ClearBufferuiv: FnPtr, pub ClearColor: FnPtr, pub ClearDepth: FnPtr, pub ClearDepthf: FnPtr, pub ClearStencil: FnPtr, pub ClientWaitSync: FnPtr, pub ColorMask: FnPtr, pub ColorMaski: FnPtr, pub ColorP3ui: FnPtr, pub ColorP3uiv: FnPtr, pub ColorP4ui: FnPtr, pub ColorP4uiv: FnPtr, pub CompileShader: FnPtr, pub CompressedTexImage1D: FnPtr, pub CompressedTexImage2D: FnPtr, pub CompressedTexImage3D: FnPtr, pub CompressedTexSubImage1D: FnPtr, pub CompressedTexSubImage2D: FnPtr, pub CompressedTexSubImage3D: FnPtr, pub CopyBufferSubData: FnPtr, pub CopyImageSubData: FnPtr, pub CopyTexImage1D: FnPtr, pub CopyTexImage2D: FnPtr, pub CopyTexSubImage1D: FnPtr, pub CopyTexSubImage2D: FnPtr, pub CopyTexSubImage3D: FnPtr, pub CreateProgram: FnPtr, pub CreateShader: FnPtr, pub CreateShaderProgramv: FnPtr, pub CullFace: FnPtr, pub DebugMessageCallback: FnPtr, pub DebugMessageControl: FnPtr, pub DebugMessageInsert: FnPtr, pub DeleteBuffers: FnPtr, pub DeleteFramebuffers: FnPtr, pub DeleteProgram: FnPtr, pub DeleteProgramPipelines: FnPtr, pub DeleteQueries: FnPtr, pub DeleteRenderbuffers: FnPtr, pub DeleteSamplers: FnPtr, pub DeleteShader: FnPtr, pub DeleteSync: FnPtr, pub DeleteTextures: FnPtr, pub DeleteTransformFeedbacks: FnPtr, pub DeleteVertexArrays: FnPtr, pub DepthFunc: FnPtr, pub DepthMask: FnPtr, pub DepthRange: FnPtr, pub DepthRangeArrayv: FnPtr, pub DepthRangeIndexed: FnPtr, pub DepthRangef: FnPtr, pub DetachShader: FnPtr, pub Disable: FnPtr, pub DisableVertexAttribArray: FnPtr, pub Disablei: FnPtr, pub DispatchCompute: FnPtr, pub DispatchComputeIndirect: FnPtr, pub DrawArrays: FnPtr, pub DrawArraysIndirect: FnPtr, pub DrawArraysInstanced: FnPtr, pub DrawArraysInstancedBaseInstance: FnPtr, pub DrawBuffer: FnPtr, pub DrawBuffers: FnPtr, pub DrawElements: FnPtr, pub DrawElementsBaseVertex: FnPtr, pub DrawElementsIndirect: FnPtr, pub DrawElementsInstanced: FnPtr, pub DrawElementsInstancedBaseInstance: FnPtr, pub DrawElementsInstancedBaseVertex: FnPtr, pub DrawElementsInstancedBaseVertexBaseInstance: FnPtr, pub DrawRangeElements: FnPtr, pub DrawRangeElementsBaseVertex: FnPtr, pub DrawTransformFeedback: FnPtr, pub DrawTransformFeedbackInstanced: FnPtr, pub DrawTransformFeedbackStream: FnPtr, pub DrawTransformFeedbackStreamInstanced: FnPtr, pub Enable: FnPtr, pub EnableVertexAttribArray: FnPtr, pub Enablei: FnPtr, pub EndConditionalRender: FnPtr, pub EndQuery: FnPtr, pub EndQueryIndexed: FnPtr, pub EndTransformFeedback: FnPtr, pub FenceSync: FnPtr, pub Finish: FnPtr, pub Flush: FnPtr, pub FlushMappedBufferRange: FnPtr, pub FramebufferParameteri: FnPtr, pub FramebufferRenderbuffer: FnPtr, pub FramebufferTexture: FnPtr, pub FramebufferTexture1D: FnPtr, pub FramebufferTexture2D: FnPtr, pub FramebufferTexture3D: FnPtr, pub FramebufferTextureLayer: FnPtr, pub FrontFace: FnPtr, pub GenBuffers: FnPtr, pub GenFramebuffers: FnPtr, pub GenProgramPipelines: FnPtr, pub GenQueries: FnPtr, pub GenRenderbuffers: FnPtr, pub GenSamplers: FnPtr, pub GenTextures: FnPtr, pub GenTransformFeedbacks: FnPtr, pub GenVertexArrays: FnPtr, pub GenerateMipmap: FnPtr, pub GetActiveAtomicCounterBufferiv: FnPtr, pub GetActiveAttrib: FnPtr, pub GetActiveSubroutineName: FnPtr, pub GetActiveSubroutineUniformName: FnPtr, pub GetActiveSubroutineUniformiv: FnPtr, pub GetActiveUniform: FnPtr, pub GetActiveUniformBlockName: FnPtr, pub GetActiveUniformBlockiv: FnPtr, pub GetActiveUniformName: FnPtr, pub GetActiveUniformsiv: FnPtr, pub GetAttachedShaders: FnPtr, pub GetAttribLocation: FnPtr, pub GetBooleani_v: FnPtr, pub GetBooleanv: FnPtr, pub GetBufferParameteri64v: FnPtr, pub GetBufferParameteriv: FnPtr, pub GetBufferPointerv: FnPtr, pub GetBufferSubData: FnPtr, pub GetCompressedTexImage: FnPtr, pub GetDebugMessageLog: FnPtr, pub GetDoublei_v: FnPtr, pub GetDoublev: FnPtr, pub GetError: FnPtr, pub GetFloati_v: FnPtr, pub GetFloatv: FnPtr, pub GetFragDataIndex: FnPtr, pub GetFragDataLocation: FnPtr, pub GetFramebufferAttachmentParameteriv: FnPtr, pub GetFramebufferParameteriv: FnPtr, pub GetInteger64i_v: FnPtr, pub GetInteger64v: FnPtr, pub GetIntegeri_v: FnPtr, pub GetIntegerv: FnPtr, pub GetInternalformati64v: FnPtr, pub GetInternalformativ: FnPtr, pub GetMultisamplefv: FnPtr, pub GetObjectLabel: FnPtr, pub GetObjectPtrLabel: FnPtr, pub GetPointerv: FnPtr, pub GetProgramBinary: FnPtr, pub GetProgramInfoLog: FnPtr, pub GetProgramInterfaceiv: FnPtr, pub GetProgramPipelineInfoLog: FnPtr, pub GetProgramPipelineiv: FnPtr, pub GetProgramResourceIndex: FnPtr, pub GetProgramResourceLocation: FnPtr, pub GetProgramResourceLocationIndex: FnPtr, pub GetProgramResourceName: FnPtr, pub GetProgramResourceiv: FnPtr, pub GetProgramStageiv: FnPtr, pub GetProgramiv: FnPtr, pub GetQueryIndexediv: FnPtr, pub GetQueryObjecti64v: FnPtr, pub GetQueryObjectiv: FnPtr, pub GetQueryObjectui64v: FnPtr, pub GetQueryObjectuiv: FnPtr, pub GetQueryiv: FnPtr, pub GetRenderbufferParameteriv: FnPtr, pub GetSamplerParameterIiv: FnPtr, pub GetSamplerParameterIuiv: FnPtr, pub GetSamplerParameterfv: FnPtr, pub GetSamplerParameteriv: FnPtr, pub GetShaderInfoLog: FnPtr, pub GetShaderPrecisionFormat: FnPtr, pub GetShaderSource: FnPtr, pub GetShaderiv: FnPtr, pub GetString: FnPtr, pub GetStringi: FnPtr, pub GetSubroutineIndex: FnPtr, pub GetSubroutineUniformLocation: FnPtr, pub GetSynciv: FnPtr, pub GetTexImage: FnPtr, pub GetTexLevelParameterfv: FnPtr, pub GetTexLevelParameteriv: FnPtr, pub GetTexParameterIiv: FnPtr, pub GetTexParameterIuiv: FnPtr, pub GetTexParameterfv: FnPtr, pub GetTexParameteriv: FnPtr, pub GetTransformFeedbackVarying: FnPtr, pub GetUniformBlockIndex: FnPtr, pub GetUniformIndices: FnPtr, pub GetUniformLocation: FnPtr, pub GetUniformSubroutineuiv: FnPtr, pub GetUniformdv: FnPtr, pub GetUniformfv: FnPtr, pub GetUniformiv: FnPtr, pub GetUniformuiv: FnPtr, pub GetVertexAttribIiv: FnPtr, pub GetVertexAttribIuiv: FnPtr, pub GetVertexAttribLdv: FnPtr, pub GetVertexAttribPointerv: FnPtr, pub GetVertexAttribdv: FnPtr, pub GetVertexAttribfv: FnPtr, pub GetVertexAttribiv: FnPtr, pub Hint: FnPtr, pub InvalidateBufferData: FnPtr, pub InvalidateBufferSubData: FnPtr, pub InvalidateFramebuffer: FnPtr, pub InvalidateSubFramebuffer: FnPtr, pub InvalidateTexImage: FnPtr, pub InvalidateTexSubImage: FnPtr, pub IsBuffer: FnPtr, pub IsEnabled: FnPtr, pub IsEnabledi: FnPtr, pub IsFramebuffer: FnPtr, pub IsProgram: FnPtr, pub IsProgramPipeline: FnPtr, pub IsQuery: FnPtr, pub IsRenderbuffer: FnPtr, pub IsSampler: FnPtr, pub IsShader: FnPtr, pub IsSync: FnPtr, pub IsTexture: FnPtr, pub IsTransformFeedback: FnPtr, pub IsVertexArray: FnPtr, pub LineWidth: FnPtr, pub LinkProgram: FnPtr, pub LogicOp: FnPtr, pub MapBuffer: FnPtr, pub MapBufferRange: FnPtr, pub MemoryBarrier: FnPtr, pub MinSampleShading: FnPtr, pub MultiDrawArrays: FnPtr, pub MultiDrawArraysIndirect: FnPtr, pub MultiDrawElements: FnPtr, pub MultiDrawElementsBaseVertex: FnPtr, pub MultiDrawElementsIndirect: FnPtr, pub MultiTexCoordP1ui: FnPtr, pub MultiTexCoordP1uiv: FnPtr, pub MultiTexCoordP2ui: FnPtr, pub MultiTexCoordP2uiv: FnPtr, pub MultiTexCoordP3ui: FnPtr, pub MultiTexCoordP3uiv: FnPtr, pub MultiTexCoordP4ui: FnPtr, pub MultiTexCoordP4uiv: FnPtr, pub NormalP3ui: FnPtr, pub NormalP3uiv: FnPtr, pub ObjectLabel: FnPtr, pub ObjectPtrLabel: FnPtr, pub PatchParameterfv: FnPtr, pub PatchParameteri: FnPtr, pub PauseTransformFeedback: FnPtr, pub PixelStoref: FnPtr, pub PixelStorei: FnPtr, pub PointParameterf: FnPtr, pub PointParameterfv: FnPtr, pub PointParameteri: FnPtr, pub PointParameteriv: FnPtr, pub PointSize: FnPtr, pub PolygonMode: FnPtr, pub PolygonOffset: FnPtr, pub PopDebugGroup: FnPtr, pub PrimitiveRestartIndex: FnPtr, pub ProgramBinary: FnPtr, pub ProgramParameteri: FnPtr, pub ProgramUniform1d: FnPtr, pub ProgramUniform1dv: FnPtr, pub ProgramUniform1f: FnPtr, pub ProgramUniform1fv: FnPtr, pub ProgramUniform1i: FnPtr, pub ProgramUniform1iv: FnPtr, pub ProgramUniform1ui: FnPtr, pub ProgramUniform1uiv: FnPtr, pub ProgramUniform2d: FnPtr, pub ProgramUniform2dv: FnPtr, pub ProgramUniform2f: FnPtr, pub ProgramUniform2fv: FnPtr, pub ProgramUniform2i: FnPtr, pub ProgramUniform2iv: FnPtr, pub ProgramUniform2ui: FnPtr, pub ProgramUniform2uiv: FnPtr, pub ProgramUniform3d: FnPtr, pub ProgramUniform3dv: FnPtr, pub ProgramUniform3f: FnPtr, pub ProgramUniform3fv: FnPtr, pub ProgramUniform3i: FnPtr, pub ProgramUniform3iv: FnPtr, pub ProgramUniform3ui: FnPtr, pub ProgramUniform3uiv: FnPtr, pub ProgramUniform4d: FnPtr, pub ProgramUniform4dv: FnPtr, pub ProgramUniform4f: FnPtr, pub ProgramUniform4fv: FnPtr, pub ProgramUniform4i: FnPtr, pub ProgramUniform4iv: FnPtr, pub ProgramUniform4ui: FnPtr, pub ProgramUniform4uiv: FnPtr, pub ProgramUniformMatrix2dv: FnPtr, pub ProgramUniformMatrix2fv: FnPtr, pub ProgramUniformMatrix2x3dv: FnPtr, pub ProgramUniformMatrix2x3fv: FnPtr, pub ProgramUniformMatrix2x4dv: FnPtr, pub ProgramUniformMatrix2x4fv: FnPtr, pub ProgramUniformMatrix3dv: FnPtr, pub ProgramUniformMatrix3fv: FnPtr, pub ProgramUniformMatrix3x2dv: FnPtr, pub ProgramUniformMatrix3x2fv: FnPtr, pub ProgramUniformMatrix3x4dv: FnPtr, pub ProgramUniformMatrix3x4fv: FnPtr, pub ProgramUniformMatrix4dv: FnPtr, pub ProgramUniformMatrix4fv: FnPtr, pub ProgramUniformMatrix4x2dv: FnPtr, pub ProgramUniformMatrix4x2fv: FnPtr, pub ProgramUniformMatrix4x3dv: FnPtr, pub ProgramUniformMatrix4x3fv: FnPtr, pub ProvokingVertex: FnPtr, pub PushDebugGroup: FnPtr, pub QueryCounter: FnPtr, pub ReadBuffer: FnPtr, pub ReadPixels: FnPtr, pub ReleaseShaderCompiler: FnPtr, pub RenderbufferStorage: FnPtr, pub RenderbufferStorageMultisample: FnPtr, pub ResumeTransformFeedback: FnPtr, pub SampleCoverage: FnPtr, pub SampleMaski: FnPtr, pub SamplerParameterIiv: FnPtr, pub SamplerParameterIuiv: FnPtr, pub SamplerParameterf: FnPtr, pub SamplerParameterfv: FnPtr, pub SamplerParameteri: FnPtr, pub SamplerParameteriv: FnPtr, pub Scissor: FnPtr, pub ScissorArrayv: FnPtr, pub ScissorIndexed: FnPtr, pub ScissorIndexedv: FnPtr, pub SecondaryColorP3ui: FnPtr, pub SecondaryColorP3uiv: FnPtr, pub ShaderBinary: FnPtr, pub ShaderSource: FnPtr, pub ShaderStorageBlockBinding: FnPtr, pub StencilFunc: FnPtr, pub StencilFuncSeparate: FnPtr, pub StencilMask: FnPtr, pub StencilMaskSeparate: FnPtr, pub StencilOp: FnPtr, pub StencilOpSeparate: FnPtr, pub TexBuffer: FnPtr, pub TexBufferRange: FnPtr, pub TexCoordP1ui: FnPtr, pub TexCoordP1uiv: FnPtr, pub TexCoordP2ui: FnPtr, pub TexCoordP2uiv: FnPtr, pub TexCoordP3ui: FnPtr, pub TexCoordP3uiv: FnPtr, pub TexCoordP4ui: FnPtr, pub TexCoordP4uiv: FnPtr, pub TexImage1D: FnPtr, pub TexImage2D: FnPtr, pub TexImage2DMultisample: FnPtr, pub TexImage3D: FnPtr, pub TexImage3DMultisample: FnPtr, pub TexParameterIiv: FnPtr, pub TexParameterIuiv: FnPtr, pub TexParameterf: FnPtr, pub TexParameterfv: FnPtr, pub TexParameteri: FnPtr, pub TexParameteriv: FnPtr, pub TexStorage1D: FnPtr, pub TexStorage2D: FnPtr, pub TexStorage2DMultisample: FnPtr, pub TexStorage3D: FnPtr, pub TexStorage3DMultisample: FnPtr, pub TexSubImage1D: FnPtr, pub TexSubImage2D: FnPtr, pub TexSubImage3D: FnPtr, pub TextureView: FnPtr, pub TransformFeedbackVaryings: FnPtr, pub Uniform1d: FnPtr, pub Uniform1dv: FnPtr, pub Uniform1f: FnPtr, pub Uniform1fv: FnPtr, pub Uniform1i: FnPtr, pub Uniform1iv: FnPtr, pub Uniform1ui: FnPtr, pub Uniform1uiv: FnPtr, pub Uniform2d: FnPtr, pub Uniform2dv: FnPtr, pub Uniform2f: FnPtr, pub Uniform2fv: FnPtr, pub Uniform2i: FnPtr, pub Uniform2iv: FnPtr, pub Uniform2ui: FnPtr, pub Uniform2uiv: FnPtr, pub Uniform3d: FnPtr, pub Uniform3dv: FnPtr, pub Uniform3f: FnPtr, pub Uniform3fv: FnPtr, pub Uniform3i: FnPtr, pub Uniform3iv: FnPtr, pub Uniform3ui: FnPtr, pub Uniform3uiv: FnPtr, pub Uniform4d: FnPtr, pub Uniform4dv: FnPtr, pub Uniform4f: FnPtr, pub Uniform4fv: FnPtr, pub Uniform4i: FnPtr, pub Uniform4iv: FnPtr, pub Uniform4ui: FnPtr, pub Uniform4uiv: FnPtr, pub UniformBlockBinding: FnPtr, pub UniformMatrix2dv: FnPtr, pub UniformMatrix2fv: FnPtr, pub UniformMatrix2x3dv: FnPtr, pub UniformMatrix2x3fv: FnPtr, pub UniformMatrix2x4dv: FnPtr, pub UniformMatrix2x4fv: FnPtr, pub UniformMatrix3dv: FnPtr, pub UniformMatrix3fv: FnPtr, pub UniformMatrix3x2dv: FnPtr, pub UniformMatrix3x2fv: FnPtr, pub UniformMatrix3x4dv: FnPtr, pub UniformMatrix3x4fv: FnPtr, pub UniformMatrix4dv: FnPtr, pub UniformMatrix4fv: FnPtr, pub UniformMatrix4x2dv: FnPtr, pub UniformMatrix4x2fv: FnPtr, pub UniformMatrix4x3dv: FnPtr, pub UniformMatrix4x3fv: FnPtr, pub UniformSubroutinesuiv: FnPtr, pub UnmapBuffer: FnPtr, pub UseProgram: FnPtr, pub UseProgramStages: FnPtr, pub ValidateProgram: FnPtr, pub ValidateProgramPipeline: FnPtr, pub VertexAttrib1d: FnPtr, pub VertexAttrib1dv: FnPtr, pub VertexAttrib1f: FnPtr, pub VertexAttrib1fv: FnPtr, pub VertexAttrib1s: FnPtr, pub VertexAttrib1sv: FnPtr, pub VertexAttrib2d: FnPtr, pub VertexAttrib2dv: FnPtr, pub VertexAttrib2f: FnPtr, pub VertexAttrib2fv: FnPtr, pub VertexAttrib2s: FnPtr, pub VertexAttrib2sv: FnPtr, pub VertexAttrib3d: FnPtr, pub VertexAttrib3dv: FnPtr, pub VertexAttrib3f: FnPtr, pub VertexAttrib3fv: FnPtr, pub VertexAttrib3s: FnPtr, pub VertexAttrib3sv: FnPtr, pub VertexAttrib4Nbv: FnPtr, pub VertexAttrib4Niv: FnPtr, pub VertexAttrib4Nsv: FnPtr, pub VertexAttrib4Nub: FnPtr, pub VertexAttrib4Nubv: FnPtr, pub VertexAttrib4Nuiv: FnPtr, pub VertexAttrib4Nusv: FnPtr, pub VertexAttrib4bv: FnPtr, pub VertexAttrib4d: FnPtr, pub VertexAttrib4dv: FnPtr, pub VertexAttrib4f: FnPtr, pub VertexAttrib4fv: FnPtr, pub VertexAttrib4iv: FnPtr, pub VertexAttrib4s: FnPtr, pub VertexAttrib4sv: FnPtr, pub VertexAttrib4ubv: FnPtr, pub VertexAttrib4uiv: FnPtr, pub VertexAttrib4usv: FnPtr, pub VertexAttribBinding: FnPtr, pub VertexAttribDivisor: FnPtr, pub VertexAttribFormat: FnPtr, pub VertexAttribI1i: FnPtr, pub VertexAttribI1iv: FnPtr, pub VertexAttribI1ui: FnPtr, pub VertexAttribI1uiv: FnPtr, pub VertexAttribI2i: FnPtr, pub VertexAttribI2iv: FnPtr, pub VertexAttribI2ui: FnPtr, pub VertexAttribI2uiv: FnPtr, pub VertexAttribI3i: FnPtr, pub VertexAttribI3iv: FnPtr, pub VertexAttribI3ui: FnPtr, pub VertexAttribI3uiv: FnPtr, pub VertexAttribI4bv: FnPtr, pub VertexAttribI4i: FnPtr, pub VertexAttribI4iv: FnPtr, pub VertexAttribI4sv: FnPtr, pub VertexAttribI4ubv: FnPtr, pub VertexAttribI4ui: FnPtr, pub VertexAttribI4uiv: FnPtr, pub VertexAttribI4usv: FnPtr, pub VertexAttribIFormat: FnPtr, pub VertexAttribIPointer: FnPtr, pub VertexAttribL1d: FnPtr, pub VertexAttribL1dv: FnPtr, pub VertexAttribL2d: FnPtr, pub VertexAttribL2dv: FnPtr, pub VertexAttribL3d: FnPtr, pub VertexAttribL3dv: FnPtr, pub VertexAttribL4d: FnPtr, pub VertexAttribL4dv: FnPtr, pub VertexAttribLFormat: FnPtr, pub VertexAttribLPointer: FnPtr, pub VertexAttribP1ui: FnPtr, pub VertexAttribP1uiv: FnPtr, pub VertexAttribP2ui: FnPtr, pub VertexAttribP2uiv: FnPtr, pub VertexAttribP3ui: FnPtr, pub VertexAttribP3uiv: FnPtr, pub VertexAttribP4ui: FnPtr, pub VertexAttribP4uiv: FnPtr, pub VertexAttribPointer: FnPtr, pub VertexBindingDivisor: FnPtr, pub VertexP2ui: FnPtr, pub VertexP2uiv: FnPtr, pub VertexP3ui: FnPtr, pub VertexP3uiv: FnPtr, pub VertexP4ui: FnPtr, pub VertexP4uiv: FnPtr, pub Viewport: FnPtr, pub ViewportArrayv: FnPtr, pub ViewportIndexedf: FnPtr, pub ViewportIndexedfv: FnPtr, pub WaitSync: FnPtr, // some fields omitted
}

