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//! //! Structs for constructing a CPU-side version of a GPU feature (for example a [triangle mesh](crate::Mesh)) //! before transferring it to the GPU. //! Can be constructed manually or loaded via [io](crate::io). //! mod cpu_mesh; #[doc(inline)] pub use cpu_mesh::*; mod cpu_material; #[doc(inline)] pub use cpu_material::*; mod cpu_texture; #[doc(inline)] pub use cpu_texture::*; mod geometry; #[doc(inline)] pub use geometry::*;