Module three_d::context [−][src]
Expand description
Thin and low-level graphics abstraction layer which maps one-to-one with the OpenGL graphics API on desktop and WebGL2 bindings provided by the web-sys crate on web. Can be used in combination with more high-level features or be ignored entirely.
Modules
consts |
Structs
ActiveInfo | |
Context | Contains the graphics API for almost direct calls to OpenGL/WebGL. Used internally in the higher level features and can safely be ignored unless you want more control. |
Type Definitions
AttributeLocation | |
Buffer | |
Framebuffer | |
Program | |
Shader | |
Sync | |
Texture | |
UniformLocation | |
VertexArrayObject |