Fields

ActiveShaderProgram: FnPtrActiveTexture: FnPtr
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Fallbacks: ActiveTextureARB

AttachShader: FnPtr
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Fallbacks: AttachObjectARB

BeginConditionalRender: FnPtr
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Fallbacks: BeginConditionalRenderNV

BeginQuery: FnPtr
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Fallbacks: BeginQueryARB

BeginQueryIndexed: FnPtrBeginTransformFeedback: FnPtr
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Fallbacks: BeginTransformFeedbackEXT, BeginTransformFeedbackNV

BindAttribLocation: FnPtr
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Fallbacks: BindAttribLocationARB

BindBuffer: FnPtr
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Fallbacks: BindBufferARB

BindBufferBase: FnPtr
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Fallbacks: BindBufferBaseEXT, BindBufferBaseNV

BindBufferRange: FnPtr
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Fallbacks: BindBufferRangeEXT, BindBufferRangeNV

BindFragDataLocation: FnPtr
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Fallbacks: BindFragDataLocationEXT

BindFragDataLocationIndexed: FnPtr
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Fallbacks: BindFragDataLocationIndexedEXT

BindFramebuffer: FnPtrBindImageTexture: FnPtrBindProgramPipeline: FnPtrBindRenderbuffer: FnPtrBindSampler: FnPtrBindTexture: FnPtr
Expand description

Fallbacks: BindTextureEXT

BindTransformFeedback: FnPtrBindVertexArray: FnPtr
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Fallbacks: BindVertexArrayOES

BindVertexBuffer: FnPtrBlendColor: FnPtr
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Fallbacks: BlendColorEXT

BlendEquation: FnPtr
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Fallbacks: BlendEquationEXT

BlendEquationSeparate: FnPtr
Expand description

Fallbacks: BlendEquationSeparateEXT

BlendEquationSeparatei: FnPtr
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Fallbacks: BlendEquationSeparateIndexedAMD, BlendEquationSeparateiARB, BlendEquationSeparateiEXT, BlendEquationSeparateiOES

BlendEquationi: FnPtr
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Fallbacks: BlendEquationIndexedAMD, BlendEquationiARB, BlendEquationiEXT, BlendEquationiOES

BlendFunc: FnPtrBlendFuncSeparate: FnPtr
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Fallbacks: BlendFuncSeparateEXT, BlendFuncSeparateINGR

BlendFuncSeparatei: FnPtr
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Fallbacks: BlendFuncSeparateIndexedAMD, BlendFuncSeparateiARB, BlendFuncSeparateiEXT, BlendFuncSeparateiOES

BlendFunci: FnPtr
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Fallbacks: BlendFuncIndexedAMD, BlendFunciARB, BlendFunciEXT, BlendFunciOES

BlitFramebuffer: FnPtr
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Fallbacks: BlitFramebufferEXT, BlitFramebufferNV

BufferData: FnPtr
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Fallbacks: BufferDataARB

BufferSubData: FnPtr
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Fallbacks: BufferSubDataARB

CheckFramebufferStatus: FnPtr
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Fallbacks: CheckFramebufferStatusEXT

ClampColor: FnPtr
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Fallbacks: ClampColorARB

Clear: FnPtrClearBufferData: FnPtrClearBufferSubData: FnPtrClearBufferfi: FnPtrClearBufferfv: FnPtrClearBufferiv: FnPtrClearBufferuiv: FnPtrClearColor: FnPtrClearDepth: FnPtrClearDepthf: FnPtr
Expand description

Fallbacks: ClearDepthfOES

ClearStencil: FnPtrClientWaitSync: FnPtr
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Fallbacks: ClientWaitSyncAPPLE

ColorMask: FnPtrColorMaski: FnPtr
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Fallbacks: ColorMaskIndexedEXT, ColorMaskiEXT, ColorMaskiOES

ColorP3ui: FnPtrColorP3uiv: FnPtrColorP4ui: FnPtrColorP4uiv: FnPtrCompileShader: FnPtr
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Fallbacks: CompileShaderARB

CompressedTexImage1D: FnPtr
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Fallbacks: CompressedTexImage1DARB

CompressedTexImage2D: FnPtr
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Fallbacks: CompressedTexImage2DARB

CompressedTexImage3D: FnPtr
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Fallbacks: CompressedTexImage3DARB

CompressedTexSubImage1D: FnPtr
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Fallbacks: CompressedTexSubImage1DARB

CompressedTexSubImage2D: FnPtr
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Fallbacks: CompressedTexSubImage2DARB

CompressedTexSubImage3D: FnPtr
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Fallbacks: CompressedTexSubImage3DARB

CopyBufferSubData: FnPtr
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Fallbacks: CopyBufferSubDataNV

CopyImageSubData: FnPtr
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Fallbacks: CopyImageSubDataEXT, CopyImageSubDataOES

CopyTexImage1D: FnPtr
Expand description

Fallbacks: CopyTexImage1DEXT

CopyTexImage2D: FnPtr
Expand description

Fallbacks: CopyTexImage2DEXT

CopyTexSubImage1D: FnPtr
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Fallbacks: CopyTexSubImage1DEXT

CopyTexSubImage2D: FnPtr
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Fallbacks: CopyTexSubImage2DEXT

CopyTexSubImage3D: FnPtr
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Fallbacks: CopyTexSubImage3DEXT

CreateProgram: FnPtr
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Fallbacks: CreateProgramObjectARB

CreateShader: FnPtr
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Fallbacks: CreateShaderObjectARB

CreateShaderProgramv: FnPtrCullFace: FnPtrDebugMessageCallback: FnPtr
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Fallbacks: DebugMessageCallbackARB, DebugMessageCallbackKHR

DebugMessageControl: FnPtr
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Fallbacks: DebugMessageControlARB, DebugMessageControlKHR

DebugMessageInsert: FnPtr
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Fallbacks: DebugMessageInsertARB, DebugMessageInsertKHR

DeleteBuffers: FnPtr
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Fallbacks: DeleteBuffersARB

DeleteFramebuffers: FnPtr
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Fallbacks: DeleteFramebuffersEXT

DeleteProgram: FnPtrDeleteProgramPipelines: FnPtrDeleteQueries: FnPtr
Expand description

Fallbacks: DeleteQueriesARB

DeleteRenderbuffers: FnPtr
Expand description

Fallbacks: DeleteRenderbuffersEXT

DeleteSamplers: FnPtrDeleteShader: FnPtrDeleteSync: FnPtr
Expand description

Fallbacks: DeleteSyncAPPLE

DeleteTextures: FnPtrDeleteTransformFeedbacks: FnPtr
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Fallbacks: DeleteTransformFeedbacksNV

DeleteVertexArrays: FnPtr
Expand description

Fallbacks: DeleteVertexArraysAPPLE, DeleteVertexArraysOES

DepthFunc: FnPtrDepthMask: FnPtrDepthRange: FnPtrDepthRangeArrayv: FnPtrDepthRangeIndexed: FnPtrDepthRangef: FnPtr
Expand description

Fallbacks: DepthRangefOES

DetachShader: FnPtr
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Fallbacks: DetachObjectARB

Disable: FnPtrDisableVertexAttribArray: FnPtr
Expand description

Fallbacks: DisableVertexAttribArrayARB

Disablei: FnPtr
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Fallbacks: DisableIndexedEXT, DisableiEXT, DisableiNV, DisableiOES

DispatchCompute: FnPtrDispatchComputeIndirect: FnPtrDrawArrays: FnPtr
Expand description

Fallbacks: DrawArraysEXT

DrawArraysIndirect: FnPtrDrawArraysInstanced: FnPtr
Expand description

Fallbacks: DrawArraysInstancedANGLE, DrawArraysInstancedARB, DrawArraysInstancedEXT, DrawArraysInstancedNV

DrawArraysInstancedBaseInstance: FnPtr
Expand description

Fallbacks: DrawArraysInstancedBaseInstanceEXT

DrawBuffer: FnPtrDrawBuffers: FnPtr
Expand description

Fallbacks: DrawBuffersARB, DrawBuffersATI, DrawBuffersEXT

DrawElements: FnPtrDrawElementsBaseVertex: FnPtr
Expand description

Fallbacks: DrawElementsBaseVertexEXT, DrawElementsBaseVertexOES

DrawElementsIndirect: FnPtrDrawElementsInstanced: FnPtr
Expand description

Fallbacks: DrawElementsInstancedANGLE, DrawElementsInstancedARB, DrawElementsInstancedEXT, DrawElementsInstancedNV

DrawElementsInstancedBaseInstance: FnPtr
Expand description

Fallbacks: DrawElementsInstancedBaseInstanceEXT

DrawElementsInstancedBaseVertex: FnPtr
Expand description

Fallbacks: DrawElementsInstancedBaseVertexEXT, DrawElementsInstancedBaseVertexOES

DrawElementsInstancedBaseVertexBaseInstance: FnPtr
Expand description

Fallbacks: DrawElementsInstancedBaseVertexBaseInstanceEXT

DrawRangeElements: FnPtr
Expand description

Fallbacks: DrawRangeElementsEXT

DrawRangeElementsBaseVertex: FnPtr
Expand description

Fallbacks: DrawRangeElementsBaseVertexEXT, DrawRangeElementsBaseVertexOES

DrawTransformFeedback: FnPtr
Expand description

Fallbacks: DrawTransformFeedbackEXT, DrawTransformFeedbackNV

DrawTransformFeedbackInstanced: FnPtr
Expand description

Fallbacks: DrawTransformFeedbackInstancedEXT

DrawTransformFeedbackStream: FnPtrDrawTransformFeedbackStreamInstanced: FnPtrEnable: FnPtrEnableVertexAttribArray: FnPtr
Expand description

Fallbacks: EnableVertexAttribArrayARB

Enablei: FnPtr
Expand description

Fallbacks: EnableIndexedEXT, EnableiEXT, EnableiNV, EnableiOES

EndConditionalRender: FnPtr
Expand description

Fallbacks: EndConditionalRenderNV, EndConditionalRenderNVX

EndQuery: FnPtr
Expand description

Fallbacks: EndQueryARB

EndQueryIndexed: FnPtrEndTransformFeedback: FnPtr
Expand description

Fallbacks: EndTransformFeedbackEXT, EndTransformFeedbackNV

FenceSync: FnPtr
Expand description

Fallbacks: FenceSyncAPPLE

Finish: FnPtrFlush: FnPtrFlushMappedBufferRange: FnPtr
Expand description

Fallbacks: FlushMappedBufferRangeAPPLE, FlushMappedBufferRangeEXT

FramebufferParameteri: FnPtrFramebufferRenderbuffer: FnPtr
Expand description

Fallbacks: FramebufferRenderbufferEXT

FramebufferTexture: FnPtr
Expand description

Fallbacks: FramebufferTextureARB, FramebufferTextureEXT, FramebufferTextureOES

FramebufferTexture1D: FnPtr
Expand description

Fallbacks: FramebufferTexture1DEXT

FramebufferTexture2D: FnPtr
Expand description

Fallbacks: FramebufferTexture2DEXT

FramebufferTexture3D: FnPtr
Expand description

Fallbacks: FramebufferTexture3DEXT

FramebufferTextureLayer: FnPtr
Expand description

Fallbacks: FramebufferTextureLayerARB, FramebufferTextureLayerEXT

FrontFace: FnPtrGenBuffers: FnPtr
Expand description

Fallbacks: GenBuffersARB

GenFramebuffers: FnPtr
Expand description

Fallbacks: GenFramebuffersEXT

GenProgramPipelines: FnPtrGenQueries: FnPtr
Expand description

Fallbacks: GenQueriesARB

GenRenderbuffers: FnPtr
Expand description

Fallbacks: GenRenderbuffersEXT

GenSamplers: FnPtrGenTextures: FnPtrGenTransformFeedbacks: FnPtr
Expand description

Fallbacks: GenTransformFeedbacksNV

GenVertexArrays: FnPtr
Expand description

Fallbacks: GenVertexArraysAPPLE, GenVertexArraysOES

GenerateMipmap: FnPtr
Expand description

Fallbacks: GenerateMipmapEXT

GetActiveAtomicCounterBufferiv: FnPtrGetActiveAttrib: FnPtr
Expand description

Fallbacks: GetActiveAttribARB

GetActiveSubroutineName: FnPtrGetActiveSubroutineUniformName: FnPtrGetActiveSubroutineUniformiv: FnPtrGetActiveUniform: FnPtr
Expand description

Fallbacks: GetActiveUniformARB

GetActiveUniformBlockName: FnPtrGetActiveUniformBlockiv: FnPtrGetActiveUniformName: FnPtrGetActiveUniformsiv: FnPtrGetAttachedShaders: FnPtrGetAttribLocation: FnPtr
Expand description

Fallbacks: GetAttribLocationARB

GetBooleani_v: FnPtr
Expand description

Fallbacks: GetBooleanIndexedvEXT

GetBooleanv: FnPtrGetBufferParameteri64v: FnPtrGetBufferParameteriv: FnPtr
Expand description

Fallbacks: GetBufferParameterivARB

GetBufferPointerv: FnPtr
Expand description

Fallbacks: GetBufferPointervARB, GetBufferPointervOES

GetBufferSubData: FnPtr
Expand description

Fallbacks: GetBufferSubDataARB

GetCompressedTexImage: FnPtr
Expand description

Fallbacks: GetCompressedTexImageARB

GetDebugMessageLog: FnPtr
Expand description

Fallbacks: GetDebugMessageLogARB, GetDebugMessageLogKHR

GetDoublei_v: FnPtr
Expand description

Fallbacks: GetDoubleIndexedvEXT, GetDoublei_vEXT

GetDoublev: FnPtrGetError: FnPtrGetFloati_v: FnPtr
Expand description

Fallbacks: GetFloatIndexedvEXT, GetFloati_vEXT, GetFloati_vNV, GetFloati_vOES

GetFloatv: FnPtrGetFragDataIndex: FnPtr
Expand description

Fallbacks: GetFragDataIndexEXT

GetFragDataLocation: FnPtr
Expand description

Fallbacks: GetFragDataLocationEXT

GetFramebufferAttachmentParameteriv: FnPtr
Expand description

Fallbacks: GetFramebufferAttachmentParameterivEXT

GetFramebufferParameteriv: FnPtrGetInteger64i_v: FnPtrGetInteger64v: FnPtr
Expand description

