Struct three_d::FXAAEffect[][src]

pub struct FXAAEffect {
    pub color: Vec3,
    pub density: f32,
    pub animation: f32,
    // some fields omitted
}

A simple anti-aliasing approach which smooths otherwise jagged edges (for example lines) but also smooths the rest of the image.

Fields

color: Vec3density: f32animation: f32

Implementations

impl FXAAEffect[src]

pub fn new(gl: &Context) -> Result<Self, Error>[src]

pub fn apply(
    &self,
    viewport: Viewport,
    color_texture: &dyn Texture
) -> Result<(), Error>
[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.