Trait three_d::TextureCube [−][src]
pub trait TextureCube { fn bind(&self, location: u32); fn width(&self) -> usize; fn height(&self) -> usize; }
Expand description
A texture cube that can be sampled in a fragment shader (see use_texture_cube).
Required methods
fn bind(&self, location: u32)
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Expand description
Binds this texture cube to the current shader program.
fn width(&self) -> usize
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Expand description
The width of one of the sides of this texture.
fn height(&self) -> usize
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Expand description
The height of one of the sides of this texture.
Implementors
impl<T: TextureValueType> TextureCube for TextureCubeMap<T>
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impl<T: TextureValueType> TextureCube for TextureCubeMap<T>
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