Fallbacks: GetInteger64vAPPLE

GetIntegeri_v: FnPtr
Expand description

Fallbacks: GetIntegerIndexedvEXT

GetIntegerv: FnPtrGetInternalformati64v: FnPtrGetInternalformativ: FnPtrGetMultisamplefv: FnPtr
Expand description

Fallbacks: GetMultisamplefvNV

GetObjectLabel: FnPtr
Expand description

Fallbacks: GetObjectLabelKHR

GetObjectPtrLabel: FnPtr
Expand description

Fallbacks: GetObjectPtrLabelKHR

GetPointerv: FnPtr
Expand description

Fallbacks: GetPointervEXT, GetPointervKHR

GetProgramBinary: FnPtr
Expand description

Fallbacks: GetProgramBinaryOES

GetProgramInfoLog: FnPtrGetProgramInterfaceiv: FnPtrGetProgramPipelineInfoLog: FnPtrGetProgramPipelineiv: FnPtrGetProgramResourceIndex: FnPtrGetProgramResourceLocation: FnPtrGetProgramResourceLocationIndex: FnPtrGetProgramResourceName: FnPtrGetProgramResourceiv: FnPtrGetProgramStageiv: FnPtrGetProgramiv: FnPtrGetQueryIndexediv: FnPtrGetQueryObjecti64v: FnPtr
Expand description

Fallbacks: GetQueryObjecti64vEXT

GetQueryObjectiv: FnPtr
Expand description

Fallbacks: GetQueryObjectivARB, GetQueryObjectivEXT

GetQueryObjectui64v: FnPtr
Expand description

Fallbacks: GetQueryObjectui64vEXT

GetQueryObjectuiv: FnPtr
Expand description

Fallbacks: GetQueryObjectuivARB

GetQueryiv: FnPtr
Expand description

Fallbacks: GetQueryivARB

GetRenderbufferParameteriv: FnPtr
Expand description

Fallbacks: GetRenderbufferParameterivEXT

GetSamplerParameterIiv: FnPtr
Expand description

Fallbacks: GetSamplerParameterIivEXT, GetSamplerParameterIivOES

GetSamplerParameterIuiv: FnPtr
Expand description

Fallbacks: GetSamplerParameterIuivEXT, GetSamplerParameterIuivOES

GetSamplerParameterfv: FnPtrGetSamplerParameteriv: FnPtrGetShaderInfoLog: FnPtrGetShaderPrecisionFormat: FnPtrGetShaderSource: FnPtr
Expand description

Fallbacks: GetShaderSourceARB

GetShaderiv: FnPtrGetString: FnPtrGetStringi: FnPtrGetSubroutineIndex: FnPtrGetSubroutineUniformLocation: FnPtrGetSynciv: FnPtr
Expand description

Fallbacks: GetSyncivAPPLE

GetTexImage: FnPtrGetTexLevelParameterfv: FnPtrGetTexLevelParameteriv: FnPtrGetTexParameterIiv: FnPtr
Expand description

Fallbacks: GetTexParameterIivEXT, GetTexParameterIivOES

GetTexParameterIuiv: FnPtr
Expand description

Fallbacks: GetTexParameterIuivEXT, GetTexParameterIuivOES

GetTexParameterfv: FnPtrGetTexParameteriv: FnPtrGetTransformFeedbackVarying: FnPtr
Expand description

Fallbacks: GetTransformFeedbackVaryingEXT

GetUniformBlockIndex: FnPtrGetUniformIndices: FnPtrGetUniformLocation: FnPtr
Expand description

Fallbacks: GetUniformLocationARB

GetUniformSubroutineuiv: FnPtrGetUniformdv: FnPtrGetUniformfv: FnPtr
Expand description

Fallbacks: GetUniformfvARB

GetUniformiv: FnPtr
Expand description

Fallbacks: GetUniformivARB

GetUniformuiv: FnPtr
Expand description

Fallbacks: GetUniformuivEXT

GetVertexAttribIiv: FnPtr
Expand description

Fallbacks: GetVertexAttribIivEXT

GetVertexAttribIuiv: FnPtr
Expand description

Fallbacks: GetVertexAttribIuivEXT

GetVertexAttribLdv: FnPtr
Expand description

Fallbacks: GetVertexAttribLdvEXT

GetVertexAttribPointerv: FnPtr
Expand description

Fallbacks: GetVertexAttribPointervARB, GetVertexAttribPointervNV

GetVertexAttribdv: FnPtr
Expand description

Fallbacks: GetVertexAttribdvARB, GetVertexAttribdvNV

GetVertexAttribfv: FnPtr
Expand description

Fallbacks: GetVertexAttribfvARB, GetVertexAttribfvNV

GetVertexAttribiv: FnPtr
Expand description

Fallbacks: GetVertexAttribivARB, GetVertexAttribivNV

Hint: FnPtrInvalidateBufferData: FnPtrInvalidateBufferSubData: FnPtrInvalidateFramebuffer: FnPtrInvalidateSubFramebuffer: FnPtrInvalidateTexImage: FnPtrInvalidateTexSubImage: FnPtrIsBuffer: FnPtr
Expand description

Fallbacks: IsBufferARB

IsEnabled: FnPtrIsEnabledi: FnPtr
Expand description

Fallbacks: IsEnabledIndexedEXT, IsEnablediEXT, IsEnablediNV, IsEnablediOES

IsFramebuffer: FnPtr
Expand description

Fallbacks: IsFramebufferEXT

IsProgram: FnPtrIsProgramPipeline: FnPtrIsQuery: FnPtr
Expand description

Fallbacks: IsQueryARB

IsRenderbuffer: FnPtr
Expand description

Fallbacks: IsRenderbufferEXT

IsSampler: FnPtrIsShader: FnPtrIsSync: FnPtr
Expand description

Fallbacks: IsSyncAPPLE

IsTexture: FnPtrIsTransformFeedback: FnPtr
Expand description

Fallbacks: IsTransformFeedbackNV

IsVertexArray: FnPtr
Expand description

Fallbacks: IsVertexArrayAPPLE, IsVertexArrayOES

LineWidth: FnPtrLinkProgram: FnPtr
Expand description

Fallbacks: LinkProgramARB

LogicOp: FnPtrMapBuffer: FnPtr
Expand description

Fallbacks: MapBufferARB, MapBufferOES

MapBufferRange: FnPtr
Expand description

Fallbacks: MapBufferRangeEXT

MemoryBarrier: FnPtr
Expand description

Fallbacks: MemoryBarrierEXT

MinSampleShading: FnPtr
Expand description

Fallbacks: MinSampleShadingARB, MinSampleShadingOES

MultiDrawArrays: FnPtr
Expand description

Fallbacks: MultiDrawArraysEXT

MultiDrawArraysIndirect: FnPtr
Expand description

Fallbacks: MultiDrawArraysIndirectAMD, MultiDrawArraysIndirectEXT

MultiDrawElements: FnPtr
Expand description

Fallbacks: MultiDrawElementsEXT

MultiDrawElementsBaseVertex: FnPtr
Expand description

Fallbacks: MultiDrawElementsBaseVertexEXT

MultiDrawElementsIndirect: FnPtr
Expand description

Fallbacks: MultiDrawElementsIndirectAMD, MultiDrawElementsIndirectEXT

MultiTexCoordP1ui: FnPtrMultiTexCoordP1uiv: FnPtrMultiTexCoordP2ui: FnPtrMultiTexCoordP2uiv: FnPtrMultiTexCoordP3ui: FnPtrMultiTexCoordP3uiv: FnPtrMultiTexCoordP4ui: FnPtrMultiTexCoordP4uiv: FnPtrNormalP3ui: FnPtrNormalP3uiv: FnPtrObjectLabel: FnPtr
Expand description

Fallbacks: ObjectLabelKHR

ObjectPtrLabel: FnPtr
Expand description

Fallbacks: ObjectPtrLabelKHR

PatchParameterfv: FnPtrPatchParameteri: FnPtr
Expand description

Fallbacks: PatchParameteriEXT, PatchParameteriOES

PauseTransformFeedback: FnPtr
Expand description

Fallbacks: PauseTransformFeedbackNV

PixelStoref: FnPtrPixelStorei: FnPtrPointParameterf: FnPtr
Expand description

Fallbacks: PointParameterfARB, PointParameterfEXT, PointParameterfSGIS

PointParameterfv: FnPtr
Expand description

Fallbacks: PointParameterfvARB, PointParameterfvEXT, PointParameterfvSGIS

PointParameteri: FnPtr
Expand description

Fallbacks: PointParameteriNV

PointParameteriv: FnPtr
Expand description

Fallbacks: PointParameterivNV

PointSize: FnPtrPolygonMode: FnPtr
Expand description

Fallbacks: PolygonModeNV

PolygonOffset: FnPtrPopDebugGroup: FnPtr
Expand description

Fallbacks: PopDebugGroupKHR

PrimitiveRestartIndex: FnPtrProgramBinary: FnPtr
Expand description

Fallbacks: ProgramBinaryOES

ProgramParameteri: FnPtr
Expand description

Fallbacks: ProgramParameteriARB, ProgramParameteriEXT

ProgramUniform1d: FnPtrProgramUniform1dv: FnPtrProgramUniform1f: FnPtr
Expand description

Fallbacks: ProgramUniform1fEXT

ProgramUniform1fv: FnPtr
Expand description

Fallbacks: ProgramUniform1fvEXT

ProgramUniform1i: FnPtr
Expand description

Fallbacks: ProgramUniform1iEXT

ProgramUniform1iv: FnPtr
Expand description

Fallbacks: ProgramUniform1ivEXT

ProgramUniform1ui: FnPtr
Expand description

Fallbacks: ProgramUniform1uiEXT

ProgramUniform1uiv: FnPtr
Expand description

Fallbacks: ProgramUniform1uivEXT

ProgramUniform2d: FnPtrProgramUniform2dv: FnPtrProgramUniform2f: FnPtr
Expand description

Fallbacks: ProgramUniform2fEXT

ProgramUniform2fv: FnPtr
Expand description

Fallbacks: ProgramUniform2fvEXT

ProgramUniform2i: FnPtr
Expand description

Fallbacks: ProgramUniform2iEXT

ProgramUniform2iv: FnPtr
Expand description

Fallbacks: ProgramUniform2ivEXT

ProgramUniform2ui: FnPtr
Expand description

Fallbacks: ProgramUniform2uiEXT

ProgramUniform2uiv: FnPtr
Expand description

Fallbacks: ProgramUniform2uivEXT

ProgramUniform3d: FnPtrProgramUniform3dv: FnPtrProgramUniform3f: FnPtr
Expand description

Fallbacks: ProgramUniform3fEXT

ProgramUniform3fv: FnPtr
Expand description

Fallbacks: ProgramUniform3fvEXT

ProgramUniform3i: FnPtr
Expand description

Fallbacks: ProgramUniform3iEXT

ProgramUniform3iv: FnPtr
Expand description

Fallbacks: ProgramUniform3ivEXT

ProgramUniform3ui: FnPtr
Expand description

Fallbacks: ProgramUniform3uiEXT

ProgramUniform3uiv: FnPtr
Expand description

Fallbacks: ProgramUniform3uivEXT

ProgramUniform4d: FnPtrProgramUniform4dv: FnPtrProgramUniform4f: FnPtr
Expand description

Fallbacks: ProgramUniform4fEXT

ProgramUniform4fv: FnPtr
Expand description

Fallbacks: ProgramUniform4fvEXT

ProgramUniform4i: FnPtr
Expand description

Fallbacks: ProgramUniform4iEXT

ProgramUniform4iv: FnPtr
Expand description

Fallbacks: ProgramUniform4ivEXT

ProgramUniform4ui: FnPtr
Expand description

Fallbacks: ProgramUniform4uiEXT

ProgramUniform4uiv: FnPtr
Expand description

Fallbacks: ProgramUniform4uivEXT

ProgramUniformMatrix2dv: FnPtrProgramUniformMatrix2fv: FnPtr
Expand description

Fallbacks: ProgramUniformMatrix2fvEXT

ProgramUniformMatrix2x3dv: FnPtrProgramUniformMatrix2x3fv: FnPtr
Expand description

Fallbacks: ProgramUniformMatrix2x3fvEXT

ProgramUniformMatrix2x4dv: FnPtrProgramUniformMatrix2x4fv: FnPtr
Expand description

Fallbacks: ProgramUniformMatrix2x4fvEXT

ProgramUniformMatrix3dv: FnPtrProgramUniformMatrix3fv: FnPtr
Expand description

Fallbacks: ProgramUniformMatrix3fvEXT

ProgramUniformMatrix3x2dv: FnPtrProgramUniformMatrix3x2fv: FnPtr
Expand description

Fallbacks: ProgramUniformMatrix3x2fvEXT

ProgramUniformMatrix3x4dv: FnPtrProgramUniformMatrix3x4fv: FnPtr
Expand description

Fallbacks: ProgramUniformMatrix3x4fvEXT

ProgramUniformMatrix4dv: FnPtrProgramUniformMatrix4fv: FnPtr
Expand description

Fallbacks: ProgramUniformMatrix4fvEXT

ProgramUniformMatrix4x2dv: FnPtrProgramUniformMatrix4x2fv: FnPtr
Expand description

Fallbacks: ProgramUniformMatrix4x2fvEXT

ProgramUniformMatrix4x3dv: FnPtrProgramUniformMatrix4x3fv: FnPtr
Expand description

Fallbacks: ProgramUniformMatrix4x3fvEXT

ProvokingVertex: FnPtr
Expand description

Fallbacks: ProvokingVertexEXT

PushDebugGroup: FnPtr
Expand description

Fallbacks: PushDebugGroupKHR

QueryCounter: FnPtr
Expand description

Fallbacks: QueryCounterEXT

ReadBuffer: FnPtrReadPixels: FnPtrReleaseShaderCompiler: FnPtrRenderbufferStorage: FnPtr
Expand description

Fallbacks: RenderbufferStorageEXT

RenderbufferStorageMultisample: FnPtr
Expand description

Fallbacks: RenderbufferStorageMultisampleEXT, RenderbufferStorageMultisampleNV

ResumeTransformFeedback: FnPtr
Expand description

Fallbacks: ResumeTransformFeedbackNV

SampleCoverage: FnPtr
Expand description

Fallbacks: SampleCoverageARB

SampleMaski: FnPtrSamplerParameterIiv: FnPtr
Expand description

Fallbacks: SamplerParameterIivEXT, SamplerParameterIivOES

SamplerParameterIuiv: FnPtr
Expand description

Fallbacks: SamplerParameterIuivEXT, SamplerParameterIuivOES

SamplerParameterf: FnPtrSamplerParameterfv: FnPtrSamplerParameteri: FnPtrSamplerParameteriv: FnPtrScissor: FnPtrScissorArrayv: FnPtr
Expand description

Fallbacks: ScissorArrayvNV, ScissorArrayvOES

ScissorIndexed: FnPtr
Expand description

Fallbacks: ScissorIndexedNV, ScissorIndexedOES

ScissorIndexedv: FnPtr
Expand description

Fallbacks: ScissorIndexedvNV, ScissorIndexedvOES

SecondaryColorP3ui: FnPtrSecondaryColorP3uiv: FnPtrShaderBinary: FnPtrShaderSource: FnPtr
Expand description

Fallbacks: ShaderSourceARB

ShaderStorageBlockBinding: FnPtrStencilFunc: FnPtrStencilFuncSeparate: FnPtrStencilMask: FnPtrStencilMaskSeparate: FnPtrStencilOp: FnPtrStencilOpSeparate: FnPtr
Expand description

Fallbacks: StencilOpSeparateATI

TexBuffer: FnPtr
Expand description

Fallbacks: TexBufferARB, TexBufferEXT, TexBufferOES

TexBufferRange: FnPtr
Expand description

Fallbacks: TexBufferRangeEXT, TexBufferRangeOES

TexCoordP1ui: FnPtrTexCoordP1uiv: FnPtrTexCoordP2ui: FnPtrTexCoordP2uiv: FnPtrTexCoordP3ui: FnPtrTexCoordP3uiv: FnPtrTexCoordP4ui: FnPtrTexCoordP4uiv: FnPtrTexImage1D: FnPtrTexImage2D: FnPtrTexImage2DMultisample: FnPtrTexImage3D: FnPtr
Expand description

Fallbacks: TexImage3DEXT

TexImage3DMultisample: FnPtrTexParameterIiv: FnPtr
Expand description

Fallbacks: TexParameterIivEXT, TexParameterIivOES

TexParameterIuiv: FnPtr
Expand description

Fallbacks: TexParameterIuivEXT, TexParameterIuivOES

TexParameterf: FnPtrTexParameterfv: FnPtrTexParameteri: FnPtrTexParameteriv: FnPtrTexStorage1D: FnPtr
Expand description

Fallbacks: TexStorage1DEXT

TexStorage2D: FnPtr
Expand description

Fallbacks: TexStorage2DEXT

TexStorage2DMultisample: FnPtrTexStorage3D: FnPtr
Expand description

Fallbacks: TexStorage3DEXT

TexStorage3DMultisample: FnPtr
Expand description

Fallbacks: TexStorage3DMultisampleOES

TexSubImage1D: FnPtr
Expand description

Fallbacks: TexSubImage1DEXT

TexSubImage2D: FnPtr
Expand description

Fallbacks: TexSubImage2DEXT

TexSubImage3D: FnPtr
Expand description

Fallbacks: TexSubImage3DEXT

TextureView: FnPtr
Expand description

Fallbacks: TextureViewEXT, TextureViewOES

TransformFeedbackVaryings: FnPtr
Expand description

Fallbacks: TransformFeedbackVaryingsEXT

Uniform1d: FnPtrUniform1dv: FnPtrUniform1f: FnPtr
Expand description

Fallbacks: Uniform1fARB

Uniform1fv: FnPtr
Expand description

Fallbacks: Uniform1fvARB

Uniform1i: FnPtr
Expand description

Fallbacks: Uniform1iARB

Uniform1iv: FnPtr
Expand description

Fallbacks: Uniform1ivARB

Uniform1ui: FnPtr
Expand description

Fallbacks: Uniform1uiEXT

Uniform1uiv: FnPtr
Expand description

Fallbacks: Uniform1uivEXT

Uniform2d: FnPtrUniform2dv: FnPtrUniform2f: FnPtr
Expand description

Fallbacks: Uniform2fARB

Uniform2fv: FnPtr
Expand description

Fallbacks: Uniform2fvARB

Uniform2i: FnPtr
Expand description

Fallbacks: Uniform2iARB

Uniform2iv: FnPtr
Expand description

Fallbacks: Uniform2ivARB

Uniform2ui: FnPtr
Expand description

Fallbacks: Uniform2uiEXT

Uniform2uiv: FnPtr
Expand description

Fallbacks: Uniform2uivEXT

Uniform3d: FnPtrUniform3dv: FnPtrUniform3f: FnPtr
Expand description

Fallbacks: Uniform3fARB

Uniform3fv: FnPtr
Expand description

Fallbacks: Uniform3fvARB

Uniform3i: FnPtr
Expand description

Fallbacks: Uniform3iARB

Uniform3iv: FnPtr
Expand description

Fallbacks: Uniform3ivARB

Uniform3ui: FnPtr
Expand description

Fallbacks: Uniform3uiEXT

Uniform3uiv: FnPtr
Expand description

Fallbacks: Uniform3uivEXT

Uniform4d: FnPtrUniform4dv: FnPtrUniform4f: FnPtr
Expand description

Fallbacks: Uniform4fARB

Uniform4fv: FnPtr
Expand description

Fallbacks: Uniform4fvARB

Uniform4i: FnPtr
Expand description

Fallbacks: Uniform4iARB

Uniform4iv: FnPtr
Expand description

Fallbacks: Uniform4ivARB

Uniform4ui: FnPtr
Expand description

Fallbacks: Uniform4uiEXT

Uniform4uiv: FnPtr
Expand description

Fallbacks: Uniform4uivEXT

UniformBlockBinding: FnPtrUniformMatrix2dv: FnPtrUniformMatrix2fv: FnPtr
Expand description

Fallbacks: UniformMatrix2fvARB

UniformMatrix2x3dv: FnPtrUniformMatrix2x3fv: FnPtr
Expand description

Fallbacks: UniformMatrix2x3fvNV

UniformMatrix2x4dv: FnPtrUniformMatrix2x4fv: FnPtr
Expand description

Fallbacks: UniformMatrix2x4fvNV

UniformMatrix3dv: FnPtrUniformMatrix3fv: FnPtr
Expand description

Fallbacks: UniformMatrix3fvARB

UniformMatrix3x2dv: FnPtrUniformMatrix3x2fv: FnPtr
Expand description

Fallbacks: UniformMatrix3x2fvNV

UniformMatrix3x4dv: FnPtrUniformMatrix3x4fv: FnPtr
Expand description

Fallbacks: UniformMatrix3x4fvNV

UniformMatrix4dv: FnPtrUniformMatrix4fv: FnPtr
Expand description

Fallbacks: UniformMatrix4fvARB

UniformMatrix4x2dv: FnPtrUniformMatrix4x2fv: FnPtr
Expand description

Fallbacks: UniformMatrix4x2fvNV

UniformMatrix4x3dv: FnPtrUniformMatrix4x3fv: FnPtr
Expand description

Fallbacks: UniformMatrix4x3fvNV

UniformSubroutinesuiv: FnPtrUnmapBuffer: FnPtr
Expand description

Fallbacks: UnmapBufferARB, UnmapBufferOES

UseProgram: FnPtr
Expand description

Fallbacks: UseProgramObjectARB

UseProgramStages: FnPtrValidateProgram: FnPtr
Expand description

Fallbacks: ValidateProgramARB

ValidateProgramPipeline: FnPtrVertexAttrib1d: FnPtr
Expand description

Fallbacks: VertexAttrib1dARB, VertexAttrib1dNV

VertexAttrib1dv: FnPtr
Expand description

Fallbacks: VertexAttrib1dvARB, VertexAttrib1dvNV

VertexAttrib1f: FnPtr
Expand description

Fallbacks: VertexAttrib1fARB, VertexAttrib1fNV

VertexAttrib1fv: FnPtr
Expand description

Fallbacks: VertexAttrib1fvARB, VertexAttrib1fvNV

VertexAttrib1s: FnPtr
Expand description

Fallbacks: VertexAttrib1sARB, VertexAttrib1sNV

VertexAttrib1sv: FnPtr
Expand description

Fallbacks: VertexAttrib1svARB, VertexAttrib1svNV

VertexAttrib2d: FnPtr
Expand description

Fallbacks: VertexAttrib2dARB, VertexAttrib2dNV

VertexAttrib2dv: FnPtr
Expand description

Fallbacks: VertexAttrib2dvARB, VertexAttrib2dvNV

VertexAttrib2f: FnPtr
Expand description

Fallbacks: VertexAttrib2fARB, VertexAttrib2fNV

VertexAttrib2fv: FnPtr
Expand description

Fallbacks: VertexAttrib2fvARB, VertexAttrib2fvNV

VertexAttrib2s: FnPtr
Expand description

Fallbacks: VertexAttrib2sARB, VertexAttrib2sNV

VertexAttrib2sv: FnPtr
Expand description

Fallbacks: VertexAttrib2svARB, VertexAttrib2svNV

VertexAttrib3d: FnPtr
Expand description

Fallbacks: VertexAttrib3dARB, VertexAttrib3dNV

VertexAttrib3dv: FnPtr
Expand description

Fallbacks: VertexAttrib3dvARB, VertexAttrib3dvNV

VertexAttrib3f: FnPtr
Expand description

Fallbacks: VertexAttrib3fARB, VertexAttrib3fNV

VertexAttrib3fv: FnPtr
Expand description

Fallbacks: VertexAttrib3fvARB, VertexAttrib3fvNV

VertexAttrib3s: FnPtr
Expand description

Fallbacks: VertexAttrib3sARB, VertexAttrib3sNV

VertexAttrib3sv: FnPtr
Expand description

Fallbacks: VertexAttrib3svARB, VertexAttrib3svNV

VertexAttrib4Nbv: FnPtr
Expand description

Fallbacks: VertexAttrib4NbvARB

VertexAttrib4Niv: FnPtr
Expand description

Fallbacks: VertexAttrib4NivARB

VertexAttrib4Nsv: FnPtr
Expand description

Fallbacks: VertexAttrib4NsvARB

VertexAttrib4Nub: FnPtr
Expand description

Fallbacks: VertexAttrib4NubARB, VertexAttrib4ubNV

VertexAttrib4Nubv: FnPtr
Expand description

Fallbacks: VertexAttrib4NubvARB, VertexAttrib4ubvNV

VertexAttrib4Nuiv: FnPtr
Expand description

Fallbacks: VertexAttrib4NuivARB

VertexAttrib4Nusv: FnPtr
Expand description

Fallbacks: VertexAttrib4NusvARB

VertexAttrib4bv: FnPtr
Expand description

Fallbacks: VertexAttrib4bvARB

VertexAttrib4d: FnPtr
Expand description

Fallbacks: VertexAttrib4dARB, VertexAttrib4dNV

VertexAttrib4dv: FnPtr
Expand description

Fallbacks: VertexAttrib4dvARB, VertexAttrib4dvNV

VertexAttrib4f: FnPtr
Expand description

Fallbacks: VertexAttrib4fARB, VertexAttrib4fNV

VertexAttrib4fv: FnPtr
Expand description

Fallbacks: VertexAttrib4fvARB, VertexAttrib4fvNV

VertexAttrib4iv: FnPtr
Expand description

Fallbacks: VertexAttrib4ivARB

VertexAttrib4s: FnPtr
Expand description

Fallbacks: VertexAttrib4sARB, VertexAttrib4sNV

VertexAttrib4sv: FnPtr
Expand description

Fallbacks: VertexAttrib4svARB, VertexAttrib4svNV

VertexAttrib4ubv: FnPtr
Expand description

Fallbacks: VertexAttrib4ubvARB

VertexAttrib4uiv: FnPtr
Expand description

Fallbacks: VertexAttrib4uivARB

VertexAttrib4usv: FnPtr
Expand description

Fallbacks: VertexAttrib4usvARB

VertexAttribBinding: FnPtrVertexAttribDivisor: FnPtr
Expand description

Fallbacks: VertexAttribDivisorANGLE, VertexAttribDivisorARB, VertexAttribDivisorEXT, VertexAttribDivisorNV

VertexAttribFormat: FnPtrVertexAttribI1i: FnPtr
Expand description

Fallbacks: VertexAttribI1iEXT

VertexAttribI1iv: FnPtr
Expand description

Fallbacks: VertexAttribI1ivEXT

VertexAttribI1ui: FnPtr
Expand description

Fallbacks: VertexAttribI1uiEXT

VertexAttribI1uiv: FnPtr
Expand description

Fallbacks: VertexAttribI1uivEXT

VertexAttribI2i: FnPtr
Expand description

Fallbacks: VertexAttribI2iEXT

VertexAttribI2iv: FnPtr
Expand description

Fallbacks: VertexAttribI2ivEXT

VertexAttribI2ui: FnPtr
Expand description

Fallbacks: VertexAttribI2uiEXT

VertexAttribI2uiv: FnPtr
Expand description

Fallbacks: VertexAttribI2uivEXT

VertexAttribI3i: FnPtr
Expand description

Fallbacks: VertexAttribI3iEXT

VertexAttribI3iv: FnPtr
Expand description

Fallbacks: VertexAttribI3ivEXT

VertexAttribI3ui: FnPtr
Expand description

Fallbacks: VertexAttribI3uiEXT

VertexAttribI3uiv: FnPtr
Expand description

Fallbacks: VertexAttribI3uivEXT

VertexAttribI4bv: FnPtr
Expand description

Fallbacks: VertexAttribI4bvEXT

VertexAttribI4i: FnPtr
Expand description

Fallbacks: VertexAttribI4iEXT

VertexAttribI4iv: FnPtr
Expand description

Fallbacks: VertexAttribI4ivEXT

VertexAttribI4sv: FnPtr
Expand description

Fallbacks: VertexAttribI4svEXT

VertexAttribI4ubv: FnPtr
Expand description

Fallbacks: VertexAttribI4ubvEXT

VertexAttribI4ui: FnPtr
Expand description

Fallbacks: VertexAttribI4uiEXT

VertexAttribI4uiv: FnPtr
Expand description

Fallbacks: VertexAttribI4uivEXT

VertexAttribI4usv: FnPtr
Expand description

Fallbacks: VertexAttribI4usvEXT

VertexAttribIFormat: FnPtrVertexAttribIPointer: FnPtr
Expand description

Fallbacks: VertexAttribIPointerEXT

VertexAttribL1d: FnPtr
Expand description

Fallbacks: VertexAttribL1dEXT

VertexAttribL1dv: FnPtr
Expand description

Fallbacks: VertexAttribL1dvEXT

VertexAttribL2d: FnPtr
Expand description

Fallbacks: VertexAttribL2dEXT

VertexAttribL2dv: FnPtr
Expand description

Fallbacks: VertexAttribL2dvEXT

VertexAttribL3d: FnPtr
Expand description

Fallbacks: VertexAttribL3dEXT

VertexAttribL3dv: FnPtr
Expand description

Fallbacks: VertexAttribL3dvEXT

VertexAttribL4d: FnPtr
Expand description

Fallbacks: VertexAttribL4dEXT

VertexAttribL4dv: FnPtr
Expand description

Fallbacks: VertexAttribL4dvEXT

VertexAttribLFormat: FnPtrVertexAttribLPointer: FnPtr
Expand description

Fallbacks: VertexAttribLPointerEXT

VertexAttribP1ui: FnPtrVertexAttribP1uiv: FnPtrVertexAttribP2ui: FnPtrVertexAttribP2uiv: FnPtrVertexAttribP3ui: FnPtrVertexAttribP3uiv: FnPtrVertexAttribP4ui: FnPtrVertexAttribP4uiv: FnPtrVertexAttribPointer: FnPtr
Expand description

Fallbacks: VertexAttribPointerARB

VertexBindingDivisor: FnPtrVertexP2ui: FnPtrVertexP2uiv: FnPtrVertexP3ui: FnPtrVertexP3uiv: FnPtrVertexP4ui: FnPtrVertexP4uiv: FnPtrViewport: FnPtrViewportArrayv: FnPtr
Expand description

Fallbacks: ViewportArrayvNV, ViewportArrayvOES

ViewportIndexedf: FnPtr
Expand description

Fallbacks: ViewportIndexedfOES, ViewportIndexedfNV

ViewportIndexedfv: FnPtr
Expand description

Fallbacks: ViewportIndexedfvOES, ViewportIndexedfvNV

WaitSync: FnPtr
Expand description

Fallbacks: WaitSyncAPPLE

Implementations

impl Gl[src]

pub fn load_with<F>(loadfn: F) -> Gl where
    F: FnMut(&'static str) -> *const c_void
[src]

Load each OpenGL symbol using a custom load function. This allows for the use of functions like glfwGetProcAddress or SDL_GL_GetProcAddress.

ⓘ
let gl = Gl::load_with(|s| glfw.get_proc_address(s));

pub unsafe fn ActiveShaderProgram(&self, pipeline: GLuint, program: GLuint)[src]

pub unsafe fn ActiveTexture(&self, texture: GLenum)[src]

pub unsafe fn AttachShader(&self, program: GLuint, shader: GLuint)[src]

pub unsafe fn BeginConditionalRender(&self, id: GLuint, mode: GLenum)[src]

pub unsafe fn BeginQuery(&self, target: GLenum, id: GLuint)[src]

pub unsafe fn BeginQueryIndexed(
    &self,
    target: GLenum,
    index: GLuint,
    id: GLuint
)
[src]

pub unsafe fn BeginTransformFeedback(&self, primitiveMode: GLenum)[src]

pub unsafe fn BindAttribLocation(
    &self,
    program: GLuint,
    index: GLuint,
    name: *const GLchar
)
[src]

pub unsafe fn BindBuffer(&self, target: GLenum, buffer: GLuint)[src]

pub unsafe fn BindBufferBase(
    &self,
    target: GLenum,
    index: GLuint,
    buffer: GLuint
)
[src]

pub unsafe fn BindBufferRange(
    &self,
    target: GLenum,
    index: GLuint,
    buffer: GLuint,
    offset: GLintptr,
    size: GLsizeiptr
)
[src]

pub unsafe fn BindFragDataLocation(
    &self,
    program: GLuint,
    color: GLuint,
    name: *const GLchar
)
[src]

pub unsafe fn BindFragDataLocationIndexed(
    &self,
    program: GLuint,
    colorNumber: GLuint,
    index: GLuint,
    name: *const GLchar
)
[src]

pub unsafe fn BindFramebuffer(&self, target: GLenum, framebuffer: GLuint)[src]

pub unsafe fn BindImageTexture(
    &self,
    unit: GLuint,
    texture: GLuint,
    level: GLint,
    layered: GLboolean,
    layer: GLint,
    access: GLenum,
    format: GLenum
)
[src]

pub unsafe fn BindProgramPipeline(&self, pipeline: GLuint)[src]

pub unsafe fn BindRenderbuffer(&self, target: GLenum, renderbuffer: GLuint)[src]

pub unsafe fn BindSampler(&self, unit: GLuint, sampler: GLuint)[src]

pub unsafe fn BindTexture(&self, target: GLenum, texture: GLuint)[src]

pub unsafe fn BindTransformFeedback(&self, target: GLenum, id: GLuint)[src]

pub unsafe fn BindVertexArray(&self, array: GLuint)[src]

pub unsafe fn BindVertexBuffer(
    &self,
    bindingindex: GLuint,
    buffer: GLuint,
    offset: GLintptr,
    stride: GLsizei
)
[src]

pub unsafe fn BlendColor(
    &self,
    red: GLfloat,
    green: GLfloat,
    blue: GLfloat,
    alpha: GLfloat
)
[src]

pub unsafe fn BlendEquation(&self, mode: GLenum)[src]

pub unsafe fn BlendEquationSeparate(&self, modeRGB: GLenum, modeAlpha: GLenum)[src]

pub unsafe fn BlendEquationSeparatei(
    &self,
    buf: GLuint,
    modeRGB: GLenum,
    modeAlpha: GLenum
)
[src]

pub unsafe fn BlendEquationi(&self, buf: GLuint, mode: GLenum)[src]

pub unsafe fn BlendFunc(&self, sfactor: GLenum, dfactor: GLenum)[src]

pub unsafe fn BlendFuncSeparate(
    &self,
    sfactorRGB: GLenum,
    dfactorRGB: GLenum,
    sfactorAlpha: GLenum,
    dfactorAlpha: GLenum
)
[src]

pub unsafe fn BlendFuncSeparatei(
    &self,
    buf: GLuint,
    srcRGB: GLenum,
    dstRGB: GLenum,
    srcAlpha: GLenum,
    dstAlpha: GLenum
)
[src]

pub unsafe fn BlendFunci(&self, buf: GLuint, src: GLenum, dst: GLenum)[src]

pub unsafe fn BlitFramebuffer(
    &self,
    srcX0: GLint,
    srcY0: GLint,
    srcX1: GLint,
    srcY1: GLint,
    dstX0: GLint,
    dstY0: GLint,
    dstX1: GLint,
    dstY1: GLint,
    mask: GLbitfield,
    filter: GLenum
)
[src]

pub unsafe fn BufferData(
    &self,
    target: GLenum,
    size: GLsizeiptr,
    data: *const c_void,
    usage: GLenum
)
[src]

pub unsafe fn BufferSubData(
    &self,
    target: GLenum,
    offset: GLintptr,
    size: GLsizeiptr,
    data: *const c_void
)
[src]

pub unsafe fn CheckFramebufferStatus(&self, target: GLenum) -> GLenum[src]

pub unsafe fn ClampColor(&self, target: GLenum, clamp: GLenum)[src]

pub unsafe fn Clear(&self, mask: GLbitfield)[src]

pub unsafe fn ClearBufferData(
    &self,
    target: GLenum,
    internalformat: GLenum,
    format: GLenum,
    type_: GLenum,
    data: *const c_void
)
[src]

pub unsafe fn ClearBufferSubData(
    &self,
    target: GLenum,
    internalformat: GLenum,
    offset: GLintptr,
    size: GLsizeiptr,
    format: GLenum,
    type_: GLenum,
    data: *const c_void
)
[src]

pub unsafe fn ClearBufferfi(
    &self,
    buffer: GLenum,
    drawbuffer: GLint,
    depth: GLfloat,
    stencil: GLint
)
[src]

pub unsafe fn ClearBufferfv(
    &self,
    buffer: GLenum,
    drawbuffer: GLint,
    value: *const GLfloat
)
[src]

pub unsafe fn ClearBufferiv(
    &self,
    buffer: GLenum,
    drawbuffer: GLint,
    value: *const GLint
)
[src]

pub unsafe fn ClearBufferuiv(
    &self,
    buffer: GLenum,
    drawbuffer: GLint,
    value: *const GLuint
)
[src]

pub unsafe fn ClearColor(
    &self,
    red: GLfloat,
    green: GLfloat,
    blue: GLfloat,
    alpha: GLfloat
)
[src]

pub unsafe fn ClearDepth(&self, depth: GLdouble)[src]

pub unsafe fn ClearDepthf(&self, d: GLfloat)[src]

pub unsafe fn ClearStencil(&self, s: GLint)[src]

pub unsafe fn ClientWaitSync(
    &self,
    sync: GLsync,
    flags: GLbitfield,
    timeout: GLuint64
) -> GLenum
[src]

pub unsafe fn ColorMask(
    &self,
    red: GLboolean,
    green: GLboolean,
    blue: GLboolean,
    alpha: GLboolean
)
[src]

pub unsafe fn ColorMaski(
    &self,
    index: GLuint,
    r: GLboolean,
    g: GLboolean,
    b: GLboolean,
    a: GLboolean
)
[src]

pub unsafe fn ColorP3ui(&self, type_: GLenum, color: GLuint)[src]

pub unsafe fn ColorP3uiv(&self, type_: GLenum, color: *const GLuint)[src]

pub unsafe fn ColorP4ui(&self, type_: GLenum, color: GLuint)[src]

pub unsafe fn ColorP4uiv(&self, type_: GLenum, color: *const GLuint)[src]

pub unsafe fn CompileShader(&self, shader: GLuint)[src]

pub unsafe fn CompressedTexImage1D(
    &self,
    target: GLenum,
    level: GLint,
    internalformat: GLenum,
    width: GLsizei,
    border: GLint,
    imageSize: GLsizei,
    data: *const c_void
)
[src]

pub unsafe fn CompressedTexImage2D(
    &self,
    target: GLenum,
    level: GLint,
    internalformat: GLenum,
    width: GLsizei,
    height: GLsizei,
    border: GLint,
    imageSize: GLsizei,
    data: *const c_void
)
[src]

pub unsafe fn CompressedTexImage3D(
    &self,
    target: GLenum,
    level: GLint,
    internalformat: GLenum,
    width: GLsizei,
    height: GLsizei,
    depth: GLsizei,
    border: GLint,
    imageSize: GLsizei,
    data: *const c_void
)
[src]

pub unsafe fn CompressedTexSubImage1D(
    &self,
    target: GLenum,
    level: GLint,
    xoffset: GLint,
    width: GLsizei,
    format: GLenum,
    imageSize: GLsizei,
    data: *const c_void
)
[src]

pub unsafe fn CompressedTexSubImage2D(
    &self,
    target: GLenum,
    level: GLint,
    xoffset: GLint,
    yoffset: GLint,
    width: GLsizei,
    height: GLsizei,
    format: GLenum,
    imageSize: GLsizei,
    data: *const c_void
)
[src]

pub unsafe fn CompressedTexSubImage3D(
    &self,
    target: GLenum,
    level: GLint,
    xoffset: GLint,
    yoffset: GLint,
    zoffset: GLint,
    width: GLsizei,
    height: GLsizei,
    depth: GLsizei,
    format: GLenum,
    imageSize: GLsizei,
    data: *const c_void
)
[src]

pub unsafe fn CopyBufferSubData(
    &self,
    readTarget: GLenum,
    writeTarget: GLenum,
    readOffset: GLintptr,
    writeOffset: GLintptr,
    size: GLsizeiptr
)
[src]

pub unsafe fn CopyImageSubData(
    &self,
    srcName: GLuint,
    srcTarget: GLenum,
    srcLevel: GLint,
    srcX: GLint,
    srcY: GLint,
    srcZ: GLint,
    dstName: GLuint,
    dstTarget: GLenum,
    dstLevel: GLint,
    dstX: GLint,
    dstY: GLint,
    dstZ: GLint,
    srcWidth: GLsizei,
    srcHeight: GLsizei,
    srcDepth: GLsizei
)
[src]

pub unsafe fn CopyTexImage1D(
    &self,
    target: GLenum,
    level: GLint,
    internalformat: GLenum,
    x: GLint,
    y: GLint,
    width: GLsizei,
    border: GLint
)
[src]

pub unsafe fn CopyTexImage2D(
    &self,
    target: GLenum,
    level: GLint,
    internalformat: GLenum,
    x: GLint,
    y: GLint,
    width: GLsizei,
    height: GLsizei,
    border: GLint
)
[src]

pub unsafe fn CopyTexSubImage1D(
    &self,
    target: GLenum,
    level: GLint,
    xoffset: GLint,
    x: GLint,
    y: GLint,
    width: GLsizei
)
[src]

pub unsafe fn CopyTexSubImage2D(
    &self,
    target: GLenum,
    level: GLint,
    xoffset: GLint,
    yoffset: GLint,
    x: GLint,
    y: GLint,
    width: GLsizei,
    height: GLsizei
)
[src]

pub unsafe fn CopyTexSubImage3D(
    &self,
    target: GLenum,
    level: GLint,
    xoffset: GLint,
    yoffset: GLint,
    zoffset: GLint,
    x: GLint,
    y: GLint,
    width: GLsizei,
    height: GLsizei
)
[src]

pub unsafe fn CreateProgram(&self) -> GLuint[src]

pub unsafe fn CreateShader(&self, type_: GLenum) -> GLuint[src]

pub unsafe fn CreateShaderProgramv(
    &self,
    type_: GLenum,
    count: GLsizei,
    strings: *const *const GLchar
) -> GLuint
[src]

pub unsafe fn CullFace(&self, mode: GLenum)[src]

pub unsafe fn DebugMessageCallback(
    &self,
    callback: GLDEBUGPROC,
    userParam: *const c_void
)
[src]

pub unsafe fn DebugMessageControl(
    &self,
    source: GLenum,
    type_: GLenum,
    severity: GLenum,
    count: GLsizei,
    ids: *const GLuint,
    enabled: GLboolean
)
[src]

pub unsafe fn DebugMessageInsert(
    &self,
    source: GLenum,
    type_: GLenum,
    id: GLuint,
    severity: GLenum,
    length: GLsizei,
    buf: *const GLchar
)
[src]

pub unsafe fn DeleteBuffers(&self, n: GLsizei, buffers: *const GLuint)[src]

pub unsafe fn DeleteFramebuffers(&self, n: GLsizei, framebuffers: *const GLuint)[src]

pub unsafe fn DeleteProgram(&self, program: GLuint)[src]

pub unsafe fn DeleteProgramPipelines(
    &self,
    n: GLsizei,
    pipelines: *const GLuint
)
[src]

pub unsafe fn DeleteQueries(&self, n: GLsizei, ids: *const GLuint)[src]

pub unsafe fn DeleteRenderbuffers(
    &self,
    n: GLsizei,
    renderbuffers: *const GLuint
)
[src]

pub unsafe fn DeleteSamplers(&self, count: GLsizei, samplers: *const GLuint)[src]

pub unsafe fn DeleteShader(&self, shader: GLuint)[src]

pub unsafe fn DeleteSync(&self, sync: GLsync)[src]

pub unsafe fn DeleteTextures(&self, n: GLsizei, textures: *const GLuint)[src]

pub unsafe fn DeleteTransformFeedbacks(&self, n: GLsizei, ids: *const GLuint)[src]

pub unsafe fn DeleteVertexArrays(&self, n: GLsizei, arrays: *const GLuint)[src]

pub unsafe fn DepthFunc(&self, func: GLenum)[src]

pub unsafe fn DepthMask(&self, flag: GLboolean)[src]

pub unsafe fn DepthRange(&self, n: GLdouble, f: GLdouble)[src]

pub unsafe fn DepthRangeArrayv(
    &self,
    first: GLuint,
    count: GLsizei,
    v: *const GLdouble
)
[src]

pub unsafe fn DepthRangeIndexed(&self, index: GLuint, n: GLdouble, f: GLdouble)[src]

pub unsafe fn DepthRangef(&self, n: GLfloat, f: GLfloat)[src]

pub unsafe fn DetachShader(&self, program: GLuint, shader: GLuint)[src]

pub unsafe fn Disable(&self, cap: GLenum)[src]

pub unsafe fn DisableVertexAttribArray(&self, index: GLuint)[src]

pub unsafe fn Disablei(&self, target: GLenum, index: GLuint)[src]

pub unsafe fn DispatchCompute(
    &self,
    num_groups_x: GLuint,
    num_groups_y: GLuint,
    num_groups_z: GLuint
)
[src]

pub unsafe fn DispatchComputeIndirect(&self, indirect: GLintptr)[src]

pub unsafe fn DrawArrays(&self, mode: GLenum, first: GLint, count: GLsizei)[src]

pub unsafe fn DrawArraysIndirect(&self, mode: GLenum, indirect: *const c_void)[src]

pub unsafe fn DrawArraysInstanced(
    &self,
    mode: GLenum,
    first: GLint,
    count: GLsizei,
    instancecount: GLsizei
)
[src]

pub unsafe fn DrawArraysInstancedBaseInstance(
    &self,
    mode: GLenum,
    first: GLint,
    count: GLsizei,
    instancecount: GLsizei,
    baseinstance: GLuint
)
[src]

pub unsafe fn DrawBuffer(&self, buf: GLenum)[src]

pub unsafe fn DrawBuffers(&self, n: GLsizei, bufs: *const GLenum)[src]

pub unsafe fn DrawElements(
    &self,
    mode: GLenum,
    count: GLsizei,
    type_: GLenum,
    indices: *const c_void
)
[src]

pub unsafe fn DrawElementsBaseVertex(
    &self,
    mode: GLenum,
    count: GLsizei,
    type_: GLenum,
    indices: *const c_void,
    basevertex: GLint
)
[src]

pub unsafe fn DrawElementsIndirect(
    &self,
    mode: GLenum,
    type_: GLenum,
    indirect: *const c_void
)
[src]

pub unsafe fn DrawElementsInstanced(
    &self,
    mode: GLenum,
    count: GLsizei,
    type_: GLenum,
    indices: *const c_void,
    instancecount: GLsizei
)
[src]

pub unsafe fn DrawElementsInstancedBaseInstance(
    &self,
    mode: GLenum,
    count: GLsizei,
    type_: GLenum,
    indices: *const c_void,
    instancecount: GLsizei,
    baseinstance: GLuint
)
[src]

pub unsafe fn DrawElementsInstancedBaseVertex(
    &self,
    mode: GLenum,
    count: GLsizei,
    type_: GLenum,
    indices: *const c_void,
    instancecount: GLsizei,
    basevertex: GLint
)
[src]

pub unsafe fn DrawElementsInstancedBaseVertexBaseInstance(
    &self,
    mode: GLenum,
    count: GLsizei,
    type_: GLenum,
    indices: *const c_void,
    instancecount: GLsizei,
    basevertex: GLint,
    baseinstance: GLuint
)
[src]

pub unsafe fn DrawRangeElements(
    &self,
    mode: GLenum,
    start: GLuint,
    end: GLuint,
    count: GLsizei,
    type_: GLenum,
    indices: *const c_void
)
[src]

pub unsafe fn DrawRangeElementsBaseVertex(
    &self,
    mode: GLenum,
    start: GLuint,
    end: GLuint,
    count: GLsizei,
    type_: GLenum,
    indices: *const c_void,
    basevertex: GLint
)
[src]

pub unsafe fn DrawTransformFeedback(&self, mode: GLenum, id: GLuint)[src]

pub unsafe fn DrawTransformFeedbackInstanced(
    &self,
    mode: GLenum,
    id: GLuint,
    instancecount: GLsizei
)
[src]

pub unsafe fn DrawTransformFeedbackStream(
    &self,
    mode: GLenum,
    id: GLuint,
    stream: GLuint
)
[src]

pub unsafe fn DrawTransformFeedbackStreamInstanced(
    &self,
    mode: GLenum,
    id: GLuint,
    stream: GLuint,
    instancecount: GLsizei
)
[src]

pub unsafe fn Enable(&self, cap: GLenum)[src]

pub unsafe fn EnableVertexAttribArray(&self, index: GLuint)[src]

pub unsafe fn Enablei(&self, target: GLenum, index: GLuint)[src]

pub unsafe fn EndConditionalRender(&self)[src]

pub unsafe fn EndQuery(&self, target: GLenum)[src]

pub unsafe fn EndQueryIndexed(&self, target: GLenum, index: GLuint)[src]

pub unsafe fn EndTransformFeedback(&self)[src]

pub unsafe fn FenceSync(&self, condition: GLenum, flags: GLbitfield) -> GLsync[src]

pub unsafe fn Finish(&self)[src]

pub unsafe fn Flush(&self)[src]

pub unsafe fn FlushMappedBufferRange(
    &self,
    target: GLenum,
    offset: GLintptr,
    length: GLsizeiptr
)
[src]

pub unsafe fn FramebufferParameteri(
    &self,
    target: GLenum,
    pname: GLenum,
    param: GLint
)
[src]

pub unsafe fn FramebufferRenderbuffer(
    &self,
    target: GLenum,
    attachment: GLenum,
    renderbuffertarget: GLenum,
    renderbuffer: GLuint
)
[src]

pub unsafe fn FramebufferTexture(
    &self,
    target: GLenum,
    attachment: GLenum,
    texture: GLuint,
    level: GLint
)
[src]

pub unsafe fn FramebufferTexture1D(
    &self,
    target: GLenum,
    attachment: GLenum,
    textarget: GLenum,
    texture: GLuint,
    level: GLint
)
[src]

pub unsafe fn FramebufferTexture2D(
    &self,
    target: GLenum,
    attachment: GLenum,
    textarget: GLenum,
    texture: GLuint,
    level: GLint
)
[src]

pub unsafe fn FramebufferTexture3D(
    &self,
    target: GLenum,
    attachment: GLenum,
    textarget: GLenum,
    texture: GLuint,
    level: GLint,
    zoffset: GLint
)
[src]

pub unsafe fn FramebufferTextureLayer(
    &self,
    target: GLenum,
    attachment: GLenum,
    texture: GLuint,
    level: GLint,
    layer: GLint
)
[src]

pub unsafe fn FrontFace(&self, mode: GLenum)[src]

pub unsafe fn GenBuffers(&self, n: GLsizei, buffers: *mut GLuint)[src]

pub unsafe fn GenFramebuffers(&self, n: GLsizei, framebuffers: *mut GLuint)[src]

pub unsafe fn GenProgramPipelines(&self, n: GLsizei, pipelines: *mut GLuint)[src]

pub unsafe fn GenQueries(&self, n: GLsizei, ids: *mut GLuint)[src]

pub unsafe fn GenRenderbuffers(&self, n: GLsizei, renderbuffers: *mut GLuint)[src]

pub unsafe fn GenSamplers(&self, count: GLsizei, samplers: *mut GLuint)[src]

pub unsafe fn GenTextures(&self, n: GLsizei, textures: *mut GLuint)[src]

pub unsafe fn GenTransformFeedbacks(&self, n: GLsizei, ids: *mut GLuint)[src]

pub unsafe fn GenVertexArrays(&self, n: GLsizei, arrays: *mut GLuint)[src]

pub unsafe fn GenerateMipmap(&self, target: GLenum)[src]

pub unsafe fn GetActiveAtomicCounterBufferiv(
    &self,
    program: GLuint,
    bufferIndex: GLuint,
    pname: GLenum,
    params: *mut GLint
)
[src]

pub unsafe fn GetActiveAttrib(
    &self,
    program: GLuint,
    index: GLuint,
    bufSize: GLsizei,
    length: *mut GLsizei,
    size: *mut GLint,
    type_: *mut GLenum,
    name: *mut GLchar
)
[src]

pub unsafe fn GetActiveSubroutineName(
    &self,
    program: GLuint,
    shadertype: GLenum,
    index: GLuint,
    bufsize: GLsizei,
    length: *mut GLsizei,
    name: *mut GLchar
)
[src]

pub unsafe fn GetActiveSubroutineUniformName(
    &self,
    program: GLuint,
    shadertype: GLenum,
    index: GLuint,
    bufsize: GLsizei,
    length: *mut GLsizei,
    name: *mut GLchar
)
[src]

pub unsafe fn GetActiveSubroutineUniformiv(
    &self,
    program: GLuint,
    shadertype: GLenum,
    index: GLuint,
    pname: GLenum,
    values: *mut GLint
)
[src]

pub unsafe fn GetActiveUniform(
    &self,
    program: GLuint,
    index: GLuint,
    bufSize: GLsizei,
    length: *mut GLsizei,
    size: *mut GLint,
    type_: *mut GLenum,
    name: *mut GLchar
)
[src]

pub unsafe fn GetActiveUniformBlockName(
    &self,
    program: GLuint,
    uniformBlockIndex: GLuint,
    bufSize: GLsizei,
    length: *mut GLsizei,
    uniformBlockName: *mut GLchar
)
[src]

pub unsafe fn GetActiveUniformBlockiv(
    &self,
    program: GLuint,
    uniformBlockIndex: GLuint,
    pname: GLenum,
    params: *mut GLint
)
[src]

pub unsafe fn GetActiveUniformName(
    &self,
    program: GLuint,
    uniformIndex: GLuint,
    bufSize: GLsizei,
    length: *mut GLsizei,
    uniformName: *mut GLchar
)
[src]

pub unsafe fn GetActiveUniformsiv(
    &self,
    program: GLuint,
    uniformCount: GLsizei,
    uniformIndices: *const GLuint,
    pname: GLenum,
    params: *mut GLint
)
[src]

pub unsafe fn GetAttachedShaders(
    &self,
    program: GLuint,
    maxCount: GLsizei,
    count: *mut GLsizei,
    shaders: *mut GLuint
)
[src]

pub unsafe fn GetAttribLocation(
    &self,
    program: GLuint,
    name: *const GLchar
) -> GLint
[src]

pub unsafe fn GetBooleani_v(
    &self,
    target: GLenum,
    index: GLuint,
    data: *mut GLboolean
)
[src]

pub unsafe fn GetBooleanv(&self, pname: GLenum, data: *mut GLboolean)[src]

pub unsafe fn GetBufferParameteri64v(
    &self,
    target: GLenum,
    pname: GLenum,
    params: *mut GLint64
)
[src]

pub unsafe fn GetBufferParameteriv(
    &self,
    target: GLenum,
    pname: GLenum,
    params: *mut GLint
)
[src]

pub unsafe fn GetBufferPointerv(
    &self,
    target: GLenum,
    pname: GLenum,
    params: *const *mut c_void
)
[src]

pub unsafe fn GetBufferSubData(
    &self,
    target: GLenum,
    offset: GLintptr,
    size: GLsizeiptr,
    data: *mut c_void
)
[src]

pub unsafe fn GetCompressedTexImage(
    &self,
    target: GLenum,
    level: GLint,
    img: *mut c_void
)
[src]

pub unsafe fn GetDebugMessageLog(
    &self,
    count: GLuint,
    bufSize: GLsizei,
    sources: *mut GLenum,
    types: *mut GLenum,
    ids: *mut GLuint,
    severities: *mut GLenum,
    lengths: *mut GLsizei,
    messageLog: *mut GLchar
) -> GLuint
[src]

pub unsafe fn GetDoublei_v(
    &self,
    target: GLenum,
    index: GLuint,
    data: *mut GLdouble
)
[src]

pub unsafe fn GetDoublev(&self, pname: GLenum, data: *mut GLdouble)[src]

pub unsafe fn GetError(&self) -> GLenum[src]

pub unsafe fn GetFloati_v(
    &self,
    target: GLenum,
    index: GLuint,
    data: *mut GLfloat
)
[src]

pub unsafe fn GetFloatv(&self, pname: GLenum, data: *mut GLfloat)[src]

pub unsafe fn GetFragDataIndex(
    &self,
    program: GLuint,
    name: *const GLchar
) -> GLint
[src]

pub unsafe fn GetFragDataLocation(
    &self,
    program: GLuint,
    name: *const GLchar
) -> GLint
[src]

pub unsafe fn GetFramebufferAttachmentParameteriv(
    &self,
    target: GLenum,
    attachment: GLenum,
    pname: GLenum,
    params: *mut GLint
)
[src]

pub unsafe fn GetFramebufferParameteriv(
    &self,
    target: GLenum,
    pname: GLenum,
    params: *mut GLint
)
[src]

pub unsafe fn GetInteger64i_v(
    &self,
    target: GLenum,
    index: GLuint,
    data: *mut GLint64
)
[src]

pub unsafe fn GetInteger64v(&self, pname: GLenum, data: *mut GLint64)[src]

pub unsafe fn GetIntegeri_v(
    &self,
    target: GLenum,
    index: GLuint,
    data: *mut GLint
)
[src]

pub unsafe fn GetIntegerv(&self, pname: GLenum, data: *mut GLint)[src]

pub unsafe fn GetInternalformati64v(
    &self,
    target: GLenum,
    internalformat: GLenum,
    pname: GLenum,
    bufSize: GLsizei,
    params: *mut GLint64
)
[src]

pub unsafe fn GetInternalformativ(
    &self,
    target: GLenum,
    internalformat: GLenum,
    pname: GLenum,
    bufSize: GLsizei,
    params: *mut GLint
)
[src]

pub unsafe fn GetMultisamplefv(
    &self,
    pname: GLenum,
    index: GLuint,
    val: *mut GLfloat
)
[src]

pub unsafe fn GetObjectLabel(
    &self,
    identifier: GLenum,
    name: GLuint,
    bufSize: GLsizei,
    length: *mut GLsizei,
    label: *mut GLchar
)
[src]

pub unsafe fn GetObjectPtrLabel(
    &self,
    ptr: *const c_void,
    bufSize: GLsizei,
    length: *mut GLsizei,
    label: *mut GLchar
)
[src]

pub unsafe fn GetPointerv(&self, pname: GLenum, params: *const *mut c_void)[src]

pub unsafe fn GetProgramBinary(
    &self,
    program: GLuint,
    bufSize: GLsizei,
    length: *mut GLsizei,
    binaryFormat: *mut GLenum,
    binary: *mut c_void
)
[src]

pub unsafe fn GetProgramInfoLog(
    &self,
    program: GLuint,
    bufSize: GLsizei,
    length: *mut GLsizei,
    infoLog: *mut GLchar
)
[src]

pub unsafe fn GetProgramInterfaceiv(
    &self,
    program: GLuint,
    programInterface: GLenum,
    pname: GLenum,
    params: *mut GLint
)
[src]

pub unsafe fn GetProgramPipelineInfoLog(
    &self,
    pipeline: GLuint,
    bufSize: GLsizei,
    length: *mut GLsizei,
    infoLog: *mut GLchar
)
[src]

pub unsafe fn GetProgramPipelineiv(
    &self,
    pipeline: GLuint,
    pname: GLenum,
    params: *mut GLint
)
[src]

pub unsafe fn GetProgramResourceIndex(
    &self,
    program: GLuint,
    programInterface: GLenum,
    name: *const GLchar
) -> GLuint
[src]

pub unsafe fn GetProgramResourceLocation(
    &self,
    program: GLuint,
    programInterface: GLenum,
    name: *const GLchar
) -> GLint
[src]

pub unsafe fn GetProgramResourceLocationIndex(
    &self,
    program: GLuint,
    programInterface: GLenum,
    name: *const GLchar
) -> GLint
[src]

pub unsafe fn GetProgramResourceName(
    &self,
    program: GLuint,
    programInterface: GLenum,
    index: GLuint,
    bufSize: GLsizei,
    length: *mut GLsizei,
    name: *mut GLchar
)
[src]

pub unsafe fn GetProgramResourceiv(
    &self,
    program: GLuint,
    programInterface: GLenum,
    index: GLuint,
    propCount: GLsizei,
    props: *const GLenum,
    bufSize: GLsizei,
    length: *mut GLsizei,
    params: *mut GLint
)
[src]

pub unsafe fn GetProgramStageiv(
    &self,
    program: GLuint,
    shadertype: GLenum,
    pname: GLenum,
    values: *mut GLint
)
[src]

pub unsafe fn GetProgramiv(
    &self,
    program: GLuint,
    pname: GLenum,
    params: *mut GLint
)
[src]

pub unsafe fn GetQueryIndexediv(
    &self,
    target: GLenum,
    index: GLuint,
    pname: GLenum,
    params: *mut GLint
)
[src]

pub unsafe fn GetQueryObjecti64v(
    &self,
    id: GLuint,
    pname: GLenum,
    params: *mut GLint64
)
[src]

pub unsafe fn GetQueryObjectiv(
    &self,
    id: GLuint,
    pname: GLenum,
    params: *mut GLint
)
[src]

pub unsafe fn GetQueryObjectui64v(
    &self,
    id: GLuint,
    pname: GLenum,
    params: *mut GLuint64
)
[src]

pub unsafe fn GetQueryObjectuiv(
    &self,
    id: GLuint,
    pname: GLenum,
    params: *mut GLuint
)
[src]

pub unsafe fn GetQueryiv(
    &self,
    target: GLenum,
    pname: GLenum,
    params: *mut GLint
)
[src]

pub unsafe fn GetRenderbufferParameteriv(
    &self,
    target: GLenum,
    pname: GLenum,
    params: *mut GLint
)
[src]

pub unsafe fn GetSamplerParameterIiv(
    &self,
    sampler: GLuint,
    pname: GLenum,
    params: *mut GLint
)
[src]

pub unsafe fn GetSamplerParameterIuiv(
    &self,
    sampler: GLuint,
    pname: GLenum,
    params: *mut GLuint
)
[src]

pub unsafe fn GetSamplerParameterfv(
    &self,
    sampler: GLuint,
    pname: GLenum,
    params: *mut GLfloat
)
[src]

pub unsafe fn GetSamplerParameteriv(
    &self,
    sampler: GLuint,
    pname: GLenum,
    params: *mut GLint
)
[src]

pub unsafe fn GetShaderInfoLog(
    &self,
    shader: GLuint,
    bufSize: GLsizei,
    length: *mut GLsizei,
    infoLog: *mut GLchar
)
[src]

pub unsafe fn GetShaderPrecisionFormat(
    &self,
    shadertype: GLenum,
    precisiontype: GLenum,
    range: *mut GLint,
    precision: *mut GLint
)
[src]

pub unsafe fn GetShaderSource(
    &self,
    shader: GLuint,
    bufSize: GLsizei,
    length: *mut GLsizei,
    source: *mut GLchar
)
[src]

pub unsafe fn GetShaderiv(
    &self,
    shader: GLuint,
    pname: GLenum,
    params: *mut GLint
)
[src]

pub unsafe fn GetString(&self, name: GLenum) -> *const GLubyte[src]

pub unsafe fn GetStringi(&self, name: GLenum, index: GLuint) -> *const GLubyte[src]

pub unsafe fn GetSubroutineIndex(
    &self,
    program: GLuint,
    shadertype: GLenum,
    name: *const GLchar
) -> GLuint
[src]

pub unsafe fn GetSubroutineUniformLocation(
    &self,
    program: GLuint,
    shadertype: GLenum,
    name: *const GLchar
) -> GLint
[src]

pub unsafe fn GetSynciv(
    &self,
    sync: GLsync,
    pname: GLenum,
    bufSize: GLsizei,
    length: *mut GLsizei,
    values: *mut GLint
)
[src]

pub unsafe fn GetTexImage(
    &self,
    target: GLenum,
    level: GLint,
    format: GLenum,
    type_: GLenum,
    pixels: *mut c_void
)
[src]

pub unsafe fn GetTexLevelParameterfv(
    &self,
    target: GLenum,
    level: GLint,
    pname: GLenum,
    params: *mut GLfloat
)
[src]

pub unsafe fn GetTexLevelParameteriv(
    &self,
    target: GLenum,
    level: GLint,
    pname: GLenum,
    params: *mut GLint
)
[src]

pub unsafe fn GetTexParameterIiv(
    &self,
    target: GLenum,
    pname: GLenum,
    params: *mut GLint
)
[src]

pub unsafe fn GetTexParameterIuiv(
    &self,
    target: GLenum,
    pname: GLenum,
    params: *mut GLuint
)
[src]

pub unsafe fn GetTexParameterfv(
    &self,
    target: GLenum,
    pname: GLenum,
    params: *mut GLfloat
)
[src]

pub unsafe fn GetTexParameteriv(
    &self,
    target: GLenum,
    pname: GLenum,
    params: *mut GLint
)
[src]

pub unsafe fn GetTransformFeedbackVarying(
    &self,
    program: GLuint,
    index: GLuint,
    bufSize: GLsizei,
    length: *mut GLsizei,
    size: *mut GLsizei,
    type_: *mut GLenum,
    name: *mut GLchar
)
[src]

pub unsafe fn GetUniformBlockIndex(
    &self,
    program: GLuint,
    uniformBlockName: *const GLchar
) -> GLuint
[src]

pub unsafe fn GetUniformIndices(
    &self,
    program: GLuint,
    uniformCount: GLsizei,
    uniformNames: *const *const GLchar,
    uniformIndices: *mut GLuint
)
[src]

pub unsafe fn GetUniformLocation(
    &self,
    program: GLuint,
    name: *const GLchar
) -> GLint
[src]

pub unsafe fn GetUniformSubroutineuiv(
    &self,
    shadertype: GLenum,
    location: GLint,
    params: *mut GLuint
)
[src]

pub unsafe fn GetUniformdv(
    &self,
    program: GLuint,
    location: GLint,
    params: *mut GLdouble
)
[src]

pub unsafe fn GetUniformfv(
    &self,
    program: GLuint,
    location: GLint,
    params: *mut GLfloat
)
[src]

pub unsafe fn GetUniformiv(
    &self,
    program: GLuint,
    location: GLint,
    params: *mut GLint
)
[src]

pub unsafe fn GetUniformuiv(
    &self,
    program: GLuint,
    location: GLint,
    params: *mut GLuint
)
[src]

pub unsafe fn GetVertexAttribIiv(
    &self,
    index: GLuint,
    pname: GLenum,
    params: *mut GLint
)
[src]

pub unsafe fn GetVertexAttribIuiv(
    &self,
    index: GLuint,
    pname: GLenum,
    params: *mut GLuint
)
[src]

pub unsafe fn GetVertexAttribLdv(
    &self,
    index: GLuint,
    pname: GLenum,
    params: *mut GLdouble
)
[src]

pub unsafe fn GetVertexAttribPointerv(
    &self,
    index: GLuint,
    pname: GLenum,
    pointer: *const *mut c_void
)
[src]

pub unsafe fn GetVertexAttribdv(
    &self,
    index: GLuint,
    pname: GLenum,
    params: *mut GLdouble
)
[src]

pub unsafe fn GetVertexAttribfv(
    &self,
    index: GLuint,
    pname: GLenum,
    params: *mut GLfloat
)
[src]

pub unsafe fn GetVertexAttribiv(
    &self,
    index: GLuint,
    pname: GLenum,
    params: *mut GLint
)
[src]

pub unsafe fn Hint(&self, target: GLenum, mode: GLenum)[src]

pub unsafe fn InvalidateBufferData(&self, buffer: GLuint)[src]

pub unsafe fn InvalidateBufferSubData(
    &self,
    buffer: GLuint,
    offset: GLintptr,
    length: GLsizeiptr
)
[src]

pub unsafe fn InvalidateFramebuffer(
    &self,
    target: GLenum,
    numAttachments: GLsizei,
    attachments: *const GLenum
)
[src]

pub unsafe fn InvalidateSubFramebuffer(
    &self,
    target: GLenum,
    numAttachments: GLsizei,
    attachments: *const GLenum,
    x: GLint,
    y: GLint,
    width: GLsizei,
    height: GLsizei
)
[src]

pub unsafe fn InvalidateTexImage(&self, texture: GLuint, level: GLint)[src]

pub unsafe fn InvalidateTexSubImage(
    &self,
    texture: GLuint,
    level: GLint,
    xoffset: GLint,
    yoffset: GLint,
    zoffset: GLint,
    width: GLsizei,
    height: GLsizei,
    depth: GLsizei
)
[src]

pub unsafe fn IsBuffer(&self, buffer: GLuint) -> GLboolean[src]

pub unsafe fn IsEnabled(&self, cap: GLenum) -> GLboolean[src]

pub unsafe fn IsEnabledi(&self, target: GLenum, index: GLuint) -> GLboolean[src]

pub unsafe fn IsFramebuffer(&self, framebuffer: GLuint) -> GLboolean[src]

pub unsafe fn IsProgram(&self, program: GLuint) -> GLboolean[src]

pub unsafe fn IsProgramPipeline(&self, pipeline: GLuint) -> GLboolean[src]

pub unsafe fn IsQuery(&self, id: GLuint) -> GLboolean[src]

pub unsafe fn IsRenderbuffer(&self, renderbuffer: GLuint) -> GLboolean[src]

pub unsafe fn IsSampler(&self, sampler: GLuint) -> GLboolean[src]

pub unsafe fn IsShader(&self, shader: GLuint) -> GLboolean[src]

pub unsafe fn IsSync(&self, sync: GLsync) -> GLboolean[src]

pub unsafe fn IsTexture(&self, texture: GLuint) -> GLboolean[src]

pub unsafe fn IsTransformFeedback(&self, id: GLuint) -> GLboolean[src]

pub unsafe fn IsVertexArray(&self, array: GLuint) -> GLboolean[src]

pub unsafe fn LineWidth(&self, width: GLfloat)[src]

pub unsafe fn LinkProgram(&self, program: GLuint)[src]

pub unsafe fn LogicOp(&self, opcode: GLenum)[src]

pub unsafe fn MapBuffer(&self, target: GLenum, access: GLenum) -> *mut c_void[src]

pub unsafe fn MapBufferRange(
    &self,
    target: GLenum,
    offset: GLintptr,
    length: GLsizeiptr,
    access: GLbitfield
) -> *mut c_void
[src]

pub unsafe fn MemoryBarrier(&self, barriers: GLbitfield)[src]

pub unsafe fn MinSampleShading(&self, value: GLfloat)[src]

pub unsafe fn MultiDrawArrays(
    &self,
    mode: GLenum,
    first: *const GLint,
    count: *const GLsizei,
    drawcount: GLsizei
)
[src]

pub unsafe fn MultiDrawArraysIndirect(
    &self,
    mode: GLenum,
    indirect: *const c_void,
    drawcount: GLsizei,
    stride: GLsizei
)
[src]

pub unsafe fn MultiDrawElements(
    &self,
    mode: GLenum,
    count: *const GLsizei,
    type_: GLenum,
    indices: *const *const c_void,
    drawcount: GLsizei
)
[src]

pub unsafe fn MultiDrawElementsBaseVertex(
    &self,
    mode: GLenum,
    count: *const GLsizei,
    type_: GLenum,
    indices: *const *const c_void,
    drawcount: GLsizei,
    basevertex: *const GLint
)
[src]

pub unsafe fn MultiDrawElementsIndirect(
    &self,
    mode: GLenum,
    type_: GLenum,
    indirect: *const c_void,
    drawcount: GLsizei,
    stride: GLsizei
)
[src]

pub unsafe fn MultiTexCoordP1ui(
    &self,
    texture: GLenum,
    type_: GLenum,
    coords: GLuint
)
[src]

pub unsafe fn MultiTexCoordP1uiv(
    &self,
    texture: GLenum,
    type_: GLenum,
    coords: *const GLuint
)
[src]

pub unsafe fn MultiTexCoordP2ui(
    &self,
    texture: GLenum,
    type_: GLenum,
    coords: GLuint
)
[src]

pub unsafe fn MultiTexCoordP2uiv(
    &self,
    texture: GLenum,
    type_: GLenum,
    coords: *const GLuint
)
[src]

pub unsafe fn MultiTexCoordP3ui(
    &self,
    texture: GLenum,
    type_: GLenum,
    coords: GLuint
)
[src]

pub unsafe fn MultiTexCoordP3uiv(
    &self,
    texture: GLenum,
    type_: GLenum,
    coords: *const GLuint
)
[src]

pub unsafe fn MultiTexCoordP4ui(
    &self,
    texture: GLenum,
    type_: GLenum,
    coords: GLuint
)
[src]

pub unsafe fn MultiTexCoordP4uiv(
    &self,
    texture: GLenum,
    type_: GLenum,
    coords: *const GLuint
)
[src]

pub unsafe fn NormalP3ui(&self, type_: GLenum, coords: GLuint)[src]

pub unsafe fn NormalP3uiv(&self, type_: GLenum, coords: *const GLuint)[src]

pub unsafe fn ObjectLabel(
    &self,
    identifier: GLenum,
    name: GLuint,
    length: GLsizei,
    label: *const GLchar
)
[src]

pub unsafe fn ObjectPtrLabel(
    &self,
    ptr: *const c_void,
    length: GLsizei,
    label: *const GLchar
)
[src]

pub unsafe fn PatchParameterfv(&self, pname: GLenum, values: *const GLfloat)[src]

pub unsafe fn PatchParameteri(&self, pname: GLenum, value: GLint)[src]

pub unsafe fn PauseTransformFeedback(&self)[src]

pub unsafe fn PixelStoref(&self, pname: GLenum, param: GLfloat)[src]

pub unsafe fn PixelStorei(&self, pname: GLenum, param: GLint)[src]

pub unsafe fn PointParameterf(&self, pname: GLenum, param: GLfloat)[src]

pub unsafe fn PointParameterfv(&self, pname: GLenum, params: *const GLfloat)[src]

pub unsafe fn PointParameteri(&self, pname: GLenum, param: GLint)[src]

pub unsafe fn PointParameteriv(&self, pname: GLenum, params: *const GLint)[src]

pub unsafe fn PointSize(&self, size: GLfloat)[src]

pub unsafe fn PolygonMode(&self, face: GLenum, mode: GLenum)[src]

pub unsafe fn PolygonOffset(&self, factor: GLfloat, units: GLfloat)[src]

pub unsafe fn PopDebugGroup(&self)[src]

pub unsafe fn PrimitiveRestartIndex(&self, index: GLuint)[src]

pub unsafe fn ProgramBinary(
    &self,
    program: GLuint,
    binaryFormat: GLenum,
    binary: *const c_void,
    length: GLsizei
)
[src]

pub unsafe fn ProgramParameteri(
    &self,
    program: GLuint,
    pname: GLenum,
    value: GLint
)
[src]

pub unsafe fn ProgramUniform1d(
    &self,
    program: GLuint,
    location: GLint,
    v0: GLdouble
)
[src]

pub unsafe fn ProgramUniform1dv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    value: *const GLdouble
)
[src]

pub unsafe fn ProgramUniform1f(
    &self,
    program: GLuint,
    location: GLint,
    v0: GLfloat
)
[src]

pub unsafe fn ProgramUniform1fv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    value: *const GLfloat
)
[src]

pub unsafe fn ProgramUniform1i(
    &self,
    program: GLuint,
    location: GLint,
    v0: GLint
)
[src]

pub unsafe fn ProgramUniform1iv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    value: *const GLint
)
[src]

pub unsafe fn ProgramUniform1ui(
    &self,
    program: GLuint,
    location: GLint,
    v0: GLuint
)
[src]

pub unsafe fn ProgramUniform1uiv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    value: *const GLuint
)
[src]

pub unsafe fn ProgramUniform2d(
    &self,
    program: GLuint,
    location: GLint,
    v0: GLdouble,
    v1: GLdouble
)
[src]

pub unsafe fn ProgramUniform2dv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    value: *const GLdouble
)
[src]

pub unsafe fn ProgramUniform2f(
    &self,
    program: GLuint,
    location: GLint,
    v0: GLfloat,
    v1: GLfloat
)
[src]

pub unsafe fn ProgramUniform2fv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    value: *const GLfloat
)
[src]

pub unsafe fn ProgramUniform2i(
    &self,
    program: GLuint,
    location: GLint,
    v0: GLint,
    v1: GLint
)
[src]

pub unsafe fn ProgramUniform2iv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    value: *const GLint
)
[src]

pub unsafe fn ProgramUniform2ui(
    &self,
    program: GLuint,
    location: GLint,
    v0: GLuint,
    v1: GLuint
)
[src]

pub unsafe fn ProgramUniform2uiv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    value: *const GLuint
)
[src]

pub unsafe fn ProgramUniform3d(
    &self,
    program: GLuint,
    location: GLint,
    v0: GLdouble,
    v1: GLdouble,
    v2: GLdouble
)
[src]

pub unsafe fn ProgramUniform3dv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    value: *const GLdouble
)
[src]

pub unsafe fn ProgramUniform3f(
    &self,
    program: GLuint,
    location: GLint,
    v0: GLfloat,
    v1: GLfloat,
    v2: GLfloat
)
[src]

pub unsafe fn ProgramUniform3fv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    value: *const GLfloat
)
[src]

pub unsafe fn ProgramUniform3i(
    &self,
    program: GLuint,
    location: GLint,
    v0: GLint,
    v1: GLint,
    v2: GLint
)
[src]

pub unsafe fn ProgramUniform3iv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    value: *const GLint
)
[src]

pub unsafe fn ProgramUniform3ui(
    &self,
    program: GLuint,
    location: GLint,
    v0: GLuint,
    v1: GLuint,
    v2: GLuint
)
[src]

pub unsafe fn ProgramUniform3uiv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    value: *const GLuint
)
[src]

pub unsafe fn ProgramUniform4d(
    &self,
    program: GLuint,
    location: GLint,
    v0: GLdouble,
    v1: GLdouble,
    v2: GLdouble,
    v3: GLdouble
)
[src]

pub unsafe fn ProgramUniform4dv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    value: *const GLdouble
)
[src]

pub unsafe fn ProgramUniform4f(
    &self,
    program: GLuint,
    location: GLint,
    v0: GLfloat,
    v1: GLfloat,
    v2: GLfloat,
    v3: GLfloat
)
[src]

pub unsafe fn ProgramUniform4fv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    value: *const GLfloat
)
[src]

pub unsafe fn ProgramUniform4i(
    &self,
    program: GLuint,
    location: GLint,
    v0: GLint,
    v1: GLint,
    v2: GLint,
    v3: GLint
)
[src]

pub unsafe fn ProgramUniform4iv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    value: *const GLint
)
[src]

pub unsafe fn ProgramUniform4ui(
    &self,
    program: GLuint,
    location: GLint,
    v0: GLuint,
    v1: GLuint,
    v2: GLuint,
    v3: GLuint
)
[src]

pub unsafe fn ProgramUniform4uiv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    value: *const GLuint
)
[src]

pub unsafe fn ProgramUniformMatrix2dv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLdouble
)
[src]

pub unsafe fn ProgramUniformMatrix2fv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLfloat
)
[src]

pub unsafe fn ProgramUniformMatrix2x3dv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLdouble
)
[src]

pub unsafe fn ProgramUniformMatrix2x3fv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLfloat
)
[src]

pub unsafe fn ProgramUniformMatrix2x4dv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLdouble
)
[src]

pub unsafe fn ProgramUniformMatrix2x4fv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLfloat
)
[src]

pub unsafe fn ProgramUniformMatrix3dv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLdouble
)
[src]

pub unsafe fn ProgramUniformMatrix3fv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLfloat
)
[src]

pub unsafe fn ProgramUniformMatrix3x2dv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLdouble
)
[src]

pub unsafe fn ProgramUniformMatrix3x2fv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLfloat
)
[src]

pub unsafe fn ProgramUniformMatrix3x4dv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLdouble
)
[src]

pub unsafe fn ProgramUniformMatrix3x4fv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLfloat
)
[src]

pub unsafe fn ProgramUniformMatrix4dv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLdouble
)
[src]

pub unsafe fn ProgramUniformMatrix4fv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLfloat
)
[src]

pub unsafe fn ProgramUniformMatrix4x2dv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLdouble
)
[src]

pub unsafe fn ProgramUniformMatrix4x2fv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLfloat
)
[src]

pub unsafe fn ProgramUniformMatrix4x3dv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLdouble
)
[src]

pub unsafe fn ProgramUniformMatrix4x3fv(
    &self,
    program: GLuint,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLfloat
)
[src]

pub unsafe fn ProvokingVertex(&self, mode: GLenum)[src]

pub unsafe fn PushDebugGroup(
    &self,
    source: GLenum,
    id: GLuint,
    length: GLsizei,
    message: *const GLchar
)
[src]

pub unsafe fn QueryCounter(&self, id: GLuint, target: GLenum)[src]

pub unsafe fn ReadBuffer(&self, src: GLenum)[src]

pub unsafe fn ReadPixels(
    &self,
    x: GLint,
    y: GLint,
    width: GLsizei,
    height: GLsizei,
    format: GLenum,
    type_: GLenum,
    pixels: *mut c_void
)
[src]

pub unsafe fn ReleaseShaderCompiler(&self)[src]

pub unsafe fn RenderbufferStorage(
    &self,
    target: GLenum,
    internalformat: GLenum,
    width: GLsizei,
    height: GLsizei
)
[src]

pub unsafe fn RenderbufferStorageMultisample(
    &self,
    target: GLenum,
    samples: GLsizei,
    internalformat: GLenum,
    width: GLsizei,
    height: GLsizei
)
[src]

pub unsafe fn ResumeTransformFeedback(&self)[src]

pub unsafe fn SampleCoverage(&self, value: GLfloat, invert: GLboolean)[src]

pub unsafe fn SampleMaski(&self, maskNumber: GLuint, mask: GLbitfield)[src]

pub unsafe fn SamplerParameterIiv(
    &self,
    sampler: GLuint,
    pname: GLenum,
    param: *const GLint
)
[src]

pub unsafe fn SamplerParameterIuiv(
    &self,
    sampler: GLuint,
    pname: GLenum,
    param: *const GLuint
)
[src]

pub unsafe fn SamplerParameterf(
    &self,
    sampler: GLuint,
    pname: GLenum,
    param: GLfloat
)
[src]

pub unsafe fn SamplerParameterfv(
    &self,
    sampler: GLuint,
    pname: GLenum,
    param: *const GLfloat
)
[src]

pub unsafe fn SamplerParameteri(
    &self,
    sampler: GLuint,
    pname: GLenum,
    param: GLint
)
[src]

pub unsafe fn SamplerParameteriv(
    &self,
    sampler: GLuint,
    pname: GLenum,
    param: *const GLint
)
[src]

pub unsafe fn Scissor(
    &self,
    x: GLint,
    y: GLint,
    width: GLsizei,
    height: GLsizei
)
[src]

pub unsafe fn ScissorArrayv(
    &self,
    first: GLuint,
    count: GLsizei,
    v: *const GLint
)
[src]

pub unsafe fn ScissorIndexed(
    &self,
    index: GLuint,
    left: GLint,
    bottom: GLint,
    width: GLsizei,
    height: GLsizei
)
[src]

pub unsafe fn ScissorIndexedv(&self, index: GLuint, v: *const GLint)[src]

pub unsafe fn SecondaryColorP3ui(&self, type_: GLenum, color: GLuint)[src]

pub unsafe fn SecondaryColorP3uiv(&self, type_: GLenum, color: *const GLuint)[src]

pub unsafe fn ShaderBinary(
    &self,
    count: GLsizei,
    shaders: *const GLuint,
    binaryformat: GLenum,
    binary: *const c_void,
    length: GLsizei
)
[src]

pub unsafe fn ShaderSource(
    &self,
    shader: GLuint,
    count: GLsizei,
    string: *const *const GLchar,
    length: *const GLint
)
[src]

pub unsafe fn ShaderStorageBlockBinding(
    &self,
    program: GLuint,
    storageBlockIndex: GLuint,
    storageBlockBinding: GLuint
)
[src]

pub unsafe fn StencilFunc(&self, func: GLenum, ref_: GLint, mask: GLuint)[src]

pub unsafe fn StencilFuncSeparate(
    &self,
    face: GLenum,
    func: GLenum,
    ref_: GLint,
    mask: GLuint
)
[src]

pub unsafe fn StencilMask(&self, mask: GLuint)[src]

pub unsafe fn StencilMaskSeparate(&self, face: GLenum, mask: GLuint)[src]

pub unsafe fn StencilOp(&self, fail: GLenum, zfail: GLenum, zpass: GLenum)[src]

pub unsafe fn StencilOpSeparate(
    &self,
    face: GLenum,
    sfail: GLenum,
    dpfail: GLenum,
    dppass: GLenum
)
[src]

pub unsafe fn TexBuffer(
    &self,
    target: GLenum,
    internalformat: GLenum,
    buffer: GLuint
)
[src]

pub unsafe fn TexBufferRange(
    &self,
    target: GLenum,
    internalformat: GLenum,
    buffer: GLuint,
    offset: GLintptr,
    size: GLsizeiptr
)
[src]

pub unsafe fn TexCoordP1ui(&self, type_: GLenum, coords: GLuint)[src]

pub unsafe fn TexCoordP1uiv(&self, type_: GLenum, coords: *const GLuint)[src]

pub unsafe fn TexCoordP2ui(&self, type_: GLenum, coords: GLuint)[src]

pub unsafe fn TexCoordP2uiv(&self, type_: GLenum, coords: *const GLuint)[src]

pub unsafe fn TexCoordP3ui(&self, type_: GLenum, coords: GLuint)[src]

pub unsafe fn TexCoordP3uiv(&self, type_: GLenum, coords: *const GLuint)[src]

pub unsafe fn TexCoordP4ui(&self, type_: GLenum, coords: GLuint)[src]

pub unsafe fn TexCoordP4uiv(&self, type_: GLenum, coords: *const GLuint)[src]

pub unsafe fn TexImage1D(
    &self,
    target: GLenum,
    level: GLint,
    internalformat: GLint,
    width: GLsizei,
    border: GLint,
    format: GLenum,
    type_: GLenum,
    pixels: *const c_void
)
[src]

pub unsafe fn TexImage2D(
    &self,
    target: GLenum,
    level: GLint,
    internalformat: GLint,
    width: GLsizei,
    height: GLsizei,
    border: GLint,
    format: GLenum,
    type_: GLenum,
    pixels: *const c_void
)
[src]

pub unsafe fn TexImage2DMultisample(
    &self,
    target: GLenum,
    samples: GLsizei,
    internalformat: GLenum,
    width: GLsizei,
    height: GLsizei,
    fixedsamplelocations: GLboolean
)
[src]

pub unsafe fn TexImage3D(
    &self,
    target: GLenum,
    level: GLint,
    internalformat: GLint,
    width: GLsizei,
    height: GLsizei,
    depth: GLsizei,
    border: GLint,
    format: GLenum,
    type_: GLenum,
    pixels: *const c_void
)
[src]

pub unsafe fn TexImage3DMultisample(
    &self,
    target: GLenum,
    samples: GLsizei,
    internalformat: GLenum,
    width: GLsizei,
    height: GLsizei,
    depth: GLsizei,
    fixedsamplelocations: GLboolean
)
[src]

pub unsafe fn TexParameterIiv(
    &self,
    target: GLenum,
    pname: GLenum,
    params: *const GLint
)
[src]

pub unsafe fn TexParameterIuiv(
    &self,
    target: GLenum,
    pname: GLenum,
    params: *const GLuint
)
[src]

pub unsafe fn TexParameterf(
    &self,
    target: GLenum,
    pname: GLenum,
    param: GLfloat
)
[src]

pub unsafe fn TexParameterfv(
    &self,
    target: GLenum,
    pname: GLenum,
    params: *const GLfloat
)
[src]

pub unsafe fn TexParameteri(&self, target: GLenum, pname: GLenum, param: GLint)[src]

pub unsafe fn TexParameteriv(
    &self,
    target: GLenum,
    pname: GLenum,
    params: *const GLint
)
[src]

pub unsafe fn TexStorage1D(
    &self,
    target: GLenum,
    levels: GLsizei,
    internalformat: GLenum,
    width: GLsizei
)
[src]

pub unsafe fn TexStorage2D(
    &self,
    target: GLenum,
    levels: GLsizei,
    internalformat: GLenum,
    width: GLsizei,
    height: GLsizei
)
[src]

pub unsafe fn TexStorage2DMultisample(
    &self,
    target: GLenum,
    samples: GLsizei,
    internalformat: GLenum,
    width: GLsizei,
    height: GLsizei,
    fixedsamplelocations: GLboolean
)
[src]

pub unsafe fn TexStorage3D(
    &self,
    target: GLenum,
    levels: GLsizei,
    internalformat: GLenum,
    width: GLsizei,
    height: GLsizei,
    depth: GLsizei
)
[src]

pub unsafe fn TexStorage3DMultisample(
    &self,
    target: GLenum,
    samples: GLsizei,
    internalformat: GLenum,
    width: GLsizei,
    height: GLsizei,
    depth: GLsizei,
    fixedsamplelocations: GLboolean
)
[src]

pub unsafe fn TexSubImage1D(
    &self,
    target: GLenum,
    level: GLint,
    xoffset: GLint,
    width: GLsizei,
    format: GLenum,
    type_: GLenum,
    pixels: *const c_void
)
[src]

pub unsafe fn TexSubImage2D(
    &self,
    target: GLenum,
    level: GLint,
    xoffset: GLint,
    yoffset: GLint,
    width: GLsizei,
    height: GLsizei,
    format: GLenum,
    type_: GLenum,
    pixels: *const c_void
)
[src]

pub unsafe fn TexSubImage3D(
    &self,
    target: GLenum,
    level: GLint,
    xoffset: GLint,
    yoffset: GLint,
    zoffset: GLint,
    width: GLsizei,
    height: GLsizei,
    depth: GLsizei,
    format: GLenum,
    type_: GLenum,
    pixels: *const c_void
)
[src]

pub unsafe fn TextureView(
    &self,
    texture: GLuint,
    target: GLenum,
    origtexture: GLuint,
    internalformat: GLenum,
    minlevel: GLuint,
    numlevels: GLuint,
    minlayer: GLuint,
    numlayers: GLuint
)
[src]

pub unsafe fn TransformFeedbackVaryings(
    &self,
    program: GLuint,
    count: GLsizei,
    varyings: *const *const GLchar,
    bufferMode: GLenum
)
[src]

pub unsafe fn Uniform1d(&self, location: GLint, x: GLdouble)[src]

pub unsafe fn Uniform1dv(
    &self,
    location: GLint,
    count: GLsizei,
    value: *const GLdouble
)
[src]

pub unsafe fn Uniform1f(&self, location: GLint, v0: GLfloat)[src]

pub unsafe fn Uniform1fv(
    &self,
    location: GLint,
    count: GLsizei,
    value: *const GLfloat
)
[src]

pub unsafe fn Uniform1i(&self, location: GLint, v0: GLint)[src]

pub unsafe fn Uniform1iv(
    &self,
    location: GLint,
    count: GLsizei,
    value: *const GLint
)
[src]

pub unsafe fn Uniform1ui(&self, location: GLint, v0: GLuint)[src]

pub unsafe fn Uniform1uiv(
    &self,
    location: GLint,
    count: GLsizei,
    value: *const GLuint
)
[src]

pub unsafe fn Uniform2d(&self, location: GLint, x: GLdouble, y: GLdouble)[src]

pub unsafe fn Uniform2dv(
    &self,
    location: GLint,
    count: GLsizei,
    value: *const GLdouble
)
[src]

pub unsafe fn Uniform2f(&self, location: GLint, v0: GLfloat, v1: GLfloat)[src]

pub unsafe fn Uniform2fv(
    &self,
    location: GLint,
    count: GLsizei,
    value: *const GLfloat
)
[src]

pub unsafe fn Uniform2i(&self, location: GLint, v0: GLint, v1: GLint)[src]

pub unsafe fn Uniform2iv(
    &self,
    location: GLint,
    count: GLsizei,
    value: *const GLint
)
[src]

pub unsafe fn Uniform2ui(&self, location: GLint, v0: GLuint, v1: GLuint)[src]

pub unsafe fn Uniform2uiv(
    &self,
    location: GLint,
    count: GLsizei,
    value: *const GLuint
)
[src]

pub unsafe fn Uniform3d(
    &self,
    location: GLint,
    x: GLdouble,
    y: GLdouble,
    z: GLdouble
)
[src]

pub unsafe fn Uniform3dv(
    &self,
    location: GLint,
    count: GLsizei,
    value: *const GLdouble
)
[src]

pub unsafe fn Uniform3f(
    &self,
    location: GLint,
    v0: GLfloat,
    v1: GLfloat,
    v2: GLfloat
)
[src]

pub unsafe fn Uniform3fv(
    &self,
    location: GLint,
    count: GLsizei,
    value: *const GLfloat
)
[src]

pub unsafe fn Uniform3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint)[src]

pub unsafe fn Uniform3iv(
    &self,
    location: GLint,
    count: GLsizei,
    value: *const GLint
)
[src]

pub unsafe fn Uniform3ui(
    &self,
    location: GLint,
    v0: GLuint,
    v1: GLuint,
    v2: GLuint
)
[src]

pub unsafe fn Uniform3uiv(
    &self,
    location: GLint,
    count: GLsizei,
    value: *const GLuint
)
[src]

pub unsafe fn Uniform4d(
    &self,
    location: GLint,
    x: GLdouble,
    y: GLdouble,
    z: GLdouble,
    w: GLdouble
)
[src]

pub unsafe fn Uniform4dv(
    &self,
    location: GLint,
    count: GLsizei,
    value: *const GLdouble
)
[src]

pub unsafe fn Uniform4f(
    &self,
    location: GLint,
    v0: GLfloat,
    v1: GLfloat,
    v2: GLfloat,
    v3: GLfloat
)
[src]

pub unsafe fn Uniform4fv(
    &self,
    location: GLint,
    count: GLsizei,
    value: *const GLfloat
)
[src]

pub unsafe fn Uniform4i(
    &self,
    location: GLint,
    v0: GLint,
    v1: GLint,
    v2: GLint,
    v3: GLint
)
[src]

pub unsafe fn Uniform4iv(
    &self,
    location: GLint,
    count: GLsizei,
    value: *const GLint
)
[src]

pub unsafe fn Uniform4ui(
    &self,
    location: GLint,
    v0: GLuint,
    v1: GLuint,
    v2: GLuint,
    v3: GLuint
)
[src]

pub unsafe fn Uniform4uiv(
    &self,
    location: GLint,
    count: GLsizei,
    value: *const GLuint
)
[src]

pub unsafe fn UniformBlockBinding(
    &self,
    program: GLuint,
    uniformBlockIndex: GLuint,
    uniformBlockBinding: GLuint
)
[src]

pub unsafe fn UniformMatrix2dv(
    &self,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLdouble
)
[src]

pub unsafe fn UniformMatrix2fv(
    &self,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLfloat
)
[src]

pub unsafe fn UniformMatrix2x3dv(
    &self,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLdouble
)
[src]

pub unsafe fn UniformMatrix2x3fv(
    &self,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLfloat
)
[src]

pub unsafe fn UniformMatrix2x4dv(
    &self,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLdouble
)
[src]

pub unsafe fn UniformMatrix2x4fv(
    &self,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLfloat
)
[src]

pub unsafe fn UniformMatrix3dv(
    &self,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLdouble
)
[src]

pub unsafe fn UniformMatrix3fv(
    &self,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLfloat
)
[src]

pub unsafe fn UniformMatrix3x2dv(
    &self,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLdouble
)
[src]

pub unsafe fn UniformMatrix3x2fv(
    &self,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLfloat
)
[src]

pub unsafe fn UniformMatrix3x4dv(
    &self,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLdouble
)
[src]

pub unsafe fn UniformMatrix3x4fv(
    &self,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLfloat
)
[src]

pub unsafe fn UniformMatrix4dv(
    &self,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLdouble
)
[src]

pub unsafe fn UniformMatrix4fv(
    &self,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLfloat
)
[src]

pub unsafe fn UniformMatrix4x2dv(
    &self,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLdouble
)
[src]

pub unsafe fn UniformMatrix4x2fv(
    &self,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLfloat
)
[src]

pub unsafe fn UniformMatrix4x3dv(
    &self,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLdouble
)
[src]

pub unsafe fn UniformMatrix4x3fv(
    &self,
    location: GLint,
    count: GLsizei,
    transpose: GLboolean,
    value: *const GLfloat
)
[src]

pub unsafe fn UniformSubroutinesuiv(
    &self,
    shadertype: GLenum,
    count: GLsizei,
    indices: *const GLuint
)
[src]

pub unsafe fn UnmapBuffer(&self, target: GLenum) -> GLboolean[src]

pub unsafe fn UseProgram(&self, program: GLuint)[src]

pub unsafe fn UseProgramStages(
    &self,
    pipeline: GLuint,
    stages: GLbitfield,
    program: GLuint
)
[src]

pub unsafe fn ValidateProgram(&self, program: GLuint)[src]

pub unsafe fn ValidateProgramPipeline(&self, pipeline: GLuint)[src]

pub unsafe fn VertexAttrib1d(&self, index: GLuint, x: GLdouble)[src]

pub unsafe fn VertexAttrib1dv(&self, index: GLuint, v: *const GLdouble)[src]

pub unsafe fn VertexAttrib1f(&self, index: GLuint, x: GLfloat)[src]

pub unsafe fn VertexAttrib1fv(&self, index: GLuint, v: *const GLfloat)[src]

pub unsafe fn VertexAttrib1s(&self, index: GLuint, x: GLshort)[src]

pub unsafe fn VertexAttrib1sv(&self, index: GLuint, v: *const GLshort)[src]

pub unsafe fn VertexAttrib2d(&self, index: GLuint, x: GLdouble, y: GLdouble)[src]

pub unsafe fn VertexAttrib2dv(&self, index: GLuint, v: *const GLdouble)[src]

pub unsafe fn VertexAttrib2f(&self, index: GLuint, x: GLfloat, y: GLfloat)[src]

pub unsafe fn VertexAttrib2fv(&self, index: GLuint, v: *const GLfloat)[src]

pub unsafe fn VertexAttrib2s(&self, index: GLuint, x: GLshort, y: GLshort)[src]

pub unsafe fn VertexAttrib2sv(&self, index: GLuint, v: *const GLshort)[src]

pub unsafe fn VertexAttrib3d(
    &self,
    index: GLuint,
    x: GLdouble,
    y: GLdouble,
    z: GLdouble
)
[src]

pub unsafe fn VertexAttrib3dv(&self, index: GLuint, v: *const GLdouble)[src]

pub unsafe fn VertexAttrib3f(
    &self,
    index: GLuint,
    x: GLfloat,
    y: GLfloat,
    z: GLfloat
)
[src]

pub unsafe fn VertexAttrib3fv(&self, index: GLuint, v: *const GLfloat)[src]

pub unsafe fn VertexAttrib3s(
    &self,
    index: GLuint,
    x: GLshort,
    y: GLshort,
    z: GLshort
)
[src]

pub unsafe fn VertexAttrib3sv(&self, index: GLuint, v: *const GLshort)[src]

pub unsafe fn VertexAttrib4Nbv(&self, index: GLuint, v: *const GLbyte)[src]

pub unsafe fn VertexAttrib4Niv(&self, index: GLuint, v: *const GLint)[src]

pub unsafe fn VertexAttrib4Nsv(&self, index: GLuint, v: *const GLshort)[src]

pub unsafe fn VertexAttrib4Nub(
    &self,
    index: GLuint,
    x: GLubyte,
    y: GLubyte,
    z: GLubyte,
    w: GLubyte
)
[src]

pub unsafe fn VertexAttrib4Nubv(&self, index: GLuint, v: *const GLubyte)[src]

pub unsafe fn VertexAttrib4Nuiv(&self, index: GLuint, v: *const GLuint)[src]

pub unsafe fn VertexAttrib4Nusv(&self, index: GLuint, v: *const GLushort)[src]

pub unsafe fn VertexAttrib4bv(&self, index: GLuint, v: *const GLbyte)[src]

pub unsafe fn VertexAttrib4d(
    &self,
    index: GLuint,
    x: GLdouble,
    y: GLdouble,
    z: GLdouble,
    w: GLdouble
)
[src]

pub unsafe fn VertexAttrib4dv(&self, index: GLuint, v: *const GLdouble)[src]

pub unsafe fn VertexAttrib4f(
    &self,
    index: GLuint,
    x: GLfloat,
    y: GLfloat,
    z: GLfloat,
    w: GLfloat
)
[src]

pub unsafe fn VertexAttrib4fv(&self, index: GLuint, v: *const GLfloat)[src]

pub unsafe fn VertexAttrib4iv(&self, index: GLuint, v: *const GLint)[src]

pub unsafe fn VertexAttrib4s(
    &self,
    index: GLuint,
    x: GLshort,
    y: GLshort,
    z: GLshort,
    w: GLshort
)
[src]

pub unsafe fn VertexAttrib4sv(&self, index: GLuint, v: *const GLshort)[src]

pub unsafe fn VertexAttrib4ubv(&self, index: GLuint, v: *const GLubyte)[src]

pub unsafe fn VertexAttrib4uiv(&self, index: GLuint, v: *const GLuint)[src]

pub unsafe fn VertexAttrib4usv(&self, index: GLuint, v: *const GLushort)[src]

pub unsafe fn VertexAttribBinding(
    &self,
    attribindex: GLuint,
    bindingindex: GLuint
)
[src]

pub unsafe fn VertexAttribDivisor(&self, index: GLuint, divisor: GLuint)[src]

pub unsafe fn VertexAttribFormat(
    &self,
    attribindex: GLuint,
    size: GLint,
    type_: GLenum,
    normalized: GLboolean,
    relativeoffset: GLuint
)
[src]

pub unsafe fn VertexAttribI1i(&self, index: GLuint, x: GLint)[src]

pub unsafe fn VertexAttribI1iv(&self, index: GLuint, v: *const GLint)[src]

pub unsafe fn VertexAttribI1ui(&self, index: GLuint, x: GLuint)[src]

pub unsafe fn VertexAttribI1uiv(&self, index: GLuint, v: *const GLuint)[src]

pub unsafe fn VertexAttribI2i(&self, index: GLuint, x: GLint, y: GLint)[src]

pub unsafe fn VertexAttribI2iv(&self, index: GLuint, v: *const GLint)[src]

pub unsafe fn VertexAttribI2ui(&self, index: GLuint, x: GLuint, y: GLuint)[src]

pub unsafe fn VertexAttribI2uiv(&self, index: GLuint, v: *const GLuint)[src]

pub unsafe fn VertexAttribI3i(
    &self,
    index: GLuint,
    x: GLint,
    y: GLint,
    z: GLint
)
[src]

pub unsafe fn VertexAttribI3iv(&self, index: GLuint, v: *const GLint)[src]

pub unsafe fn VertexAttribI3ui(
    &self,
    index: GLuint,
    x: GLuint,
    y: GLuint,
    z: GLuint
)
[src]

pub unsafe fn VertexAttribI3uiv(&self, index: GLuint, v: *const GLuint)[src]

pub unsafe fn VertexAttribI4bv(&self, index: GLuint, v: *const GLbyte)[src]

pub unsafe fn VertexAttribI4i(
    &self,
    index: GLuint,
    x: GLint,
    y: GLint,
    z: GLint,
    w: GLint
)
[src]

pub unsafe fn VertexAttribI4iv(&self, index: GLuint, v: *const GLint)[src]

pub unsafe fn VertexAttribI4sv(&self, index: GLuint, v: *const GLshort)[src]

pub unsafe fn VertexAttribI4ubv(&self, index: GLuint, v: *const GLubyte)[src]

pub unsafe fn VertexAttribI4ui(
    &self,
    index: GLuint,
    x: GLuint,
    y: GLuint,
    z: GLuint,
    w: GLuint
)
[src]

pub unsafe fn VertexAttribI4uiv(&self, index: GLuint, v: *const GLuint)[src]

pub unsafe fn VertexAttribI4usv(&self, index: GLuint, v: *const GLushort)[src]

pub unsafe fn VertexAttribIFormat(
    &self,
    attribindex: GLuint,
    size: GLint,
    type_: GLenum,
    relativeoffset: GLuint
)
[src]

pub unsafe fn VertexAttribIPointer(
    &self,
    index: GLuint,
    size: GLint,
    type_: GLenum,
    stride: GLsizei,
    pointer: *const c_void
)
[src]

pub unsafe fn VertexAttribL1d(&self, index: GLuint, x: GLdouble)[src]

pub unsafe fn VertexAttribL1dv(&self, index: GLuint, v: *const GLdouble)[src]

pub unsafe fn VertexAttribL2d(&self, index: GLuint, x: GLdouble, y: GLdouble)[src]

pub unsafe fn VertexAttribL2dv(&self, index: GLuint, v: *const GLdouble)[src]

pub unsafe fn VertexAttribL3d(
    &self,
    index: GLuint,
    x: GLdouble,
    y: GLdouble,
    z: GLdouble
)
[src]

pub unsafe fn VertexAttribL3dv(&self, index: GLuint, v: *const GLdouble)[src]

pub unsafe fn VertexAttribL4d(
    &self,
    index: GLuint,
    x: GLdouble,
    y: GLdouble,
    z: GLdouble,
    w: GLdouble
)
[src]

pub unsafe fn VertexAttribL4dv(&self, index: GLuint, v: *const GLdouble)[src]

pub unsafe fn VertexAttribLFormat(
    &self,
    attribindex: GLuint,
    size: GLint,
    type_: GLenum,
    relativeoffset: GLuint
)
[src]

pub unsafe fn VertexAttribLPointer(
    &self,
    index: GLuint,
    size: GLint,
    type_: GLenum,
    stride: GLsizei,
    pointer: *const c_void
)
[src]

pub unsafe fn VertexAttribP1ui(
    &self,
    index: GLuint,
    type_: GLenum,
    normalized: GLboolean,
    value: GLuint
)
[src]

pub unsafe fn VertexAttribP1uiv(
    &self,
    index: GLuint,
    type_: GLenum,
    normalized: GLboolean,
    value: *const GLuint
)
[src]

pub unsafe fn VertexAttribP2ui(
    &self,
    index: GLuint,
    type_: GLenum,
    normalized: GLboolean,
    value: GLuint
)
[src]

pub unsafe fn VertexAttribP2uiv(
    &self,
    index: GLuint,
    type_: GLenum,
    normalized: GLboolean,
    value: *const GLuint
)
[src]

pub unsafe fn VertexAttribP3ui(
    &self,
    index: GLuint,
    type_: GLenum,
    normalized: GLboolean,
    value: GLuint
)
[src]

pub unsafe fn VertexAttribP3uiv(
    &self,
    index: GLuint,
    type_: GLenum,
    normalized: GLboolean,
    value: *const GLuint
)
[src]

pub unsafe fn VertexAttribP4ui(
    &self,
    index: GLuint,
    type_: GLenum,
    normalized: GLboolean,
    value: GLuint
)
[src]

pub unsafe fn VertexAttribP4uiv(
    &self,
    index: GLuint,
    type_: GLenum,
    normalized: GLboolean,
    value: *const GLuint
)
[src]

pub unsafe fn VertexAttribPointer(
    &self,
    index: GLuint,
    size: GLint,
    type_: GLenum,
    normalized: GLboolean,
    stride: GLsizei,
    pointer: *const c_void
)
[src]

pub unsafe fn VertexBindingDivisor(&self, bindingindex: GLuint, divisor: GLuint)[src]

pub unsafe fn VertexP2ui(&self, type_: GLenum, value: GLuint)[src]

pub unsafe fn VertexP2uiv(&self, type_: GLenum, value: *const GLuint)[src]

pub unsafe fn VertexP3ui(&self, type_: GLenum, value: GLuint)[src]

pub unsafe fn VertexP3uiv(&self, type_: GLenum, value: *const GLuint)[src]

pub unsafe fn VertexP4ui(&self, type_: GLenum, value: GLuint)[src]

pub unsafe fn VertexP4uiv(&self, type_: GLenum, value: *const GLuint)[src]

pub unsafe fn Viewport(
    &self,
    x: GLint,
    y: GLint,
    width: GLsizei,
    height: GLsizei
)
[src]

pub unsafe fn ViewportArrayv(
    &self,
    first: GLuint,
    count: GLsizei,
    v: *const GLfloat
)
[src]

pub unsafe fn ViewportIndexedf(
    &self,
    index: GLuint,
    x: GLfloat,
    y: GLfloat,
    w: GLfloat,
    h: GLfloat
)
[src]

pub unsafe fn ViewportIndexedfv(&self, index: GLuint, v: *const GLfloat)[src]

pub unsafe fn WaitSync(
    &self,
    sync: GLsync,
    flags: GLbitfield,
    timeout: GLuint64
)
[src]

Trait Implementations

impl Clone for Gl[src]

fn clone(&self) -> Gl[src]

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Send for Gl[src]

Auto Trait Implementations

impl RefUnwindSafe for Gl

impl !Sync for Gl

impl Unpin for Gl

impl UnwindSafe for Gl

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

pub fn to_owned(&self) -> T[src]

Creates owned data from borrowed data, usually by cloning. Read more

pub fn clone_into(&self, target: &mut T)[src]

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.